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AUTHORS NOTES
Fist things first
Alright… I'm sure you're wondering, WHY THE HELL DID HE WRITE A PRIMER?!
To answer that, I would like to turn your attention to SAO Volume 9 Prologue 1 or more commonly known as the first chapter of the Alicization Arc.
It's a DAMN TEXT WALL!
Reki Kawahara had to explain the new setting to the audience, so it cant be helped.
Now I know this is just my opinion, but who the hell enjoyed reading that damn chapter?! I actually lost patience with that chapter and ended up skimming a vast majority of it.
With that in mind, I decided to condense it all the important stuff into a PRIMER and hope that the audience can get the gist of it.
Second
I would like to thank AEONIR for his insights. This chapter was suppose to be uploaded about 2 days after the last Authors Notes, but AEONIR's pm's caused me to rethink tons of details about the following arc, thus resulting in the fairly long delay.
Never the less, he pointed out a lot of fatal flaws that I have overlooked, which allowed me to write the next arc better.
Lastly
Let's talk about the next game.
The game is called THE WAR OF FORSENA.
Though it is a game, it is actually a Television series which was shot within a game that runs similarly to the RATH System.
However, seeing how this is a game where there are no clear winners, the creators turned it into a secret high stakes gamble with billions of dollars at stake. Each SPONSOR will send in their players and watch as the story unfolds.
Raph, on the other hand, has his eyes set on a new target that must be eliminated
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PRIMER
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IMPORTANT PAST EVENTS
GREAT REAPING STORM- the name of a continental size storm that brought forth DEMONS into the world 800 years prior to the story. The world's population dropped 89% after the 3rd year since the storm appeared.
SAGES- A highly advanced race of magicians and scientists that spear headed the anti-demon research. By performing horrific experiments on people (such as injecting demonic blood into the populace), they were able create races that were specifically designed to battle the demons .
ANTEDILUVIAN- the name given to those who belong to the 3rd Generation anti-demon races. They are the strongest and the most mentally stable prototypes (they didn't go insane). They also served as the blue prints for all future demon hunter races.
STORM WALL- 100 years after the appearance of the GREAT REAPING STORM, the SAGES and their allies were able to suppress and contain it within a massive wall. It is billions of kilometers long, 500 meters high and 100 meters thick. It forms a massive circle across 10 continents in order to keep the GREAT REAPING STORM over a deserted area. Though it is deemed impossible to forcefully close the storm, they soon discover that it was slowly getting smaller. Though they have no idea how long it will take, they only needed to wait until it collapses.
THE 1st FORSENA CIVIL WAR- Thanks to the STORM WALL, the demon hunter races became unnecessary. Seeing how they had demon blood in their veins, the SAGES viewed them as a threat and decided to have them disposed. Though greatly outnumbered, the demon hunter races proved to be as powerful as the demons they were sworn to destroy.
At the end of the civil war, the demon hunter races were forced to retreat within the STORM WALL due to the massive difference in numbers. On the other hand, the SAGES were hunted down to extinction and their allies lost many troops.
Thus started the division between the forces of light and the forces of darkness.
THE IZUMO PACT- 300 years since the 1st FORSENA CIVIL WAR, it was discovered that the STORM WALL was not without flaws as demons began spawning outside the wall. The forces of light tried to suppress the beasts, but their inexperience normally led to large loss of life per demon defeated.
In desperation, the forces of light asked the forces of darkness for help. After a few months of negations and heavy losses, the opposing fronts agreed on a deal. The forces of light secretly pays the demon hunters for protection, and in turn, the demon hunters are allowed to join the forces of light. They entered a non aggression pact, and even though it is very unstable, it brought them a long period of peace.
OPERATION "EYE OF THE STORM"- About the same time as the Izumo Pact, the Demon Hunters discovers that the Great Reaping Storm is a massive gate that leads directly to the realm of the Gods. Ofcourse, they don't really give a damn about the Gods, but the opportunity to actually enter the gate and stop majority of the demon hordes from exiting made them mount a massive offensive towards the realm of the Gods.
