Krip's A/N: Hi, Kripkeisgod again – here I have the right to feel like less of a moocher as I did actually write this chapter. Yay for my self esteem! Now this chap turned out a little longer than expected but hopefully you'll like it anyway so enjoy and remember that any and all feedback would be much appreciated. :)

Mage's A/N: Hello. As my hijacker said, she wrote this chap and I have got to say, I couldn't stop laughing. Although the length makes me feel inferior, but then again Krip always did manage to turn out huge essays overnight when we were in school together (that's right she's been tormenting me for YEARS)

Well the next chapter will be up when I've written it, and the talent, amazing, well paying Krip reads it (there have I earned my fiver yet?). So it will be somewhere in-between or after our studies, interviews, work and my co-writer abusing me over live radio waves.

Enjoy. :D

Warnings: Slight Spoilers for S01EP11, S02EP01, and S02EP1. Also very vague spoilers with the Dragon


Souvenirs


One of the most important things to remember in the fight against magic is power. Yes sorcery is powerful in itself, which is why it is so imperative that this evil is swept from the land. However magic is not the only kind of power out there and it is vital that you make this known to those vile creatures and any who aspire to be like them. Sorcerers underestimate the sheer wealth of power status and entitlement can bring and it is through this that you can and must show yourself to have the upper-hand against them. A show of power against magic is a necessity and the best way to do this is by keeping a souvenir of magical origin. This is without a doubt the most effective way to prove to any would-be magical attackers that you can and will conquer them!

The prize does not have to be anything too extravagant, you could start perhaps with the horn of a unicorn - killing an innocent and defenceless creature is a sure fire way of asserting your dominance over the enemy, and don't let the animal's seemingly pure natural beauty dissuade you from your goal, no matter how pretty they may be unicorns are born of magic and therefore it is your duty to eradicate them from the from the land like the impure scourge they are. So as you can see a unicorn's horn is a not-too-difficult to acquire, but still suitably impressive start to your very own magical souvenir collection. Now of course there is a rumour attached to the unicorn myth that killing one brings about a terrible curse – but you shouldn't let yourselves become concerned with such nonsense, I mean really – killing a magical creature brings about a magical curse? That's utterly ridiculous - any curse-like phenomenon's that may appear after the death of your unicorn are clearly the result of some other external influence . . . In fact I give you my word that the only thing you have to worry about in securing your unicorn horn is its tenancy to disappear – come to think of it I haven't seen that unicorn horn ever since Arthur spontaneously left for the woods with that bumbling manservant of his a few weeks ago . . . perhaps I should ask if they've seen it anywhere . . .

Of course if you are just starting out in your campaign against magic and are still a little squeamish about killing or shedding blood . . . get over it, those pyre's are not going to build themselves and believe me you're going to find frequent use for them throughout you fight against sorcery. However if you wish to work your way up to following the more gruesome but necessary aspects of this guide then there are ways of showing your superiority without the need to kill anything to gain your trophy. For instance – crystals. Sorcerer's are fascinated with crystals, so much so that I'm sure that in their spare time all they do is inhabit caves or shrines of them. Now for the life of me I have no idea what they think these crystals do or indeed what they use them for but whatever it is, it's clearly nefarious and so taking one of their most valued crystals is a fantastic way of both stopping whatever they planned to do with it and showing to those animals that you are the one with the true power. Once acquired simply lock said crystal in the vaults and bask in the glow of your accomplishment after all, who would dare raid Camelot's unguarded, low-security vaults? No-one, the whole thing is as perfectly safe as opening the 'cursed' tomb of a long-dead sorcerer king, because as we've established – curses are not to be taken seriously . . . half of them are just made up to scare you anyway . . .

Finally, for the really intrepid warriors against the dark arts, you may find unicorn horns or crystals too easy a target or feel that they do not send out enough of a message – for you my advice would be to find a live and powerful souvenir to showcase your strength . . . say, the last dragon for example. Imagine the fear you will be able to strike into the hearts of sorcerer's when they find you have managed to imprison the last of the beastly creatures of magic they so revere. Now, you will need a dragonlord in order to accomplish this but that's simple enough to obtain – just tell them you will spare their life in exchange for chaining the creature in magical bonds within you castle (in the caves underneath it obviously, dragons are quite large in size and simply wouldn't fit anywhere else – so please remember to be sensible about location) and as soon as the deed is done send armed guards out to hunt down and kill the dragonlord . . . after-all anyone who can control a dragon clearly has some use of magic and so must be destroyed!

So there you have it, if you want to prove to all magic users just who is in charge then souvenirs is the way to go . . . and in regards to the capture of dragons, don't worry, it's perfectly safe – it's not as if it could ever break free and destroy the city . . .