YuGiOh 5D's: Konami/Kazuki Takahashi
(CFGX: Hey guys! Before I introduce this update, I feel like I gotta tell everyone, I just joined the Facebook club(confusing, I know)! Anyway, if any of you feel like it, you could be my friend if you like. Just search for Demetrius Walker. Also, Magic is gonna use some new cards this chapter, so check out my profile to check out the cards I made for her! On to my latest chapter!)
In the Dark Signers' lair, Kalin entered candlelit chamber and walks inside. The Dark Signer in red robes was waiting in the large chair at the head of the table, arms folded; Another in yellow stood at his shoulder.
"Why didn't you finish Yusei off when you had the chance?" the red one demanded.
Kalin leaned against the table triumphantly with both hands, "What's the big rush, Roman? We haven't even gathered the rest of the Dark Signers yet. Don't worry about what I *didn't* do, and think about what I did. By showing Yusei the true power of the Dark Signers, I was able to reach into his heart, and crush his confidence. You shoulda seen his face when Ccapac Apu was about to destroy him; he was terrified! I could feel him trembling! Don't you see? He doubts himself now; and self-doubt is a duelist's worst enemy. The uncertainty he feels right now will grow inside of him and eventually tear him apart!" loud cackling echoed across the chamber.
YuGiOh: 5D's
Reverse of Arcadia
Ride 14: A Spellcaster's Spiritual Speculation
Meanwhile...
Speaking of our spiky-haired Satellite. we now see him in the Satellite, standing beside his runner in Martha's yard. It's as sunny as the Satellite ever gets.
"Yusei!" the Satellite turned to see Rally and Nervin jogging up to him. Nervin was in a white shirt now, no sweater-vest, and Rally seemed to have found similar clothes to the ones he lost that are even in slightly better condition, "Hey, howya feelin'?"
"Much better. And I hope you and the others are, too."
"We're feelin' fine. We just had the sniffles, is all."
"Are you gonna be able to fix your ride? If ya need us to scavenge some new parts, just say the word," Nervin offered.
"Are you sure? You guys've already done so much."
"Sure, I'm sure. What're best friends for, anyway? Whatever you need."
"You guys rule," but Yusei looked at his hand, slightly shaking. He could still see Kalin's unnatural, malicious grin, 'But even if I can fix my duel runner...I'm just not sure anymore if I have what it takes to beat these Dark Signers and win this war!
Meanwhile...
"How is it that we keep ending up in these situations?" Yanagi asked Tanner. As for those two, they've been locked in a supply closet after Sayer gassed them.
"This one's on us," Tanner stated, "It was foolish of us to come here thinking we could trust the Arcadia Movement. Everything I know about them shoulda told me they'd pull a stunt like this."
"What could they possibly want with us?"
"I'm guessing it's Luna they're interested in."
"Well, if it's Luna they wanted, then why would they go and lock us up?"
"I dunno... if their goal is to capture all of the Signers, then we could be bait for Jason and Yusei. Either way, I don't think this'll end well for us."
"You don't think they-"
"Let's not go there, gramps! Let's focus on figuring out a way to bust outta this place."
In another part of the Arcadia HQ, Luna was inside a room watching Leo lying unconscious in a bed, but separated by another thick window. "Leo…" Luna mumbled. The Rear Claw Signer turned to see the door open and Akiza walk in.
"Your brother is going to be fine," Akiza said softly. Not entirely convinced, Luna turned to the Psychic duelist.
"What do you people want?"
"Sayer thought a few of your friends might have the powers of a psychic duelist, so he wanted to test them out."
"Leo and Katherine don't have psychic anything" Luna stated, "I'm the only one with the crazy powers! Just let us go!"
"None of you have to be afraid of us, Luna," the psychic assured, "The Movement helps people who've been more or less ditched by the rest of the world."
"What do you mean, we haven't been ditched by anyone!"
"When did you last see your parents?"