After 500 years of constant warfare, the Demon Hunters were only able to occupy the 1st 100 kilometers of the god-who-knows-how-many trillion kilometer wilderness of the Great Reaping Storm. On the flipside, the appearance of demons outside the Storm Wall dropped by half, thus forcing them to rotate their troops to prevent over fatigue. 75% of their troops are stationed within the storm and 25% were to hunt down the demons that got outside the wall.
An unexpected bonus was also rewarded to the Demon Hunters. Due to the endless amounts of opponents within the Storm, those who were fighting enjoyed a rapid increase in strength.
OTHER IMPORTANT STUFF
GODS- In the game's lore, they are immortal beings that want to kill each other simply because they cant stand each other. However, since they are IMMORTAL, they cant kill each other no matter what they do. The only thing they can do is use mortals as their chess pieces and have them kill the other god's followers.
However, aside from the special skill that they give to their chosen pawns, they are pretty much useless to the players.
IEYASU SHOGUNATE- The defcato rulers of the forces of light. As the name states, most of the forces of light are Japanese themed.
ARIAN RACE- The common name given to all of the forces of darkness. Not exactly a race, but an alliance amongst the demon hunter races with the Diabolis as their leaders.
ARIA- The most powerful Diabolis and the last surviving Antediluvians. She rules over the Arian Race, hence the name. Despite her voluptuous 25 year old appearance, she is actually the oldest living creature on the planet.
MARRIAGE SYSTEM- During the first 5 years of the Great Reaping Storm appearance, the death rate skyrocketed and caused the world's population has dropped to 1%. Even after 800 years, the population is still barely above 6% of what it once was. To counter this, the governments adopted Polygyny AKA One man and many women.
PHYSICAL PRIME- After reaching a certain age, the character no longer grows and becomes immune to aging. Varies on race
THE CHOSEN ONE- The one who is chosen by the gods to lead the battle against evil and bring everlasting peace to the land. The hero of the game complete with top of the line weapons, abilities, mysterious lineage and a massive harem. The Chosen One also unlocks the 4th Tier even if he is still on the 1st tier. He automatically is eligible to be an Avatar.
4TH TIER- a tier where only attainable by the strongest of characters. Upon reaching this tier, their default stats are doubled and they are awarded one special skill of their choosing. More importantly, they are allowed access to the ARMORS OF ACCENSION/DECADANCE.
ARMOR OF ACCENSION/DECADANCE- Simply put, they are armor with large amounts of bonuses. ACCENSION is only available to the forces of light. DECADANCE is for the dark forces.
AVATAR- allows a player to temporarily become a weaker version of his/her patron god. Those who are capable of being an avatar is chosen by the system alone (expect for the Chosen One). Requires Payment per use.
PAYMENT- Like all games, there are some things that can only be accessed by those who pay cash. Only Sponsors have the right to use Payment.
SPONSORS- These are the stinky rich people that joined this high stakes gambling.
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STATS
All values are 100 by default. Changes are determined by god skills, race, weapons, armors
LIFE: Self Explanatory
MANA: Self Explanatory. Only mages and Diabolis have mana
DURABILITY: Self Explanatory, though in this game, it is much more important. All parts of the body have durability. If that durability drops to 0, the body part becomes limp and useless. To recover the body part's function, durability must be regenerated to 50%.
REGENARATION: Self Explanatory. Applies both to LIFE, MANA and DURABILITY. The lower the LIFE, the slower the regen speed.
DEFENSE: Self Explanatory. Only provided by Armors.
DAMAGE: Self Explanatory.
Damage= (Weapon Damage x (Which Body Part is hit + Buffs) – Defense) x Backstab Bonus
MOVESPEED: Self Explanatory
Movespeed= (Natural Movespeed x Race Bonus) – Armor Weight
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GAMEPLAY
This game is similar to any VMMORPGS with one exception. This game has virtually NO SYSTEM ASSISTS. All active skills and regular attacks have a large chance of missing, thus forcing the players to rely on his/her personal abilities to win.
