A/N: This is just a bio sheet for the five "buildings".

Stella "The Sentry"
Age: 27
Height: 6' 1''
Weight: 203 lbs
Bust: F-cup
Abilities:
+ Duel Wielder- can aim in more than one direction
+ Fast- can outrun Scout
+ Super jump
+ Mantreads effect- deals 3x falling damage when landing on someone
+ Super human strength
+ Deadly at any range
+ Cannot be backstabbed
+ Extreme durability
+ Deadly at all ranges
+ Sisterly love- will protect sisters
- Stubborn
- Gung ho- runs into the fray without a plan
Bio: After Engi's PDA was struck by lightning, it turned several of his buildings into humans. It just so happened to turn his Sentry gun into a blond, Amazonian cowgirl. Able to dual wield two machine guns with ease and tear enemies apart thanks to her strength. However, she can get cocky and run into the fray without a plan, but it seems to work most of the time.

Debbie "The Dispenser"
Age: 26
Height: 5' 8''
Weight: 156 lbs
Bust: E-cup
Abilities:
+ Sharpshooter- deadly accurate and crits on headshots
+ Weapons Specialist- able to use any weapon
+ Healer
+ Extremely smart
+ CQC Expert
+ Super human strength (hidden)
+ Cannot be backstabbed
+ Sisterly love- will protect sisters
- Psychopathic (hidden)
- Workaholic
Bio: Thanks to a thunderstorm, Engi's Dispenser got turned into petite yet muscular woman with hair covering her eyes. The smartest out of all the buildings (and possibly the RED team), she is often the strategist for the team. Debbie is also the team's medic/sharpshooter. She can effectively use any of the weapons the mercs have, including Heavy's Miniguns, making her the second strongest of all the buildings. However, something lurks behind her unusually calm persona. Maybe it has something to do with her eyes?

Tia "The Teleporter"
Age: 24
Height: 5' 6''
Weight: 132 lbs
Bust: D-cup
Abilities:
+ Teleport
+ Fast- can outrun Scout
+ Sharpshooter
+ Duel Wielder
+ Cannot be backstabbed
+ See through cloak and disguises
+ Twin priority- will protect twin
- Fragile
- Horrible at close and long range
+/- Coward- flees when enemies get too close
Bio: Engineer's Entrance teleporter. Tia isn't used to combat like her sisters are and tends to stay a bit further away from the front lines. She's the only other building that can effectively dual wield a weapon and can effectivly gun down enemies from a distance with her revolvers. She can see through Spy's cloak and disguises, an ability she shares with her twin sister.

Tai "The Teleporter
Age: 24
Height: 5' 6''
Weight: 133 lbs
Bust: D-cup
Abilities:
+ Teleport
+ Fast- can outrun Scout
+ Deadly at close range
+ Twin priority - will protect twin
+ See through cloak and disguises
+ Cannot be backstabbed
- Horrible at mid and long range
- Fragile
Bio: Engineer's Exit Teleporter. Tai, unlike her twin sister, is comfortable with the action in the front lines. She's more of a
guerilla fighter, sneaking behind enemies and surprising them with her double barreled shotgun. This makes her quite deadly at close range, but horrible from afar. She isn't fooled by disguises and cloak either.

K-9 "The Mini-Sentry"
Age: 3 (21 Dog years)
Height: 4' 1''/ 6' 11''
Length: 6' 2''
Weight: 84 lbs/ 573 lbs
Abilities:
Dog form
+ Fast
+ Deadly at close range
+ Small target
+ Protects owners
- Fragile
- No ranged attacks
Bipedal
+ Extremely durable
+ Super human strength
+ Deadly at close range
+ Self activated Uber
+ Protects owners
+ Human level intelligence
- Slow
- No ranged attacks
- Large- easy to hit
Bio: Engi's Mini Sentry. The Mini Sentry manifested itself in a form of a large German Shepard pup. The dog is extremely fast and hard to hit and can shred enemies with the help of its razor sharp metal teeth. He also has the ability to turn into a a large, hulking bipedal form of himself which can self uber, and gains human-level intelligence. He's extremely loyal to his owners and takes a liking to the Teleporter Twins.

General:
+ Crit immunity- Buildings are unaffected by mini crits or crits in general
- Cannot be crit boosted- Buildings cannot crit people, however can still be mini critted
- Damage ramp-up- Buildings take more damage than usual.
- Cannot be ubered