Author's Note: Keep in mind that the rooms described in this chapter (and the previous one for that matter) aren't suppose to resemble what it was like in the actual game.
Anywho, Enjoy the chapter.
Time – 6:30 am
Eventually, the elevator finally stops descending. The elevator doors didn't open though. Elevator doors are suppose to open automatically after an elevator stops moving or descending. I guess I'm gonna have to force my way through. I took out my steel pipe and gripped it steadily.
The elevator doors only opened about an inch; wide enough for my pipe to fit through. I jammed my pipe through the narrow opening and pushed it sideways. Then slowly, the door opened. After awhile, I only managed to open it wide enough for me to squeeze through.
After squeezing through the opening, I found myself in a small hallway. I consulted my map and found that there was a total of four rooms down here in the basement. I checked all the doors and surprisingly, most of the doors were unlocked. The only door that wouldn't open was the door to the stairway to the upper floors of the hospital and the generator room. I guess there is plenty for me to do here without having to go up the stairs.
Out of curiosity, I went back to the elevator and tried all the buttons. None of them worked anymore. It's like as if someone (or something) doesn't want me to leave the basement. Or the power to the elevator was knocked out. Either way, I'm stuck down here.
I exited the elevator once again and went towards the door to the storeroom. According to my map, it's the biggest room in the basement floor. I bet there are some goodies that I might be able to use in there. Right when I entered the room, my radio started going off. In the darkness (and the illumination of my flashlight), I could make out a figure twitching and threshing violently in the corner of the room.
I called out, "Hello?". The figure gets up and I see that it was another one of the armless monsters that had third-degree burns and glass shards on its skin. It starts to charge towards me, but I quickly moved out of the way by simply sidestepping. I quickly drew my shotgun and shot it in it's back when it impacted the wall. It fell to the ground after I fired both of the shots.
I reloaded my shotgun and shot it again while it was on the ground. Its body moved one last time then it stopped all together. It was probably still alive after the first two shots. Always double-tap. After I was sure it was dead, I checked around the room.
I saw nothing but empty shelves. The only stuff that was in this room was a wheelchair and another one of those paintings that I had previously saw back at the nurse center. I noticed that whenever I shined my flashlight at the wheelchair, there was a shadow sitting on it. There was clearly no one sitting in it in plain sight, but yet, that shadow...
I shake the shadow out of my mind and just left the room. The only rooms left to explore was the Boiler room and the Morgue. I guess I could check out the Morgue first since it was right next door to the Storeroom. I entered through the door. This morgue looked like any other morgue (despite, the burnt-like textures on the walls).
Drawers filled the entire room. Every wall probably had about 20 of them each. All the drawers were closed, all except one. I went to this one drawer that was open. In the open drawer was a charred, burnt corpse that clutched a note that was covered in dried-up blood.
I took the note from the corpse and read it. It said this:
"My body has been laid to rest,
yet my soul is still walking the land.
Mend my soul, my visiting guest.
Then, I should give you the tanned
key which will unlock your inner thoughts
filled with the man that continues onslaughts."
Heal his/her soul? (The body was so decomposed that I can't tell if it was a guy or girl.) How am I suppose to do that? The only thing that I could do is close the drawer. So, that was what I did.
After closing the drawer, I hear an echoing voice whisper to me in the dark. It sounded like a man whispering.
It whispered, "Thank you, Nicholas..."
I thought, "What the hell?"
So, I reopened the drawer and the corpse was gone. In it's place was a shiny, golden key. I picked up the key and placed it in my pocket. A key is a key, I'm bound to use it sooner or later. This makes me wonder if this whole trip to this town is just a dream that I'm having. That all that has happened is all a hallucination...and that in reality, I'm really back at home, sleeping like a baby.
So, I exited the morgue and went towards the boiler room. On my way there, I could have sworn that I heard a scream in the distance followed by a few echoing gunshots. I think Lenny is here like he said he would. The only thing left to do is to find the bastard.
Before I knew it, I found myself in the boiler room. The room didn't have much. In the center of the room, there was a single industrial sized furnace that looked a little out of place. This type of furnace looked like it belonged in the 1900's. Which was a few decades back...What the hell was it doing here?
On the surface of the furnace, I saw text that was written in blood. It said this: "6:45". 6:45? Was it referring to the time? I checked my wrist-watch and saw that it was 6:44.
I shrugged my shoulders and exited the room. As soon as I exited the room, my radio started going off again. At the other side of the hallway, I saw red glowing eyes. I guess I'm definitely not heading that way. I quickly turned around and quietly, reentered the boiler room.
Upon reentering the boiler room, I noticed that the industrial furnace was gone. What happened to it? It was as if it had just disappeared. In it's place was a trapdoor and a (blood covered) note next to said door. I saw that there was a lock on the trapdoor and a blood trail that led to the trapdoor.
I picked up the note and read it. It said this:
"Ah crap, that last encounter with that monster with that pyramid helmet was horrible. I'm losing lots of blood. I'm out of ammo. And I can't feel my fucking leg anymore. How did I survive?
My only hope of surviving is to find a first-aid kit and patch myself up, stop the bleeding. I hope I can live that long. I just hope I-"
That was all the note said. I guess I can guess what happened to Lenny (assuming he was the one writing this note) from the cut off in the note and the trail of blood. I unlocked the trapdoor and opened it. I peered into the opening. All I saw was a hole and endless darkness.
Bravely, I jumped into the hole that probably led into the depths of the earth or straight into hell itself...
Author's Note: Hope you enjoyed this chapter.
This is it. We are nearing the end of the story. Just a few more chapters and then, the ending. It's been a good run.
So, Inventory Time :D
Weapons
Butterfly Knife: A rare knife that isn't sold in retail stores. I had to order it online. Can't stress enough about how sharp it is. I had previously lent it to Lana Pendanski until I found it on the corpse of a monster and got it back.
.50 AE Desert Eagle (Pistol) - 7 / 14: Exchanged for the Beretta; Found in the police department. Better then the Beretta in terms of stopping power. But it has three less bullets and a slower firing rate. But it is still worth taking.
Steel Pipe: Found in the tunnel. A pipe like this is usually used in plumbing. But it makes for a nice melee weapon. About three and a half feet long.
Sawed-Off Shotgun - 2 / 21 (Bucks), 04 (Slugs): Given to me by Herman as he died; Exchanged for the pump-action shotgun. It has five less bullets then the Pump shotgun. But with this shotgun, I can shoot and reload faster. It is also stronger then the pump. Totally-worth taking.
Health Supplies
Health Drink x04: A drink with limited healing properties. Comes in grape or strawberry flavors. Yum.
First-Aid Kit x01: A medical kit that comes with many healing supplies inside. Takes time to use it, but it is worth it...usually.
Important Items
Flashlight: In my chest pocket. Always handy whenever I have a blackout in my house (which happens often). Can be turned on/off.
Radio: Found in Goods N' Sales. Emits static whenever there is a monster nearby. Can be turned on/off (though it's not very helpful when it's off).
Silent Hill Map: Found in the Town. Pretty self-explanatory.
Alchemilla Hospital Map: Found in the waiting room. Pretty self-explanatory.
Lighter: Found in the Library. Just an ordinary lighter. Can melt small pieces of ice and provide small illumination. I decided to keep it with me, might come in handy in the near future.
Herman's Diary: Given to me by Herman as he died. These are his last words. Totally-worth a listen to.
Unlabeled Audio Diary: Found in the "Intensive Care Unit". It's a recording of Lenny doing something. I should hold on to it.
Discarded Items
White Rose: Found at the entrance to the library. Beautifully crafted. Belongs to Lana Pendanski. Given back to her in "Fred's Cafe".
Silent Hill Library Map: Found on a library chair. Like the town map, it's self-explanatory. Discarded because I won't be needing it anymore.
Savior's Note: Found in my pocket. A note from the one that saved me from the tunnel. It's the same note about the valves from the same tunnel. Turns out that Lana Pendanski was the one that saved me.
Urban Apartments Map: Found at the entrance to the apartments. Discarded because I won't be needing it anymore.
Petal Fragments: Found on the streets of the town. The fragments had originally come from Lana's white rose. I had left them with Lana back at the mini-mart.
City Hall Map: Found in the guest room. Discarded because I won't be needing it anymore.
See ya next week for the next chapter.
