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Disclaimer: I don't own any of the characters here that belong to Ranma 1/2. The Ranma 1/2 cast belongs to Rumiko Takahashi. Nor do I own Suikoden 3 or any other characters that I put into this story except for my own OCs. Neither do I own any of the character in any of the crossovers I do. I'm just using them in this fanfiction and I have no money so don't bother suing me. You'll just lose money instead of gaining any. And remember to leave a review!

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Chapter 45 – A New Bender

The Avatar is the incarnation of the Spirit of the Planet in human form. There is only one Avatar, who reincarnates himself through the centuries. Each time the Avatar dies it is reborn into the next nation. This successive cycle mirrors the order of the seasons:

Water Tribes - winter

Earth Kingdom - spring

Fire Nation - summer

Air Nomads - autumn

The cycle provides a natural balance between the elements. This way, no single nation can grow stronger than another.

Upon the death of an Avatar, Bending masters from the successive nation conduct a search to find the child reincarnate. The successor is expected to show signs of continuity with the one who died, such as being born within a week of the death. These Benders carefully train the new Avatar to prepare him for his high position. First, he becomes proficient with his native element. Then, when the Avatar reaches maturity, he travels the world and studies with Masters from the other three Bending disciplines. Upon completion of his training, the Avatar possesses sole control of all four elements.

And so, the nations work to nurture the Avatar, whose responsibility it is to keep Water, Earth, Fire, and Air in harmony with each other and the world.

Firebending's aggressive, vicious, and direct moves mirror fire's all-consuming nature. Like a predatory animal, a Firebender tracks his prey until it exposes a weakness, then charges in for the kill. In a fight, a Firebender makes up for his lack of defensive moves by overwhelming his opponent with a barrage of blows in a variety of shapes. A quick kick or jab produces a short range burst of flame, whirlwind kicks generate blazing arcs, punches throw compact fireballs, and a series of spinning kicks results in rings of fire exploding outwards in all directions. When several Firebenders combine their energy and attack as one, they are able to shoot missiles of flame at long range. As a fighting style, Firebending focuses on annihilating the opposition, much like the Fire Nation's political aim.

The proud, strong spirit of the Earth Kingdom embodies Earthbending, which uses the ground as a weapon against an opponent. Exceptionally muscular, Earthbenders use their strength to overpower opponents. To throw an enemy off balance, an Earthbender physically strikes the ground with his hands or feet, causing localized earthquakes. To dodge an attack, an Earthbender uses the earth as a catapult to buck his body high into the air, and then upon returning to the ground, he softens the earth, easing his landing. Additional moves include creating fissures as traps for enemies to fall in, and raising slabs of stone for defense and offense. An Earthbender attacks by levitating stones and then propelling them at his enemy. Earthbenders also possess the ability to 'magnetize' their limbs to stone, allowing them to scale shear walls and cliffs. A high level maneuver reduces solid ground to quicksand, providing a pitfall for approaching enemies. Earthbending's most significant weakness is its inability to manipulate man-altered metals. Firebenders exploit this weakness by smelting metal to remove its natural impurities, and then using it to construct their armor, ships, and forts.

Like the moon controlling the tides, Waterbenders use their chi to control the gravitational effect on water. In contrast to Fire and Earthbending, Waterbending's strength is its defensive capabilities. Waterbenders redirect the energy from an opponent's attack and use it against him. But Waterbending's intent is to control opponents, not to harm them. The style is evolved from ancient healing practices where the healer redirects energy paths in the body to cure an ailment.

A Waterbender's control of water in either liquid, solid, and gas form offers him many defensive maneuvers. He may stop an attacker by encasing his feet in ice, or escape by creating a screen of steam for cover. In a fight, a Waterbender suspends a body of water around his fighting stance, and then lashes out with water whips and powerful waves. If there's no water at the scene of a fight, a Waterbender collects all the available moisture from the air and ground around him and concentrates it into an amount of suitable to attack and defend. As a backup, a Waterbender always carries a skin off water. While reliance on a water source is a significant weakness of the style, Waterbending at its highest skill level contains the most powerful technique among all the Bending Arts. At close ranges, an expert Waterbender uses an opponent's body against them. They harness the ample amount of water within the human body to control an opponent like a puppet master. The tendencies to control rather than destroy, and to heal rather than harm, embody the humane and noble characteristics of the Water Tribes.

Airbending shares Waterbending's defensive nature and peaceful philosophies. However, it's versatility in practice and application makes Airbending the most dynamic of the Bending Arts. Airbending allows one person to defend against multiple attackers from different disciplines - ideal for Air Nomads traveling in foreign lands. An Airbender defends with blasts of wind, and then using a variety of wind-based counterattacks, knocks his opponent off his feet.

Airebenders are faster and more mobile than any other Bender. To confuse his enemy, an Airbender constantly circles him, rapidly changing direction to cleverly evade attacks. If an Airbender is struck, he absorbs the force by blowing his body back like a feather. While Airbenders cannot fly like Peter Pan, they use wind to enhance all of their normal movements. They can run faster by decreasing air resistance; jump higher and farther by creating wind gusts that lift them and allow them to float for a few seconds; slow a long decent by forming a wind cushion; and run up walls and trees by generating a current of wind. A high level attack involves creating a fierce air vortex that sucks in an opponent, rapidly spins him around, and then spits him back out onto the ground.

An Airbender's signature tool is his staff. It can mechanically transform into a small glider. To propel the glider, an Airbender controls air currents to sustain its flight over limited distances. In addition, small propeller blades extend from the top of the staff. Depending on the glider's orientation, it rockets forward or hovers vertically like a helicopter when an Airbender thrusts wind at its blades. In its untransformed state, an Airbender uses his staff as a weapon to enhance the amount and power of his attacks and defenses.

"So does that explain the world that Ranma has been sent to?" Chaos asks the blind mage.

"Yes it does," Leknaat said as she close the folder that she had read over as Chaos had given her the folder so that she wouldn't wonder about the world Ranma has ended up in, "So how will Ranma get back to my world?"

"Don't worry Dark Hat is making sure that when Ranma and the others get back. That not much time has past since they been banish from your world," Chaos said. An image of Dark Hat at one of the control panels for the Ultimate Force System Yggradsil. Bodies of Gods and Goddess littered the control room all of them been beat within an inch of their lives. Through the open door of the control room Gods and Goddess who weren't in Dark's way peek in as they waited for him to finish before they go and help the wounded.

"Well after what Tyr pull his standing on gods is pretty low now isn't it," Leknaat said with the blue-winged cat nodding in agreement, "But you still haven't told me how he's going to get back."

"Don't worry he's going to handle it," Chaos said as he pointed to a figure in the viewing globe.

"What him?"

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In a port town in the northern lands –

A group of five were stopping at the port as they get some supplies. They just came from the fail invasion of the Northern Water Tribe. The youngest of the group is a boy name Aang, a twelve year old Air Nomad, who never wanted to become the Avatar. He just wanted to be a kid who could have a lot of fun. But when you find out that you're the legendary Avatar, nothing stays the same. Though technically he was suppose to have been told of his fate when he turned sixteen, the five monks of the Southern Air Temple told him early because they feared war was on the horizon. Aang reluctantly accepted, for a while anyway.

But a conflict of interest between the monks resulted in Aang being transferred to the Eastern Air Temple to separate him from his caring guardian, Monk Gyatso Monk. However this was the last straw for Aang, and so one night before he was moved he ran away with Appa, his flying bison. They got caught in a horrible storm and were thrown into the ocean. Their only means of survival was for Aang to encase them both inside a large air pocket, which eventually froze over and became an iceberg. They stayed trapped inside for hundred years, until Katara and Sokka discovered and freed him. He became fast friends with Katara, but it took more effort until Sokka began to trust him. Naturally, Aang remained the same as he was when he was last awake hundred years prior, but his outlook begins to dampen as he adjusts to just how much the world has changed without him. While he was frozen a bloody war between the Fire Nation and the other nations broke out, which is still being waged when he awakens. His attitude slowly began to change as he sees more of the destruction from the war, and all the people who've suffered because he wasn't there to prevent it.

Traveling with his now good friends Katara and Sokka, along with his pets Appa and Momo, Aang is exploring the world in hopes to finish his training and truly become the Avatar. In order to do so, Aang must master Waterbending, Earthbending, and Firebending, along with furthering his Airbending skills. Although because the Avatar is considered to be a 'great bridge between the natural and spirit worlds', he also has to learn about being the Avatar and using the unique powers that come with that title. Only when he has finished his training and is truly ready will he stand a chance of returning peace to the world and stopping Fire Lord Ozai. But unfortunately for Aang and the other nations, a comet will pass by the world near Summer's end, which will empower Ozai and the other firebenders to unfanthomable levels. Aang better hurry!

Before the iceberg incident, Aang trained at the Southern Air Temple and was raised by monks along with a handful of other airbending boys. He was the pupil of Monk Gyatso, master Airbender and a kind fatherly-like teacher. After Aang was told that he was the Avatar, the other boys basically excluded him, so Gyatso became his only real friend there. In the Earth Kingdom city of Omashu, Aang had a friend named Bumi who taught him to always keep his brain open to the possibilities, which is great advice. Aang also had a friend in the Fire Nation, a boy named Kuzon, with whom they always got in and out of trouble.

Aang is energetic, a vegetarian, and loves animals and riding them. He feels horribly guilty almost every time he comes across a place that was destroyed because the Avatar wasn't there to save them; and is always looking for adventure despite his duties as an Avatar-in-training. He's the only known Airbender left in the world as the Fire Nation apparently killed all of the others, and currently knows Airbending and some Waterbending and Firebending. He first learned how to waterbend thanks to Katara, and had training from Jeong Jeong that led him to learn firebending. But because of an accident that burned Katara's hands, Aang is very apprehensive about using his firebending skills.

When Aang's life is threatened, he is able to call upon his Avatar spirit and use the Bending Art that best fits the situation. But doing so requires a lot of energy, and Aang usually collapses afterwards leaving him open for attacks. Good thing he has Katara and Sokka to back him up. Aang has a flying bison named Appa and a winged-lemur named Momo, and together they represent all that is left of the Air Nomads. Aang also has a pretty-big crush on Katara.

The only girl of the group is a fourteen years old Katara and the only Waterbender in the whole South Pole. Katara had to grow up rather quickly which made her very mature for her age. Her mother was killed in a Fire Nation attack when she was eight, and her father left to fight in the war when she was twelve. Raised in a small village in the South Pole with her older brother Sokka, after their father left they were mostly taken care of by their grandmother, Gran Gran. While Sokka was off 'playing solider', Katara was cooking, cleaning, and doing the laundry. Things haven't been easy, but she never lost hope that it would get better -- that the Avatar would return. It must be fate that she and her brother were the ones to discover Aang frozen in an iceberg during one of their fishing trips gone awry.

Trusting of Aang from the moment they meet, Katara has constantly defended him from angry accusations, misunderstandings, and etc. She's very protective of him, and is always there to give support and a helping hand when he needs it. She also has a lot of faith in his abilities as the Avatar. While it's obvious that she cares for Aang, it's not quite clear if she has a crush on him like he has for her.

Katara is caring, usually responsible, and protective of the downtrodden. She's also mature, wise beyond her years, and is a fighter at heart. When she sees a wrong being committed, she won't hesitate to try sets it right. She wears a necklace that once belonged to her mother, and it gives her strength and courage for when the road gets tough. She believes in the Avatar lore and dreams of mastering her Waterbending skills. She travels with Aang and Sokka on their journey to prepare Aang to save the world. More often than not, Katara is the voice of reason in the group. That, however, doesn't make her immune to making stupid mistakes, or bad judgment calls because of cute boys.

The last human member of the party is a warrior-to-be, fifteen year old Sokka is a very physical type of person. He prefers weapons to Bending, and even if he could waterbend he probably wouldn't change his mind on it being weird. Not much of a believer, he's quick to judge others and can often be a little cynical until proven wrong like Appa's ability to fly. He trusts his instincts first, but when he makes a mistake he isn't afraid to admit it. He's also been known to be a bit sexist, especially when it comes to gender roles. Although he's learned better, with help from Suki. He's very protective of his younger sister Katara, and treasures the boomerang given to him by their father.

On Kyoshi Island he suffered a crushing defeat from Suki and the other female warriors, but in a true show of character and integrity, Sokka humbly asked for her to train him. Although his training was only for a day or two, he learned enough basics to be able to stand up against Suki and defend against Prince Zuko, if only for a moment. He still has far to go though, but he's getting better. Also on Kyoshi Island, he received his first kiss.

While traveling through the Earth Kingdom with Aang and Katara, they came across an old friend of their father's, Bato. While they reminince about the past, Bato reveals that he is awaiting a map from his comrades that will show the Water Tribe's rendezvous point, which is where their father is. While the two are eager to see their father again, they realize that they are most needed with Aang, and helping him get to the North Pole. They hang onto the map though for future reference.

Still with Bato, he takes Sokka out to Ice Dodge - a rite of passage for Water tribesmen when they turn fourteen, the test for one's wisdom, bravery, and trust. Since Sokka was too young before his father left for the war, he never had a chance to. Although since they're not in the arctic, instead of weaving a boat between icebergs, they must dodge giant rocks jutting out of the water. Sokka was in charge of steering and calling the shots. With his judgment calls on which way the boat should go and what actions Katara and Aang took to make it happen, Sokka earned the mark of the Wise, which was the same mark his father earned.

Back in the Southern Water Tribe, Sokka became his tribe's last defense when his father left with the other men to fight in the war. He took the task very seriously, and even built a number of snow watchtowers around the village. Although Sokka has the spirit of a solider and the courage to stand up to any enemy, he lacked the skills and technique that would make him a formidable opponent. That won't stop him from trying though, especially if his friends need help. And now, thanks to more training and his experiences while traveling, Sokka has become a much better fighter. Not great, but he's getting there.

Sokka was wary of Aang at first, but he has grown to trust him and is now rather protective of him as well. Although because of certain foolish mistakes on Aang's part, Sokka does not entirely trust him, and his loyalties are always to his sister first. Sokka despises the Fire Nation through and through and is eager to kick their butt whenever given the opportunity.

Then there was the largest member of the group, Appa is Aang's flying bison and his spirit animal guide. It's also quite possible that Appa is the last living creature of his specie as non have been seen since the Air Tribe disappeared. He was with Aang when they fell into the ocean during a terrible storm hundred years ago, and Aang formed the iceberg that saved them both from drowning.

Appa transports Aang, Katara, Sokka, and Momo around the world in their quest to stop the war. He seems pretty content, but if he needs or wants something, he makes himself known. He comes on command when Aang blows on his bison whistle, which is at a frequency that only flying bisons can hear it. Appa has also proven himself to be quite the useful fighter. His large size and strength is intimidating enough, but by slamming his tail to the ground he can create a huge gust of wind that can blow a dozen men away. He also can be fiercely defensive if Aang is in trouble, and without warning will attack whoever is causing him harm.

Appa, as are most flying bisons, are very large and have long white fluffy fur with tannish arrows and stripes. They also have six legs, five stomachs, and weigh around 10 tons. Their diet contains mostly vegetation, as you can tell by their flat teeth. Flying Bisons naturally have airbending abilities, and are considered sacred by Air Nomads. It is said that Air Nomads first learned how to airbend from flying bisons, and even borrowed their arrow tattoo design.

The last member of the party is Momo who is a winged-lemur, a once plentiful and mischievous specie that lived with the Air Nomads and was often kept as pets. However since the war, it's believed that most if not all of the Air Nomads and their animals (winged-lemur, flying bison, etc) have died out.