At that time Luna hesitated to answer. She knew her parents had to work most of the time overseas and therefore had to home school with Leo via internet.
"They know there's something different about you and that scares them. So they don't come around much. Eventually the rest of the world will find out about you, and treat you the same way. You know this. That's why you don't like to leave your house.
"..."
"Without the Movement, you'll go through the same drama that I went through. And trust me, you don't want that," Akiza turned and left.
"Akiza, wait!" Luna called; the Black Rose stopped in place, "...What about Katherine? What happened to her? Why did Divine have to go and do that?"
"What I can tell you is this: there is absolutely no excuse for what Divine did. And I'll make sure he gets taught a lesson," Akiza then left the room. Luna then looked back at her brother and she just closed her eyes.
'Ancient Fairy Dragon? If- if you can hear me, please... I need your help!'
Thunder crashed over the dark skies, over a massive stone monolith. Embedded within was a skeleton of a large dragon. Luna's consciousness was suddenly taken to the cragged stone where Ancient Fairy Dragon was sealed, 'Please help me. Help me, Ancient Fairy Dragon!' Just then, the cragged stone glowed brightly gold and a faint image of the fairy dragon appeared. Luna was happy to see her.
Luna, I'm afraid I can't help you right now," the dragon sadly explained, "I am still bound to this dimension by forces dark and sinister. But there might be a way. Right now my servant Regulus struggles deep in the shadows. If you can find him, and free him from his curse, perhaps the two of you can combine your powers and break the seal binding me to this rock. You must find Regulus, but you cannot do it alone..."
"You mean I need someone to come with me to the Spirit World?" the girl wondered.
"As of right now, another capable of travelling here, another Spirit Caller, is residing in the very place where you are. Join forces, find Regulus and release me from my imprisonment. Otherwise, the Spirit World will be forever lost...
Luna's consciousness then returned back to reality as she opens her eyes back."Who's Regulus? Is he a person? How do I find him? Hello?" Luna called, but no answer.
Nearby, there was a central section of the building where the hallways border open air, and one can look down and see the stories below. Sayer was leaning on a railing there, waiting for Akiza, "I thought I'd find you here. The meeting's about to start."
"Tell me what you're gonna do with Leo and Katherine, Sayer!" Akiza demanded.
"Leo doesn't have any powers, but we can still use him. If we can convince him to join the Movement, Luna won't have much of a choice."
"But what about Katherine? What are you going to do about her?"
"As for Katherine Cheshire, that duel had taken quite a toll on her. She's in intensive care right now, As soon as she recovers, I'll do everything to make it up to her."
"I'm asking because I want to talk to Divine about what he did earlier."
"Oh. I think I know what you talking about. Very well, I'll have him sent to the training area. Anything else?"
"...Those kids have been through a lot. Promise me not to hurt them any more!"
"Don't worry. I am not going to do anything."
With nothing else to say, Akiza left through the corridors. Moments later, Sayer's cell rang again, "What now?" he snapped.
"Sayer, the subject is awake now!"
The head of Arcadia's face brightened, "Is she now? Good; I'll be right there."
Moments later, Sayer met Seria once again in the research room. Looking through the two-way mirror, they could see Margaret Spires, restrained in her pod.
Her eyes were half open staring at the ceiling, just awaken from a dream she had...
Flashback, 1 year ago...
It had been a few days since the Enforcers disbanded, and separated. With no where else to go, Magic agreed to help Crow with the orphans at his nest. But ever since after their days together as Enforcers, she had been having strange dreams, which intensifies with each night. Then it became so much that she had to talk to someone about it. And it became a life-altering mistake since her conversation was being overheard.
One day, Magic was one her way home from the shops. When she was crossing the barren streets of the B.A.D. area, she had no idea that someone was watching her...
"Excuse me, miss,"
Magic was startled at the sound of the voice, its origin a mysterious arburn-haired man, his form shrouded in a trenchcoat.
"Y'know, you could get killed sneaking up on a woman like that," she flatly warned.
