Leaping into the pit in the Sable Church takes you all the way down beneath New Londo, falling for a good several seconds before hitting the "floor". An open stone structure occupies the Abyss, a set of regular platforms and lattices serving as grounds to meditate. There is nothing beyond that but utter blackness, this is the Abyss afterall.
No enemies impede you as you light a bonfire and travel down a couple flights of stairs, down to an open arena. You hear the voice of the Dark Lord clearly even though you can't see him:
"Welcome. I've been expecting you. The Daughter's believed that Londor needed a Lord befitting the humble stature of the Hollows living in it, that I would do better to dwell down here, out of sight. I have learned much about this darkness. Indeed, you could say I am the heart of the Abyss, guiding it along all these eons. But I knew you would not be contented. It is in our nature to hunt, without really knowing why. You will not rest until this land is bereft of Souls, and there is nothing left but the end. Well…"
A torrent of white power cascades from all directions into a singularity, unleashing a blinding flash that nearly knocks you off your feet. Standing midair is the Lord of Londor, who descends onto the platform to face you. "He" has completely black skin and a featureless face, blue fur reminiscent of Manus trailing from the murky skin, with two extremely bright white eyes, which are little more than glowing orbs.
His outfit is a bright white cloak, various silver bracelets and jewelry adorning his arms and neck. He's not as tall as Nameless King or Gwyn, but he's a head taller than you, and framed with large, sheet-like wings that float midair and trail behind him. He draws a great silver bident, violet lightning arcing between the prongs.
"If you intend to claim my throne, then prepare to claw it away from me with everything you have."
The Fourth Lord Soul's theme is deep and brooding, with a heavy male chorus booming in the background. It's pretty obvious you are in for a bad time (/watch?v=qLb5rPPXpcY)
His melee attacks deal heavy Physical and Dark damage, using it like a cross between a Halberd and Spear, with fast jabs and heavy sweeps. At a range, he blasts away with violet soul spears and black fire. Staying close to him will usually be your best bet, as he will not use as many sorceries, but he will use his black flame black flame, so be careful.
Really he doesn't seem very challenging, just roll poke and dodge sorceries. The Dark Lord gradually gets more agitated, growling and swinging more wildly as he approaches 50% health. He's pretty tanky, but goes down like any other overgrown Lord boss. Right?
At 50% health, he thrusts his palm out and knocks you into last week with telekinesis, grunting as he grabs his scepter in both hands and pries part of the shaft off, throwing it aside and holding the bladed head by the segment still left, just enough for both hands.
He thrusts the scepter into the air, materializing a violet lightsaber blade, the staff becoming a longsword, a ward of red power coating his offhand. His theme changes from a plain abyss vibe over to that of fallen heroism and royalty.
He's no longer fighting like a Lord of Cinder, and has reverted back to the style he used as an undead. His damage doesn't change too much, but his attitude goes from "Urh, why puny undead no die" to "I'm the goddamned chosen undead and I'm going to fuck you harder than Havelmom fucked the Meta."
He becomes way more mobile, running at you the entire time, and relentlessly pounding on you with his Dark longsword, which now has a full complement of thrusting and slashing attacks. Roll-poking will get you nowhere near as far, since he reacts to your moves as you attack. If you try to roll to one side under his sword, he'll just swing back the other way to catch you at the end of your roll and blast you with combustion just to be sure.
He can also backstep out of reach, then follow with his own counter if you try to take him head on. Circle strafing for a backstab (he can be backstabbed and parried), will make him do the classic counter-clockwise turn for his own backstab, which will likely kill you in one hit or cripple you beyond recovery.
His off-hand Dark Hand can be used as a projectile shield, but can also parry you, so beware if he turtles up and lines up on you, because if you attack you're going to get a lightsaber rammed through your chest.
Parrying him back means getting very close, since the blade has two parts: a violet blade of energy that cannot be parried and deals pure Dark, and the metal part at the bottom which deals physical and can be parried. Since he usually attacks from a healthy range away, the best way to achieve a parry is to bait out a combo, roll through the first hit, then immediately parry the second hit. If you do it more than a couple times though, he'll trip you up by throwing unblockable grab attacks into his combos that steal your health while healing him, or just kick you in the face for pretty sizable damage.
This boss knows all of your tricks, and how to counter them.