Aang found Momo when he, Katara, and Sokka visited the Southern Air Temple, and is now his pet. Momo's name comes from the fruit it took from Sokka at the end of the episode when it joins the group. As a winged-lemur, Momo has enhanced hearing and smelling, and can sense danger (or food) from far away. Despite the desolate appearance of the Southern Air Temple, for Momo to have still been there gives hope to Aang that his people are still alive.

"What you mean I'm not the last?" Aang shouted out as Sokka told him what he had overheard. Momo took this chance to grab the fruit that Aang was eating.

"Yeah some of the sailors over at the dock are saying they spotted a man riding on top of a cloud flying through the air," Sokka said as he had wondered over there to see if there was anything over at the dock to get.

"Wait you're sure it's really is a guy who can ride a cloud right?" Katara said as this has happen before. (1)

"Well they also say that he's been destroying all of the Fire Nations army bases and beating everything that's been thrown at him," Sokka said, "Using some kind of weapon that fires beams of light at the fire nation troops wiping them out."

"Come on Katara we should go and check it out," Aang said as he hops onto Appa's back, "Who knows he might be an Airbender."

"Okay but we should be careful," Katara said as she climbs on board, "If the rumors are true than there'll be a lot of Fire Nation activity there."

"Yeah but if they are true then this guy might be able to help us," Sokka said getting on as well, "Anyone that makes trouble the Fire Nation can't be that bad."

"So where are we going?" Katara asks.

"It's just northeast from here," Sokka said as Appa took off into the sky.

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Off of the coastline –

A Fire Nation ship is anchored far from the shore. It was one of the many ships that had taken part in the failed invasion of the North Water Tribe. The ship had pick up a lifeboat as they had retreated from the Water Kingdom. They were busy repairing the damage ship as were anchored close to the Earth Kingdom territory and they didn't want to get close to shore as they had a lot of wounded on the ship and the weapons of the ship weren't ready for a battle. On the deck of the ship the captain of the ship as well as the two firebenders that they pick up were looking over a report that came in by a carrying hawk.

A young man bald with only a long black ponytail on his head was at the table with a map on it. The most striking feature of him is a scar on his left eye. At only sixteen years old and already he's been banished from his home in the Fire Nation. For two years he has been sailing around the world with his Uncle Iroh and a crew of firebenders in hopes to find and capture the Avatar. Doing so would restore his honor in his father's eyes and give him back his birthright as heir to the Fire Nation throne. Because of this, Prince Zuko is very determined to capture Aang. He is learning firebending from his Uncle Iroh, and is a worthy opponent.

The reason for Zuko's banishment is directly connected to how he got the large scar on his face. When he was fourteen, Zuko was allowed to attend a war meeting in his father's war chamber. But when he spoke out in defense of a newly recruited battalion that was suggested by a general to be sacrificed as bait for the enemy, his father took the outburst as utter disrespect. The only way to resolve the issue was by an Agni Kai; however because the outburst was in the Fire Lord's war room it was he whom Zuko disrespected, and who he would have to duel.

Yet Zuko, being the loyal son that he is, refused to fight and begged for mercy. Fire Lord Ozai wouldn't hear it though; he said that Zuko would learn respect, and Suffering would be his teacher. The burn on Zuko's face is the result of their one-sided duel. In addition to being mutilated in front of an audience of hundreds including family, soldiers, and civilians; because Zuko refused to fight him, his father called it a shameful weakness and banished him from the kingdom. The only way he would be accepted back with honor was if he captured the Avatar. Who, at that time, had been missing for a hundred years.

However... Despite this unjustly harsh treatment, Prince Zuko is eager to prove himself to his father, and to some level, honestly believes that he will be accepted back. While it's clear that Zuko idolized his father when he was younger, it's unknown how much of this attitude remains. During a forced conversation with the late Commander Zhao, Zuko calls his father a fool for believing that the other tribes would willingly follow him. Not to mention how his time away from home has changed him. And yet, his obsession with getting the Avatar is proof enough that he is still starving for his father's love.

The only person who keeps Zuko from totally losing it is his uncle, Iroh. Iroh has always been looking out for Zuko, even before he was banished. Though Zuko may not always seem respectful of his uncle's support, you know that deep down he does appreciate it. Iroh's wise and laid-back nature balances out Zuko's impatience and rage, making them a great duo and leading to many comedic scenes.

