Overmind Matthew

Psi-Energy – 50/50

Overmind Abilities - Type

Name

Cost

Description

Active – Physical

Spawn Hatchery

50 psi

12 hour build

Active – Physical

Burrow

N/A

Instant

Passive – Physical

Zerg Regen

N/A

If it doesn't kill instantly, you heal in ten seconds.

Passive – Physical

Anaerobic

N/A

Indefinite lack of need to breathe.

Passive – Physical

Temp Resist

N/A

Between -450 F (Deep Space) and 118 F (Char) at least.

Passive - Psionic

Psi Regen

N/A

Psi Regens at .5 points per second.

Zerg Buildings

Cost

Build time H:M:S

Hatchery

300

2:0:0

Lair

350

1:40:0

Hive

500

1:40:0

Extractor

50

0:40:0

Spawning Pool

200

1:40:0

Evolution Chamber

75

0:40:0

Creep Colony

75

0:20:0

Sunken Colony

50

0:20:0

Spore Colony

50

0:20:0

Hydralisk Den

200

0:40:0

Spire

500

2:0:0

Greater Spire

400

2:0:0

Queen's Nest

400

1:0:0

Defiler Mound

300

1:0:0

Ultralisk Cavern

550

1:20:0

Nydus Canal

150

0:40:0

Zerg Units

Cost

Build Time H:M:S

Support

Larvae

N/A

0:1:0 Autobuild

N/A

Drone

50

0:10:0

1

Overlord

100

0:10:0

+5

Zergling

25 each

0:10:0

.5

Hydralisk

150

0:15:0

2

Lurker

150

0:15:0

2

Scourge

100

0:20:0

.5

Mutalisk

200

0:20:0

2

Guardian

250

0:25:0

2

Devourer

250

0:25:0

2

Queen

200

0:20:0

2

Ultralisk

500

0:30:0

6

Defiler

200

0:20:0

2

Behemoth

2,000

72:0:0

+1

Cerebrate

5,000

48:0:0

N/A

Units/Buildings not used yet

Baneling Nest – 300 bio-energy – 1 hour build

Roach Warren – 300 bio-energy – 1 hour build

Infestation Pit – 200 bio-energy – 1 hour build

Nydus Network – 350 bio-energy – 2 hour build

Baneling – 50 bio-energy – 10 min build – 1 support

Roach – 100 bio-energy – 15 min build – 2 support

Overseer – 100 bio-energy – 15 min build +5 support

Nydus worm – 200 bio-energy – 15 min build – 0 support

Corruptor – 250 bio-energy – 25 min build – 2 support

Leviathan – 2,000 bio-energy – 48 hour build – +5 support

Upgrades

Melee Attacks lvl 1, 2, 3; BE: 300, 450, 600; location: Evolution Chamber; Units Affected: Zergling, Ultralisk

Carapace lvl 1, 2, 3; BE: 450, 675, 900; Location: Evolution Chamber; Units Affected: Drone, Zergling, Hydralisk, Broodling, Defiler, Ultralisk

Missile Attacks lvl 1, 2, 3; BE: 300, 450, 600; location: Evolution Chamber; Units Affected: Drone, Hyralisk, Broodling

Burrow; BE: 300; Location: Hatchery; Units Affected: Drone, Zergling, Hydralisk, Defiler

Ventral Sacs; BE: 600; Location: Lair; Units Affected: Overlord

Antennae; BE: 450; Location: Lair; Units Affected: Overlord

Pneumatized Carapace; BE: 450; Location: Lair; Units Affected: Overlord

Metabolic Boost; BE: 300; Location: Spawning Pool; Units Affected: Zergling

Adrenal Glands; BE: 600; Location: Spawning Pool; Units Affected: Zergling

Muscular Augments; BE: 450; Location: Hydralisk Den; Units Affected: Hydralisk

Grooved Spines; BE: 450; Location: Hydralisk Den; Units Affected: Hydralisk

Lurker Aspect; BE: 600; Location: Hydralisk Den; Units Affected: Hydralisk

Flyer Attacks Lvl 1, 2, 3; BE: 300, 525, 750; Location: Spire; Units Affected: Mutalisk, Guardian, Devourer

