DISCLAIMER: I own nothing.

WARNING: Bad English, read at your own risk. Revision will be WAY LATER

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DARK AGE II

Whilst the scout continued survey the land surrounding Katie's base, she focused on her task of propping up her civilization and thought of the differences of the system and the game.

Some things are different yet still remained the same, no matter how contradicting the thought was.

There are four resources and you would be start with 200 food, 150 wood, 100 gold and zero stone, all can be either collected by villagers from their respective sources then brought to the nearest camp or town center. They can also be bought in a player built market using gold and vice versa.

Food is mainly used to train units, research technologies and advanced a civilization age. Food is collected from hunting Sheep, Stags, Boars unless you were playing an Arabic civilization, harvesting from Berry bushes, Fishing and Farms. These sources are finite in a match so animals are mostly used as the source of food in the early game phase, when a player eventually runs out of animals to hunt or berries to collect they would transition to farming which is an infinite source for food but needs a considerable of wood investment.

In game, you would start with 200 units of Food and a couple of sheep's to herd, each sheep having 250 units of food. I didn't start with any and the scout seems to find no sheep anywhere he goes, not even berry bushes or stags so I had to transition early to farming and that means collecting wood.

Woods main source comes from chopping down trees and the market, Wood is mainly used to train specialized units like traders, spearmen's and bowmen, build buildings, palisade and siege engines. Other than town centers, stone walls, keeps, landmarks and wonders, all buildings need wood to be built. It's disorienting a bit thinking how lumber can be converted to start a farm in real life.

Gold is arguably the most important resource in the game as it is used for technologies, advancing civilization, buying other resources and used to train the most powerful units such as Knights, Handcannoneers, unique units and most especially gunpowder artillery. Gold can be either collected by villagers from gold mines which is a finite source or traders who travel from one market to another, the farther the market the trader's starts from, the more gold when it returns. Thankfully, the gold vein near the town center has 80000 thousand gold, it'll be enough to advance to the Imperial Age, research all the upgrades and a good army of tier 4 units.

Stone is mainly used for building town centers, stone walls and Keeps. Stone is collected in stone mines in game or bought from the market, but it seems they can be mined anywhere in real life. It just happens that there is a natural stone formation nearby so the villagers don't have to tunnel underground do it the hard way. Though considering their nature as RTS units, I wouldn't have to worry about health and safety measures.

It's been just minutes after giving her first command and the base started to resemble a rather large village. Spending all the food to train more villagers from the Town center, Katie immediately ordered them to gather wood and build farm fields to have a food source.

When a villager approached the designated spot it started sprinkling seeds and in just five seconds a big field just appeared that made Katie flabbergasted.

In the game, scaling was understandably lowered for playability wherein a large castle would be compressed and reduced in size so as to not occupy the entire screen and overshadow the units.

The Town center was big in game that you can fit three farm fields besides it. In real life, the farm field was a lot bigger, half a hectare which surpassed the Town center.

Concentrating, Katie mentally went through her building options without commanding the villagers build one. Then a yellow highlighted hologram of a house appeared in her vision, the building mechanic reminding her of fortnite.

At least she can know the size of these structures before building them. Assuming structures like keeps, landmarks and wonders would reflect their real life scaling instead of the game, she needs to consider reserving space for future expansion then. Just one farm field is 50 square meters, which is small considering real life farms, but she's going to set aside entire acres just for farming and a few more for unit production.

In game the appropriate English farm is 8 fields surrounding a Mill, each field costing 37 wood and 50 wood for the mill, each field can only be farmed by one villager which cost 50 food. That means for each farm she'll need a 150 square meters of land, 428 wood and 400 food.

There goes her plan rushing to train some soldiers. Then again it's been an hour since appearing in this situation there have been no French knights or Mongol hordes attacking her base so it's safe to assume the other player/s aren't close enough to discover her or there are no other players in the first place.

In game, match time differ depending on the amount of players and their opening moves like rushing raids or slow economic build ups. In 1v1's and 2v2's game can last from 10 minutes to 30 minutes wherein 4v4's would usually last between 15 minutes up to an hour where the game results into army blob clashing spam fest.

At least building time is still the same so Katie has to assume so is unit training time, though it is a bit disorienting seeing a villager hammer a treenail in the ground then a house just appearing after 15 seconds.

'I mean how can someone logically explain that an Elite Knight, who in real life needs an entire life time, appear in minute from a barracks with the martial experience of its real life counterpart'.

Shaking off the thought, Katie focused back to building up her economy and hopefully finally advance to the next age and build up a small army.

/

A peek into the distant future

? POV

"Have you heard of the rumors, the Anglo's are building a church in the Stormlands."

Who has not, it's seems that every day there is always new gossip of the Anglo's actions in Westeros have been reaching ears of Lords from Sunspear to the Wall.

"Church husband?"

"A septa is what they call church this Anglo's."

How peculiar and mysterious this Anglos are, they come from the land east of Andalos, their mannerism nearly resembles Andals, they speak the language of Ancient Andalos yet they say they are not Andals. How strange indeed, most especially their religion.

Whispers speak of a single God, divine golden lights and healing. Not seven faced like the Faith but had seven names.

The common folk call it the Faith of the Savior, The Faith of the Seven as they see it as heretical calls it the Faith of the Tortured God, some in the north called it The Old God.

In Essos the slaves called it Faith of the Deliverer, their Masters calls it the Golden God, and the Red Faith calls it the Dead God.

To the Anglos, Christianity it is called.

"How surprising, that the faith would let a foreign God in the South."

"They didn't, why would they?"

"…what do you mean mother."

"The faith has no say over who lives or settles in the lands of the lords."

"Which lord would allow such?"

"Lord Ralph Buckler of Bronzegate, I heard a bishop healed his son's fatal wounds with their sorcery."

"Bah, what injury is this that it cannot be healed by a maester?"

"Foolish son, not all wounds can be healed, if so then my grandson would be walking again."

"…"

/

AN: A bit of an exposition chapter, but hopefully it helps to explain the shenanigans that will happen later on and for the readers who don't know Aoe4 or RTS in general as I know the genre is a bit overwhelming for new gamers.

Thank you for reading and I hope to see you in the next update.

Review responses

SCP 049: It's a phrase for unexplored and possible dangerous lands. Of course there aren't dragons when European explorers found new continents but they didn't know that or just used it to describe a dangerous foreign land.

GOT: Just google them bro. ;)

Spectre678: Thank you for reading, I'll try to bring MOAR as much as I can

Rnavas19: Thank you that it reached your interest.

SV: I'm still thinking about whether I should Rus, French and HRE technologies and units. There are some upgrades there that I want to add for the English units particularly French crossbow tech and artillery and Rus Streltsy Harquebus.

Reader 451: Bro… Congrats because you just predicted my planned scene in dealing with Tywin. Going have to scrap that then.