The Following story is work of Fiction. Any relation to any real People, Places, or refernces are purely coicidental. The Characters and copy right cards of Yugioh 5D's do not belong to us.
The duel in San Francisco continued furiously. Makoto had just caught up to Izumi, who had a 7 Colored Fish and Des Counterblow on the field and it was Makoto's turn as they rounded a corner.
Makoto (LP 4000) (SC 12 max): *draws* I summon Thunder Rai-Oh (Lv.4 1900/800)! And he'll attack your 7 Colored Fish!
The rods on Rai-Oh charged up and electrocuted 7 Colored Fish, destroying it and inflicting Izumi with 100 points of damage.
Makoto: Then I'll use the effect of Speed World 2! By removing 4 Speed Counters, I can inflict you with 800 points of damage!
The hood of Makoto's Runner opened up to reveal a lightning rod that dealt a holographic shock to Izumi, lowering her Life Points by 800 more.
Makoto (SC 8): Then I'll end my turn with one card face-down!
Izumi (LP 3100) (SC 10): *draws, gains Speed Counter* I'll summon Mother Grizzly (Lv.4 1400/1000) in defense mode! Then I'll set one card face-down and end my turn!
Makoto (SC 9): *draws, gains Speed Counter* I activate Speed World 2 again! I'll remove 10 Speed Counters to destroy Des Counterblow!
The hologram of Des Counterblow was destroyed.
Makoto (SC 0): Then I'll summon Wattgiraffe (Lv.4 1200/100)! Then I'll have him attack you directly!
Wattgiraffe charged at Izumi and inflicted her with 1200 points of damage.
Makoto: And there's more! When Wattgiraffe deals damage due to a direct attack. You can't activate card effects until the End Phase, so you can't use Mother Grizzly's effect! Now, Thunder King Rai-Oh will attack her!
Rai-Oh electrocuted Mother Grizzly and destroyed her.
Makoto: That ends my turn!
Izumi (LP 1900) (SC 12 max): I activate my face-down card Underworld Geyser! This Trap only activates while I have 3 or more Water monsters in my Graveyard and allows me to bring back two of them! I choose Reese the Ice Mistress and 7 Colored Fish! Then I summon Penguin Soldier (Lv.2 750/500)! And then I'll tune Reese with 7 Colored Fish and Penguin Soldier to Synchro Summon Mizuma, Lady of the Water (Lv.8 3300/2600)!
As they were driving past a fountain, the water in it started to ripple intensely and out of the fountain like a ghost came a beautiful young lady surrounding by orbs of water. She floated toward Izumi's Duel Runner.
Izumi: Then I'll activate Speed Spell-Mystical Space Typhoon! By removing 2 Speed Counters, I can destroy your face-down card!
A mystical space vortex destroyed Makoto's face-down Wattbarrier card.
Izumi (SC 10): Then I'll activate Mizuma's effect! Once per turn, I can halve the attack power of all of your monsters!
Izumi merged some of the water orbs surrounding her into a larger one that splashed a tidal wave at Makoto's monsters, halving their attack points.
Izumi: And now Mizuma will attack Wattgiraffe!
Mizuma held another one of her orbs and threw it at Wattgiraffe, destroying him and inflicting Makoto with 2700 points of damage.
Izumi: I'll end my turn with a face-down!
Makoto (LP 1300) (SC 1): *draws, gains Speed Counter* I'll set two cards face-down and then I'll summon the Tuner Wattfox (Lv.2 800/100) in defense mode! That ends my turn!
Izumi (SC 11): *draws, gains Speed Counter* Mizuma, attack Rai-Oh now!
Makoto (SC 3): Not so fast! I activate the Trap Wattkeeper! This allows me to bring back a Level 4 or lower Watt from my Graveyard and I choose Wattgiraffe! The I activate my other face-down card Urgent Tuning to tune Wattfox with Wattgiraffe and Rai-Oh to Synchro Summon Thunder Empress Raia (Lv.10 3300/2900)!
Out of the stormy clouds in the sky, Thunder Empress Raia descended down, ready for battle.
Izumi (SC 12 max): Stop your attack!
Mizuma stopped before she could strike.
Izumi: I'll end my turn by activating Mizuma's effect to halve your monster's attack points!
Mizuma pulled out two more orbs of water and blasted another tidal wave at Raia, who just conjured a lightning barrier that blocked the effect.
Makoto: Raia can't be targeted or affected by card effects! So Mizuma can't do a thing to her!
Izumi: I'll end my turn then!
Makoto: *draws, gains Speed Counter* Awesome! I activate Speed Spell-Hammer Shot! This destroys the monster with the highest attack points! Since it's a tie, I can choose to destroy Mizuma!
A giant hammer came out of nowhere and was about to destroy Mizuma, then a giant wall made of coral protected her from it.
Izumi: I activated the Trap Barrier Reef! As long as this cards remains face-up, Water monsters can't be destroyed by card effects!
Makoto (SC 4): I'll just activate Raia's ability! Once a turn, I can bring back a Level 4 or lower Thunder-type and I choose Wattgiraffe! And when a Thunder-type is summoned, attacked or destroyed, you take 400 points of damage.
Raia raised her scepter and shocked Izumi, inflicting her with 400 points of damage.
Makoto: And then Wattgiraffe will attack you directly!
Wattgiraffe charged at Izumi again, inflicting her with 1200 more points of damage.
Makoto: I'll end my turn with a face-down!
Izumi (LP 300): *draws, gains Speed Counter* Mizuma, finish her by destroying her Wattgiraffe!
Mizuma shot one of her water orbs at Wattgiraffe and destroyed him, but a barrier prevented Makoto from taking any damage.
Makoto (SC 5): I activated Defense Draw! This reduces the damage from this battle to 0 and I can draw 1 card! *draws*
Izumi: But now that you've activated a Trap, I can send Quill Urchin (Lv.1 0/800) from my hand to the Graveyard to inflict you with 1000 points of damage!
A series of tiny needles blasted Makoto and decreased her Life Points by 1000.
Izumi: I'll end my turn!
Makoto (LP 300): *draws, gains Speed Counter* I summon Electrobomb (Lv.1 0/0)!
A spiky, electrical ball with a menacing look in its eyes appeared next to Makoto's Duel Runner.
Makoto (SC 6): Then I activate its ability! By releasing it, I can power up any Thunder-type monster by 1000 points, but any damage ether player takes becomes 0! Now, I release Thunderbomb to increase Raia's power by 1000! And attack!
Raia, with her new power, charged toward Mizuma and blasted a bolt of electricity through both the Barrier Reef and Mizuma, destroying both of them.
Izumi: Since you destroyed a Water monster, Barrier Reef is destroyed and its other effect activates! Until your next Standby Phase, it negates the effects of one of your monsters, even if its ability makes it immune!
Raia felt a little stunned after blasting through the reef and she was left vulnerable.
Makoto: I end my turn!
Izumi: Also, since a Water monster was destroyed, I have to Special Summon Quill Urchin from my Graveyard.
A spiny urchin appeared next to Izumi's Duel Runner.
Izumi: *draws* I now activate Speed Spell-The End of the Storm! Since I have 10 or more Speed Counters, I can destroy all monsters on both of our fields and we take 300 points of damage for each one we control!
Both Quill Urchin and Raia were destroyed and both Izumi and Makoto lost the remainder of their Life Points. Both Girls than Pulled off the road and met up with Ali and Gale respectively. Both Girls hopped on their runners and continued the duel through the city.
Gale (LP 4000): I will end this Duel, Miss Clairoux!
Ali (LP 4000) (SC 7): We'll see about that! *draws, gains Speed Counter* I summon Forbidden Lancer (Lv.4 1700/800) in attack mode! Then I'll place one card face-down and end my turn!
Gale: *draws* First, I'll summon Harpie Girl (Lv.2 500/500)! Then, since I successfully Normal Summoned a Wind monster, I can Special Summon from my hand Graceful Dasher (Lv.4 1700/1000)! And since I control a Harpie monster, I can Special Summon the Tuner monster Sly Harpie (Lv.2 1300/200)!
Next to Gale's Duel Runner appeared a girl on roller blades and a small, round bird respectively.
Gale: When Graceful Dasher is summoned by her own effect, she can attack you directly!
Graceful Dasher charged toward Ali and kicked her, inflicting Ali with 1700 points of damage.
Gale: Then I'll end my turn with one card face-down!
Ali (LP 2300) (SC 9): *draws, gains Speed Counter* I first activate my face-down Jar of Greed to draw 1 more card! *draws* Then I'll use the effect of Speed World 2! By removing 4 Speed Counters, I can inflict you with 800 points of damage!
Ali's Runner blasted a beam at Gale that dealt her 800 points of damage.
Ali (SC 6): Then I summon Forbidden Lycan (Lv.4 1900/900)! Now both Lycan and Lancer will attack Harpie Girl and Sly Harpie!
Gale (LP 3200): You took my bait! I activate the Trap Urgent Tuning! So now I tune Sly Harpie with Harpie Girl and Graceful Dasher to Synchro Summon Kazega, Lady of the Wind (Lv.8 3300/2600)!
The wind around the area started to pick up and out of the sky came another beautiful lady wearing green Japanese clothing, slowly descending next to Gale. Lycan attacked Kazega and move her arm and a sharp wind slashed Lycan in two, inflicting Ali with 1400 points of damage.
Ali (LP 900): I'll end my turn by switching Lancer to defense mode and setting two cards face-down!
Gale: *draws* Now, I activate Kazega's effect! Once per turn, I can send 1 card on your side of the field back to your hand, and then I can send 1 random card from your hand to your Graveyard!
Kazega sent one of Ali's face-down cards back to her hand, and then the card that Gale chose to go to the Graveyard was Left Arm of the Forbidden One, which Ali reluctantly sent to her Graveyard.
Gale: Then Kazega will attack your Lancer!
Ali (SC 7): I activate the Trap Gift of the Mystical Elf! This increases my Life Points by 300 for each monster on the field! There are 3 so I gain 600 Life Points!
Kazega made a scythe out of the air and used it to slash Forbidden Lancer, destroying him,
Gale: I'll end my turn!
Ali (LP 1500): *draws, gains Speed Counter* I'll use Speed World 2's effect again to inflict you with 800 more points of damage!
Ali once again inflicted 800 points of damage to Gale through the effect of Speed World 2.
Ali (SC 4): Then I summon Forbidden Android (Lv.4 1450/1500) and two more cards face-down!
Gale (LP 2400): *draws, gains Speed Counter* I'll activate the effect of Speed World 2! By removing 10 Speed Counters, I can destroy a card on the field, and the one I choose is one of your face-downs!
Ali's face-down Defense Draw Trap was destroyed.
Gale (SC 2): Then I'll use Kazega's effect to send your face-down card back to your hand!
Ali's other face-down card was sent back to her hand and she was forced to send Forbidden Gryphon to the Graveyard.
Gale: Then Kazega will attack your Android!
Kazega slashed Forbidden Android with her air scythe and destroyed him.
Ali (SC 5): Since Forbidden Android was destroyed in battle, I can draw a card from my Deck! *draws*
Gale: I'll end my turn!
Ali: *draws, gains Speed Counter* First, I inflict you with another 800 points of damage from Speed World 2!
For the third time, Ali inflicted Gale with 800 points of damage from Speed World 2.
Ali (SC 2): I'll set one card face-down and end my turn!
Gale (LP 1600) (SC 3): Shame. *draws*
Ali (SC 3): I activate the Trap Call of the Haunted to bring back Forbidden Gryphon (Lv.5 2100/1600)!
Gale (SC 4): Pointless. I can always send your Trap back to your hand and destroy your Gryphon, so I'll do just that.
Ali: Not if I activate the effect of Mystical Synchron! I can send her from my hand to the Graveyard to negate the effect and destroy your monster!
Ali sent Mystical Synchron from her hand to the Graveyard and destroyed Kazega.
Gale: I'll end my turn with a face-down card!
Ali: *draws, gains Speed Counter* Since I have a face-up Trap Card, I can revive the Tuner Mystical Synchron (Lv.3 1200/800)! Now I tune Mystical Synchron with Forbidden Gryphon! Their powers meld to form the ancient master of the skies! I Synchro Summon Cirrus Sky Dragon (Lv.8 2900/2800)! Now, attack her directly!
