I bring you the fourth chapter of Wonderland! …Yeah, that's it. Nothing to note today. Except there's no poll on what pairing this story will be, as I'm undecided if there's even going to be a pairing. Let me decide that first.

Your POV:

Finally, night has fallen! You and Bentley ordered a nice bow and arrow set off ThiefNet, and it'll be about a week before it arrives. The address is the hideout back in Paris. But right now, you need to focus on getting the blueprints of the museum so Bentley can design a game plan for getting the Clockwerk parts.

Bentley was going over the mission briefings through a slideshow one more to make sure everyone was clear on what needed to be done. "Okay, first things first, I need to get into this room here-the surveillance room-and shut down the security in the main office. Sly, you and Murray need to watch my back for any guards, and then we cover Cerlie so she can find the security code, open the safe, and then we can get out of there." He looks at you, obviously still suspicious of you. "Is that all clear?"

You nod. "You seem so confident in me." You said playfully, ready to take on anything.

Sly gave you that look again that you had grown used to. "Well, you know, first timers do tend to…lose their nerve." He said with a smirk.

You scoff. You were getting annoyed by his cocky personality and attitude. "I can assure you, with me that simply won't be a concern."

xXxXxXxXxXxX

Standing outside of the museum, Bentley gave the first set of instructions. "Okay everyone, the main office is heavily guarded…as a turtle, I'm not really built for anything physical, and it'll be up to you guys to take out any guards that come by."

"Won't they alert the others?" You ask.

Bentley shook his head. "Not if you take them out before they reach the exit." You nodded, ready to defend the brains of the operation 'til the alarm went off. He went to the computer located next to the door so to disable the alarms and pallow entrance to the safe. It was only a few seconds before the alarm went off.

You always thought to yourself about how okay with murder these guys are, but it's actually not murder. They're just unconscious. You're not surprised; Murray seems to have gotten stronger (by a LOT) since the first game, and Sly's cane has to hurt…you've just been smashing chairs and a few vases over their heads. Really, as long as they're not dead, what does it matter?

One comes close to leaving the exit, but Murray takes him out, and Sly smashes the alarm with the cane. Either you've taken out all of the guards, they're too scared to come see what's up, or they've assumed they don't have to since the alarm was shut off. Regardless, no more appear. However, the office is a disaster area and it's obvious somebody paid a visit.

You get into the office, and start looking around. Don't ask for help. You told yourself. You need to prove you can do this on your own. You start looking under desks, through papers, in desks, and even checking the bookshelf and behind paintings. Nothing. Damn. You pick up a chair. There's a piece of a combination! You look at the clock that read 2:35am. You thought maybe that would be part of the combination, but then it changed.

Deciding that there's no reason to be sneaky, you start tearing the place apart, and you accidentally break a window when you stumble and knock a plant over. That sets off another alarm, one not connected to the main system. "Shit!"

"Cerlie!" Sly shouted. "Hurray up, we got guards coming!"

"I'm working on it!" On the desk, there's a tiny pink sticky note with another section of the combo. Looking under a coffee mug with pencils in it, you find the last piece.

You work as fast as you can fiddling with the lock, trying to find which section goes where. "Damn it, damn it, damn it!" Oh, this is bad. You need to get this damn thing open-you keep missing numbers!

Finally, after what seems like an hour even though it was less than a minute, you get the safe open. You grab the blueprints and shout, "The window's open! Let's move!" Sly, Bentley, and Murray burst through the door, and you head down the fire escape, barely avoiding the cops that were closing in.

xXxXxXxXxXxX

Running back into the hideout, you toss the blueprints onto the table. "You'd better appreciate this, it was a pain in the ass to get those blueprints." You say, reaching for a water bottle from the fridge, trying to catch your breathe. You are not used to running like that, but you'd be amazed how fast you can go when there's cops chasing after you…even though they don't know about you. You chug the water down until your heart slows and your lungs stop burning. "God damn, I fucking hate running." You collapse onto the couch. "But enough of that." You look at Bentley with your usual narcissistic smirk. "So. I did what you guys asked me to. Am I or what?" You really hope you're in. Seriously, if you're not, you're screwed.

Bentley looks like he's trying really hard to decide. He has his hand to his chin. "Well…you did set off an alarm, but we've done that by accident plenty of times. And you did get the blueprints…how did you manage that anyway?"

"I looked around the office. I found pieces of the combination and put them together. Just took me a few minutes to figure out what went where."

Bentley's POV:

She did do well for her first heist. And if she really has been doing archery, then you'll be able to use her abilities to take out guards from a distance, hit far off switches, and who knows what else. She'd be very useful. You look at Sly and Murray. They both look impressed. "What do you guys think?"

Sly gives an actual smile. "I say she's in."

Murray grins and nods. "Yeah, she's cool!"

You sigh. "Alright then. Cerlie, welcome to the Cooper gang."

You really don't feel good about this. You've never even thought about adding new members, for risk of spies and double-agents. But…you guess you'll have to wait and see. Time will tell if she's trustworthy or not.

But you don't trust her just yet.

Your POV:

Yes. You feel some strange accomplishment. Well, it was your first heist, and now that you're with the Cooper gang, you know that everything will go awesomely. That is, until you wake up, and then everything will be back to normal.

You're starting to miss Arianna a bit though. And you miss your parents. And your friends.

All of a sudden, you feel very nostalgic.

Finally. Now that I'm done with that, I can move on to the real plot and update Born This Way so they'll both always have the same number of chapters. What I don't realize is why this one is more popular than the other.

See you (very) soon!

~Mimi

P.S. Sorry for the tiny chapter! D: