Chapter 5: Tag Team Fury

"Shark, is that you," Yuma asked, clearly confused. "Of course, I saw those two dragging you off and I was suspicious

and followed them," Shark explained, and added, "Looks like we've got reinforcements." At that moment, the Kratt

Bros. jumped out from their hiding spots and went to grab their duel disks. "Me and Dabio will only accept 1 Kratt Bro,

and since this boy they call Shark has no manners, he will be your partner in Yuma's place," Donita informed them,

grinning. "Well, Chris already dueled Gourmand so I guess it's my turn. You ready, Shark," Martin asked him, with an

affirmative response, "Ready as you are." "Duel Disk, Ready! Duel Gazer, Prepared!" Martin proclaimed although Shark

already had deployed his D-Pad.

Martin: "All right, here goes nothing! I summon in attack mode Forest Spirit Monken in ATK mode (ATK: 1500) and
then play the Double Spirits Spell Card! Now I can summon another Forest Spirit, and I choose Forest Spirit Avios
(ATK: 1600). Then, I use Avios's effect to increase both of their ATK points by 500 (Monken: ATK 2000) (Avios: ATK
2100). Then I use the Leveled Aggression Spell so by decreasing their ATK's by 200 for each level, they can increase
their levels to any number between their original level and 8. I choose 6, which is 600 down for Monken (ATK: 1400)
and 400 down for Avios (ATK: 1700). Then, I can inflict special damage to Donita by how much their attacks fell
(Donita: LP 3000). Last, but not least, I overlay my level 6 Forest Spirits to build the overlay network and Xyz summon
Number 52: Forest Spirit Leo! Then a facedown ends my turn."

Donita: "All right Martino, since you're going to be playing rough with a lady I might as well keep up. I start by playing Shade Cobbler in ATK mode (ATK: 1000). Then I can use his effect to summon Shade Dressmaker in ATK mode as well (ATK: 800). Then, since I have two Shade monsters of the same level, I can summon my Shade Fashionista and change her level to the level of the other two monsters (ATK: 1500). Then I overlay my level 3 Shade monsters to build the overlay network and Xyz Summon! Time for Number 18: Modern Shade Designer (ATK: 500)! A facedown card will end my turn.

Shark: "All right, I play in ATK mode Big Jaws (ATK: 1800) and then Shark Stickers since I have (ATK: 200). Then I play the Double Summon spell card to Normal Summon my Skull Kraken (ATK: 600). Then I overlay my level 3 Big Jaws, Shark Stickers, and Skull Kraken so I can build the Overlay Network and Xyz Summon Number 32: Shark Drake (ATK: 2800)! Then I end my turn."

Dabio: "If this is a battle of numbers, I'd, uh, better summon one of my own. I play the field spell Jericho Fortress (Yes, I know his deck is slightly based off of the defense at Jericho, but there's no harm in a slightly religious deck) and use its effect to bring forth a Jericho Wall token in defense mode (DEF: 1000). Then I play the Token Jackpot spell card! When this card activates, I can play another Token to copy one already on my field, and I can activate this effect every turn. However, if there is not a token on my field this card is destroyed. I bring forth another Jericho Wall (DEF: 1000). Then, since I brought another Jericho Wall to the field by an effect outside of Jericho Fortress, I can summon a third one due to the effect of Jericho Fortress in defense mode (DEF: 1000). Then I overlay two of my Jericho Walls so I can build the overlay network and Xyz Summon Number 38: Jericho Guardian (DEF: 2900). Then I end my turn.

Martin: "Then it's my move! I summon Forest Spirit Cobratu in ATK mode (ATK: 1700) and activate its special ability to increase its ATK by 200 times the level or rank of one monster on my field for this turn, but its ATK goes down by twice that amount in the next turn (Once to normalize the ATK, and again to hamper the monster as an effect cost). I choose Number 52, so Cobratu gains 1000 ATK (ATK: 2700). Now, I know only a Number can destroy a Number, but you'll still take damage so Cobratu attacks Number 18 with Snake Sneak Strike!"

Donita: "I won't let you! I activate my Shade Modeling trap card! When a monster with Shade in its name is attacked, I can summon three Shade Mannequins to my field in Defense mode (DEF: 0) and they are the recipient of all your attacks."

Martin: "Then I activate Number 52's ability. By using one overlay unit, it can attack twice this turn. Now destroy her other 2 Shade Mannequins. Then I end my turn and Cobratu's ATK goes down (ATK: 700)."

Donita: "Then it's my turn! I activate the effect of Number 18! By using one overlay unit, she can destroy one monster on your field and activate one of three effects based on its attack points. I choose Number 52, and since its ATK is above 2000, Number 18 gains ΒΌ of its ATK."

Martin: "Now it's time for my Trap! Go, Warrior's Faith! This trap allows me to switch the effect designating one monster on my side of the field to a Warrior or Beast-Warrior, so your monster goes for Cobratu instead."

Donita: "Since that monster's ATK is less than 1000, all of its ATK goes to Number 18 (ATK: 1200). If Number 18's ATK is less than 1500, I can use another overlay unit to attack you directly. Time for some payback (Martin: LP 2800). That ends my turn."

Shark: "I start my turn by playing the Aqua Jet spell card to bring Number 32's ATK up by 1000 (ATK: 3800). Then I play the Cost Down spell card and Summon in ATK mode Jawsman, whose effect brings his ATK up by 300 points for every Water attribute monster on my field (ATK: 2900). Now to finish you, because first I attack with Shark Drake."

Donita: "I activate Number 18's effect! By using 1 overlay unit, I can negate your ATK and damage you by half your monsters ATK (Shark: LP 2100). However, if Number 18 is without overlay units, it is destroyed and then Shade Dressmaker's ability will prevent you from attacking if I have no monsters on the field."

Shark: "I activate my number's ability! By using one overlay unit, I can revive your monster with 1000 less attack points (ATK: 0). Then Jawsman attacks and because only a Number can destroy a Number, your monster doesn't go back to the graveyard until the end phase (Because of the effect stated previously) (Donita: LP 100)."

Dabio: "I first activate the Token Jackpot card to bring another Jericho Wall to the field (DEF: 1000). Then I play the Jericho Gifts spell card to bring my two Jericho Walls to Donita's field, thus destroying Token Jackpot and she can, if she wants, destroy them to bring life points equal to their combined DEF. First, I play a facedown and end my turn, and then their abilities activate and their DEF's increase by 4000 and decrease by how many life points the player has (DEF: 4900)."

Donita: "I choose to release them and increase my LP (Donita: LP 9900)."

Duel Continues Next Chapter