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(… The Duel continues)
As Colin took the field, he only had Templar Knight (Lv.10 3800/3400) with its effects negated and Code of Chivalry while Necros had Apocalypse Cannon (Lv.8 2800/2300) and DNA Surgery.
Necros (LP 1400): Come on! Make your move! Show me your power!
Colin (LP 4000): *draws* I'll set one card face-down and end my turn!
Necros: *draws* Now let me show you something spectacular. It's the effect of my Apocalypse Cannon! I can completely obliterate everything on your side of the field right now! Let me show ya!
Apocalypse Cannon charged up massive amounts of energy and fired it at Colin's side of the field, appearing as if everything on his field had disintegrated.
Necros: It can't attack for two turns, but I doubt you'll be able to pull something that will destroy my cannon in that time.
Colin: I wouldn't bet just yet!
Templar Knight then magically reappeared on the field for no apparent reason.
Necros: What the hell? !
Colin: Before you destroyed my field, I activated Interdimensional Matter Transporter to save Templar Knight this turn!
Necros: Shit.
Colin: Surprised? I saw you use that card in the footage I found at Tinker's Garage. You remember Right? The Old guy you almost killed?
Necros: So he's not dead yet? Shame, I thought his old heart would've burst. Oh well, there's always next time.
Colin: Worry about THIS time! *draws* First I use Polymerization to fuse the Dark Magician Girl and Machine Prince in my hand to create Technopath Magician (Lv.7 2450/2000)! And this should end you this turn! Templar Knight, destroy his Apocalypse Cannon!
Templar Knight jumped up with his sword, thrusts it into the top of the tank and splits it in two. Apocalypse Cannon then exploded and Necros lost 1000 Life Points.
Necros (LP 400): Now with Apocalypse Cannon destroyed, I can bring out his next form!
Colin: It's next what?
The sky grows dark and stormy with a circle appearing right above them. Then a beam of red light comes down to the ground, which caused an explosion that pushed Colin and the people in the stands back a bit. From out of the clouds, four giant iron claws grabbed the corners of the stadium, almost crushing the top a bit. In two of the corners were lights and the iron claws crushed them, which caused sparks to fall down. The four gigantic arms met at one center point, which was a giant, black steel sphere with a glowing red eye. By the eye were two bars holding up a small platform. On that platform was Apocalypse, only he was wearing a black cloak and his body was much more skeletal.
Necros: Behold the amazing power of the APOCALYPSE REAPER (Lv.10 3500/3700)!
Colin was too busy looking at the destruction of the stadium to admire its power.
Colin: Geez, this is crazy.
Necros: And here's the best part of it all! Because of Desiree's idiocy of opening the tear, all damage done here will be permanent! One direct attack from that beam up there and you will be obliterated!
Colin: Well, that's comforting. I'll activate the Spell Gold Sarcophagus! I select one card in my Deck and remove it from play until my second Standby Phase! Then I'll set one card face-down and end my turn!
Necros: *draws* Now I activate Apocalypse Reaper's ability!
A bunch of wire tentacles came out of Apocalypse Reaper and injected themselves into Templar Knight. Then the wires lifted him up into the machine and held him there in place. A fluid exits his body and up tubes.
Necros: Each turn, I can take one of your monsters and equip it to my Reaper! And each turn, it will take 1000 of that monster's attack points and add it to its own! And I can steal another monster each turn!
The fluid reached the machine and increased its attack power from 3500 to 4500.
Necros: Once the equipped monster's attack power hits 0, it's sent to your Graveyard. But think about it. If I equip 5 monsters to him at once, he can gain up to 5000 attack points per turn!
Colin: You think I'm scared of your big, bad space death machine wannabe? !
Necros: You will be when I activate its second ability! I can destroy every monster on your side of the field and leave you wide open!
Apocalypse Reaper's red eye charged up and aimed at Colin's Field.
