It seems a few of you guys are psychic for at least three people have already guessed who I was going to do. This chapter will focus on Professor Layton and the chapter 3 is going to be Bayonetta.

Reading through the comments, I had time to think and from now on, all chapters will include a Bonus assist trophy from the home series.

Since I didn't do it for the Ace Attorney series, here is my bonus Assist trophy to pair with Phoenix Wright:

Assist trophy: Wright Anything Agency. Consists of Apollo Justice, Athena Cykes and Trucy Wright. Trucy will throw four throwing knives (or Mr. Hat appears and punches four times if the opponents are in close-range) followed by Apollo uppercutting the opponent followed by a light barrier produced from his bracelet, sending them to the air. It ends with Athena grabbing the opponent (either in mid-air or on the ground depending on if Apollo's attack hits or not or their general position) and throwing them down to the ground, meteor smashing them.

While they are part of a group and are meant to be focused on the same opponent, these attacks are independent. Thus, if one attack misses or does not work, the others will continue on regardless. They will not, however, change opponents and will always target the opponent closest to the one who summoned them.

Now that that's out of the way, we'll go on to the next character on the list: Professor Layton.

As always, the rules are stated in the first chapter. I do not own the various corporations that these game characters come from and this is in no way for any personal benefit whatsoever.

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Professor Layton

Tagline: Professor Layton solves the puzzle

Fighting style/synopsis: Professor Layton is a balanced fighter, having no specific strength in any area. He wields a fencing sabre, which gives him a faster attack speed than most swordsman but despite this faster attack speed, his walking/running speed is average at best. While his ground game is quite solid, his air game is not great as it doesn't have as much range as other characters do due to the limitations of his weapon. Layton is best kept to the ground if at all possible.

Layton's gimmick is that he has the ability to automatically summon hint coins. These coins will not appear if the character takes little to no damage but if he is struggling (a.k.a after he gets 100% damage and over), they will appear randomly along the stage. The spots where the hint coins hide can be seen by tiny flashes of light on the ground where they are but they only flash periodically. If Layton walks to that spot, he automatically picks it up. It is clear if Layton has picked one up due to the aura around his sword (Either faintly glowing, moderately glowing or brilliantly glowing if he has one, two or three respectively).

A maximum of three appear per stage (excluding Smash Run on the 3DS version, where instead they pop up in random areas from the start. They'll stop appearing once he's reached his maximum but more will appear after he uses one). Each hint coin is used up by his normal special.

These hint coins boost the effects of Layton's normal special only, but they are absent if no items are selected for the battle stage. (The effects the hint coins have will be mentioned in the specials section)

Home stage: Gressenheller university. The stage is a road in front of a typical English university. Like with Rainbow road, various cars will occasionally drive by in which the opponents must avoid or they can jump onto the roofs of the vehicles. At one point, a gigantic red double-decker bus will stop in which all must get on to the roof before the vehicle takes off. The double-decker bus will tour the outskirts of the university, the opponents trying to avoid falling off as well as random objects falling from the windows. The bus will eventually stop at the entrance, which is where the fight first started.

Costumes:

1) His standard outfit

2) A blue top hat with a white ribbon, with a blue jacket and a white shirt. The colour scheme is similar to Luke Triton's.

3) The colours of the hat are inverted (Red with a brown ribbon), the jacket being a peach colour with a red shirt underneath. Resembles Flora's colour scheme

4) White jacket with a brown shirt and mahogany pants, the hat remains the same. Resembles Claire's outfit

5) Yellow jacket and a yellow hat with a peach ribbon. Resembles Emmy's colour scheme

6) Grey hat with a black ribbon and a grey jacket with a purple shirt. Descole's colour scheme.

7) White jacket with a red and blue striped jacket and black pants. Resembles Alfendi's outfit in Mystery room (I had to put the son in there. See the bottom for Alfendi's moves as an Assist trophy)

8) The outfit of his younger self from Unwound Future with the red cap.

Basic move set:

Idle: A typical fencing position. Right arm extended with the blade pointing forward while the left arm is at a 90 degree angle, the hand pointing upwards.

Normal attack: Two small thrusts and a slash right

Dash attack: Lunges at the enemy with his sabre

Grab: With his free left hand, grabs the opponent. Pummeling will have him punch downwards with the handle of his sword on his other hand.

Tilt:

Forward: Slashes left then right.

Up: Raises his sabre up to the air.

Down: Thrusts his sabre diagonally down, aiming at the feet.

Aerial:

Normal: Swipes horizontally twice

Forward: Thrusts his sabre forward

Back: Like Ike's Back aerial, Layton turns quickly and swipes horizontally quickly.

Up: Like his up tilt, Layton thrusts his sabre upwards

Down: Kicks twice diagonally downwards

Smashes:

Side: Thrusts his sabre at his opponent.

Up: Crouches low and then aims his sword diagonally up

Down: Pokes his opponents feet in front of him and

Specials:

Normal: A little hint Layton flips a coin in his hand. If the opponent is nearby, it will either Paralyze the character or put them to sleep. Which effect appears is if he shouts "Heads!" (Paralysis) or "Tails!" (Sleep). If Layton has a hint coin, the paralysis/sleep lasts much longer than normal. There is a small waiting time before he can do this again.

