Author's note Supplemental: SHOOT! I completely forgot about something! I know that I have been mentioning any number of seals, but I never bothered to explain what they look like, OR how to draw them. Well, no more. Now it is time that I go into depth on the Seals, and their purpose. First, I will explain what the seals are, and how they are used. Next, I will explain how to draw the main diagram that is utilized. Last, I will teach you all how to draw the actual Seals.
There are seven Seals in all. Those who have played Dawn of Sorrows (which, by the way, I highly recommend) know about the first five. The last two, on the other hand, are of my own creation. These magical Seals were first utilized by Soma Cruz in the year 2036. Due to the power of Celia's summons, she was able to draw on near infinite powers, thus supplying certain foes with an unlimited supply of energy. When Soma had beaten a boss down enough, then he would have to draw one of the Seals, in order to cut-off the flow of magical power. If he took too long, or if he drew it incorrectly, then the monster would regain some energy, and the fight would continue.
The main diagram can be seen as the following: Picture an ordinary clock-face, with 12 at the top, 6 at the bottom, and the other numbers spread-out in between. Now, erase the numbers, and place a colored dot where each of the even numbers had been located. You done? Good! That is the basic diagram, and it is the base upon which the seals are built.
I will explain how to draw each Seal using the clock-face method. When I refer to a number, it corresponds to the point in the original position of the number on the clock. One more thing: If you are playing the game, then you need to be able to draw the first five without lifting your pencil(or stylus). All set? Then let's get started!
Seal 1: This Seal resembles a capital "V", and is used to defeat the Flying Armor and Balore. Starting at 10, go down to 6, and end at 2.
Seal 2: This Seal resembles a capital "X" with a line across the bottom, and it is used to open the way to Dmitrii, and defeat Malphas. Start at 2, go down to 8, head across to 4, and then finish at 10.
Seal 3: This is the Seal that is utilized the most. It mostly resembles a wireframe kite that is missing one of the lower portions. It is used to open the way to Dario, and defeat the Puppet Master, Rahab, Gergoth, and Zephyr. On the diagram, start at 12 and draw a line straight down to 6. From there, head to 10, and then back to 12. Then trace the figure to 2, and end by going straight across to 10.
Seal 4: This is an important Seal, as it is used to obtain all three endings of the game. It resembles two diamonds, one on top of the other, with a line running down the center of both. It is used to defeat Bat Company, Paranoia, and your choice of either Dario (without Paranoia) or Aguni(with Paranoia). Paranoia is an optional boss, but it is necessary to obtain the best ending. Start at 12, go down to 2, and then go diagonally to 8. Head back to 6, then 4, and then trace a line up to 10. Draw a line to 12, and then finish by drawing a line from 12 to 6.
Seal 5: This is the final Seal in Dawn of Sorrow, and is thus used to defeat the most powerful of bosses. It resembles a hexagon with what appears to be a bow-tie in the center of the design. It is obtained after defeating Aguni, and is used to open the lower Boss Room in the Garden of Madness. If you equip the talisman that Mina gave Soma, then it is also used to defeat both Death and Abaddon. If not, then just watch the beginning of Julius Mode. Start at 12, and trace counterclockwise through all of the other points. In other words: 12 to 10, 10 to 8, 8 to 6, 6 to 4, 4 to 2, and 2 back to 12. Now, for the bow-tie. From 12, go down to 8, then head up to 2. From there, go down to 6, and end by tracing a line to 12.
Seal 6: The aptly-named "Chaos Seal" was obtained from Dracula in the center of the Chaotic Realm in the year 2040. It's main purpose was to open the way to the keep in 1666, but it was also used to Seal away several other bosses. It resembles a hexagon with a six-pointed star in the center. It starts-off looking like Seal 1, and then you trace a line back to 10. From there, head up to 12, and then down to 8. Head across to 4, and then back up to 12. From there, head clockwise around, stopping at every point until you reach 10, since 10 is the origin.
Seal 7: At last. The Patriarch's Seal. This is the one utilized by Soma to lock Menace away, but those who have played Disgaea know that this is also the Seal that was used to imprison Baal. The description is rather hard, so I might as well tell you how to draw it. It starts like Seal 5, with one exception: You start at 10, not 12. Trace around back to 10, and then get ready for an exercise in creative control. From 10(after you have the hexagon), go down to 4, head across to 8, and then head to 2 before returning to 10. Now comes the hard part: Go from 10 to 6, then up to 12, and finally, end at 4.
That's all for now. And no, this is NOT the next-to-last chapter! Idiots... I'll be posting that one very soon.