Prince Zuko is hotheaded, impatient, short-tempered, and determined in everything he does. He's also honorable, sees no need for unnecessary violence and killing (as long as he gets what he wants), and has a father issues. And while he's obsessed with capturing the Avatar, he's slowly realizing that there are other things more important, like the safety of his family and/or crew. He often meditates alone in his room in front of a large dragon motif; being taught by Iroh that a level head is a sign of a good leader. But it's clear that he cares for the Fire Nation and its people.

His uncle who is friends with the captain of the ship which allowed them to get on board, is nicknamed the Dragon of the West, Iroh is a retired general and considered a great hero to the Fire Nation. He is the brother of Fire Lord Ozai. While he was still active in the war, he and his army laid siege to a great Earth Kingdom city named Ba Sing Se. For six-hundred days they battled, but the Earth Kingdom city refused to yield to him and his army, and so he retreated.

Iroh is wise, laid-back, clever, enjoys napping and drinking tea, and is not to be underestimated. He may be getting on in his years and may not be in prime shape, but he is very strong, a powerful firebender, and always has an ace up his sleeve. He has an amazing balance between being serious and playful, and always knows when to be what.

When Prince Zuko was banished and went to sea to search for the Avatar two years ago, Iroh went with him begin the only one that stood by him. He personally trained Zuko in the way of Firebending, and didn't abandon him when the rest of the family and nation did. Iroh, with his patience and wisdom, balances out Zuko's impatience and short-tempered attitude, which is good considering how often Zuko's rage gets them into trouble. Tea is his drink of choice, his favorite being Ginseng. He is also a master bargain hunter, and truly cares for Zuko's wellbeing. Since the death of his son he looks to Zuko as his own.

"There are reports coming in that there's a man riding on top of a flying cloud destroying all of the advancing forces in the north coastline to the outlining villagers. From the reports he's using some kind of weapon that firer's beams of energy taking out entire army units. And when they face off with him in hand-to-hand battle they're always defeated quite badly. The survivors say that the power he uses is even greater then the power of your prey nephew," Iroh said as he looks over the reports that been flown to the ship from a Fire Nation stronghold a couple of miles away.

"This is trouble the Earth soldiers in this area were already giving us trouble and now this bender appearing will cause more of the Earth Kingdom people to raise up against the troops station in this area," the captain of the ship said.

"So he can fly through the air on a cloud? If, I know him as I think I do. The Avatar will try to find this person to see if he's part of his tribe," Zuko said as he had recovered from the Water Kingdom siege.

"Well I wouldn't be surprise if there's more then just one of his tribe left in the world. The harder you look for something, the easier it is for it to slip through the net," Iroh said.

"And we'll be there waiting for him," Zuko said then he turn to the captain of the ship, "The Fire stronghold is still up and there you'll be able to treat your wounded and repair your ship."

"Alright we sent sail for the Northern base," the captain said, "We need to restock on our supplies anyways."

"Thank you," Zuko said as he left the room.

"Iroh you do know that your brother will now think of you as a traitor and will send your niece Princess Zula (2) to handle the Avatar and yourself," the captain said.

"I know my brother well he will send her to take me back to him or kill me," Iroh said, "I just hope that Zuko will beat her to the punch first. She's a fire bending prodigy that made my brother to overlook Zuko. But she's use to having people around her telling her she's great while her brother had to do things the hard way all of his life. I wouldn't be surprise that one day he'll surpass her in power. Since he just wants it more then she does and has the will power to do it."

"Well I always thought that you would have made a better king than your brother," the captain said.

"Yes I know but our late father decided that he would led the nation after he pass away," Iroh said, "I just hope that Zuko will be a better man than his father is."

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On the North coastline –

A Fire Nation wagon train of supplies are making their way into the hills to the outposts that dotted along the landscape. It has a fully arm escort of fifty soldiers with most of them are firebenders. For two weeks now all of the wagons trains that been going out to resupply the outposts have all been attack. The supplies that been able to get through were only enough to supply the bases for a few more weeks before they'll be force to abandon their post for lack of supplies.

