((Hello all and welcome to the fifth installment to The Gamer: Jaune Arc edition. I have tallied up the votes and it seems that Chakra Control, Shadow Clones, and the Rasengan have won. Shame that the Chidori lost, but don't worry! Just like dragon ball there is one more game of Naruto out in the world of Remnant for Jaune. As for the elemental nature? This was a lot harder to give since there was a lot of votes for all the natures. The two with the most and there fore the winners are Fire and Wind. Sorry to all who wanted Lightning or Earth or Water. Good news for everyone: This is the last of the Tm's in todays chapter. Next chapter Jaune will finally be going on a Quest and Grinding. Anyways onto the chapter shall we?))


Story Progression: Normal Font

Speaking: "Hello" , "Masked Speaking"

Thoughts: 'Thinking' , "Talking telepathically" , "Masked Talking" ,'Masked Thinking'

Newspaper/News on television: News , "News person talking", "Masked person on the news"

Techniques/Skills: ^Thunderbolt^

Actions: *Explosion*

Stats: /-/-/-/-/-/ Strength= 100 /-/-/-/-/-/-/

The Game= (N!): WIS has leveled up by one!

Observe= (O!): Beowolf HP= 100 MP:0 Aura: 0. A creature of Grimm. Modeled after the animal known as a Wolf.

Tm= (Tm!): By absorbing the Tm into your body you are able to learn 3 skills from it.

Hm= (Hm!): By learning and experiencing how to do a skill you are now forever able to use it.

+pov (Point of View)+

Location: -Vale-

Titles of a Game for Tms or Hms: 'Injustice'

Transition line are the grey lines.


-Sanus, Arcadia-

+Third Person+

Jaune looked over the list once more before choosing his SKILLS and Elemental NATURE. He selecting for his skills: Chakra Control, Shadow Clones, and the Rasengan. As for his elemental affinity? The Arc chose Wind and Fire. They were both elements that could combine with one another easily after all and controlling both were bad ass in his opinion. Jaune wanting to see his Stats thought the word and read over what the blue box supplied to him in white text font.

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Name: Jaune Arc

Age: 7

Height: 4'5"

Race: Human

Affinities: Wind and Fire

Title: The Gamer, The Arc Heir, Amateur Hero.

Lvl: 3 Gamer

Lvl 1: Hero

Affinity Lvl;

Wind: 5

Fire: 5

Gamer Exp: 05/30

Hero Exp: 01/ 10

Health: 3000/3000

MP: 5000/5000

KI: 500/500

CHAKRA: 1000/1000

STM: 500/500

STR: 10 (+5)

DEX: 10

WIS: 25(+2)

INT: 25(+2)

RES: 20 (+7)

CON: 20 (+7)

AGI: 15

CHA: 4 (+8)

STE: 6

LUCK: 8 (+7)

AP: 4

Perm. Buffs: Arc Heritage. With this you have Large Aura perk, Large Vitality perk, and Large MP perk. (Get +2 to WIS and INT. Get + 3 to RES and CON.), Natural born leader (+4 to CHA).

Hero: A person who has devoted their lives to helping others. Stats geared towards CHA, STR, STM, CON, and RES. For some one who wants to make the world better. Close to Med range.

CLASS Buff: (+4 to CHA, STR, STM, CON, LUCK, and RES).

Gamer Buff: You have the powers of a video game character. Check SKILLS for more info.

One of The Chosen: With this you have a bonus to your eventual armor as well as current Health and Mp. (Get +1 to STR and STM. +3 Luck). Increases MAX Health and Mp permanently.

Perks:

Large Aura (Locked): Currently unavailable.

Large Vitality (Unlocked): Gift of ?%$^? The God of Light. One of the two Brothers. Given to the noble warriors named Arc. Increases Max Health permanently.

Large MP (Unlocked): Gift of ?%$^? The God of Light. One of the two Brothers. Given to the noble warriors named Arc. Increases Max Mp permanently and Allows use of MP.

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The young arc heir looked at the large dark sapphire blue bar that entered his field of vision underneath the yellow bars of KI. He nodded approvingly at its color and placement liking both and then thought about the skills he had just learned and wanted to see what their descriptions were. So filled with curiosity and wonder Jaune thought the word 'SKILLS' once more to see what the Rasengan, Chakra Control, and Shadow Clones had to offer.

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SKILLS MENU: Where SKILLS from your CLASS, The Game, Hms, and Tms show up and allow you to see them.