Like his melee, his sorceries become much harder to predict when he goes into caster mode. The blade on his sword disappears, allowing him to use it as a catalyst. He has numerous magic attacks, using his off-hand as a shield, grab attack, and a pyromancy flame, shooting fireballs, firewhips, and occasionally slamming the ground for a firestorm. His catalyst shoots Soul Spears, casts Homing Soul Arrows and Pursuers, and he has the Manus Dark Bead and Dark Rain. All of these he can mix together, usually throwing out a combo of two or three spells at a time, while using grabs and combustion to knock you away.
When he's done casting, he'll materialize his sword and charge head on again.
If you have a summon, the boss will summon his own help, and if you are not careful, he can materialize a Humanity, drawn from the Abyss, and heal a massive amount of Health (it can be interrupted in just a few hits, so just be careful and stay close).
He's brutally hard to deal with. The best way is to wait for his slower attacks, including magic casts, two handed sword attacks, and after large combos, get a couple hits in, then get out. Playing as light on your feet as possible and wearing him down will work much more effectively than trying to rush head on, between his ability to block, parry, and counter he will absolutely crush you one on one, so it's best to wait him out until he presents a more favorable moment to get some damage in.
When he finally dies he… doesn't die. The lifebar hits zero and he collapses, but he gets back on his feet and keeps fighting, holding his side and swinging a great deal slower, with nowhere near as much damage, but he keeps limping on in the middle of the death animation, too stubborn to give up.
After continuing to struggle, he finally collapses, unable to go further.
"Hmph, I expected as much. You just refuse to die. I suppose I know how the Lords of Cinder feel now. I wonder… do you even intend to Link the Fire, or did you go through all this trouble just to replace me? It doesn't matter, we'll be seeing eachother again, soon enough. I think I'll… just rest awhile."
He finally vanishes, leaving behind his Soul, which is more of a slap in the face than anything:
Lord Soul Fragment: "A heavy splinter of blackness, fractured from the Dark Soul that consumed an undead hero of the first age. Closer inspection reveals a web of miniscule, blinking eyes, revealing its true nature as a mass of concentrated humanity offered to the Abyss over the Eons.
The undead chosen to link the First Flame, a harrowed, timid thing, came into contact with the Primordial Serpent, who revealed the lie perpetrated by the God of the Darkmoon. Disillusioned with his role in the world, and unable to bear the torment of his many deaths, the warrior turned his back on the flames and chose solitude in the Dark, becoming the living heart of collective humanity."
So, basically, after killing him, than killing him again, he's still not dead, only slowed down a bit since you don't even get his full soul. Thanks From.
Before you can consider going back to the Bonfire, you find a familiar figure looming overhead, watching you from the edge of the Abyss.
"Greetings, young undead. I am Kaathe, the Primordial Serpent. I seems our late master's fear of you was well justified. His consciousness is merely asleep, but to believe he could be bested at all…"
"Brave undead, and most worthy Lord of Hollows. You have defeated the Sable Church. The Abyss awaits a new ruler. You may have believed that we would spurn you for your actions, but in truth, if they were too weak to repel you, they were unfit to be our champions. Regardless of your actions prior, I welcome you."
"The First Flame lies on the very cusp of flickering out. Not even our lord could prevent its return. So, instead, I ask you to seize it from its rest, and return it here, where it can be used for my own will."
"Frail human, I bid thee, make covenant with the Abyss, claim your rightful throne. The Age of Man draws close. You don't intend to leave the Throne empty, do you?"
Make Covenant. "Splendid, I knew you would not be so foolish. Take this as proof of our covenant. The Abyss is stillborn with its heart disrupted, a new flow of Humanities will get it sorted out once more. Farewell, our Lord of Hollows."
Which gives you the crest of the Darkwraith:
"Medallion symbolizing the Abyss. In times past, the Primordial Serpents called upon the Darkwraiths, corrupted hollows with a thirst for souls, to return fragments of the Dark Soul in the form of Humanity to its true home.
The order gradually faced extinction, but with the coming Dark Age, it is destined to return once more."
The covenant lets you invade as a black spirit, pillaging Humanities from fallen players as well as being able to "invade" bosses in the DLC in order to assist them, ranking up at 10, 30, and 50 kills and gaining each item respectively:
Dark Bead: "Ancient dark sorcery from the ravaged land of Oolacile.
Unleash a torrent of concentrated Humanities that deal tremendous damage if all bolts connect.
Humanity is a force of life, and also destruction, depending on its mood."
Death Cloud: "Creates a miasma of Dark energy that afflicts the victim with a deathly plague that rapidly deteriorates health.