"Oh, pardon my rudeness," the man greeted, "Allow me to introduce myself. I'm Sayer, of the Arcadia Movement."
"You know, I've heard some weird things about you."
Sayer responded with a chuckle, "I'm sue you did. Well, trust me, I'm not anyone to be scared of in any way. I'm not anyone to be scared of in any way."
"Hmph. That's a likely story," Magic retorted and continued on her way.
"I just told you who I was, did I not? Can't you trust me enough to ear me out?"
The young woman didn't respond, instead kept walking away.
"I see... In that case, I have no choice but to take you by force," Magic quickly turned back to see Sayer take out his duel-disk from beneath his cloak, "I didn't want it to come to this, but I guess it is not what it's meant to be. Activating Brain Control!" as soon as the spell was slapped in, massive waves of psionic energy invaded Magic's brain, forcing her to drop her things and drop to her knees, clutching her head die to the pain vibrating her mind.
"Stop trying to resist," Sayer smiled, 'I should wrap this up quickly. I can't afford for my work to be exposed prematurely...' in no time at all, Magic stopped, and calmly stood up. Sayer walked towards the young lady, a cupped her hand under her cheek, his dark-golden eyes piercing her blank, lifeless ones, "You should be proud. You will be the recipient of my powerful brainwashing techniques!"
With a small chuckle. Sayer led his captive from the Satellite, her home...
...End Flashback.
And now, that same man was observing her through the window, "We're going to need a more powerful regiment of brainwashing if the subject is to do our bidding, in order to strengthen the resistance when coming into contact with close friends..."
"But that's the problem," Seria said, "The brainwashing effects are wearing off."
"What?" Sayer exclaimed, "Well, don't just stand there! Speed up the process! If the subject breaks free, things could get very messy! Just mane sure the brainwashing is never again reversed!"
Seria did as she was told and reluctantly increased the input, allowing Magic's pod to inflict their subject with brainwaves. Pretty soon, the procedure forced Magic to fully wake up, screaming in agony. It was like having her brain being hit with a large vibrating tuning fork.
"Sir! The subject's life signs are getting weak!" Seria reported, alarmed.
"To a certain extent, I'm not worried about the danger!"
A few moments later, Magic stopped screaming, as why she slipped from consciousness.
Sayer growled from that result, "With that kind of incomplete brainwashing, who know when it will be reversed?" he then sighed exasperatedly, "...Place the subject in onr of the recovering cells. We'll continue again after consciousness is regained."
"Yes sir..."
Minutes later, Magic was sent into a similar cell as Leo was in. There, Seria regarded the girl asleep in the cot. Her eyes full of regret from what happened earlier,
'The subject lost consciousness again...,' she thought, 'If this keeps happening, it could one day be lethal... ,' she remembered the first time the came to the movement. She helped Sayer measure the states of the psychics here, but in time she was part of the reason psychics stayed at the movement, producing the brainwashing procedure to whomever Sayer would deem not loyal, "How could all this be worth it?And didn't we say we wouldn't make that same mistake again?" Seria sat up and walked out of the room, but not before taking one last pitiful glance at the girl.
As for Magic, her body may not be responding, but her mind was in a different place. She could see nothing but darkness all around her. And she could hear nothing, except for the sound of her own distressing voice...
"Would somebody...somebody, please...I'm being held prisoner. Please help me...somebody...please, listen to me!"
Her eyes shot open as soon as she delivered her message. She found herself lying on her back, staring at a dark sky and a bunch of leaves. She stood up from the ground and looked around her. All she saw was an endless field of trees. It seemed she was inside a forest of some sort...
'Where am I? Where is this this place...?' Magic wondered. "Hello? Anyone out there?" she called to the vast woods, but received nothing in returned. "This place, this atmosphere...It's so strange, yet so familiar...like I've been here before..."
