Overmind Matthew
Psi-Energy – 50/50
Overmind Abilities - Type
Name
Cost
Description
Active – Physical
Spawn Hatchery
50 psi
12 hour build
Active – Physical
Burrow
N/A
Instant
Passive – Physical
Zerg Regen
N/A
If it doesn't kill instantly, you heal in ten seconds.
Passive – Physical
Anaerobic
N/A
Indefinite lack of need to breathe.
Passive – Physical
Temp Resist
N/A
Between -450 F (Deep Space) and 118 F (Char) at least.
Passive - Psionic
Psi Regen
N/A
Psi Regens at .5 points per second.
Zerg Buildings
Cost
Build time H:M:S
Hatchery
300
2:0:0
Lair
350
1:40:0
Hive
500
1:40:0
Extractor
50
0:40:0
Spawning Pool
200
1:40:0
Evolution Chamber
75
0:40:0
Creep Colony
75
0:20:0
Sunken Colony
50
0:20:0
Spore Colony
50
0:20:0
Hydralisk Den
200
0:40:0
Spire
500
2:0:0
Greater Spire
400
2:0:0
Queen's Nest
400
1:0:0
Defiler Mound
300
1:0:0
Ultralisk Cavern
550
1:20:0
Nydus Canal
150
0:40:0
Zerg Units
Cost
Build Time H:M:S
Support
Larvae
N/A
0:1:0 Autobuild
N/A
Drone
50
0:10:0
1
Overlord
100
0:10:0
+5
Zergling
25 each
0:10:0
.5
Hydralisk
150
0:15:0
2
Lurker
150
0:15:0
2
Scourge
100
0:20:0
.5
Mutalisk
200
0:20:0
2
Guardian
250
0:25:0
2
Devourer
250
0:25:0
2
Queen
200
0:20:0
2
Ultralisk
500
0:30:0
6
Defiler
200
0:20:0
2
Behemoth
2,000/6
72:0:0
+1
Cerebrate
5,000/12
48:0:0
N/A
Units/Buildings not used yet
Baneling Nest – 300 bio-energy – 1 hour build
Roach Warren – 300 bio-energy – 1 hour build
Infestation Pit – 200 bio-energy – 1 hour build
Nydus Network – 350 bio-energy – 2 hour build
Baneling – 50 bio-energy – 10 min build – 1 support
Roach – 100 bio-energy – 15 min build – 2 support
Overseer – 100 bio-energy – 15 min build +5 support
Nydus worm – 200 bio-energy – 15 min build – 0 support
Corruptor – 250 bio-energy – 25 min build – 2 support
Leviathan – 2,000 bio-energy – 48 hour build – +5 support
Upgrades
Melee Attacks lvl 1, 2, 3; BE: 300, 450, 600; location: Evolution Chamber; Units Affected: Zergling, Ultralisk
Carapace lvl 1, 2, 3; BE: 450, 675, 900; Location: Evolution Chamber; Units Affected: Drone, Zergling, Hydralisk, Broodling, Defiler, Ultralisk
Missile Attacks lvl 1, 2, 3; BE: 300, 450, 600; location: Evolution Chamber; Units Affected: Drone, Hyralisk, Broodling
Burrow; BE: 300; Location: Hatchery; Units Affected: Drone, Zergling, Hydralisk, Defiler
Ventral Sacs; BE: 600; Location: Lair; Units Affected: Overlord
Antennae; BE: 450; Location: Lair; Units Affected: Overlord
Pneumatized Carapace; BE: 450; Location: Lair; Units Affected: Overlord
Metabolic Boost; BE: 300; Location: Spawning Pool; Units Affected: Zergling
Adrenal Glands; BE: 600; Location: Spawning Pool; Units Affected: Zergling
Muscular Augments; BE: 450; Location: Hydralisk Den; Units Affected: Hydralisk
Grooved Spines; BE: 450; Location: Hydralisk Den; Units Affected: Hydralisk
Lurker Aspect; BE: 600; Location: Hydralisk Den; Units Affected: Hydralisk
Flyer Attacks Lvl 1, 2, 3; BE: 300, 525, 750; Location: Spire; Units Affected: Mutalisk, Guardian, Devourer
Flyer Carapace Lvl 1, 2, 3; BE: 450, 675, 900; Location: Spire; Units Affected: Overlord, Mutalisk, Guardian, Devourer
Spawned Broodling: BE: 300; Location: Queen's Nest; Units Affected: Queen
Ensnare; BE: 300; Location: Queen's Nest; Units Affected: Queen
Gamete Meiosis; BE: 450; Location: Queen's Nest; Units Affected: Queen
Plague; BE: 600; Location: Defiler Mound; Units Affected: Defiler
Consume; BE: 300; Location: Defiler Mound; Units Affected: Defiler
Metasynaptic Node; BE: 450; Location: Defiler Mound; Units Affected: Defiler
Anabolic Synthesis; BE: 600; Location: Ultralisk Cavern; Units Affected: Ultralisk
Chitinous Plating; BE: 450; Location: Ultralisk Cavern; Units Affected: Ultralisk
