ABILITIES LIST
Scorpion/Amy:
Goggles able to scan surroundings for danger/safe routes (can also play music…plot reasons…don't judge me!)
Whip to represent scorpion tail (long ranged weapon)
Retractable blades attached to wrist pieces/bracelets to represent the stinger of a scorpion (close ranged weapons)
Special Power – Venom Cloud; a cloud of venom that paralyses enemies within a 15 metre radius
Vulpin/Caleb:
Frisbee-like weapon fired from left wrist (long ranged weapon)
Fox ears/tail for improved hearing and balance
Staff as a main weapon (close ranged weapon)
Special Power – Pack Call; the staff mentioned previously acts as a flute which creates an illusion of Vulpin allowing him to distract others and escape multiple enemies when outnumbered
Signette/Abbey:
Wing-like cape allowing Signette to glide
Twin Sais for close ranged combat (close ranged weapons)
Sais can come together and morph into a shield to protect allies
Special Power – Feather Storm; projectile blades, representing feathers, are fired form Signette's wing-like cape to take out multiple enemies at once