It may seem harsh but this is a HIGH STAKES GAME. Nothing is easy.
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GODS AND BONUS SKILL
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Divine Gods
Zadkiel- God of War
Melee, Ranger, Mage: CELESTIAL WRATH (Active)- +100% effectiveness to one strike/spell. 5 minutes cooldown
Uriel- God of Light
Melee, Ranger, Mage: CELESTIAL PROTECTION (Active)- +10% defense for 25 seconds. 5 minutes cooldown
Jophiel- God of Beauty
Melee, Ranger, Mage: CELESTIAL HEALING (Active)- Regenerates 10% of life in 10 seconds. 5 minutes cooldown
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Dark Gods
Amon- God of Wrath
Melee
Attacker- BLOOD DRINKER (Passive)- 10% Life Steal
Defender- SPIKE CARAPACE (Passive)- +10% damage return. Stacks with other damage return skills
Ranger
Melee- BERSERK (Active)- +10% damage for 10 seconds. 5 minute cooldown
Range- STEADY SHOT (Passive)- +10% damage
Mage
Damager- RABID (Passive)- +10% pet damage. -10% life
Support- BATTLE HYMN (Passive)- +10% damage to all affected by SONG OF ACESCO
Mammon- God of Plague
Melee
Attacker- PLAGUE BLADE (Passive)- degenerates enemy life equal to 10% of weapon damage over 100 seconds. Does not stack with other PLAGUE BLADES.
Defender- DISEASED ONE (Passive)- +100% Life. 1% of damage received heals all allies within 10 feet. Regenerates 1% of life every second
Ranger
Melee- UNCONTROLLED GROWTH (Active)- Regenerates 70% of life in 10 seconds. 10 minutes cooldown
Range- PLAGUE MIST (Active)- covers an area with poison. All within the mist loses 1% life every 5 seconds. Lasts 1 minutes. 5 minute cooldown
Mage
Damager- UNCLEAN ONE (Passive)- +50% pet life. Adds poison based skill
Support- NOISE POLLUTION (Passive)- -5% Damage to all enemies within the range of SONG OF ACESCO. Does not stack with other NOISE POLLUTION
Asmodeus- God of Obsession
Ranger
Melee- VENGANCE (Active)- -50% Damage received for one hit then automatically counters. Counter Strike damage = Damage Received + Normal Damage. 5 minutes cooldown
Range- TRICK SHOT (Active)- allows the bullet to ricochet once. 5 minutes cooldown
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BASE CLASSES
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Melee
2nd Tier
Attacker Or Defender
3rd Tier
Heavy Attacker or Balance or Heavy Defender
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Ranger
2nd Tier
Short Range or Long Range
3rd Tier
Pure Melee or Balance or Sniper
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Mage
2nd Tier
Damager or Support
3rd Tier
Pure Damager or Balance or Pure Support
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CELESTIALS BASE CLASS
PRO's- Powerful burst damagers
High DPS
CON's- Fragile
Mediocre God Skills
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1st class tier
Melee, Ranger, Mage- +15% Damage (passive)
Mage: Earth, Water, Fire, Wind and Void type spells
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2nd class tier
Melee:
BUSHI (Attacker)- Weapon: Katana
Armor Type: Medium
IAI BLADE (Active): Increase Damage by 300% for 1 hit. 1 min cooldown.
OR
ASHIGARU (Defender)- Weapon: Spear
Armor Type: Heavy
IRON BODY (Passive): +25% defense
Ranger:
SOHEI (Short Range)- Weapon- None
Armor Type: None
HAYATE (Active): Launches 10 blows in 2 seconds. 30 second cooldown.
CHI FIST (Passive): -50% damage but allows unarmed strikes to bypass armor
OR
KYUDOKA (Long Range)-Weapon- Bow
Armor Type: Light
EXTENDED RANGE (Passive): Range= 200 meters.