A heretical sorcerer created a poisonous derivative of the original life-devouring essence, demonstrating the desire for to see Abyss magics return to the surface world."
Manus Catalyst: "An old wooden staff of unfathomable power and age. Should have turned to dust long ago, but is strangely intact.
Said to be born from the soul of the Father of the Abyss, it can only cast Dark sorceries and drains increased FP in exchange for tremendous power. Can also cast miracles, making it the true weapon of a Lord.
Weapon Art: Steady Chant."
Returning to the shrine, you can go to Ludleth and see what the Lord Soul fragment gives you:
Broken Staff: "The enchanted silver staff of the Lord of Londor, the haft broken nearly completely off, leaving a short silver bident with powerful arcane abilities.
The Dark Lord, disgusted by his weakness as a Lord, broke his own weapon so he could call on his old undead fighting skills, finding more power in his humanity than his Lordship.
Utilizes a great blade of Dark that can also call upon sorceries and miracles.
Weapon Art: Resolve. Temporally concentrate inner strength into a more powerful blade while raising poise and defense. In the countless trials of Lordran, a lone undead found himself with only his unbreakable refusal to die to carry him, channeled by the art of this weapon."
Has pretty good physical damage, with a greatsword moveset attached to a short bident, with every attack releasing a lightsaber blade of doom. If you hit with both the saber and the bident, you will deal considerable damage. The melee part scales off of your strength and dex, the light blade scales off of your intelligence and faith.
Extinguish (Dark Miracle): "The blackest of all Abyss sorceries, an enhancement of Lifedrain. Reach out with a soul-stealing grasp and pull the Ember from your victim.
The weary undead grew resentful of the flame, and cultivated envy as a Darkwraith. This miracle channels that unrest, and turns it into a tool that can hollow even the most stalwart in an instant. Such a terrible thing should never be used by anyone."
Sacred Flame, if Sacred Flame could knock someone out of cinder form, reducing their health by 40% and restoring 40% of your own health. Using it on an unembered target restores your health while dealing additional grab damage, which with enough Faith and Intelligence, is practically an instadeath. Jesus.
The Shrine Handmaid also sells a new set:
Humanity Cloak: "Rippling white cloak that seems lighter than air. Placing one's fingers on it softly, one can feel it flowing like water.
Fashioned by the undead lord of Londor soon after he embraced the Abyss, this soft, cold garb was the only clothing he wore in his term as lord."
Silver Anklets/Bracelets: "A set of jeweled platinum and silver rings and chains, bearing magical forces that slightly raise souls consumed.
Such flashy jewelry has little value, aside from stating fashion."
Silver Pendant: "An ancient pendant from an ancient land, once said to repel the dark, but that blessing is no more, reducing it to nothing but a useless adornment.
Created to push back the Abyss, the Lord of Londor used it to defeat the progenitor of man, and kept it close as a keepsake from that day forth."
Unfortunately, once you go anywhere close to Ednatiel after making a covenant, she strides out, weapon in hand. She is not pleased:
"How could you? After everything we've done together, you decide to side with the Primordial Serpents anyway. Was this what you intended from the beginning? To become another Dark Lord? Was all of this some conquest for you?"
You have one chance to ask for forgiveness, or do nothing and let it play out. If you have joined the covenant, but HAVE NOT given Kaathe any Humanity, she will let you go:
"… I… I can't bring myself to do it. There's goodness in you, I know it. Please, whatever they may have promised you, don't be compelled to do something as foolish as unleash the Abyss on the world. It's caused enough pain and suffering. Please. If you go down that path, everything the world sacrificed to endure Father's mistake will be for nothing."
But, if you've already donated to the covenant:
"I forgive you, my friend. But do they forgive you? Those Humanities. The innocent souls you stole to better serve the Darkstalker? I don't know what madness grips the souls of good men, and compels them to do these horrible things, but I will not let it claim you."
She becomes hostile attacks full force. Velka will not be able to stop her, and she will keep fighting until killed, bringing a violent end to her quest.
…
Or…
You can deny that slithery bastard's covenant and cave his face in with your Bass Cannon+5, there's nowhere for him to run this time.
Unfortunately, he won't just drop dead:
He laughs once he's taken a few good hits, his voice getting visibly deeper as he speaks:
"What foolishness. Very well… I am sick to death of relying on fickle Hollows to do my will. I will be taking that Lord Soul back… personally."
