Water-Make: Lance: the user creates lances from water, that he shoots toward his enemy from the ground, impaling them.

◾Water-Make: Shield): the user creates a large shield in front of him that shields everything behind it.

◾Water-Make: Arrows: the user releases multiple arrows from water by his both hands (in Raph's case) and shoots them with high speed to enemies.

◾Water-Make: Sword: the user creates a sword of water for melee combat. Strength of sword is enough to fight normal swords, but it is still unknown, that true it is or not. Usually, Raph creates two swords for a fight.

◾Water-Make: Prison: the user creates a large square cage out of water. This technique is not for a long time, and usual, it uses to fool the opponent.

◾Water-Make: Sphere: the user creates several water spheres, and then, he attack his opponent with them. When these spheres are contacted with opponent, they are explode. Maximum number, which Raph usually creates are six spheres.

◾Water-Make: Whip: the user creates a whip from water. The whip has got a big power, and can make a big damage to opponent.

◾Water-Make: Pillar: the user creates a pillar from water. First, user must put his arm, and then, user attack his opponent with strong, direct, linear water current. The power of this pillar is so big, that can break medium fortified buildings.

Water-Make: Spinning Roulette: the user charges some of their Eternano particles around them, after what, they create several water flows, which rotate around their body in order to deal some damage for the target of the user in close combat. As a variation, the user can also use this spell in conjuction with Whip Spell in order to restrain their target.

◾Water-Make: Howl: the user takes great amount of water around themselves, while charging some Eternano particles in their lungs. After that, the user places the gathered water near their face, after what, releases charged Eternano frm their lungs. As a result, the user makes a water vortex attack in order to damage their target. This spell is often confused with Roar-type Spells of Slayer Mages, which is also gives to a Water-Maker some advantage of surprise revealing.

◾Water-Make: Slicer: the user gathers some water, after what, makes its compression to the point, that after releasing, such blade of water can slice through solid objects with ease, not saying, that this spell can easily kill a living being like unarmed human. When released, the appearance of Slicer Spell looks like a simple, crescent-shaped wave of water. While its a simple Spell, depending on user's power, Slicer Spell can become a real threat.

◾Water-Make: Hammer: a water spell, which relies on water presure property. After gathering some water in hands, the user changes its shape, after what, makes a sudden swing attack with a hummer-shaped water whip, which gives to their target an attack with great blunt force, rather than high-pressure slicing feature. Such Spell can be useful in surprise attacks in order to release from an horde of enemy or to simply catch the opponent off guard.

Water-Make: Gauntlet: A spell, which gives to its users an advantage in close combat. Rather than attacking spell, Gauntlet Spell is more defensive. The user gathers water in not big amount, while charging it up with their own Eternano flow. After that, they cover their hands or other parts of body in order to strengthen them. As a result, for example, the user with gauntlet-enhanced arm can easily break solid objects, while their body can take some strong physical attack to the point, that the master of this spell can easily counter a flying bolder. This Spell is named as Gauntlet as it is usually used in order to strengthen the hands of the user.

◾Water-Make: Claws: more potent version of Gauntlet Spell, when the user makes a similar enhancement of their parts of body, but in more extend way - they create several sharp projection from their water-covered part of body, which makes this attack more dangerous. This variation of Gauntlet Spell is rather difficult to maintain, as the user must keep their water flow in solid-like way, while the projections themselves takes the form of highly-pressured water. From that, such projections are capable of dealing direct and highly effected slash attacks.

◾Water-Make: Sword: the user gathers some water in their hand, after what, gives to a water flow sword-like shape. This Spell is very useful, as maintains high penetration and slicing power due to its highly-pressured water current of the manifested blade. Interesting enough, that Sword Spell is strong enough to be rivaled with usual metal swords, having the same properties in order to deal the same damage to the chosen target of the user.

◾Water-Make: Sword Pulsation: enhanced version of Sword Spell. The user creates a Sword Spell, but before actual creation, infuse the gathered water with their own Eternano Particles in middle amount. After that, they eventually create a water longsword blade, after what, they attack their target with enormous boost in their slicing attacks due to the highly-speed Eternano flow in the water molecular base of the longsword's blade. With that, such changes gives a ripple-like design to the blade of the sword with a pulsation-like aura. Moreover, every single swing of that Spell can bring the appearance of an enhanced Slicer Spell attack, each time as the user makes a swing attack for direct purpose of reaching an enemy on a long distance.

◾Water-Make: Frozen Pulse: another enhanced version of Sword Spell. The user creates his Longsword in the same way, as with Sword Pulsation Spell, but after its creation, gives to its blade a freezing properties because of the oppositive flow of their Eternano particles in the blade. As a result of such process, the user is able to makes long-ranged attacks of frozen water, while stabbing the ground will lead to the appearance of rapid, icicle-like waves of water with a highly-pressured current within every single wave. From that, such icicle-like water wave has great penetrating power, and when targeted on the one target, can deal great damage to it.

Water-Make: Beam (): One of the more powerful Water Make spells, Water-Make Beam is a ranged offensive spell designed to be a long range armour piercer, acting like a sniper for long range confrontation. Whereas more traditional ranged spells such as Water-Make: Arrow's focus on speed and relatively low ethernano cost to be effective, Beam was designed to have a far longer range and armour piecing qualities. To activate the spell, the user points their right hand directly at the target while placing their left hand flat underneath, acting as a stabiliser. Charging their magic energy into a shimmering glow on the user's palm, the user fires the spell by expelling their ethernano into a thin beam of high pressure water. Despite the small size, beam has an incredible amount of power, drilling through armours and shields with ease and causing massive laceration and blood loss on an opponent's body, even hitting multiple opponents at once if the user can align them properly, making it deadly against human opponents. Despite this, the spell's added range and power leads to some disadvantages. Due to the additional force and complexity, single beam spell can consume up to five Arrow's worth of ethernano in a single shot, and takes much longer to set up, delegating it to a sniper or ambush weapon, not fit to be used in the middle of combat. Worse still, Beam is incredibly ineffective against anything that is not a flat or weak surface. Due to the precise nature of Beam, angles and slopes can easily change the spell's trajectory, deflecting it away and rendering the attack useless. This can be very dangerous for the user, as skilled foe can use this to their advantage, redirecting the mages attacks so they harmlessly deflect off into an empty space, or even back at the user if they are especially talented, damaging them with their own attacks.

◾Water-Make: Cannon (): Putting their hands on the floor, the user generates an old naval cannon out of water before them, complete with gun powder and cannon ball. Talking a moment to aim the weapon, the user smashes the back of the mortar with a Water Hammer, activating the firing pain and launching the payload directly at the target. Despite being made of water, the bomb is extremely durable, punching straight through most barrier spells and physical objects with minimal resistance. When the ball finally comes to a halt, it explodes with tremendous force, damaging everything in the immediate area. Despite this power, Cannon has some draw backs. For starters, the cannon takes much longer to summon and set up then it's Bazooka counterpart, leaving the user vulnerable to attack. Also, the incredible force of the cannonball is also it's biggest weakness. The ball only explodes when it slows down, meaning it will only explode if it hits a hard enough object. Missing your shot or aiming for something too weak like wood will only cause the majority of the power to go off well out of range.

◾Water-Make: Booster: The user fires a blast of water out of their feet, shooting them high into the air. This allows the user both to dodge attacks, and cover large areas very quickly. The spell only works with a surface to push against, meaning it will not work in the air.

◾Water-Make: Glider (): The user conjures two long wings made of water from their back, which allow them to glide over short distances. The wing are quite thin but strong, allowing a user to resist most anti-air attacks, and if needed, strike an opponent with their wings.

◾Water-Make: Drill (): To use this spell, the user first covers one of their limbs in a thick layer of water. This water then rotates around that hands at extreme speeds, forming a fine point at the end. The limb now works like a drill, striking an object and tearing through it. Despite it's potential, it is usually used as a tool over a weapon.

◾Water-Make: Caltrops (): A support spell, the user places there hand on the ground, creating a thin layer of water that spreads outwards across the area. When the user wishes, small spikes will deploy from the water, injuring feet and restricting movement. The spell can both be an area of effect attack or be pointed into one direction.

◾Water-Make: Claw Trap: Another support spell, the user covers the ground in small puddles of water, about a foot across. Once disturbed, the water grips tightly onto the opponents leg, trapping them in place. There are two variations, one that stabs into the leg and one that simply grips. Due to being made of water, sufficient force can break them.