Custom. 1: A big hint Layton's choices are instead either a random projectile weapon ("Heads") or a random Battering weapon ("Tails"). If Layton has a hint coin, the projectile weapon will have more ammo than normal or the battering weapon will be slightly stronger than normal. Has a longer waiting time between attacks than A little hint.

Custom. 2: Super hint Layton's choices instead are replaced by either a healing item ("Heads") or summons a random assist ("Tails"). Having a hint coin will make the healing item a heart container or the assist being a rare pokemon/rare assist (Includes a special assist from his home series. See bonus assist near the bottom). The waiting time before you can do this attack again is the greatest out of the normal specials. (He can do this attack only twice in a one minute match for example)

Side: Slot machine gun! Layton uses the ever-so-famous Slot machine gun, firing 5 rounds dealing 2% damage each if they all connect.

Custom. 1 Jackpot shot gun! The gun fires only one round, but its vertical range is greater at the expense of horizontal range. The closer the opponent is, the more damage is dealt with a maximum of 15% damage.

Custom. 2 Reels rifle! The gun fires three technicolour rounds that automatically target any who are nearby. This does about 3% damage each round but it's quite likely that the shots will automatically target more than one opponent.

Up: Ballestra Jumps up and lunges his sabre diagonally down. Harder to aim but has the most damage out of the up specials.

Custom. 1 Fleche The same as Flunge but the lunge is horizontal. This attack can help in maneuverability but there is less damage as a result.

Custom. 2 Flunge Identical to the Mii Swordfighter's power thrust, Professor Layton thursts further than before, not jumping if he's on the ground and not gaining any air if done in the air. Does slightly more damage than Fleche but less than Ballestra. However, he does not stop if he reaches the edge of a stage so it should be used with care so he doesn't fall off. I know, weird name, but it's an actual fencing technique. Look it up if you don't believe me, even if it's different to the one I described here.)

Note: I apologize to anyone who fences, since I have no idea about fencing. The names were random attacks I found in the Internet so if I got in wrong, I apologize.

Down: Call of nature Luke appears next to Layton, bringing along the Robotic dog (from the first game, Curious Village). The robotic dog will attack the enemy. Layton can move as soon as the dog is deployed so this can lead up to a combo quite easily if timed correctly.

Custom. 1 Cry of nature The parrot appears instead on Luke's hat. The parrot hovers above the air of Luke's hat before making a loud booming squawk that hurts opponents slightly and also act as a barrier to push opponents away. (Luke will cover both ears, while Layton, having the sword in one hand already, can only cover his left ear)

Custom. 2 Temptation of nature A multitude of hamsters are called, running forward and stealing any item nearby and bring it back to Layton. However, if there is a food item nearby, they will rush towards it and eat it, replacing the food with a hint coin as an 'apology'. (One of the hamsters will squeak "sorry" if this happens)

Final smash: Final answer A stage-wide final smash. The stage goes dark except for a spotlight on Layton and the other opponents. Layton teleports four times a very short distance in front of him (A.K.A He can't be interrupted) before pointing. When he points, various jigsaw puzzle pieces fly and target all opponents. The sound effects for when he gets a correct answer in the games plays out at the end. (This is very similar to the Wii Trainer's final smash in terms of style) During the teleportation part, he says "Consider this puzzle solved." If you're not careful, the pieces can be dodged by the opponent/s if timed properly but they can't be shielded.

Taunts:

Side/Normal: Sips a cup of tea (Belle Classic, from the second game, for the hardcore fans) "This reminds me of a puzzle."

Up: Tips his hat down, scowling slightly. "You'll get no sympathy from me." (Watch out, we got a badass here…)

Down: Cleans the sabre with a hankerchief. "This should suffice." Or "This should do the trick." (Trust me, that's probably the worst one he could do solely due to the fact that he's outright ignoring his opponent. That will probably peeve a lot of people)

Victory poses Tips his hat slightly. "Persistence is key" or "A true gentleman leaves no puzzle unsolved."

Both hands become outstretched slightly. "Another puzzle solved."

Slices two times before stabbing the sabre to the floor with both hands. "Expect no less from a gentleman."

Bonus assist trophy: Alfendi Layton. Two versions of him exist. Either he rushes forward and hits a person four times with a rolled up newspaper in each hand ('placid') or he goes berserk ('potty'), swiping three times with the newspapers albeit in a more aggressive fashion and shooting a gun. The 'Placid' is represented by a yellow aura and a gentler expression on his face while the 'Potty' version is represented by a red aura and the hair covering over his eyes. 'Potty' does more damage but the 'placid' has more knockback.

Thanks for reading. I hope my list was good enough but if you feel otherwise, feel free to comment. (Please make it respectful however)

Review and/or PM for your character to appear

Remember: the next chapter will be Bayonetta's moveset. After that, it is completely up to you guys! :) May the best character win!