Daily Mana Income Formula
182,268,340/550=331,396 Lairs and Dronesx550=182,267,800
Total Left=540
Current Lair/Mana Ratio
Key - 1 Lair = 500 Mana Income = 100 square blocks of creep; 1 square block of creep=20 mana income
382,429 Lairs = 182,768,300 Mana Income (interrupted creep)/191,214,500 (uninterrupted creep)
*Interrupted Creep is creep that is blocked by buildings and other obstacles.
*Uninterrupted Creep is creep that has optimum room to grow with no obstacles.
Total Hives Each Planet and its moons can Support
Minecraft System – 228,075,800,050 Hives: 114,037,900,025,000 Daily Mana
M1 – 225,000
M2 – 2,225,000
M3 – 7,500,000
Minecraftia – 65,850,050
M5 – 77,000,000,000
M6 – 76,000,000,000
M7 – 75,000,000,000
Overworld 6,000,000
Lvl 1 3,600,000
Lvl 2 6,000,000
Lvl 3 6,000,000
Lvl 4 6,000,000
Lvl 5 6,000,000
Lvl 6 6,000,000
Lvl 7 6,000,000
Lvl 8 6,000,000
Lvl 9 6,000,000
Underworld 6,000,000
Nether Interior 750000
Nether Shell - 750000
Aether 750000
Moon 50
Notes on the Celestial Class Ability, Creation
At level one, creation of base elements and physical states of matter (Solid, liquid, gas, and plasma) that occur naturally is available, with the ability to create substances that require the manipulation of said elements require knowledge of how to create said item manually. Size is limited to ten times your own, specifically related to mass rather than volume. For example, Adamantium is a naturally occurring solid that forms the shell between the Overworld and Underworld, and can be created. A pickaxe is not a naturally occurring substance, and thus requires knowing how to form said pickaxe from scratch. To simplify it more using Minecraft game rules, any substance that occurs naturally in the world can be created from scratch. Any item that requires the use of a crafting table, ie manufacturing, requires knowing how to create said item.
At level two, creation of base elements and physical states of matter that occur naturally and are manufactured are available. Size requirements for natural and manufactured items are removed. In addition, it is now possible to create new 'natural' substances so long as one can reason how they might exist. For instance, one could create Adamantium this way if it didn't exist before, if they knew every single property of it, ie how it's formed, it's subatomic structure, how it interacts with every other substance known, etc (Very similar to the element creator available in the Burning Sand Program). Another example, would be the creation of a new element power core small and powerful enough to power a fantasized ray gun. Upon creation of the natural substances needed for said ray gun to exist, Level two creation can be used to bring that ray gun into being.
At level three, creation of natural and manufactured substances have all limits removed. Specific knowledge of how an item or natural substance works and/or is manufactured is no longer required. You set the parameters. Reality will do the rest. Want a woman that can turn into a star, a giant ball of nuclear fusion, at will without changing size, appearance, or substance; just light level? (Source: Stardust) Bam! Done. Want to contemplate what life might be like as a rock? (Source: Galaxy Quest Deleted Scenes) Congratulations! You are now a living, thinking rock. Impossible? Yes. Do you care? Nope. XD Please note that having this ability does not automatically grant you omnipotence, omniscience, or perfection, three of the key ingredients required to be classified as a Diety AKA a God. Having phenomenal cosmic powers does not a God make. Now a Genie on the other hand…