Water-Make: Sea Dragon: the user creates a water dragon, that rushes against its enemy and crush it. This technique is one of the most powerful from dynamic water-make.

◾Water-Make: Shark: the user creates a shark from water, and then, shark attacks opponent. When shark is connected with opponent, it makes an explosion. Maximum number, which Raph usually creates are five. The full release of its powers sharks get under the water. Also, their behaviour change drastically, when this spell is used underwater.

◾Water-Make: Swallows: the user creates water currents, which take the form of swallows. These swallows attack the opponent in different trajectory. Swallows have big penetrating power, even bigger than water-make sword and arrows.

◾Water-Make: Sea Wolf: the user creates a wolf from water, which attacks the user's opponent with sharp scratch attacks and strong bites. Also, user can create the wolf from opponent's body, which also will give some damage to the body of victim.

Water-Make: Ape: the user creates an ape from the water in order to attack their target with such ape-shaped water flows. The ape itself can be considered as an individual, which is helping its creator. Above that, the ape can deliver some blow attacks with its enormous hands, while having great blunt force. Also, it is can be used as a shield in order to protect the user from an attack of high caliber.

◾Water-Make: Eagle Crowd: the user creates several eagles from the water in order to attack their target with a massive attack in different direction. This Spell is the one from Dynamic Set, which is used as a projectile spell with attempt to not only attack, but to catch the opponent off guard and attack with another spell.

◾Water-Make: Snake Mouth: the user creates a great snake from the water in order to attack their target. Such snake can deliver great damage and attacks, as it can exist like an individual, serving to the user's command and acting like a real snake - waiting for the right time to make a sudden attack

Water-Make: Water Demon (): Similar to the Water Dragon spell, though smaller, the user creates a demonic creature out of the water around him. Unlike Water Dragon however, the Water Demon is not simply an attack, but a summoned creature that can be ordered by it's creator to do what he wishes. The beast shows some signs of sentience, as it will actively hunt it's master's opponent when commanded, and be able to recognise him when put among other humans. Despite this, it is not an intelligent creature, as it will easily fall for traps set by opponents or lose track of it's target if the target changes it's appearance, such as it's clothes.

◾Water-Make: Piranha (): The user creates a blast of water from one hand, which will transform into a school of piranha that will attack an opponent at range, similar to the Swallows spell. While they do not have the range or the penetration power of the Swallows, the shear number makes them difficult to fight off and their bites can cause laceration and blood loss.

◾Water-Make: Eel (): The user places both their hands forward, firing a large quantity of Eels towards their target. Upon contact, the Eels rap themselves around the opponent like rope, binding and constricting them to make it more difficult to fight back. At the users command, they can also tighten and restrict the opponent's breathing, causing them to pass out or even kill them. They have similar issues to Claw Trap however, in that the Eels are water construct, and as such, sufficient force or heat will break them.

◾Water-Make: Turtle (): The user places one hand in front of them, summoning a large school of water turtles that circle around the caster. These spell works in similar fashion to the shield spell. If the opponent attempts to attack the caster with melee or a spell, the turtles swim into the oncoming attack, sacrificing themselves to protect the caster. Their autonomous nature is their greatest strength, as the caster can focus on casting other spells without needing to worry about shielding themselves. The turtles also reduce the risk of being flanked by attackers as they surround the casters whole body. Despite this, they are designed for weaker attacks only, and are not meant to be used to defend against larger spells that can burn right through their protective shells.

◾Water-Make: Killer Whale (): The user places their hands on the ground, creating a magic circle around the opponent. If the target inside moves at all, the spell activates, summoning the massive head of a killer whale that engulfs the opponent, trapping them their until they break free or drown. Being made of Water, heat spells will quickly destroy the trap.

. Water Make: Great Wave: the user creates a large water wave, that knocks the enemy down, if the enemy will inside of water, he can drown there.

Water-Make: Rainfall: the user shoots a big stream of water in the sky, after what, waiting for its fall. When such move is done, the user claps their hands, after bringing a great rainfall to the surroundings. But the main effect of this rain is that by the desire of the user, its rain drops transforms into the water needles, which have high piercing ability, resulting in highly dangerous and massive attack. Moreover, if the user mastered this Spell, he can easily use this Spell, when the real rain falls, and from that, even can track their target when the raindrops are fell on the target's body.

