A Not-So-Complete List of Power-Ups:

A/N: This one was my brother's idea.

1-Up 'Shroom:

Use: A life-giving mushroom that stops your game ending too soon, potentially giving you the chance to live forever. Just perfect for that one level so hard you could cry.

Pros: A second chance in a green shell, keeping you in the game.

Cons: Potential life forever, seeing your friends go, and seeing the end of the world!

Propellor Cap Mushroom:

Use: A cap and jumpsuit, perfect for in-the-air levels.

Pros: Higher jumps, and more effect ground pounds. Dodging enemies by going over their heads. Awesome outfit.

Cons: Chronic dizziness. Constant room-spinning. Air-sickness.

Fire Flower:

Use: Gives you the ability to shoot balls of fire at enemies, defeating most in one blow.

Pros: Easy path-making for tricky levels. Lights for dark caverns.

Cons: Hot hands, risk of missing your target and hitting a friend. Potential forest fires. Third degree burn.

Ice Flower:

Use: Freezing an enemy in a block of ice, leaving them helpless as you smash them to bits.

Pros: People can call you 'cool', whether they mean it or not. Snowball fights in summer. Free snow ones for everyone!

Cons: Frostbite, and hypothermia.

Penguin Suit:

Use: An assist for swimming, and belly-sliding. Blends you right in Antarctic environments. Freezes enemies solid (see Ice Flower).

Pros: Easier to get through water levels, and snowy terrain. An adorable waddle, and costume.

Cons: Cumbersome costume, restricted movement. Sometimes a bit too cute.

Invincibility Star:

Use: Temporary invincibility, allowing you to plot through enemies with ease.

Pros: You can do almost anything. Awesome music, and flashy pants.

Cons: N/A

Mini Mushroom:

Use: To shrink you down to tiny size, giving you east access to small openings.

Pros: Higher jumps. Able to run on water. Prolonged hang time.

Cons: One-hit death. Hard to see. Risk of being stepped on.