Colin: Thanks to Technopath Magician, I can activate the Quickplay Spell Technopath Power-Down from my hand during your turn! If an effect would destroy all monsters on the field, I can pay 500 Life Points for each monster to negate the effect!
Apocalypse Reaper's red beam powers down.
Necros: Oh well, it can still attack your Magician!
Colin (LP 3500): I use Technopath's ability to activate another Spell from my hand! The Quickplay Spell Technopath Summoning! This allows me to summon a Level 7 monster from my Extra Deck and I choose the Fullmetal Alchemist (Lv.7 2700/2100) in defense mode! And Technopath Summoning forces you to switch your attack to him!
Necros: Doesn't matter! My machine will still destroy it!
Apocalypse Reaper shot its red eye beam at Fullmetal Alchemist.
Colin: I activate the Trap Alchemist's Seal! This increases the attack and defense of my monsters by 500 and if I control a monster with Alchemist in its name, I can equip this card to that Alchemist as an Equip Spell!
Fullmetal Alchemist clapped his hands and formed a circle in the air in front of him that, when the beam hit it, turned it into vapor.
Colin: Now, normally I'd have to send my Equip Spell to the Graveyard to prevent my Alchemist's destruction, but Alchemist's Seal can prevent its destruction up to 2 times!
Necros: Fine! I'll just end with one card face-down!
Colin: *draws* I summon the Tuner Robotic Soldier (Lv.4 1900/1400)! And I'm ending this duel right now by using his effect! For each Machine on the field, you take 300 points of damage!
Robotic Soldier pulled out his pistol and it fired three shots at Necros, but they all hit a shield that appeared around Necros.
Colin: What happened?
Necros: I activated the Rainbow Life Trap! I figured you'd try a cheap trick like this again! Last time we dueled, you used a cowardly tactic to win! With Traps like this, the only way to beat me is power to power, because Rainbow Life increases my Life Points equal to the damage I would have taken!
Colin: Damn it!
Necros (LP 1900): If you're done, I'll make my move! *draws* And now I'll use Reaper's ability to add another of your monsters to its breakfast meal! And I think your Fullmetal Alchemist is looking quite delicious right now!
Reaper's tentacles wrapped themselves around Fullmetal Alchemist, but he used alchemy to disintegrate the tentacles.
Colin: Fullmetal Alchemist can't change fields! He's too loyal for that!
Necros: Fine! I'll take your Technopath Magician so you can't use those stupid Spell Cards!
The tentacles wrapped around Technopath Magician and brought her next to Templar Knight. Then the fluids were extracted through the tentacles, increasing Reaper's attack power to 6500.
Necros: Now, Apocalypse Reaper, destroy that Robotic Soldier!
Apocalypse Reaper fired its beam at Robotic Soldier, but Fullmetal Alchemist got in front of him, clapped his hands, formed a circle in the air and turned the beam into vapor again.
Colin: Wow, you are stupid! Because of Technopath Summoning, you're forced to attack Fullmetal Alchemist until he's off the field!
Necros: Fine! I'll end my turn with another face-down!
Colin: *draws* First, because it's been two turns, the card I sent into the Gold Sarcophagus is added to my hand! *adds card to hand* I summon Robotic Knight (Lv.4 1600/1800)! And now that he's out, I can Special Summon Robotic Engineer (Lv.4 1200/1500) Tuner from my hand! And now I tune Robotic Engineer with Robotic Knight to Synchro Summon Dragonic Machine King (Lv.8 3500/2700)! Then I tune Robotic Soldier with Dragonic Machine King to summon the ultimate weapon of mass destruction! MACHINE OVERLORD (Lv.12 4000/3800)!
The stadium shook as the mighty machine arose. It stared up at Apocalypse Reaper as it stared down at what seemed like another easy prey, but it was mistaken.
Colin: And guess what? He gains 500 attack points for every Machine on the field other than himself! Add that with the 500 point boost from Alchemist's Seal and his power increases to 7000! Now he's stronger than your Reaper!
Machine Overlord's jet engine feet boosted itself up at Apocalypse Reaper.
Colin: Go, ATOMIC CRUSH!
Machine Overlord charged up its fists and Apocalypse Reaper seemed ready to counter, even though it was futile.
Necros: Go, Trap! Apocalypse Survivor!
Apocalypse Reaper shot its beam at Machine Overlord and sent him crashing to the ground. The crash shook the stadium violently which caused more destruction and left a giant hole in the stadium floor.
Necros: Apocalypse Survivor prevents the destruction of an "Apocalypse" monster selected as an attack target by decreasing the attacker's power by 2000!
Colin (LP 2000): Gah, dammit! *thinks: Damn! That was my best shot at taking down his monster! There's no way I can... Wait a sec... If I pull this off right, I can probably turn this around.* I'll end my turn with two face-downs!
Necros: My turn now! *draws* Apocalypse Reaper, take control of his most powerful machine and take its power for your own!
Apocalypse Reaper's tentacles surrounded themselves around Machine Overlord and took him up to the Reaper. The fluids were extracted from all three stolen monsters and its power increased from 6500 to 9500.
Necros: The mighty Machine Overlord! I've waited a long time to get my hands on this card! It's said that this is the most powerful Machine card there is! But you have another powerful machine! The one you used against Team Iron Legend! That's the one I'm really interested in!
Colin: Well, go **** yourself!
Necros: REAPER, DESTROY HIS STUPID ALCHEMIST!
Fullmetal Alchemist once again blocked the attack by turning the red beam into vapor, but his arm couldn't take anymore and it broke.
Necros: And next turn, your stupid card will be destroyed!
Colin: *draws* I activate Pot of Greed! *draws 2 cards* Then I activate the Spell Future Fusion! I send Medic Bot Machine, Spare Part Machine and Iron Shield Machine to the Graveyard! That ends my turn!
Necros: *draws*
The fluids were extracted from Templar Knight, Technopath Magician and Machine Overlord. Templar Knight and Technopath Magician turned to dust as they lost their last 800 and 450 attack points respectively. The Reaper's attack power then shot to 11750.
Necros: Destroy the Fullmetal Alchemist!
Apocalypse Reaper shot its beam at Fullmetal Alchemist and destroyed him.
Necros: Now it's your turn! Now show me that mighty Meklord of yours!
Colin: Necros... As long as I can still draw, you will never see that monster!
Necros: We'll see... we'll see.
Colin: *draws* I end my turn!
Necros: Oh well, killing you will be just as good! I really wanted to see that Meklord. *draws* Apocalypse, kill him! Death comes to all of us, it just came a little sooner for you.
Apocalypse Reaper charged its beam, ready to obliterate Colin.
Colin: Go, Trap Card! Mech Rabbit Hole! This summons a Mech Rabbit Token (Lv.1 0/0) and negates your attack!
The beam fired, but dissipated before it could hit the Token.
Colin: At the end of my turn, it's destroyed and I take 400 points of damage.
Necros: Oh, you are really pissing me off!
Colin (LP 1600): *smirks* I never get tired of hearing that! *draws* Now Future Fusion activates and I can now create Mega Mecha Bot (Lv.5 1500/2500)!
A poorly constructed fusion of the Bot Machines combined to form a Japanese mecha appeared on Colin's side of the field.
Colin: Now, it has two effects! If I choose to activate both of them, I have to destroy this card and I'll do just that!
Mega Mecha Bot exploded as Colin activated both of its effects.
Colin: First, I summon a monster to your side of the field from either of our Graveyards with its effects negated, but with an additional 1000 attack points! So I'm going to give you the Fullmetal Alchemist!
Fullmetal Alchemsit reappeared on Necros' side of the field with 3700 attack points.
Necros: You're giving me a powered-up version of your Fullmetal Alchemist?
Colin: Yeah, now with the second effect, I can summon a monster to my field from either of our Graveyards in defense mode with its defense brought to 0! But here's the kicker! The card I bring back for me, its effects still work! So come back to the field, Templar Knight!