Water-Make: Aqua Vortex (): The user places his hands on the ground, using his magic power to create a vortex around his target. He then conjures water to be combined with the vortex, creating an on land whirlpool that batters the target and drags them down to the centre, trapping them. The spell is designed not to drown a target, since their is too little water to do so, but rather knock them down and drain their energy from fighting the rapids, making them an easier target. It has a weakness against flight spells however, as they can very easily avoid the attack.

◾ Water-Make: Torrential Downpour (): The user puts their arms in the air, generating large amounts of water that is poured into the sky. This water then spreads over the battlefield in a transparent dome, blocking off escape and trapping opponents. When the water has covered a large enough area, the user slams their hands down, and with it, pulls the water towards the ground at incredible speed. As it falls, the dome breaks apart into small water droplets, about the size of a grape. The speed of these droplets mean they go straight through anything unfortunate to be underneath them, puncturing wood, leather or cloth with ease. They can also dent Iron, but do not have the strength to punch right through. Despite it's power, it is a rarely used spell due to the dangers in it's handling. For example, the user has very little control over it's accuracy. This means that allies and cover will often be caught in the attack. Also, the user cannot move while the spell is in use, else they shredded by their own bullets.

Water-Make: Shield Barrage: enhanced version of Shield spell. User makes a large, water shield, which defense can blocks opponent attacks for a while time. User can use a smaller version of shield on his arm, which will give him an opportunity to use a mobile defense. Also, user can use the smaller version of shield as a projectile weapon, and when, he throws it with high speed at the opponent, shield has big stun and smashing effects.

◾Water-Make: Phoenix Wings: alternative version of Shield Barrage spell. User covers his hands with water, which takes form of wings with beautiful form (with resembling the wings of unusual bird). With them, user can blocks enemies attacks, freely move at high speed, jump on enormous height and even shoot some feather-like projectile weapons made of water, which have high speed and great penetrating power. Also, these feather projectile have the same usage method as Demon Needles Spell.

◾Water-Make: Aqua Pistol: enhanced version of Arrows spell. User exposes index finger and middle finger, and then begins to shoot water bullets. These bullets have a big power, because if bullet will have successful hit in the right spot, it can break even rocks and stone walls. Also, user can accumulate a few bullets in one big, resemble the appearance of Sphere spell, which will have both speed and power doubled.

◾Water-Make: Demon's Needles: alternative version of Aqua Pistol Spell. User creates sharp needles from water, and then, he releases them at enemy. These needles have both high penetration ability and speed, which make this technique very dangerous.

◾Water-Make: War Blades: enhanced version of Sword spell. User covers his arms with water, which takes the form of drills, made of water, and attacks his opponent five times. The water on his arms works like a drill, and give more random damage to the opponent.

◾Water-Make: Devil's Bombs: enhanced version of Sphere spell. User charges a water ball in his hand and then he releases a destructive blast, which gives a moderate damage in the case of a direct hit. This blast can cause an enormous damage on very big area. Also, this water ball can attack with a water vortex from the hand, but if it doesn't have a big power, it has an increase speed and widely larger radius of attack, as force is replaced by the speed and ease of movement with this spell.

◾Water-Make: Great Dragon Bullet: enhanced version of Water Dragon Spell. User makes a huge three dragons from water, that attack the opponent several times, causing an explosion of water and causing heavy damage to them. Also, as another way, the user can freely unite these dragons to create a one, three-headed dragon, which has both the strength and the speed of all of three dragons.

◾Water-Make: Scratch Attack: the user creates a large water wolf, which attacks the opponent with their veru sharp and penetrative claws and teeth, inflicting great damage and many lacerations over their body. While creating several wolfs, the user serves as the leader of the pack to creations, while wolfs will do any command of the user.

◾Water-Make: Powerful Wave: enhanced version of Great Wave spell. User summons a huge wave of water, which destroys everything in its path, while bringing anything under it in a water prison, despite on its living factors.