Current SKILLS;

Passive:

Gamers Mind: (Lvl: MAX) Allows the user to calmly and logically think things through even in the worst of situations, Allows peaceful state of mind, and Immunity to ALL psychological status effects.

Gamers Body: (Lvl: MAX) Grants a body that allows for the user to live the real world like a game (Receive no physical damage from attacks, only pain for a few seconds and a loss of HP). Sleep in a bed or sleeping bag to restore all HP, MP, and Cure all status effects. When HP hits 0 you will be knocked out and any Negative HP will result in a GAME OVER aka You have DIED. Due to the difficult road ahead You only have ONE life so don't waist it.

Active:

Observe: (Lvl: 1) Allows the user to find the target's information. Currently it tells the Targets max HP, max MP, max Aura and Information.

To use Observe think 'Observe'.

One-Punch: (Lvl: MAX) The ability to kill or render unconscious their target as long as it is a lower level than the user.

To use think 'One-Punch' for kill and 'K.O. Punch' for unconscious. Costs 300 mp to use.

Slash: (Lvl: 1) Using a bladed weapon the user can cut at their enemy. Damage: 7 + STR stat and bonus plus any Weapon Stats and buffs. Can crit. Costs: 250 mp.

Stab: (Lvl: 1) Using a sharp object the user can jab it into their enemy. Damage: 6 + STR stat and bonus plus any Weapon Stats and buffs. Can crit. Costs: 200 mp.

Block: (Lvl: 1) Grants the user the ability to use their hands, arms, or shield as a guard in order to reduce damage upon the user. Reduces damage by 5 + STR stat and bonus. Costs: 150 mp.

Punch: (Lvl: 1) The ability to curl your hand into a fist and throw it. Damage: 5 + STR stat and bonus. Can cir. Costs: 50 mp.

Haymaker: (Lvl:1) A stronger punch. By distributing your weight into your attack you give it more power, but the cost is speed and it is easily noticeable. Damage: 8 + STR stat and bonus. -6 AGL. Can crit. Costs: 100 mp.

Kaio-ken: (Lvl: 1) A signature move of Goku's. Drains stamina, the more stamina and KI the bigger the multiplication and longer it can last. An ability that once activates grants a massive boost to all stats, but INT, WIS, STM, STE, CHA, and LUCK. ((Current max multiplier: x4.)) Costs: 100 KI and Continuous drain on STM. For Kaio-ken x2 200 KI and Fast Continuous drain on STM. For Kaio-ken x3 300 KI and Faster Continuous drain on STM. For Kaio-ken x 4 400 KI and Insane Continuous drain on STM.

Energy Charge: (Lvl: MAX) Grants the user to gather energy and refill KI at a fast rate.

Instant Transmission: (Lvl: MAX) A signature move of Goku's. By locking onto a persons energy signature or thinking of a place the user is able to teleport instantly from one spot to another. Costs: 100 KI.

Time Stop: (Lvl: MAX) An ability of Hit the Assassin. Stops time for five seconds. Costs: 100 KI.

Chakra Control: (Lvl: 1) Allows the user to control the inner energy known as Chakra and mold it. The user then can use it to stick to surfaces, walk on water, and make energy weapons. CHAKRA Weapon Damage: 8 + STR stat and bonus. Costs: 230 CHAKRA per minute. Cost can be decreased with increased Lvl of Control, Increased Chakra, and Increased Gamer Lvl.

Rasengan: (Lvl:1) The Fourth Hokage's, Jiriya's, Naruto's, and Boruto's signature move. Based upon the Tailed Beast Bomb. A swirling ball of energy that grinds opponents and objects into dust. Effects: Stun Damage: 10+ STR stat and bonus. Costs: 320 CHAKRA. Can be filled with more energy to become more powerful.

Shadow Clones: (Lvl:1) A forbidden jutsu that allows the user to make solid copies of themselves made of Chakra. This gives the user the clones memories. Excellent for training and scouting. Killed in One Hit currently. Each clone made will have the same stats as the user. Costs: 400 CHAKRA for a group of 3 clones.

Chakra Charge: (Lvl: MAX) The ability to dig deep into the inner reserves of power and fill up CHAKRA at a fast rate.

