Overmind Lvl 4

Health – 400/400

Mana – 12500/12500

Abilities:

Physical:

Spawn Hive (200 Mana) – Grows a Zerg Lair at your current location (12 hours)

Burrow (0 Mana) – Go underground; unable to move; can only be detected by sensors

Burrow Move (0 Mana) – Ability to move underground when burrowed

Transfusion (50 Mana) – Instantly transfer 125 health to biological unit or structure

Shapeshift (0 Mana) – Take on the appearance of any target similar in size

Adamantium Armor (Passive) – All physical type damage is blocked 100%

Photosynthesis (Passive) – Ability to obtain partial sustance from light sources

Psionic:

PSI Assault (1 Mana) – Casts a focused PSI attack at one enemy

PSI Blast (10 Mana) – Fires a focused ball of PSI energy at a single enemy

PSI Storm (50+ Mana) – Casts a localized storm of PSI energy

Flight: Mind Over Matter (0 Mana) – Can propel yourself using only your mind, limited only by the mind

PSI Guantlet Lvl 3 (Passive) – Mana Above 0; Strength increased by factor of 30

PSI Armor Lvl 3 (Passive) – Mana Above 0; All attacks do 75% less damage

PSI Sensor (Passive) – Mana Above 0; Able to detect cloaked, burrowed, and hallucinated units

Magic:

Exploding Fireball (5 Mana) – Explodes on contact, not affected by gravity, spreads flame, deflected by opposing opposite force

Fire Charge (2 Mana) – Shoots rapid balls of fire in three round bursts after each charge

Self Combustion (1 Mana per second) – Wrap yourself in flames spontaneously

Lightning Lvl 3 (0 Mana) – Can cast a lightning bolt into any location, even without sky

Animation (10 Mana) - Give inananimate objects a limited form of life; enslaved

Reanimation (15 Mana) – Give limited life to the biological deceased; enslaved

Teleport Lvl 3 (0 Mana) – Can teleport any distance, into any solid, liquid, gas, or plasma, so long as you've been to the location before

Invisibility Lvl 3 (0 Mana) – Can become undetectable to any source, can choose to reveal yourself to individual sources

Flight: Flame Propulsion (1 Mana per second) – Fly using the thrust of conjured flame

Fire Immunity (Passive) – Mana above 0; 100% immune to heat, fire, lava, etc.

Celestial:

Creation Lvl 1 (500 Mana) - Able to build anything with your mind you already know how to build manually; size limited to ten times your own size

Adaptive Strength (Passive) – Base strength is set automatically to allow the ability to lift and throw any weight

Incorporeal (Passive) – Take on a non physical state automatically in reaction to any danger

True Sight (Passive) – Able to see through any limitation to vision (ie. Lack of light, solid matter)

Evolution Milestones

Level 1 – 0 mana

Level 2 – 500,000 mana

Level 3 – 500,000,000 mana

Level 4 – 500,000,000,000 mana

Level 5 – 500,000,000,000,000 mana

Evolution Levels

Level 1 – Hatchery, Extractor, Spawning Pool, Larvae, Drone, Overlord, Zergling, Queen

Level 2 – Lair, Spine Crawler, Spore Crawler, Baneling Nest, Roach Warren, Hydralisk Den, Baneling, Roach, Hydralisk, Lurker, Overseer

Level 3 – Hive, Nydus Network, Spire, Infestation Pit, infestors, nydus worms, mutalisks, corruptors, guardians, scourge

Level 4 – Ultralisk Den, Greater spire, Defiler Mound, Nydus Canal, Ultralisk, Defiler, Leviathans

Level 5 – Cerebrates, Behemoths, all specialty Zerg strains ie. Hunter Killers, Devouring Ones, Torusque