Suddenly she felt a small prescience. She looked around until she saw something then hiding behind a nearby tree; but as soon as she caught up to the tree, whoever was hiding ran off. Magic tried to catch the little silhouette, but it was nowhere to be found. But it didn't take long to find it again, because she spotted the shadow hiding behind another nearby tree.
As Magic looked closer, she could identify the shadow as a small girl. Her white-and-blue robes covered her small frame. And a strange-looking hood of the same color rested over her spiky silver hair. She also wore golden earrings with small blue gems on it.
"Hey, little girl, are you lost or something," Magic asked her as delicately as she could, but it seemed she scared the girl a bit as she hid more behind the tree. "Oh, it's okay. I'm not gonna hurt you. You see, I don't know where I am. But maybe you can help me find a way out?" soon adversely, the girl moved from out behind the trunk and took Magic's open hand. But as soon as she clutched Magic's hand, she turned around and dragged the young woman across the unknown forest. Magic pleaded her to stop but they just kept going, until the reached a large clearing in the forest. It wasn't until then when the girl decided to release Magic.
"So, is this supposed to be our way out or what?" Magic looked around the empty space surrounding her. When she turned back to the girl, she saw her with the last thing she expected her to have: a duel-disk. It seems as though the little girl wants a duel. "But... I'm sorry, but I don't have my disk or deck with me-" and as if she said the magic words, her duel-disk instantly appeared on her arm in a flash of light, a well as her dueling deck. It didn't take er long to put two and two together, "So does this mean you'll give me some answers if I beat you in a duel?"
The little girl nodded.
"Alright, if you want..." Magic activated her disk and drew her starting hand, "Let's duel!"
Magic: 4000
Girl: 4000
Without saying a word, the girl went on ahead and drew her sixth card, and played a monster card onto her field. She disappeared, then reappeared on top the same card (1)(4/ATK: 1000/DEF: 1000).
Magic then came to a realization, "Wait...so you're...a duel-monster spirt?"
The girl answered her with a nod. Then she inserted a card into her duel-disk, which caused a rain of glowing swords to fall from the sky. The blades buried themselves around Magic, surprisingly not hitting her, especially, the three, 20-foot-tall ones surrounding her as well.
"Swords of Revealing Light," she deducted, "That means I can't attack for 3 turns."
Finally, a reversed card appeared behind the girl, who the gestured her hand to her opponent.
"I guess it's my turn now. I draw," Magic began her turn, but instantly afterward, the gem encrusted on the girl's hat glowed brightly (SC: 1), as well as increased her ATK power (ATK: 1500).
'Her ATK points went up? Why?' "I summon Raging Eria in DEF mode." the blue-haired conjurer appeared, wielding her wooden staff (DEF: 1500), "And since there's a water-attribute or spellcaster-type monster already on my field, I can summon (5D's)(3) Yuuki, the Ice Maiden (3/ATK: 800/1200) directly from my hand!" another young woman, a couple years behind Eria, appeared next to the spellcaster; her short, messy violet hair slightly tangled over her crystalline-blue eyes. A snow-white kimono fit snugly around her pale frame. A cold aura excreted from her (DEF: 1200), "Now I tune Eria with Yuuki to synchro-summon one of my most powerful monsters!" the yuki-onna combined with Eria while their master chanted:
"The cold whispering winds fills the land with their song, gaze upon the form of purity it creates. Synchro Summon! Chant, White Glacier Dragon!"
The beautiful, white-furred, crystal-winged dragon descended from the synchro-jet (ATK: 2750), "Now I activate the special ability of my ice maiden, which comes into play whenever it's used for a synchro-summon of a monster whose attribute is Water or spellcaster-type. Now I can add one level-5-or-higher WATER from my deck to my hand." Magic removed her Ice Queen card from her deck, "Next, I activate the spell Card Destruction, discarding the cards in our hands while drawing the same amount." Magic replaced her hand with more from her deck, while the girl did the same thing. At the same time, the small gem on one of the girl's earrings glowed, therefore increasing her power (SC: 2)(ATK: 2000).