Flyer Carapace Lvl 1, 2, 3; BE: 450, 675, 900; Location: Spire; Units Affected: Overlord, Mutalisk, Guardian, Devourer

Spawned Broodling: BE: 300; Location: Queen's Nest; Units Affected: Queen

Ensnare; BE: 300; Location: Queen's Nest; Units Affected: Queen

Gamete Meiosis; BE: 450; Location: Queen's Nest; Units Affected: Queen

Plague; BE: 600; Location: Defiler Mound; Units Affected: Defiler

Consume; BE: 300; Location: Defiler Mound; Units Affected: Defiler

Metasynaptic Node; BE: 450; Location: Defiler Mound; Units Affected: Defiler

Anabolic Synthesis; BE: 600; Location: Ultralisk Cavern; Units Affected: Ultralisk

Chitinous Plating; BE: 450; Location: Ultralisk Cavern; Units Affected: Ultralisk

Daily Mana Income Formula

182,268,340/550=331,396 Lairs and Dronesx550=182,267,800

Total Left=540

Current Lair/Mana Ratio

Key - 1 Lair = 500 Mana Income = 100 square blocks of creep; 1 square block of creep=20 mana income

382,429 Lairs = 182,768,300 Mana Income (interrupted creep)/191,214,500 (uninterrupted creep)

*Interrupted Creep is creep that is blocked by buildings and other obstacles.

*Uninterrupted Creep is creep that has optimum room to grow with no obstacles.

Total Hives Each Planet and its moons can Support

Minecraft System – 228,075,800,050 Hives: 114,037,900,025,000 Daily Mana

M1 – 225,000

M2 – 2,225,000

M3 – 7,500,000

Minecraftia – 65,850,050

M5 – 77,000,000,000

M6 – 76,000,000,000

M7 – 75,000,000,000

Overworld 6,000,000

Lvl 1 3,600,000

Lvl 2 6,000,000

Lvl 3 6,000,000

Lvl 4 6,000,000

Lvl 5 6,000,000

Lvl 6 6,000,000

Lvl 7 6,000,000

Lvl 8 6,000,000

Lvl 9 6,000,000

Underworld 6,000,000

Nether Interior 750000

Nether Shell - 750000

Aether 750000

Moon 50

Notes on the Celestial Class Ability, Creation

At level one, creation of base elements and physical states of matter (Solid, liquid, gas, and plasma) that occur naturally is available, with the ability to create substances that require the manipulation of said elements require knowledge of how to create said item manually. Size is limited to ten times your own, specifically related to mass rather than volume. For example, Adamantium is a naturally occurring solid that forms the shell between the Overworld and Underworld, and can be created. A pickaxe is not a naturally occurring substance, and thus requires knowing how to form said pickaxe from scratch. To simplify it more using Minecraft game rules, any substance that occurs naturally in the world can be created from scratch. Any item that requires the use of a crafting table, ie manufacturing, requires knowing how to create said item.

At level two, creation of base elements and physical states of matter that occur naturally and are manufactured are available. Size requirements for natural and manufactured items are removed. In addition, it is now possible to create new 'natural' substances so long as one can reason how they might exist. For instance, one could create Adamantium this way if it didn't exist before, if they knew every single property of it, ie how it's formed, it's subatomic structure, how it interacts with every other substance known, etc (Very similar to the element creator available in the Burning Sand Program). Another example, would be the creation of a new element power core small and powerful enough to power a fantasized ray gun. Upon creation of the natural substances needed for said ray gun to exist, Level two creation can be used to bring that ray gun into being.

At level three, creation of natural and manufactured substances have all limits removed. Specific knowledge of how an item or natural substance works and/or is manufactured is no longer required. You set the parameters. Reality will do the rest. Want a woman that can turn into a star, a giant ball of nuclear fusion, at will without changing size, appearance, or substance; just light level? (Source: Stardust) Bam! Done. Want to contemplate what life might be like as a rock? (Source: Galaxy Quest Deleted Scenes) Congratulations! You are now a living, thinking rock. Impossible? Yes. Do you care? Nope. XD Please note that having this ability does not automatically grant you omnipotence, omniscience, or perfection, three of the key ingredients required to be classified as a Diety AKA a God. Having phenomenal cosmic powers does not a God make. Now a Genie on the other hand…