Templar Knight came back to Colin's side of the field in defense mode and its defense brought to 0.
Necros: So? What good is Templar Knight going to do you?
Colin: Templar Knight can switch control with a monster that's a Warrior-type!
Necros: So?
Colin: So, Fullmetal Alchemist is a Machine that is also treated as a Warrior! So the two can now switch fields!
Templar Knight and Fullmetal Alchemist teleported to the opposing sides of the field.
Necros: I still don't get what your'e trying to do!
Colin: Now, you see? This is what happens when you're blinded with power. You're so focused on increasing your monster's attack power, you don't build any real strategies with your Deck. Without any strategies, your monster could have a billion attack points, but that would just be a liability. Templar Knight is going to explain this to you because when he shares the field with a monster other than a Warrior-type, he destroys everything on that side of the field!
Templar Knight stabbed his sword into the ground which caused a bright light to engulf Necros' side of the field. The light caused the armor of Apocalypse Reaper to crumble and break apart. Necros' DNA Surgery Trap was also destroyed.
Colin: And now you should be wide open for a direct attack!
Necros: You're wrong!
Colin: What?
Necros: The destruction of Apocalypse Reaper allows me to bring forth my final card! My Soul Card!
Colin: Your Soul Card!
The Apocalypse that was hanging from Apocalypse Reaper descended down from the debris as it was falling and onto the field.
Necros: My Soul Card, Final Apocalypse (Lv.0 0/0)! And now you will see absolute power- When I combine his strength with 5 other Machines in our Graveyards!
A huge surplus of armor combined itself with Final Apocalypse, but the armor was so thrown-together and cluttered that you couldn't tell which machines it came from.
Necros: He's now equipped with Apocalypse, Apocalypse Cannon, Apocalypse Reaper, Dragonic Machine King and your all-powerful Machine Overlord! And Final Apocalypse gains attack and defense points equal to the respective totals of all of those monsters and gains their effects!
Final Apocalypse's total stats are 20800 attack points and 16300 defense points.
Colin: Damn!
Necros: *draws* Now, with the power of Apocalypse Reaper, Final Apocalypse can wipe out everything on your field!
Final Apocalypse shot a red beam at Fullmetal Alchemist and destroyed him.
Necros: And because of your Machine Overlord, you cannot stop any of Final Apocalypse's attacks! None of your Spells or Traps can help you now! FINAL APOCALYPSE, ATTACK HIM DIRECTLY!
Final Apocalypse charged up a ball of dark energy and fired it at Colin.
Necros: YOU'RE FINISHED!
The attack then disappeared right before it hit Colin.
Necros: What?
Colin: I activated the Trap Card Quantum Manipulation!
Necros: Impossible! You say it all the time! You can't stop the attack of Machine Overlord!
Colin: I didn't. I simply delayed it. Quantum Manipulation prevents a direct attack on me this turn, but during my third Standby Phase after this card's activation, your attack will hit. If I control a monster at that time, your attack will hit that monster instead.
Necros: How futile! Even that old man knew when it was time to curl up and die!
Colin: SHUT UP! I'VE HAD IT WITH YOUR MOUTH, NECROS! YOU WANTED TO SEE MY MEKLORD SO BADLY?
Colin's right eye became red.
Colin: I'LL SHOW YOU!
His right hand then emitted a black aura.
Marcantus, watching from Team Umbra's side of the field, stood up at Colin's sudden change. He seemed very intrigued.
Marcantus: What is this? Two souls inhabiting the same body with no medium? Interesting...
Necros: HAHAHAHAHA! JUST WHAT I WAS WAITING FOR!
Colin: *draws* I summon Zero Core (Lv.1 0/0) in defense mode! Your move!
Necros: *draws* Final Apocalypse, use Reaper's ability to destroy that Zero Core!
The red beam destroyed Zero Core and activated its effect.