"Your power increased again! Do you gain a counter with each time I draw from my deck? And with each counter you gain 500 ATK points."
The girl nodded, then raised an open hand.
"Up to five counters? Is something supposed to happen to you?"
She nodded again. Then, by activating a trap card, The Gift of Greed, she allowed Magic to draw 2 more cards, which allowed the girl's other earring to light up, which allowed her to gain 500 more ATK points (ATK: 2500).
"Oh well, if I block your attack, it won't matter; 'cause now I activate my own Swords of Revealing Light!" a rain of swords fell around the girl. If it were nightfall, it would be one big light-show, "I place one card face-down and end my turn!"
Girl's Swords of Revealing Light: 2 Swords
The girl silently drew her next card. She activated a spell called Dark World Dealings, then drew one card from her deck, then discarded a different one from her hand. Magic did the same, and then the jewel from the bottom of the girl's staff glowed (SC: 4)(ATK: 3000). She placed a couple of cards face-down and gestured over to Magic.
Magic's Swords of Revealing Light: 2 Swords
"It's my turn then," Magic drew her next card. Then the gen on the girl's hat glowed, giving her her fifth counter (SC: 5)(ATK: 3500), 'Alright, she already got her fifth counter, so I don't need to worry about drawing more cards and giving her more ATK points anymore; not while she's facing White Glacer Dragon and her special-ability.' "I activate the spell, (5D's) Gift of the Yuki-Onna!" Magic's spell depicts a pale, blue-haired girl in a white kimono. Two giant duel-monster cards were each being held by a pair of frozen wings from her back, "So by sending a level-7-or-higher water-attribute monster from my hand to the graveyard, I can draw 2 cards from my deck," she then drew twice, "Next, I summon (4) Blizzard Dragon(4/ATK: 1800/1000) to the field in ATK mode!" a lightly-blue-scaled dragon appeared, its maw exhaling icy breath, "Now I activate Blizzard Dragon's special-ability: whichever monster of yours I pick, its effect is negated! Go, Blizzard Breath!" the dragon spewed a cloud of ice at the girl, who shivered from the frost covered on her, "And say goodbye to all your counters (SC: 0)(ATK: 1000)! And as long as my dragon's on the field, I can cancel out your effect again and again with each turn! Sorry, but you're gonna have to find another way to get your counters! But I can't attack as long as those swords are in my face. So for now I'll place a card face-down. Your move."
Girl's Swords of Revealing Light: 1 Swords
The girl drew her next card. The she activated one of the reverses she set last turn, the Pitch Black Power Stone. The trap acted as storage for three Spell Counters (SC: 3).But the girl decided to borrow one of them to boost her power (SC: 1)(ATK: 1500). Next she activated the quick-play spell, Mind Wipe. And since Magic had three cards in her hand, she was forced to place them back in her deck and reshuffle. That gave the girl another counter (SC: 2)(ATK: 2000). Then she played Card of Sanctity, forcing both players to alter the amount of cards in their hand to sis. That gave her yet another counter (SC: 3)(ATK: 2500). After that, she activated Fissure, which destroyed Magic's low-leveled dragon. She concluded her turn then.
Magic's Swords of Revealing Light: 1 Swords
"I gotta say, you're quite good." Magic praised, "You know, we could be good friends if it weren't for the fact that this could all be a dream."
The small girl smiled, even unable to hold back a small giggle.
"Ah, a smile!" Magic laughed, "I guess that means you're enjoying this as much as me! Well then, let's keep going, shall we?" she drew her next card, and gave the girl another counter (SC: 4)(ATK: 3000), "You may have lasted longer than I had hoped, but it's time I took you down! It was real nice of you to give me some extra cards, 'cause now I activate the Heavy Storm spell card!" raging wind began to pick up, "And after this storm, there won't be anything left! Not your swords, and pretty soon, not even your life-points!"