(/watch?v=-eJyY2kTtyY)
Kaathe, Voice of the Abyss looms high over you, his eyes glowing bright red as he breathes toxic breath down on you and launches bolts of Dark from seemingly nothing, using the Abyss itself as a weapon.
He doesn't really move or exercise advanced tactics, just spams AoEs to try and kill you.
Once he gets down to 75% Health, the other primordial serpents materialize from the shadows, turning into even more of a mess.
The funny thing is, it's actually very easy. They are really tanky, but aside from soaking up your damage, they have incredibly lackluster attacks, as they have never had to fight before.
It seems like an easy win, but then, they remember they are Dickwraiths. They pull back and call down a blanket of curse, collectively chanting as your screen turns blacker and blacker. When it blacks out, you die.
They will do this everytime it looks like you are about to chew through their ridiculous HP, leaving no chance to win.
Of course, the Primordial Serpents get away scot free. If only the damn Silver Pendant worked, too bad it's as useless as the other pendant. Speaking of, where was that other pendant. Eh… it wouldn't just be sitting at the Untended Graves where we started…
…
So after getting the Pendant out of the Untended Graves, sitting right where you teleported into the map, you now have two Pendants, the Silver Pendant and Normal pendant. Two useless Amulets for the price of one, unless the Firekeeper has eyes:
"Ashen One, where did you find this? I sense ancient magic, and a tired, poor soul, nearly exhausted. Both of these are from the Dark, they frighten me terribly, but there is a faint ember resting within them. In fact, it feels as though the two yearn for eachother…"
"Ashen One, I'm going to try and unite the embers within these two. As is your wish."
The Pendant crumbles to dust, leaving behind a small ember, which the Firekeeper places in the Silver Pendant. What you get back is the True Pendant:
"A shining silver pendant, brimming with newly awakened soul power. This small token offered nothing for the weary undead, but it stayed by his side to the very end, serving as a reminder of his Humanity, as it was the only thing he was afforded in the Undead Asylum.
Now joined with his inner darkness in the Silver Pendant, it serves as a beacon of light in the endless Darkness, a token of hope along the hard roads, and a symbol of a long journey reaching its end."
Going back to the Abyss, you can now repel all of the Primordial Serpents attacks without a care. When the screen goes black, there is a blinding flash as the Abyss is driven back. The theme changes to a remix of the hidden track that plays when you link the fire AND become the dark lord in Dark Souls 1. This is now your boss fight.
Kaathe exclaims as you fight back, no longer under the control of the Abyss:
"What!? How did you do that?! What even are you!"
"Stop! Stop! You're ruining everything, the Abyss…"
"You're just a human, a lowly human! We have survived since before the first age of light, and you think you can… gah… stop, stop that!"
"Just… Die… why won't you just die!"
When you finally strike the last blow, Kaathe and the Serpents unleash a long, satisfying death scream as you finish them off. Their bodies crumbling apart and receding into the Abyss.
"Soul of the Primordial Serpents who once stalked the darkness. The serpents were born frail but immensely wise. They waited for their elder kin, the dragons, to perish, before latching onto the Abyss as a means of strengthening themselves, manipulating the hearts of man for generations, with the intention of one day ruling a blackened world."
Which transposes into a new, seriously badass miracle:
Dark Lantern: "Emit a field of concentrated humanity that constantly drains focus to maintain, with the boon of afflicting any who touch its inverse light with curse. A treacherous miracle, using it also builds up curse within the self, and should only be used if deemed absolutely necessary.
The serpents could not withstand the light, so they sought to devour it, removing it from the world while strengthening themselves, mankind serving as their liaison to godhood."
When you return to the Shrine, basking in your glory, Ednatiel if there to greet you:
"You've done it, haven't you? Moments ago, I felt a tremendous relief welling up within me. I could sense it, to my very core, a sense of serenity and calm, as though all the writhing Humanities in the Abyss have finally settled into a restful sleep. I can feel the scars in my soul growing smaller and smaller, as though the curse itself is slowly lifting."
"The Primordial Serpents, dead. I never believed I'd say that, it still feels strange to consider. They have haunted this world since the First Age. With them gone, and the Dark Soul in pieces, the Abyss will surely begin to recede. When the world goes Dark, it will remain at rest, freeing us to… to…"
"(Laughs) I don't know, I never really thought about it. Perhaps the Hollows will start to come to their senses as well, what with their souls not being constantly drained. I cannot thank you enough, you have made this old daughter comforted beyond measure. I'm sure Father would be proud of you, as well. I don't know how I can repay you. I guess, when it all ends- assuming you consider not burning yourself alive- I hope you consider letting me stay by your side. I want to see the world, the whole world, and what lies beyond the fire. I couldn't even think about shutting myself away again. It would be nice to have someone to share that with, I don't really have a family anymore."
