Here we have it: the latest chapter. So sorry it took so long, it's just I had a lot to do these past few weeks. Nevertheless here is Bayonetta's moveset.

Now, this is the last of the characters I want so now the following chapters will be completely up to you guys.

These people will already know, but I have already accepted at least 4 (and another one I am still pending on). The next four chapters will be in the following order:

Sora from Kingdom Hearts, Juri Han from Street Fighter, Spyro from the Spyro series and Shovel Knight, which the series is again named after.

I also have Isaac from Golden Sun pending and if enough people think I should do it, then I will, but for now will be on hold until further notice. These people will also have to tell me if they prefer the more iconic younger version or the grittier older version. (I like both designs, so I'm kinda stuck on that one) Your votes could help another person see their character pop up.

That being said, here is Bayonetta's moveset

Bayonetta

Tagline: Bayonetta dances up a storm

Fighting style/synopsis: Despite being one of the more lithe females of the cast, Bayonetta is suited for strength as well as maneuverability. Her attacks alone have more raw power than almost all of the female characters (and half of the male cast too). She is one of the few characters that is gifted with a double jump (the second jump characterized by the pair of butterfly wings that sprout from her back) and her air game is very flexible, giving her both range and movement depending on the attack. Be warned that this can also put her in danger near corners as a misplaced attack could easily put her off the stage if she is not careful.

Unlike my previous two characters, Bayonetta doesn't have a very unique gimmick. Her specialty lies in the fact that her dodges will automatically hurt those in a nearby radius by the bullets she spew from her feet when she dodges. (About 1-2% damage. Not much since I don't want this to be a game breaker.) She also gets a unique dodge animation identical to her original dodge from the home game.

Home stage: Vigrid streets (the place where she fought Jeanne the first time). The stage is triple-tiered, the surroundings akin to that of an old European town. The platforms are not stable as they quickly disintegrate after a period of time. The stage will undergo a time shift, where the moon will come up and the fighters are forced to fight alter gravity to fight on the walls of the stage and then return to the platforms once the sun appears again, at which the platforms should return.

Costumes:

1 Her trademark outfit from the first game

2 The outfit's white and red, matching Jeanne's when she wears the same outfit in the game

3 The outfit's grey, and the hair ribbons are striped blue and brown instead of red. Luka's colour scheme from the first game

4 Her outfit from the second game complete with the new haircut.

5 Play instead as Jeanne as a costume character with her default outfit from the first game.

6 Her outfit is now black with a white poofy collar similar to Bayonetta's original colour scheme

7 Her outfit is now yellow and blue (based on her original concept art)

8 Jeanne's red biker outfit, her hair now long. Her default costume in the second game.

Basic move set:

Idle: Her typical stance in the games. Both guns are at her side with the arms partially outstretched, her right leg in front of her left.

Normal attack: Her standard Triangle-Circle-Triangle combo with Love is Blue. A punch, followed by a kick and then another punch (No wicked weave unlike the actual games)

Dash attack: Leans forward and punches with both hands, a bullet from each gun being fire.

Grab: Similar to Samus' Plasma whip, Bayonetta will wield Kulsheldra (a whip) and grab opponents that way. Pummeling them has her slap the opponent twice.

Tilt:

Forward: Slashes two times with the Durga equipped (Claw-like gauntlets for those who don't know)

Up: Uppercuts the enemy.

Down: Does a leg sweep with Odette (ice skates)

Aerial:

Normal: A punch followed by a kick.

Forward: With the Kulsheldra whip, the whip elongates forward. It doesn't grab. Can be used to trick enemies since its animation is similar to the grab animation.

Back: A backhand slap

Up: Fires two shots with Kafka (a bow)

Down: Kicks downwards multiple times with the Odette (ice skates)

Smashes:

Side: Bayonetta does one of her wicked weaves, summoning Madama Butterfly's fist to punch the enemy.

Up: With Shuraba equipped (a katana), Bayonetta swings the sword upward in a crescent curve.

Down: Bayonetta stomps on the ground, shaking the ground around her and damaging enemies both behind and in front of her.

Specials:

Normal: Bullet 360 (I'd find the actual name, but there's none that I can find) Bayonetta will auto target an opponent, noted by the lipstick reticle on the opponent and fires at will with the guns on her hands. Does weak damage per hit, but it hits many times (about 10-15 times, I don't have an exact number). The opponent cannot dodge the attack as Bayonetta will turn to face them no matter where they are. However the opponent CAN block or choose to hide behind a wall-like structure, where it will shield from the bullets.

Custom. 1: Ballistic 360 The same as Bullet 360 but instead she will target the person with

Custom. 2: Fletcher 360 Instead of the guns, Bayonetta instead wields a bow and arrow which does more damage but there are less arrows as a result. They also have auto-targeting capabilities as they can adjust their flight patterns slightly to meet the enemy, up to a change of about 45 degrees max. If the enemy moves outside that 45 degree range, it will just fly straight past.

Side: Stiletto With the Rakshasa (dual swords) equipped, Bayonetta lunges at the enemy. This attack has decent strength, but it can be potentially interrupted by a well-timed attack so be on guard when using it.

Custom. 1 Heel Slide With Odette (the ice skates), Bayonetta will slide kick to the enemy. The strength is slightly less and the ground covered not as great as Stiletto but it is less likely to be interrupted due to her being low on the ground. The only way to stop the attack is by executing a well-timed down attack on her.

