#11 Placeholders
She's just that when she stands in for Jeremie, throwing on his headset that sits oddly against her ears. She can't get both speakers against her head at the same time the mic keeps bouncing off her cheek, creating a lot of feedback on the warriors' side.
Because it's not hers.
And neither is the chair that her feet don't reach the bar in. She feels weird about pulling on the old lever to make it sit up higher, but she pushes that thought away as she pulls up programs awkwardly. She hacks at the keys for an override because she's not fast enough to learn to program on the spot all the things her a counterpart created himself and would be doing if he could have made it in time.
So clearly she didn't belong—not in his chair, or his headset, or his codes. And no one let her forget it.
She was a placeholder.