But suddenly, her opponent activated the counter-trap, Dark Bribe. That subsided Magic's storm, and forced Magic to draw one more card, which gave the little spirit her fifth counter (SC: 5)(ATK:3500).
"Well, I should've seen that coming. Oh well, maybe my (5) Cold Enchanter(4/ATK: 1600/1200) will give me more time!" the said monster wore an elegant multi-piece bodysuit, held together by pieced of ice. A small snowflake-like crown rested atop her white-hair. In her hand she weld a scepter made completely of ice (ATK: 1600), "And thanks to her special-ability, if I remove a card from my hand to the graveyard, I can place an Ice Counter on any monster on my field. So I think I'll remove my entire hand."after Magic discarded her cards, the ice on Cold Enchanter's robes began to expand, creating a crystaline armor, "And then Cold Enchanter gains 300 points for each counter on the field (ATK: 3100), "Not quite as much as I hoped, but it'll work. Finally, I end my turn; and the effect of your Swords of Revealing Light wears off." the swords around Magic disappeared.
Girl's Swords of Revealing Light: No Swords
The spirit started her turn. Then, a bright veil of light enveloped the girl. As the light dispersed, a new form took her place. Whom was once a little girl, was now a young woman, wearing the same blue-and-white uniform, Her hair even grew longer (2)(8/3500/1000).
"Y-you changed?" Magic gasped, "That must be what those 5 counters were for! But you power didn't change, so what's the point?"
The spirit answered by activating Raigeki, destroying her dragon, as well as her Cold Enchanter. Then she pointed her wand at her opponent, its gemstone charging for an attack.
"But you can't attack! You still have a turn before my swords wear off! Unless..." Magic then came to a terrifying conclusion, "Oh no! Activate trap card! (5D's) White Ice Fortress!" a wall of thick ice immediately rose form the ground, growing into a fortress around Magic, just in time for the spirit's attack to be blocked by its thick shell, "You must have a special-ability that makes you immune to spells, don't you? Thankfully I got this trap out. Cause as long as it's on the field, I'm safe from any monsters whose ATK are equal to or less than the combine levels of WATER monsters in my graveyard by 100 points!" she then started reviewing the monsters in her grave which consisted of level-4 Raging Eria, level-3 Yuuki, level-8 Ice Master, level-8 Ice Queen, level-8 Blizzard Princess, level-4 Blizzard Dragon, level-4 Cold Enchanter, level-5 Cyber Shark, level-4 Aqua Madoor, level-4 Unshaven Angler, and the level-7 White Glacier Dragon, "So with the monsters in my grave, none of your monsters with even 6000 ATK points! But there is a downside: I gotta remove a my highest-leveled WATER monster from my graveyard and pay 100 times that level to keep this card in play. Fair enough?"
The spirit nodded, and ended her turn with a face-down.
"It's my turn now," but with nothing useful she can do, she had no choice but to end her turn, but not before removing Blizzard Princess from the game to keep her trap on the field (5200).
Magic: 3200
Girl: 4000
Magic's Swords of Revealing Light: No Swords
The now-grown woman began her turn by activating her reverse-card, which happened to be Royal Decree. That meant all traps were null-and-void, including the thawed-out fortress. Then, without making another sound, the spirit fired at Magic with an enchanted blast, knocking her opponent to the ground.
Magic: 0
Girl: 4000
But that loss did not keep her down. Instantly standing from the ground, Magic walked over to the spellcaster, who was once again a little girl, "That was a great duel, I guess. But what does it all mean?" the girl pointed past the ice duelist. What Magic saw there surprised her: it was a large monolith, with a dragon's skeleton.
It all came back to her now. This place, this forest was all part of that dream she had before she was taken to the Arcadia. Magic would wake up and find herself in the middle of these very woods. She'd walk down the narrow path, following a strange voice, until she reached the large mountain like she was seeing now. As if things weren't strange enough, the voice she followed came form the skeleton, which actually came to life and reached its claw toward her. But before it could actually grab her, Magic would wake up.