Custom. 2 Spike Dropkick This attack is the strongest variation, with Bayonetta doing a stylized dropkick. This covers the least amount of ground but it is very strong. This has to be timed well as the slow start up means that it can be interrupted easily. Think of it as a stylistically different version of Peach's Flying Peach Bomber.

Up Breakdance Bayonetta spins around on the ground, as suggested by the name, like a breakdancer. This does not lift Bayonetta, but the attack will keep her at the same altitude should she do it in the air. It is weaker than the variants but lasts much longer as a result.

Custom. 1 Witch twist Bayonetta will do the dance as normal before launching herself vertically, as stated by the name spinning while doing so. The physical attack will launch her upwards regardless of whether she's on land or on the ground and she has extra horizontal damage from the bullets fired from her guns.

Custom. 2 Heel tornado A more powerful version of breakdance, the animation is the same as before but the attack ends with a wicked weave, as summoned legs swing around her. Like breakdance however, this does not lift her up and it also lacks Breakdances ability to stay at the same altitude.

Down Tombstone The tombstone torture attack happens, where a large tombstone will drop on enemies nearby Bayonetta. This attack is slow but powerful, so it is preferable to do it when the opponent is mid-attack or as a shield breaker.

Custom. 1 Wheel of Torture The wheel drops down instead, and the weapon can be picked up by any character to be thrown at any opponent in a straight line, making the wheel roll for a short while before exploding. The dropping down attack does less damage, but throwing it at the same opponent successfully will deal more damage than the Tombstone attack. Note that ANYBODY can pick up the wheel and the wheel itself will explode if left alone for too long. Any caught in the radius will be hurt, including the thrower. That being said, this is best as a mid-range weapon when it is picked up due to its explosive tendencies yet limited range.

Custom. 2 Angel Attack The wheel-like enemies from the previous game drop down, whereupon they are then picked up by Bayonetta and she will swing it around her, harming any of those at close range to her. The angels are automatically picked up so there's no chance of them being picked up by an opponent. They deal moderate damage when it drops and weak damage when Bayonetta swings it. (Blame Gravity on why that is so)

Final smash: Umbran Climax Bayonetta's (Or Jeanne's) hair will fly out and a purple aura will surround them. As either Bayonetta or Jeanne, they'll say "This is simply smashing" (Heh, get it? Smash bros… smashing? Ha. Ha. Ha. Yeah, sorry for the pun), marking the start of their transformation. In this form, ALL attacks, smashes included, will guarantee a Wicked Weave based on the weapon used for the attack, not only giving her longer range but it also strengthens her attacks by a huge amount. (Madama Butterfly/Styx for the guns, the bat demon for the sword attacks etc.) She can take damage but will not flinch and the damage received is less than in her normal state. She also recovers health like in the home games but it is slow, the maximum payoff being 20% healed assuming she is not attacked at all during the final smash. Opponents should be aware that although her attacks are stronger, she is still the same speed as earlier, so keeping up mobility and avoiding her altogether is probably the best tactic (assuming you're with the lighter characters. If you're Donkey Kong or Ganondorf…well, you're in real trouble.)

Taunts:

Side: Rests her head on her hand, the arm placed on her leg. Bayonetta will say "Let's have a little fun, shall we?"; Jeanne will say "I'll show you REAL strength"

Up: Spreads her legs out and puts her hands up in the air. As Bayonetta she'll say "Bring it" while as Jeanne she'll say "Descend to Darkness"

Down: Turns back, her face still facing forward and her right hand on her hip. As Bayonetta she'll say "You are mine" while as Jeanne, she'll say "Let's get this over with."

Note: I stole the taunts from the actual game itself. There's nothing original about the taunt except perhaps the wrong taunt with the wrong animation but that's purely my own fault if I got it wrong.

Victory poses

Does a little dance that MIGHT be suggestive to the keen-eyed but is significantly toned down from the source material. (Hey, they'll tone it down. I'm sure) Bayonetta will say "If you want to talk to a lady, go ask your mum" while Jeanne will say "I'm going to make you suffer in this life and the next." (The long taunts in Bayonetta 2)

Blows a kiss and a wink. Bayonetta will say "You're making it easy, you know?" while Jeanne will say "Quit wasting my time on such trivial feats."

Bonus assist trophy: Rodin. Rodin comes in bringing a random weapon to gift to whoever summoned him (including a chainsaw which is a unique item that can slash like a sword but crumples after three connected attacks). He is harmless if you leave him be but if he is attacked while he is giving the item, flames will pop from his eyes and Rodin will immediately attack the opponent who initiated the attack, and he won't stop until he punches once. Attacking him will stop him from setting down the weapon at the expense of his relentless attack which is almost to knock the opponent off the stage if they're at 100% damage or more if they're not careful. However if you have a shield up and he attacks, he will immediately break the shield, but will do no more, and if you dodge while he attacks, he will cease to attack as well. Basically, you'd do well not to upset this guy.

So here it is: the last of my trio of my wanna-be smashers. Quite likely they won't put Bayonetta in due to how provocative she is (I mean, they removed her from Sega All Stars Racing Transformed SOLELY because they fought including her alone would bump up the game rating, so it's not exactly something new) and Phoenix Wright is a...special case, for someone who doesn't even have any known martial arts knowledge outside of shoving and shoulder charging doors.

So yeah, Professor Layton is the most likely out of the crew to be in the next game. But I can dream...I, can, dream.

Put in your votes for who you want, and let the victor emerge in a glorious light. Multiple votes for the same character are almost guaranteed to let that character in (within reason).

Hope you enjoyed this chapter.