"If you need my help anywhere, you'll know to call on my sign. It's the least I can do."
"That expression, you're getting embarrassed having me drag your sorry hide around, aren't you? No need to be shy about it, I know you're skills are lacking a little here and there, I understand."
"Offended? Do you intend to do something about it?"
No: "Suit yourself, if you decide you have the spine for it, you know where to find me."
Yes: "Flustered are we? Well, to be honest, I've been bored to tears being stuck in here while you had all the fun. I want to know if you are as good as I think you are. Maybe I'm being a little hypocritical, but I am terribly curious…"
"Meet me by the water, if you're brave enough." (loops)
In Irithyll of the Boreal Valley, on the lake where you enter the sewer, you find a scary looking portal, similar to what you saw in Dark Souls 2 with the Ashen Mist, when you touch it you pass out and awaken in one of the breathtaking maps in the series: The Shores of Mirrah
It's a long, pristine white beach on the coast, trees swaying all down the edge with a lighthouse on a distant cliff. Signs of a larger city can be seen above the treeline, though it's inaccessible. A few ships float in the water, with a few run aground at various spots.
The sea is gorgeous, the sky a white and blue as the sun is nearly touching the horizon, the whole sea shining in the evening sunlight while waves gently crash on the shore and seagulls can be heard squawking and flying around.
The whole stretch is empty, no enemies, no impediments, you can't even summon or be invaded as you light a bonfire and walk down the shore. A beached ship is broken in two on one of the narrower spots, a gap allowing you to pass though, where you can see a figure standing there, waiting.
When you cross the threshold, the cutscene plays, your character facing Ednatiel as she gazes around. Her outfit is completely changed, as is her stature. She is now a head taller than you, with broader shoulders and generally a more imposing frame, her hair longer and more cleanly parted. Her assassin's outfit is now a great big pair of leather combat boots, leather gloves, a broad, feathered hat, and a blue, gold buttoned navel coat buttoned open, revealing a lacy white corset with jeweled broaches and necklaces. She's like a cross between a pirate lord and a warrior princess, Ednatiel addressing you calmly:
"This shore is gone now, but I still remember it. I remember it all, down to the very last grain of sand. This is my home, and this body you see before you, is myself."
She reaches to her side, drawing a large cavalry sabre and pointing it at you, placing a hand behind her back with her feet together in dueling stance.
"Draw your sword, and fight with everything you have. Fight me like you fought him, hold nothing back."
Sofia, Mirran Queen advances towards you with a slow, disciplined gait, holding her stance as she lines up on you. Her theme is sad but determined as she fights you like a master duelist (/watch?v=YxNFYNjRYd8)
Her first phase is okay if you know how to parry, but it's hard as she tracks extremely well, attacking in lightning fast thrusts and slashes, quickly regaining her composure after every stroke, constantly probing for weaknesses.
Her attacks don't combo too much, but you have to be very careful as the lack of urgency and slow, careful gait betray incredibly fast and precise attacks that can be very hard to see coming. It gives the phrase "with one arm behind your back" a new meaning, as she will make quick work of you if you are not able to keep up.
Her sword deals very strong bleeding, so you should be careful not to get hit too much. She can gaurdbreak and dodge projectiles, and generally fights you as a perfect equal. She can parry you if you go too aggressive, so it's very advisable you attack only after she does, hitting her during her recovery.
Phase 2, on the other hand, is a completely different beast as she keels over, giggles like a schoolgirl, and glows purple. Her initial AoE deals strong damage and partially heals her, leaving behind a purple aura.
Her other hand is now in front, her super disciplined style replaced by the Bar-fighter meets kung-fu master stance you're used to her having. If you're not convinced you're screwed yet as she cuts loose, her theme is completely replaced by a more spirited, bombastic one. She's actually happy to be fighting you (/watch?v=I8ciSi2nIeM)
Her "frenzy" is now active, only each quickstep results in her practically teleporting, each jump marked with a boom and a splash of sand as she dodges back and forth anime style. Her single, precise strokes are now long combo chains of erratic slashes. Between that and her full speed, the fight becomes a mess as you have to react as fast as you can to avoid being minced. Taking chains of attacks will almost always trigger a bleed, so having bleed resist and pro dodging is absolutely required.