Gale (SC 5): I activate the Trap Reanimation Wave! This halves the battle damage I take this turn and allows me to bring back a Synchro Monster with the same Level as the monster that just attacked! So, return Kazega!
Cirrus Sky Dragon's icy, cloud breath hit a barrier around Gale that only inflicted her 1450 points of damage and Kazega returned from the skies.
Ali (SC 4): I'll end my turn!
Gale (LP 150): *draws, gains Speed Counter* Kazega will now send Call of the Haunted back to your hand!
Call of the Haunted was sent back to Ali's hand and Ali had to discard it.
Gale: Then I activate Speed Spell-Silver Contrails! Since I have 5 or more Speed Counters, I can increase Kazega's attack points by 1000! Now attack!
Kazega slashed Cirrus Sky Dragon with her air scythe, and while it did not destroy him, Ali still lost 1400 Life Points.
Gale: I'll end my turn!
Ali (LP 100) (SC 5): *draws, gains Speed Counter* I activate Speed Spell-Young Revival! This allows me to bring back a Level 3 or lower monster from my Graveyard and I choose Mystical Synchron! And now I tune Mystical Synchron with Cirrus Sky Dragon to Synchro Summon Forbidden Sky Guardian (Lv.11 3900/3500)! Then I'll use his effect! By discarding a card from my hand, I can destroy a card with the same Attribute! I discard the Wind Attribute Forbidden Mantis (Lv.6 2350/1800) to destroy your Lady of the Wind!
Gale: No!
Forbidden Sky Guardian lifted his staff and lightning shot out of and struck Kazega, destroying her.
Ali: Now, Forbidden Sky Guardian, attack her directly!
Forbidden Sky Guardian called forth another bolt of lightning that struck Gale and reduced her Life Points to 0. As soon as the duel ended the Duel tower Deactivated and the seemingly destroyed city returned to normal. Much to the dismay of Raza who was still watching with Marcantus.
Raza: Aww, it's over? The city was looking very nice like that.
Marcantus: Did you recapture the girl?
Raza: Huh? Oh yeah-yeah. She's back at the place waiting for ya. Be careful though, damn girl should be a soccer player, she kicks so hard.
Marcantus: You know they'll be coming after her.
Raza: Well, duh! I'm not an Idiot.
With that Marcantus disappeared as if he were a shadow, and Raza disappeared in his green flames. After the Duel, Team Elemistriss came up to Ali and the other Rose Guardians.
Gale: I guess it's true about you guys. You never do lose.
Ali: Only 'cause were so good.
Izumi: O guess you really are worthy to bear those Rose Marks.
Colin: Well being the best duelist on the team, I can easily vouch for each one of their dueling talents…they're all right.
Everyone on Team Rose then glared at Colin.
Ali: You are not the best duelist on the team!
Rita: I second that!
Colin: Oh yeah? I'll take all of you on right- NOT 9-on-1!
Gale: Save your strength. You'll soon be dueling the followers of Sheh Umbra Et Veneficus.
Colin: How do you know about that Sheh guy?
Terra: History is such a bitch! We were-
Gale: Terra! My apologies, what my friend was trying to say is, our families have had a history against the Umbra's.
Jeremy: Umbra's?
Izumi: It's Latin for Shadow. Sheh had the Title "Umbra Et Veneficus". Translated it means, "The Shadow wizard". He gave himself this title because he was able to summon spirits from a "Shadow Realm".
Colin: Shadow Realm? That sounds awfully familiar.
Jeremy: We learned about it at Duel Academy, remember? The class was Ancient Myths and Legends of Duel Monsters.
Colin: I must have been sick that day.
Jeremy: I saw you sleeping on your desk!
Colin: Okay, I was sleeping that day.
Izumi: AS I was saying, Sheh used his power to create entire armies of monsters. Goblins, Archfiends, Darkworlds, and he was supported by the House of York to begin the English War of the Roses to battle for the English throne.
Krystal: Yeah, we know about that and the Rose Guardians fought them off.
Terra: Well, not exactly.
Gale: The Rose Guardians were utterly wiped out.
That revelation gave shock and silence to the group.
Ali: What do you mean "wiped out"?
Gale: I guess they didn't exactly lose, they managed to stop Sheh, but all 9 of them lost their lives in doing so.
Rita: How?
Izumi: It all started with a misunderstanding and because of it, the White Rose, Joan de Leblanc, was murdered in cold blood.
Ali: She was what?
Terra: It was a trick by one of the Umbra and she fell for it and was cut at the throat. Atticus, who was her lover, hunted down the person responsible but had failed to kill him and died himself. Or that's how the legend goes.
Ali: Who killed her?
Gale: The Umbra Anguis. You know him as Raza.
Ali's hands clenched into a fist full of anger, but then she calmed down.
Izumi: With Atticus gone, the power of Sol Invictus went with him. And without Sol Invictus, they couldn't defeat Sheh. So, instead, the remaining Guardians just sealed him away.
Jeremy: What about the Roses?
Gale: To seal Sheh, they had to banish the powers of the spirit Rose, so they lost their powers. They were the last of the Rose Guardians until just a few months ago.
Makoto: But my mother was a Rose Guardian. How can that be?
Gale: There was an Incident years ago, I'm sure you've heard of. The Zero Reverse. I don't know the exact details, but this somehow weakened the seal and freed the Power of the Spirit Rose. However, the Powers of the Roses could only find a few Duelist with the skill and worthiness to possess them. One of them was Suzu Nagato along with two others. It was years before the Rose powers had Worthy duelists to awaken them, and by that time the powers have already been past down.
Team Rose was Silent as they tried to comprehend all of this.
Rita: …You guys said your families had a History with the Umbra's. What did you mean by that?
Terra: Each one of us, had a Family member who were the Best duelists around, and the Umbra's tried to "Recruit" them.
Ali: What do you mean Recruited?
Izumi: When Sheh had his rampage, He had 7 underlings who each served him. He chose them based on the reading of the Divine Comedy, for each one expressed 1 of each of the 7 Deadly sins. As of today only two are left. Raza and a Man with a mask named Marcantus.
Ali: They kidnapped my sister! Are you saying they were trying to turn her?
Izumi: Possibly, if they are unwilling Raza would poison her mind with snake scale and make them forget everything about their past life, then after they prove themselves they are officially given 1 of the 7 Umbra titles and then they're lost to them forever.
Colin: Well she escaped that's good.
Gale: I know you probably still have questions and we'll do our best to answer them some other time. But it's been a long day and I'm tired.
Colin: I hear that! That duel was exhausting!
Rita: -_- You didn't even duel!
The 2 teams went their seperate ways as the Evening sun was still lit in the air.
Terra's Cards
Rocksteady
Trap/Continuous
On the turn an EARTH monster is Special Summoned, it cannot be destroyed and any damage from a battle involving that monster becomes 0.
Life Siphon Gem
Rock/Tuner (ATK 0 DEF 1600)
LV4/EARTH
When your Life Points would increase by a mutliple of 500, you can Special Summon 1 "Life Gem Token" (Rock-type/EARTH/Level 2/ATK 0/DEF 800) for each multiple of 500.
Daichira, Lady of the Earth
Fairy/Synchro/Effect (ATK 3300 DEF 2600)
LV8/EARTH
1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
When this card destroys a monster as a result of battle, your opponent must send cards from their hand or Deck to the Graveyard equal to the Level of the destroyed monster.
Krystal's Cards
Relief Reinforcements
Trap
Select one monster you control and increase its ATK equal to the total ATK of other monsters you control until the End Phase. Other monsters you control cannot attack the turn you activate this card.
Battle Synchro
Trap
Ths card can only be activated during the Battle Phase. Select one monster you control and one monster your opponent controls (One must be a Tuner monster and the other must be a non-Tuner monster). You can use those monsters as Synchro Material Monsters during the Battle Phase in which you activate this card.
Izumi's Cards
Hallucinogenic Water
Trap
You can only activate this card when 2 WATER monsters you control are destroyed. Select one monster on the field and switch control of that card.
Underworld Geyser
Trap
You can only activate this card when there are 3 or more WATER monsters in your Graveyard. Select two WATER monsters in your Graveyard and Special Summon them.
