~INTERMISSION~

Hello there! I'm Paruko, here to guide you through the World of Buddyfight: High Stakes!

Like how water ebbs and flows, users of the Aqua World specialize in keeping the battlefield constantly shifting and unpredictable. Aqua World decks rely on confusing the opponent by attacking from unconventional angles and keeping them on their heels. While the Ocean Dragons have more force, the Nereids are far better at trickery, and proper synergy tends to come from mixing the two. Aqua World is a lot of fun to play, but it sounds like just as much work.

Next Chapter: Just who are Marie and Shion and why would they be targeted by the mysterious Samurai? Hideki learns what he's really in for when he is introduced to the Compatability Experiment. Things seem to go smoothly, but could Shion be keeping a secret of her own? All will be revealed in the next exciting act: "Fate and Friendship".

New Cards used in these chapters:

Aqua World

Aquatic Princess, Marie
Aqua World/Nereid/Ruler
Size 1
ATK: 2000
DEF: 3000
CRI: 1
{NIMBLE}: If this card is defeated by an attack with a power of 5000 or more, it is not destroyed.

Stinging Sprite Pawn
Aqua World/Nereid
Size 1
ATK: 2000
DEF: 2000
CRI: 1
{DIAGONAL THRUST}: This monster can attack your opponent directly as long as they have at least one open zone (even if their center zone is filled).

Swinging Anchor Mermaid
Aqua World/Nereid
Size 2
ATK: 5000
DEF: 2000
CRI: 3

Ocean Dragon, Archelos.
Aqua World/Water Dragon
Size 2
ATK: 5000
DEF: 6000
CRI: 2

Ocean Dragon Aquiladon
Aqua World/Water Dragon
ATK: 6000
DEF: 5000
CRI: 2
[Call Cost]: Pay 1 Gauge.
[Penetrate]

Stinging Coral Mermaid
Size 1
ATK: 0
DEF: 7000
CRI: 1

Torque Drillpeedo
Aqua World/Item
ATK: 3000
CRI: 2

"Freeze!"
Aqua World/Spell/Defense
[Cast Cost] Pay 1 gauge.
You can only play this card while you are being attacked.
[Counter]Nullify the attack. The attacking monster cannot ready until the end of your opponent's next turn.

Fluid Tactics
Aqua World/Spell
[Set][Counter][Cast Cost] Pay 1 Gauge.
[ACT][Counter] Pay 1 Gauge, move one of your monsters to any adjacent empty zone. If you move a monster to the center zone this way while you are being attacked directly, that monster becomes the new attack target.

Precision Strike
Aqua World/Spell/Nereid
[Cast Cost]: Pay 1 Gauge.
Play only when one of your Nereid monsters with a Critical of 1 or less attacks.
[Counter]That Monster's critical becomes 3 during this attack.

Katana World:

Wandering Ronin Bunaga.
Katana World/Samurai
Size 1
ATK: 4000
DEF: 1000
CRI: 2

Sword Collector, Gilgamesh
Katana World/Samurai
Size 2
ATK: 5000
DEF: 4000
CRI: 3
[Call Cost]: Pay 1 Gauge
[Cont] {Weapon Stealing}When this Monster defeats another Monster in battle and sends it to the Drop Zone, if there are no cards in this monster's soul, add that monster to this monster's soul.
[Soulguard]

Bushido
Katana World/Spell/Samurai
[Cast Cost]: Pay 1 Gauge
[Set] All of your [Samurai] Monsters gain +1000 ATK and +1000 DEF

Genji Shield
Katana World/Spell/Defense
You may only cast this card when your opponent attacks you and you have no monster in the Center.
[Counter]: Nullify the Attack.

Genji Glove
Katana World/Item/Samurai
ATK: 2000
CRI: 1
[Cast Cost]: Pay 2 Gauge
[ACT] Rest this card. Pick one of your {Samurai} Monsters in play. This turn, that monster gets [Twin Strike].

Can you open a Buddy Rare Card? What do you think?