And now, there she was, facing the large dragon's gravestone. But that was just the beginning...
"Magic...Magic..." There it was, the same voice sang to Magic this very moment. Then, the skeleton glowed, and a ghostly image of a beautiful fairy-winged dragon appeared, "Oh, Magic, you finally came!"
"You...you know me? Who are you?"
"I am a friend." the dragon replied, "I cannot stay out of suspension, so I will make it quick. This world is in peril of an evil and powerful entity. It has been capturing the spirits that inhabit this world using a dangerous curse. It affects me as well, trapping me in this stone Silent Magician managed to escape, but was grazed by the curse, draining most of her magic."
"You mean this girl right here?" Magic turned to the girl beside her, "She could've said something like this before."
The dragon chuckled, "She is not called the Silent Magician without a reason. And she and I have been waiting for you for a long time."
"You are? But how come?" Magic wondered aloud.
"You grew up honing the power of spellcasters and utilized them as only you could. Therefore, you are chosen to hold the power of the Arcanite, and use its power to destroy this villain, and save our world. And the Silent Magician will help you on your journey."
The small magician held onto Magic's hand. In a flash of light, she reappeared as a set of card. Magic looked over her new cards, impressed of the abilities she would use, "But how could she help me? How could I help you?" soon afterward, a loud rumble shook the ground.
"The dark one must have know you are here. I'm sorry, but I am afraid this is where we part ways." the dragon said as it disappeared back into its rocky prison, "Come back when you completely break the ice around your memories. Come back and save me!"
All was dark afterward. When Magic opened her eye, she found herself lying on not dirt, but on a soft mattress. She looked around and realized she was inside a small room, back at the Arcadia Movement. Magic felt a small stack of cards in her hand. She looked at what was in her hand, and the top card was what surprised her...
It was Silent Magician LV4.
DUEL-MON DATABASE
(1) Silent Magician LV4
Stats: [Spellcaster/Effect] Level 4 ATK/1000 DEF/1000
Attribute: LIGHT
Description: Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn] after after the 5th Counter is placed on this card, you can send this card with 5 Spell Counters on it to the Graveyard to Special Summon 1 "Silent Magician LV8" from your hand or Deck.
(2) Silent Magician LV8
Stats: [Spellcaster/Effect] Level 8 ATK/3500 DEF/1000
Attribute: LIGHT
Description: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Magician LV4". This card is unaffected by the effects of your opponent's Spell Cards.
(3) Yuuki, The Ice Maiden
Stats: [Aqua/Effect] Level 3 ATK/800 DEF/1200
Attribute: WATER
Description: When you control a face-up WATER or Spellcaster-Type monster on the field, you can specia-summon this card from your hand. When this card is used for a synchro-summon of a synchro-monster, activate one or both of the following effects:
When used to synchro-summon a WATER monster, you can add 1 Level 5 or higher WATER monster from your deck to your hand.
When used to synchro-summon a spellcaster-type monster, you can add 1 spell card from you deck or graveyard to your hand.
(4) Blizzard Dragon
Stats: [Dragon/Effect] Level 4 ATK/1800 DEF/1000
Attribute: WATER
Description: Once per turn, you can select 1 monster on your opponent's side of the field. The selected monster cannot change its battle position or declare an attack until the end of your opponent's next turn.
(5) Cold Enchanter
Stats: [Aqua/Effect] Level 4 ATK/1600 DEF/1200
Attribute: WATER
Description: You can discard 1 card to place an Ice Counter on 1 face-up monster. This card gains 300 ATK for each Ice Counter on the field.
Jason: "And now an uptake for the next chapter: Has your mother ever told you never to walk down the street by yourself because of strangers? Well, you should listen to her. Especially when a group of thugs could jump you, knock you out and take you to their boss. And what boss in particular should you be afraid in New Domino? You don't wanna know. Next time on Reverse of Arcadia: Into the Twilight's Den! Time to accelerate!"
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