Barrier Reef
Trap/Continuous
As long as this card remains face-up on the field, WATER monsters you control cannot be destroyed by card effects. When a WATER monster is destroyed as a result of battle, destroy this card and negate the effects of the monster that was not destroyed (If it is unaffected by card effects, it is affected.).
Quill Urchin
Aqua/Effect (ATK 0 DEF 800)
LV1/WATER
When your opponent activates a Trap Card, you can send this card from your hand to the Graveyard to inflict 1000 points of damage to your opponent. When a WATER monster you control is destroyed as a result of battle, Special Summon this card from your Graveyard (This is not optional).
Mizuma, Lady of the Water
Fairy/Synchro/Effect (ATK 3300 DEF 2600)
LV8/WATER
1 WATER Tuner + 1 or more non-Tuner WATER monster
Once per turn, you can halve the ATK and DEF of all monsters your opponent controls.
Makoto's Cards
Electrobomb
Thunder/Tuner (ATK 0 DEF 0)
LV1/LIGHT
You can Tribute this card to increase the ATK of 1 Thunder-type monster you control until the End Phase. Any damage either player takes from battles involving that Thunder-type monster becomes 0.
Gale's Cards
Graceful Dasher
Warrior/Effect (ATK 1700 DEF 1000)
Level 4/WIND
When you successfully Normal Summoned a WIND monster this turn, you can Special Summon this card from your hand. When you Special Summon this card by its own effect, it can attack your opponent directly this turn.
Sly Harpie
Winged Beat/Tuner (ATK 1300 DEF 200)
Level 2/WIND
You can Special Summon this card from your hand if you control a face-up "Harpie" monster.
Kazega, Lady of the Wind
Fairy/Synchro/Effect (ATK 3300 DEF 2600)
Level 8/WIND
Once per turn, you can return 1 Spell or Trap Card your opponent controls back to its onwer's hand. Select one random card from your opponent's hand and send that card to the Graveyard.
Ali's Cards
Forbidden Lancer
Warrior/Effect (ATK 1700 DEF 800)
Level 4/EARTH
When this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a Defense Position monster as a result of battle, draw 1 card.
Forbidden Lycan
Beast/Effect (ATK 1900 DEF 900)
Level 4/DARK
When this card destroys a monster as a result of battle, draw 1 card.
Forbidden Gryphon
Winged Beast/Effect (ATK 2100 DEF 1600)
Level 5/WIND
Return any number of cards from your hand to your Deck and destroy the same number of Spell/Trap Cards your opponent controls. For each card successfully desrtoyed by this effect, draw 1 card.
Mystical Synchron
Spellcaster/Tuner (ATK 1200 DEF 800)
Level 3/LIGHT
When your opponent activates a card effect or declares an attack, you can send this card from your hand to the Graveyard to negate the effect or attack and destroy that card. If you control a face-up Trap Card, you can Special Summon this card from your Graveyard. If you control a face-up "Magical Synchron", you can treat either this card or that card as a non-Tuner monster when using either of these cards as a Synchro Material Monster.
Cirrus Sky Dragon
Dragon/Synchro/Effect (ATK 2900 DEF 2800)
Level 8/WIND
1 Tuner + 1 or more non-Tuner monsters
This card cannot be destroyed as a result of battle. When this card is destroyed by a card effect, you can Special Summon this card during the End Phase.
Speed Spell-Young Revival
Spell
Special Summon 1 Level 3 or lower monster from your Graveyard.
Forbidden Sky Guardian
Fairy/Synchro/Effect (ATK 3900 DEF 3500)
Level 11/WIND
1 Tuner + "Cirrus Sky Dragon"
You can discard a card from your hand to destroy 1 card your opponent controls with the same Attribute as the discarded card (If the discarded card is a Spell or Trap Card, destroy that face-up respective card). If a WIND monster is removed from play, you can Special Summon that monster to your side of the field. That monster is returned to its owner's side of the field. Once per turn, if this card would be destroyed by a card effect, it is not destroyed.
Forbidden Mantis
Insect/Effect (ATK 2350 DEF 1800)
Level 6/WIND
When this card is Special Summoned during your opponent's turn, your opponent must skip their Battle Phase. During the End Phase, your opponent can Special Summon a monster from their hand.