"So you hear about what happened to the last wagon train?" one of the soldiers riding out in front said to the one riding next to him, "They were completely wipe out in a matter of minutes by just one guy. There were only five soldiers that were with the train that live after that battle. They say that he fought like a demon."

"Yeah but we got three tanks with us," pointing to the tank in front of them. There was another tank in the middle of the wagon train and one at the end. Almost unstoppable, the Mechanist of the Northern Air Temple made these powerful war machines. Inside there's room for three people, one on each side for driving and controlling the grappling hook and a seat in the middle for a Firebender to release attacks outside. The central unit can turn right side up if the tank gets knocked over, but it is weak to water/ice attacks as it uses water to balance out the tank, "He won't be able to attack us with that kind of firepower with us."

"Hey the tank stop," he said as the tank halted making the rest of the train to halt as well. Walking around they saw what cause the tank to stop. A man covered with a brown cloak was standing in the middle of the road.

"Move out of the way!" the tank driver shouted at the man.

"Sorry but I can't let this wagon train to get any further than this," the man said.

"Just blast him," the mounted soldier shouted as he bangs his spear on the tank.

The bender in the tank fired a fireball at the man. Faster then the eye could follow the man leap up into the air his left arm transforms into something metal. The fireball sailed under him as the metal arm thing shot out a beam of light out of it aim for the tank. When the tank was hit it by the strange light blew up its metal pieces striking nearby fire troops. As the fire soldiers were recovering from the blast the cloak figure flew out of the smoke swinging a long sword. He cut down all of the soldiers that were in the front of the wagon train before they knew what had hit them. The firebenders quickly attack firing fireballs at the attacker catching one of the wagons on fire as the fired blindly into the area where he is.

They all waited for the smoke to clear as they waited for any movement within the smoke. "Where is he?" one of the firebender said as he look around the area that's engulf in flames. The two remaining tanks rolled to the front waiting for the one that destroyed the first one to reappear.

"Looking for someone?" Looking up they saw the cloak figure flying in the air on top of a cloud, "Nice attack but now my turn." Lightning started flashing through the sky that gathered around the cloak figure, "Thunder Strom!"

The fire soldiers scream as bolts of lightning rained down upon them. They were struck by the high voltage as none of them had ever fought a foe that could use lightning. Some of the wagons started exploding as some of them are carrying blasting jelly barrels causing them to fly through the air as they get hit by the lightning that's raining down upon the wagon train.

"Retreat, retreat!" the remaining soldiers shouted as they turn back grabbing their wounded as they ran back to the fire stronghold leaving the wagons and one of the tanks as the crew quickly abandon it as the lightning started falling from the sky and hitting the other tank destroying it.

The figure riding on the cloud watches them as the remaining soldiers retreated leaving behind the supplies for the outposts. From his advantage point high in the air he looks around for any signs of fire nation soldiers. Feeling there aren't any left that weren't dead or retreating he flew down to what's left of the wagon train.

"Well looks like there's enough here for the village to last a good while," the figure said as he look through the undamaged wagons supplies pulling them away from the wagons that are burning. He turns to the undamaged tank that was abandoned by its crew, "As well as giving them a gift as well."

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Next Time – Aang and the others are on the lookout for an Airbender that can fly through the air ridding on a cloud. They find an Earth Village that's been under attack by the Fire Nation for years. There they find a man that seems to have all of the young unwed women lusting after him. And they hear rumors that he's a bender but a bender that they never before encounter. Prince Zuko and his uncle whose now branded as a traitor have arrived at the Fire Nations strong hold. Where the commander of the base is about to launch an attack on a nearby Earth Village that's been a torn on their side for years, when news of a single man attacking the wagon train reaches the base with what's left of the troops assign to guard it. A man who can bend lightning. Also whose that guy with the goofy hat?

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Author's Notes

1 – Where those inventors made their home in an old Airbender temple.

2 – The name of Zuko's sister that I found on a website.

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