She will sometimes launch another self-healing AoE, but thankfully, if you have duel talismans and a great deal of precision, you can tag her, which will disable her buff. This both slows her down considerably as well as stops her AoE for a time, though she will buff again after a while.
If you have no talismans, her combos are flashy but also sloppy, you just have to know the exact right time to leap out of the way.
Retries are also merciful. If you die, YOU KEEP YOUR CINDER FORM, so you don't really die, which makes up for not being able to summon and it being a hard fight.
It's a damn fun fight, but tough as nails, and when you beat her you feel only satisfaction as the mist dispels, though you can go back whenever you want via bonfire and it will now be open to fight clubs. Reality leaves Ednatiel in her normal form, kneeling in the water and clearly fatigued.
"*whew* You're every bit as skilled as I imagined, the best I've ever fought. Thank you. For a moment, I got to relive my glory days. I had just enough strength in me to summon that illusion one last time, I'm afraid you're the last one to fight me in my prime. But, I'm alright with that."
"I'm afraid I can't offer my soul, but… here. I've been holding onto these for as long as I can remember. I guess I couldn't stand the thought of them just drifting around somewhere. It breaks my heart to part with them, but I'm done with the past, you've earned them."
Sofia's Ashes: "Ashes of Sofia, the Mirran Queen. Withered and ashen, they have not lived in a great period of time.
The Queen of Mirrah was the pride of her nation, and was feared and respected by her adversaries, until one day she died in a siege, and was mourned by her king until his own death soon after."
The Shrine Handmaid will give you her armor and sword:
Marine Set: "Heavy leather gloves/boots/coat/hat crafted for navel travel. Capable of shrugging off the toughest weather, this sailor's attire is adorned with great amounts of pearls, gold, and gems with elegant Mirran craftsmenship. This set was created for the queen.
Situated on the coast between many enemies, Mirrah hosted several powerful knight guilds and a fearsome navy that supported armies and transported knights to foreign lands. In desperate times, the King and Queen became the Captain and First Mate of the flagship to serve the country as valiantly as their knights."
Imperial Cutlass: "The curved sword of Sofia, the Queen of Mirrah. The blade, honed with diamond dust, slices through flesh and leathers with uncanny ease and reflects the light of the sun as clearly as resting water.
A ceremonial ornament in peace and a frightening weapon in war, Sofia was feared as one of Mirrah's finest knights, and a butcher of her people's enemies. Utilizes a technique that combines graceful speed with overwhelming strength, with a focus on killing enemies as fast as possible.
Some suggested Sofia's aggression stemmed from a darkness lurking in her heart, but not a soul wanted to doubt their beloved queen.
Weapon Art: Mirrah Stance. Assume an aggressive stance that chains into a rapid series of light strikes, or a strong series of running attacks."
This one is a real beauty. It has strong bleed, low stamina consumption, an epic moveset, and scales C in strength and a sweet S in dex, with no infusions possible. It requires 18 strength and 30 Dex with low base AR, so a quality build is needed to realize its full potential.
One handed is a regular curved sword moveset, so you want to go two-handed, which puts you in a special one-handed stance, like Ednatiel's Nail. It has deceptive reach for its class, with the first R1 preceded by a short lunge if the target if out of reach, allowing you to close in and hit earlier than what a person may expect, with follow-up attack coming out pretty quick after the first hit.
Strong attack is jumping spin slash attack, followed by a horizontal slash. L1 makes you slash your target and backflip, similar to a scimitar kick, with a follow-up being a lunge forward.
Every attack chains absolutely beautifully with other attacks, which begs for it to be used in fluid motions, certainly worth killing almost every boss in the DLC to get it.
A/N: And so, the most relevant thing I've done in awhile comes to an end. Such a shame. Aside from Faded Embers, there is nothing interesting going on now.
It would be cool though if I came up with an entire Dark Souls 4 concept like Ruin King, only in the Faded Embers style of personal narrative making it an epic adventure instead of a brief summary that suffered from massive burnout at the last second. Certainly with no covenant system, sick bosses, and some epic maps. Too bad no such concept exists.
OR DOES IT!?
DUN DUN DUUUUUUUUUUUUN! (That's not true, that's imposssssssssibru!)