Buildings

Hatchery – 400 mana – 12 hour build

Extractor – 125 mana – 30 min build

Spawning Pool – 150 mana – 30 min build

Lair – 500 mana – 12 hour build

Evolution Chamber – 75 mana – 30 min build

Spine Crawler – 100 mana – 20 min build

Spore Crawler – 75 mana – 20 min build

Baneling Nest – 300 mana – 1 hour build

Roach Warren – 300 mana – 1 hour build

Hydralisk Den – 300 mana – 1 hour build

Infestation Pit – 200 mana – 1 hour build

Nydus Network – 350 mana – 2 hour build

Spire – 350 mana – 2 hour build

Greater Spire – 250 mana – 2 hour build

Defiler Mound – 200 mana – 1 hour build

Nydus Canal – 150 mana – 30 min build

Ultralisk Cavern – 350 mana – 2 hour build

Units

Larvae – 1 min autobuild

Drone – 25 mana – 10 min build – 1 support

Overlord – 100 mana – 10 min build - +5 support

Zergling – 25 mana – 10 min build - .5 support

Queen – 200 mana – 20 min build – 2 support

Baneling – 50 mana – 10 min build – 1 support

Roach – 100 mana – 15 min build – 2 support

Hydralisk – 150 mana – 15 min build – 2 support

Lurker – 150 mana – 15 min build – 2 support

Overseer – 100 mana – 15 min build +5 support

Nydus worm – 200 mana – 15 min build – 0 support

Mutalisk – 200 mana – 20 min build – 2 support

Corruptor – 250 mana – 25 min build – 2 support

Guardian – 250 mana – 25 min build – 2 support

Scourge – 100 mana – 20 min build - .5 support

Ultralisk – 500 mana – 30 min build – 6 support

Defiler – 200 mana – 20 min build – 2 support

Leviathan – 2000 mana – 48 hour build – +5 suppor

Immediate Evolution Checklist

Give Hydralisks and hives automatic fire for spines

Long term Evolution Checklist

Make Buildings fly via Overlord flight

Make Buildings Burrow like the Zerg units do

Figure out an actual biological way to apply Operation Cwal to the Swarm

Apply seed growth from tree to Swarm to replace larvae growth

Daily Mana Income Formula

182,268,340/550=331,396 Lairs and Dronesx550=182,267,800

Total Left=540

Current Lair/Mana Ratio

Key - 1 Lair = 500 Mana Income = 100 square blocks of creep; 1 square block of creep=20 mana income

382,429 Lairs = 182,768,300 Mana Income (interrupted creep)/191,214,500 (uninterrupted creep)

*Interrupted Creep is creep that is blocked by buildings and other obstacles.

*Uninterrupted Creep is creep that has optimum room to grow with no obstacles.

Total Hives Each Planet and its moons can Support

Minecraft System – 228,075,800,050 Hives: 114,037,900,025,000 Daily Mana

M1 – 225,000

M2 – 2,225,000

M3 – 7,500,000

Minecraftia – 65,850,050

M5 – 77,000,000,000

M6 – 76,000,000,000

M7 – 75,000,000,000

Overworld 6,000,000

Lvl 1 3,600,000

Lvl 2 6,000,000

Lvl 3 6,000,000

Lvl 4 6,000,000

Lvl 5 6,000,000

Lvl 6 6,000,000

Lvl 7 6,000,000

Lvl 8 6,000,000

Lvl 9 6,000,000

Underworld 6,000,000

Nether Interior 750000

Nether Shell - 750000

Aether 750000

Moon 50

Notes on the Celestial Class Ability, Creation

At level one, creation of base elements and physical states of matter (Solid, liquid, gas, and plasma) that occur naturally is available, with the ability to create substances that require the manipulation of said elements require knowledge of how to create said item manually. Size is limited to ten times your own, specifically related to mass rather than volume. For example, Adamantium is a naturally occurring solid that forms the shell between the Overworld and Underworld, and can be created. A pickaxe is not a naturally occurring substance, and thus requires knowing how to form said pickaxe from scratch. To simplify it more using Minecraft game rules, any substance that occurs naturally in the world can be created from scratch. Any item that requires the use of a crafting table, ie manufacturing, requires knowing how to create said item.

At level two, creation of base elements and physical states of matter that occur naturally and are manufactured are available. Size requirements for natural and manufactured items are removed. In addition, it is now possible to create new 'natural' substances so long as one can reason how they might exist. For instance, one could create Adamantium this way if it didn't exist before, if they knew every single property of it, ie how it's formed, it's subatomic structure, how it interacts with every other substance known, etc (Very similar to the element creator available in the Burning Sand Program). Another example, would be the creation of a new element power core small and powerful enough to power a fantasized ray gun. Upon creation of the natural substances needed for said ray gun to exist, Level two creation can be used to bring that ray gun into being.

At level three, creation of natural and manufactured substances have all limits removed. Specific knowledge of how an item or natural substance works and/or is manufactured is no longer required. You set the parameters. Reality will do the rest. Want a woman that can turn into a star, a giant ball of nuclear fusion, at will without changing size, appearance, or substance; just light level? (Source: Stardust) Bam! Done. Want to contemplate what life might be like as a rock? (Source: Galaxy Quest Deleted Scenes) Congratulations! You are now a living, thinking rock. Impossible? Yes. Do you care? Nope. XD Please note that having this ability does not automatically grant you omnipotence, omniscience, or perfection, three of the key ingredients required to be classified as a Diety AKA a God. Having phenomenal cosmic powers does not a God make. Now a Genie on the other hand…