◾Water Make: Tidal Wave: alternative version of Great Wave Spell. Directibely charging on its attacking properties, user creates great amount of water waves, that are bigger than Great Wave itself in several times. While not trapping its victims in water prison after the contact, these water waves rather depend on their immense power, as they capable to destroy a big amount of buildings in one shot and kill big amount of people in its underwater.

◾Water-Make: Coral Fist: the user covers his fist with light layer of water, and then gives a blow to his opponent. When user's fist is connected with opponent's body part, water layer from fist unleashes a fast water vortex, which catch up opponent in quite strong torrent, and then throws him in random damage, that gauntlet gives is huge, because from one touch with simple stone wall, break it immediately.

Water-Make: Aqua Gatling (): Another ranged spell, the user creates a large orb of water in their hands, acting as ammo for the spell. The user then locks themselves into position by covering their feet with water and stabbing them into the ground. When in position, the user magically fires out the water as large high speed bullets towards their unfortunate target. The spell fires an an incredible speed, around 2000 water bullets per minute, forcing any target to take cover or risk being shredded in seconds. The main weakness however, is the lack of manoeuvrability. Once the user is set up, it takes time to move again. A skilled user will often put up water barriers as added protection, however this will likely only delay the inevitable.

◾Water-Make: Artillery Barrage (): Designed to bombard a target from a distance, Artillery Barrage summons several water naval cannons around the user, all linked together to fire in sequence. To use, the mage places their hand on the ground, covering the immediate surface in water. This water rises from the floor, forming the basic shape of the cannons, aligned in two rows in front of and behind the user. When the cannons are ready, the user can being bombarding the target with magic cannonballs, blasting through most shields and barrier spells with ease. Due to being magical, the cannons do not need to be reloaded, and have a high rate of fire. The range is also a great strength, with a distance of almost a mile on a clear day. Like the Cannon spell that Barrage is based off, the cannonballs all explode upon impact with a surface, shredding most things around it.

◾Water-Make: Red Sea Arrow (): One of the most powerful Water-Make spells, Red Sea Arrow was designed with the sole purpose of killing a Dragon. To utilise the spell, the user holds out one hand in front of them, conjuring a massive greatbow, as tall as a user, out of pure ethernano. The bow is so large that it must be implanted into the ground just to keep upright. The user then places his other hand against the first, generating the head of the arrow out of ethernano laced water. As they pull their hand back, the rest of the arrow is formed, glowing with raw power. The bowstrings too, are formed at this stage, making the bow more traditional. Unlike conventional bows however, the arrow is not fired from the chest. To increase both it's range and damage, the bowstring is pulled until the user can stretch no further, leaving them in a T-shape and glowing with shear magical energy. When ready, the user pours all their magical energy into the Arrow, before releasing their grip on the bow string, sending flying towards an opponent with incredible force. But it's power does not stop there. Once the arrow hits it's target, it will use all the magic power it gathered in it's creation to try and punch a hole straight through them, piercing down to the atomic level, before ripping right it's skin in a frenzy of magic shock waves. And in one final effort to make certain the target is destroyed, the Arrow leaves a trail of pure ethernano behind it once fired. This ethernano is loaded with unstable magic power sparkling against the sky, and once the Arrow has passed through it's target, the ethernano it has collected explodes with extreme magic energy. While by far one of the most powerful maker magic spells in the Water-Mage's arsenal, it is also one of the most dangerous to the user. Even before the spell is used it is damaging to the wizard in question due to the sheer magic needed to create the spell. Even in healthy mages, the power used can completely drain the user of magic, leaving them defenceless to other wizards or outright kill them should they be too weak from injury or hunger. It will also always damage the Mage using it due to it's hand that keeps the bow steady is dangerously close to the arrow itself, and is often enveloped by the magic the arrow gives off when firing. This magic shreds the arm, causing laceration and is entirely capable of severing it if the user is not careful with how they aim. Lastly, the trail of ethernano starts right at the end of their bow, meaning that if the users does not instantly move after firing, they will be caught in the blast. This makes the magic draining effect all the more dangerous, as the user will likely be too weak to move after firing the bow. Lastly, a almost trivial weakness is the spell takes much longer to summon and fire then a traditional Arrow spell. All this makes Red Sea Arrow one of the riskiest spells to perform. It will almost certainly kill the target, but it will almost certainly kill the user as well.