Colin: Since Zero Core was destroyed by your effect I can Assemble the Pieces! First, Zeroth Attack (Lv.1 1500/0), then Zeroth Guard (Lv.1 0/1000)! Zeroth Carrier (Lv.1 800/800)!Zeroth Top (Lv.1 700/700)! And finally, Zeroth Infinity (Lv.1 0/0)! Combine them all together to create MEKLORD EMPEROR ZEROTH (Lv.1 3000/2500)!
The two machines stared at each other, ready to destroy the other.
Necros: Now I'll activate the effect of Apocalypse Cannon! Each turn, I can destroy every monster on your field!
Final Apocalypse charged up a cannon that it fired at Zeroth, but Zeroth held out his right arm and blocked the strike.
Colin: I can use Zeroth Guard to negate the destruction of all Zeroth monsters once per turn!
Necros: ****!
Colin: And because you used your Cannon's ability, you can't attack me for two more turns! *draws* First, Zeroth's ability activates! Any monsters that originally belonged to me are returned to my Deck or Extra Deck!
Pieces of Final Apocalypse's armor broke apart and the spirits of Dragonic Machine King and Machine Overlord returned to Colin's Deck. This also significantly decreased Final Apocalypse's power, all the way down to 10300.
Colin: I'll set one card face-down and end my turn!
Necros: But since you can't attack me, you're well outta luck! *draws* Now I'm going to activate Apocalypse Reaper's ability to take control of your Meklord!
Zeroth Guard blocked the tentacles that came out of Final Apocalypse's armor.
Necros: Your Guard can block that too?No matter, it can only block one effect, right? Now I can use Reaper's other ability to wipe out your monsters!
Colin: I activate the Trap Zero G2! This allows me to send Zeroth Guard to the Graveyard to summon Zeroth Guard 2 (Lv.2 0/1200)! And this allows me to use the same effect as Zeroth Guard, only I can do it twice per turn!
Necros: Damn it!
Colin: Why so upset? You wanted to face my Meklord! And here he is, you son of a bitch! *draws* I activate the Spell Melting Metal! I tribute a Machine card on my field and next turn, I can add any Spell Card form my Deck to my hand! I tribute Zeroth Attack!
The left arm of Zeroth vanished as it was used as a tribute.
Colin: Now I'll summon Zeroth Attack 4 (Lv.4 1900/0)!
Necros: My turn! *draws* I use Reaper's ability to destroy your monster!
Zeroth's right arm blocked the red beam again.
Colin: You just don't get it, do you? It's not working!
Necros: It has to work! We have more power!
Colin: You're too blind and stupid to realize that your power means nothing! I've been saying this from the start! Your strategy of destroying the field and powering your monster means nothing if you can't support it! And now I think it's my turn! *draws* And first, because of Quantum Manipulation, your first attack finally happens, but because of my Zeroth Carrier, it will be destroyed instead of my Life Points.
The original attack came out of a space-time vortex that hit Zeroth Carrier and destroyed it.
Colin: And now Melting Metal activates and I can add a Spell Card to my hand! *adds card to hand* And the card I picked was my Limiter Removal! Now his power is 11200! ZEROTH, DESTROY FINAL APOCALYPSE!
Zeroth charged at Final Apocalypse and slashed him into two with his left arm, destroying Final Apocalypse and inflicting Necros with 900 points of damage.
Colin:And now I can attack you directly with Zeroth Attack!...Blow him away!
Zeroth Attack fired a missile at Necros, which exploded on contact, reducing Necros' life points to 0. When the smoke was clear, Colin saw Necros on one knee holding his chest, which had been ripped open by the explosion. He could see the machinery inside his body working with his internal organs.
Colin: How morbid...
Necros just seethed with anger and disappeared behind a wall of green flame. As he did, Marcantus took the stage and looked down Colin.
Marcantus: Boy, do you have a second Soul in your body?
Colin: What of it?
Marcantus: Two souls cannot survive inside the same body without a medium, a home for the second soul. Without it, the souls will continually fight for the body.
