ABILITIES LIST

Scorpion/Amy:

Goggles able to scan surroundings for danger/safe routes (can also play music…plot reasons…don't judge me!)

Whip to represent scorpion tail (long ranged weapon)

Retractable blades attached to wrist pieces/bracelets to represent the stinger of a scorpion (close ranged weapons)

Special Power – Venom Cloud; a cloud of venom that paralyses enemies within a 15 metre radius

Vulpin/Caleb:

Frisbee-like weapon fired from left wrist (long ranged weapon)

Fox ears/tail for improved hearing and balance

Staff as a main weapon (close ranged weapon)

Special Power – Pack Call; the staff mentioned previously acts as a flute which creates an illusion of Vulpin allowing him to distract others and escape multiple enemies when outnumbered

Signette/Abbey:

Wing-like cape allowing Signette to glide

Twin Sais for close ranged combat (close ranged weapons)

Sais can come together and morph into a shield to protect allies

Special Power – Feather Storm; projectile blades, representing feathers, are fired form Signette's wing-like cape to take out multiple enemies at once