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Jaune whistled at the descriptions of his new skills and was weary of the cost. He decided right then and there that after he was done with the box on his bed that he would go out into the forest and grind up alot. Maybe even do a Quest or two. The young Arc reached down into the box. He frowned realizing that there were only two more games left. The heir pulled both out and read the titles of each game. One was 'Assassin's Creed' and the other was 'Kingdom Hearts'. The boy put down the playstation game and focused on the other. He thinking 'Observe' on the Xbox game.

(O!): Assassins Creed. The game about a lone assassin named Altair who kills a group known as the Templars; who are trying to rule the world. This is an Hm.

The heir read over the text and then noticed another blue box with white font had popped up next to it as well. It saying:

(N!): Congratulations on finding your first Hm! An Hm is a SKILL disc that unfortunately contains only ONE useable skill. Fortunately these SKILLS are very powerful and are acquired at the MAX Lvl. Would you like to learn the SKILL? (Y/N)

Jaune while disappointed that he would only get the one skill, was understandably more happy when he read that he would get a powerful skill and at the Max level too. Meaning that with this ability it could make his life much easier. So finding the terms agreeable Jaune pressed the Y button and watched as the game disappeared into a white light and then felt his body become warmer for a moment before cooling down.

(Hm!): The power of the Hm courses through out your body. Gained one MAX SKILL.

Curious as to what he learned he looked at the skill list and read the two new entries. Wait what? Two? To be sure he double checked and his jaw dropped at what he saw.

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SKILLS MENU: Where SKILLS from your CLASS, The Game, Hms, and Tms show up and allow you to see them.

Current SKILLS;

Passive:

Gamers Mind: (Lvl: MAX) Allows the user to calmly and logically think things through even in the worst of situations, Allows peaceful state of mind, and Immunity to ALL psychological status effects.

Gamers Body: (Lvl: MAX) Grants a body that allows for the user to live the real world like a game (Receive no physical damage from attacks, only pain for a few seconds and a loss of HP). Sleep in a bed or sleeping bag to restore all HP, MP, and Cure all status effects. When HP hits 0 you will be knocked out and any Negative HP will result in a GAME OVER aka You have DIED. Due to the difficult road ahead You only have ONE life so don't waist it.

Eagle Vision: (Lvl: MAX) After using the Active skill version of Eagle Vision, the people noticed in the skill remain highlighted for 8 minutes before it fades.

Active:

Observe: (Lvl: 1) Allows the user to find the target's information. Currently it tells the Targets max HP, max MP, max Aura and Information.

To use Observe think 'Observe'.

One-Punch: (Lvl: MAX) The ability to kill or render unconscious their target as long as it is a lower level than the user.

To use think 'One-Punch' for kill and 'K.O. Punch' for unconscious. Costs 300 mp to use.

Slash: (Lvl: 1) Using a bladed weapon the user can cut at their enemy. Damage: 7 + STR stat and bonus plus any Weapon Stats and buffs. Can crit. Costs: 250 mp.

Stab: (Lvl: 1) Using a sharp object the user can jab it into their enemy. Damage: 6 + STR stat and bonus plus any Weapon Stats and buffs. Can crit. Costs: 200 mp.

Block: (Lvl: 1) Grants the user the ability to use their hands, arms, or shield as a guard in order to reduce damage upon the user. Reduces damage by 5 + STR stat and bonus. Costs: 150 mp.

Punch: (Lvl: 1) The ability to curl your hand into a fist and throw it. Damage: 5 + STR stat and bonus. Can cir. Costs: 50 mp.

Haymaker: (Lvl:1) A stronger punch. By distributing your weight into your attack you give it more power, but the cost is speed and it is easily noticeable. Damage: 8 + STR stat and bonus. -6 AGL. Can crit. Costs: 100 mp.

Kaio-ken: (Lvl: 1) A signature move of Goku's. Drains stamina, the more stamina and KI the bigger the multiplication and longer it can last. An ability that once activates grants a massive boost to all stats, but INT, WIS, STM, STE, CHA, and LUCK. ((Current max multiplier: x4.)) Costs: 100 KI and Continuous drain on STM. For Kaio-ken x2 200 KI and Fast Continuous drain on STM. For Kaio-ken x3 300 KI and Faster Continuous drain on STM. For Kaio-ken x 4 400 KI and Insane Continuous drain on STM.

Energy Charge: (Lvl: MAX) Grants the user to gather energy and refill KI at a fast rate.

Instant Transmission: (Lvl: MAX) A signature move of Goku's. By locking onto a persons energy signature or thinking of a place the user is able to teleport instantly from one spot to another. Costs: 100 KI.