Colin: I think we figured it out!
Marcantus: Have you? You feel the pain, do you not? The pain all over your body? Your effortless rage? That is your body rejecting the both of you.
Colin: What's your Point? !
Marcantus: The other soul is stronger, power wise, so unless you relinquish all control of your body to it, you will both be destroyed and your body will be an empty shell!
Colin: SHUT UP AND DUEL!
(To be Continued...)
Necros' Cards
Apocalypse Reaper
Machine/Effect (ATK 3500 DEF 3700)
Level 10/DARK
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand or Deck when a face-up "Apocalypse Cannon" you control is destroyed and sent to the Graveyard. Once per turn, you can activate each of the following effects: *Destroy all monsters your opponent controls. *Select 1 monster your opponent controls and equip it to this card as an Equip Card. During each of your Standby Phases, you can reduce the ATK of the monster(s) equipped to this card up to 1000. When a monster equipped to this card has its ATK reach 0, that card is destroyed.
Apocalypse Survivor
Trap
You can only activate this card when your opponent declares an attack against a face-up "Apocalypse" monster you control. Neither monster cannot be destroyed as a result of battle this turn and the attacking monster's ATK is decreased by 2000.
Final Apocalypse
Machine/Soul/Effect (ATK 0 DEF 0)
Level 0/DARK
This card cannot be Special Summoned except from your Extra Deck when a face-up "Apocalypse Reaper" you control is destroyed and sent to the Graveyard. When this card is Special Summoned, select up to 5 Machine-type monsters from either player's Graveyard and equip them to this card. The ATK and DEF of this card is equal to the total ATK and DEF of all monsters equipped to this card. When this card is equipped with a monster, this card's name is treated as the equipped monster's name and gains that monster's effects.
Colin's Cards
Technopath Power-Down
Spell/Quickplay
You can only activate this card while you control a face-up "Technopath Magician" when an effect that would destroy all monsters on the field activates. For each monster you control, pay 500 Life Points to negate the effect.
Alchemist's Seal
Trap/Continuous
Increase the ATK and DEF of all monsters by 500. If you control a face-up monster with "Alchemist" in its name when you activate this card, you can equip this card to it as an Equip Spell Card.
Mech Rabbit Hole
Trap
You can only activate this card when your opponent declares a direct attack. Special Summon 1 "Mech Rabbit Token" (Machine-type/EARTH/Level 1/ATK 0/DEF 0) and negate the attack. During the End Phase, destroy the Token and inflict 400 points of damage to the controller of this card.
Mega Mecha Bot
Machine/Fusion/Effect (ATK 1500 DEF 2500)
Level 5/EARTH
"Spare Part Machine" + "Medic Bot Machine" + "Iron Shield Machine"
You can activate each of these effects once as long as this card remains face-up on the field: *Special Summon 1 monster from either player's Graveyard to your opponent's side of the field. Its effects are negated and its ATK is increased by 1000. *Special Summon 1 monster from either player's Graveyard to your side of the field in Defense Position and its DEF reduced to 0. When both of these effects have been activated, destroy this card.
Quantum Manipulation
Trap
You can only activate this card when your opponent declares a direct attack. Reduce any Battle Damage from that attack to 0. During your 3rd Standby Phase after this card's activation, if you control no monsters, inflict damage equal to the amount of damage you would have taken to the controller of this card. If you control a monster, treat it as a battle between those monsters and inflict any damage to the respective controller.
Zeroth Guard 2
Machine/Effect (ATK 0 DEF 1200)
Level 2/LIGHT
You can send a face-up "Zeroth Guard" you control to the Graveyard to Special Summon this card from your hand. If you do not control a face-up "Zeroth Infinity", this card is destroyed. Twice per turn, if "Zeroth" monsters would be destroyed, they are not destroyed and any damage is reduced to 0.
Melting Metal
Spell
Tribute 1 Machine-type monster you control. During your next Standby Phase, add 1 Spell Card from your Deck to your hand.
