To Commander Meredith: This scrap was found underneath a rock by the Alienage tree. We believe it to be a piece of the same document found in the tenement.
The third concern is money. Your coins won't be any good here. First, Skyrim is so rich that they don't use copper or silver coins; money is gold or nothing at all, although the concept of the bank note is starting to catch on. Their coins are called septims. Although slightly smaller in size than our sovereigns, their gold content is higher, so don't try and pass sovereigns off on anybody. The happiest outcome will be a stint in jail, and the unhappiest involves your belly being slit open.
Don't worry about how you will live, because although it is very easy to freeze to death in Skyrim, it is very difficult to starve. For one thing, wild game jumps out at you everywhere in the forests. For another, there is a terrible labor shortage here, especially in the countryside, partly due to the war and partly because a mystifyingly large number of people decide to run off and become bandits. Maybe they just hate comfortable beds, fresh food, and clean clothing; I don't know. If you can sew, chop wood, harvest crops, mine for ore, fish, hunt, gather alchemy ingredients, tend sheep, mind small children or any other sort of work along those lines, you will earn a decent living. Your greatest asset is yourself.
That having been said, the more skilled trades will be harder to get back into. Alchemists will have to start over almost from the very beginning. All the ingredients are different here, but your basic skills will carry over. Smiths will have to learn to work some vastly different materials, and mages would do well to head straight to the College of Winterhold for training. Room, board, and basic lectures are free; private lessons are available, but they can be costly. It's rather like the Circle, only without Templars and with the freedom to leave whenever you wish. The Archmage (me) will keep you busy with special assignments and field trips to build up your experience.
Finally, if your profession requires calipers, make sure you bring them along! In fact, bring a spare pair or two. Calipers cannot be found anywhere on the continent for either love or money.
Moving along, the next topic is religion. If you are Elven and worship the Nine, you will have little or no problem adjusting. In Skyrim, humans and elves both worship and honor the Nine (or the Eight, depending on their beliefs), only under different names and different aspects. There are many shrines in both the wilderness and the cities where you may receive the blessing of a deity and through them, be cured of disease as needed. The Forgotten Ones also exist here, however, and worshipping them is frowned on.
If you're a devout Chantry-goer, and I don't know why you'd want to come here if you are, I would suggest seriously reconsidering your decision to do so. Please don't come here with the thought of converting the poor benighted heathens and heretics. Here you'll be the heretics, and people here feel just as strongly about their gods as you do about the Maker. There are many reasons you won't be able to convince the locals that they should believe in an unseen, unheard from, sulking-in-a-corner god…
A/N: This was originally a much, much longer chapter, but one about which I had some serious but vague misgivings. I went ahead and posted it anyway. Lisa, whom I thank very much, gave voice to these misgivings for me in a review, so I'm going to go back and work on that part some more. I will post that as the next chapter soon.