Time Stop: (Lvl: MAX) An ability of Hit the Assassin. Stops time for five seconds. Costs: 100 KI.

Chakra Control: (Lvl: 1) Allows the user to control the inner energy known as Chakra and mold it. The user then can use it to stick to surfaces, walk on water, and make energy weapons. CHAKRA Weapon Damage: 8 + STR stat and bonus. Costs: 230 CHAKRA per minute. Cost can be decreased with increased Lvl of Control, Increased Chakra, and Increased Gamer Lvl.

Rasengan: (Lvl:1) The Fourth Hokage's, Jiriya's, Naruto's, and Boruto's signature move. Based upon the Tailed Beast Bomb. A swirling ball of energy that grinds opponents and objects into dust. Effects: Stun Damage: 10+ STR stat and bonus. Costs: 320 CHAKRA. Can be filled with more energy to become more powerful.

Shadow Clones: (Lvl:1) A forbidden jutsu that allows the user to make solid copies of themselves made of Chakra. This gives the user the clones memories. Excellent for training and scouting. Killed in One Hit currently. Each clone made will have the same stats as the user. Costs: 400 CHAKRA.

Chakra Charge: (Lvl: MAX) The ability to dig deep into the inner reserves of power and fill up CHAKRA at a fast rate.

Eagle Vision: (Lvl: MAX) Grants the users the power of the Assassins. A gray vision of the outside world that shows Allies in a Blue color, Civilians in White, Enemies in Red, Goals in a Gold marker with numbers indicating the distance, Kill Targets in Gold with a Red glow, and Save Targets in Gold with a Blue glow.

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The young Arc was very impressed with the technically two skills the Game gave him. He figured however that the Passive SKILL of Eagle Vision was a side-effect of the active skill and was considered part of the package. He wasn't complaining the more skills the merrier since they would all contribute to him being the best hero and huntsmen he could be.

Jaune smiled sadly however.

He realized that there was only One last Tm left and it was currently on his bed. The empty box no longer contained the Gifts of Xodia. So the heir moved the box off his mattress and under the bed. He wanted to save it for storing things later and as a memento for the day he was chosen by the God.

So the boy picked up the last game and the game gave him another Notification. He reading what the blue text box with the white text said. It saying:

(N!): Congratulations on finding third second Tm. Would you like to access this device? (Y/N)

The hier of course pressed the Y button and watched it disappear into a white light. Unlike the Hm he didn't feel it enter him. The Arc figured that it was because the Hm gave you Automatically a SKILL while a Tm let you choose three.

(Tm!): By absorbing the Tm into your body you are able to learn 3 skills from it.

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Kingdom Hearts Tm SKILL list:

(N!) : Thanks to absorbing this Tm you have gained the free SKILL: 'Mp Flow'.

Fire: A basic magic spell that allows the user to throw a fire ball from their hands or weapon. Effects: Burn.

Thunder: A basic magic spell that grants the user to point upwards with their hands or weapon and rain down a lightning bolt from above. Effects: Stun and Electrocute.

Blizzard: A basic magic spell that gives the user the ability to launch a shard of ice from their hands or weapon and freezes them in place within an ice prison. Effects: Frozen and Chill.

Aero: An advanced magic spell that summons a gust of wind around the user and shields them from some damage.

Reflect: An advanced magic spell that grants the user to use their weapon or hand as a way to fling back an enemies attack and damage them.

Force: A high level magic spell that allows the user to change the gravity of their opponents and themselves.

Fly: A high level magic spell that grants the user the ability to soar into the sky.

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Jaune looked over at the list of the skills he liked the most. He thought about getting Fire and Aero since they would be two good moves that could be boosted thanks to his Affinities. However having Force and Reflect would be beneficial as well. The young Arc sighed as he thought over his choice knowing that it would be his last Tm for a while.


((And that is all for today. Sorry everyone, but I thought this would be the proper way to end this chapter. I hope you all don't mind seeing the SKILL list twice this chapter. Jaune hasn't discovered all of the powers the Gamer provides so he doesn't know about a special ability that will allow him to see New SKILLS just yet. Also please leave a comment about which of the SKILLS from one of my most favorite games ever: Kingdom Hearts, Jaune should have. Anyways I hope you all enjoyed this chapter. Next one is Saturday again. Peace out. This is King signing off.))