SCATTER SHOT (Active): Shoots 10 arrows in one shot, each dealing 50% of user's damage. 30 sec cooldown
Mage:
ONMYOUJI (Damager)- Weapon- Shikigami
Armor Type: None
SPIRIT BLAST (Active)- All spells have 10 second casting times. Damage +500%.
OR
SHISAI (Support)- Weapon- Shikigami
Armor Type: None
HEAL (Active)- Heals Life of target.
PROTECT (Active)- +25% defense to target
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3rd class tier
Melee:
KIHEI (Heavy Attacker)- Weapon: Katana
Armor Type: Medium
WAR STALLION (Passive)- summons his/her trusty steed and rides it into battle. +20% Damage and +5% Defense while mounted.
STAMPEDE (Active)- while mounted, KIHEIs will charge into enemy lines. Requires atleast 10 meters of running distance before the skill kicks in. If the defensive stat isn't high enough, any infantry caught in the charge is killed outright.
OR
SAMURAI (Balanced)- Weapon- Dual Katana, Spear, Bow
Armor Type: Medium
VERSATILITY (Passive)- Capable of using a spear, a bow and dual katanas. SAMURAIs can use the tier 2 skills of those weapons.
IAI SLASH(Active)-Strikes an enemy 10 meters away using a chi slash.
OR
KOKEN' NIN (Heavy Defender)- Weapon: Spear and Shield
Armor Type: Heavy
FORTIFY (Passive)- +25% Defense when using a shield
TOUGHNESS (Passive)- +25% Life
INSPIRE (Passive)- all allies within 10 meters receives a +15% def buff. Does not stack. KOKEN' NIN is not included in the effect
Ranger:
YAMABUSHI (Pure Melee) Weapon- None
Armor Type: None
CELESTIAL ROAR (Active)- increase damage by 3000% for one strike. 5 minutes cooldown.
OR
SHINOBI (Balance) Weapon: Weapon of previous teir + Kunai + Shuriken
Armor Type: Ligt
FADE (Active): Becomes invisible for 20 seconds. Attacking breaks stealth. 2 minute cooldown.
AMBUSH (Passive): All attacks break stealth deals 300% more damage.
OR
SEISHA HICCHU (Sniper) Weapon: Long Bow
Armor Type: Light
TRUE SHOT STANCE (Active): The user becomes immobile but increases range to 1 KM. +20% damage while this mode is active.
Mage:
KENSHO (Pure Damager) Weapon: 2 Shikagami
Armor Type: None
DUAL CAST (Passive): can cast 2 spells at the same time
SPELL SURGE (Active): Casts one big spell instead of using multi cast. 20 second casting time, +1500% Damage.
OR
SATORI (Balance) Weapon: Staff
Armor Type: None
SOLID FOUNDATION (Passive)- Capable of using all 2nd tier mage skills.
FAR SEER (Active)- Capable of long range communication. Requires the construction of the Far Seer Mirror.
OR
SEWA (Pure Support) Weapon: Shide Wand
Armor Type: None
CLEANSE(Active): Removes disease from an ally
MASS HEAL (Active): Heals everyone within a 10 meter radius. 10 second casting time.
SANCTUARY (Active): Life Regeneration +100% on a 20x20 meter area. Channeling spell.
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INFERNAL BASE CLASS
PROs- Very Tough
Powerful God Skills
CONs- Very few active skills
Mediocre damage Burst and DPS.
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1st tier class
Melee, Range, Mage - +30% Life (Passive)
SACRIFICE (Active)- Sacrifices life to improve the effect of a single action. Level of improvement depends on how much life is sacrificed.
Mage- Standard spell casting is replaced by Monster Enslavement
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2nd tier class
Melee:
CONSCRIPT (Attacker)- Weapon: Two Hand Weapon
Armor Type: Medium
WAR TRAINING (Passive): +10% Attack, +10% Life
OR
SENTRY (Defender)- Weapon: One hand weapon and Shield
Armor Type: Heavy
CURSE OF VENGANCE (Passive): +20% Life and returns 10% of damage received back to the attacker.
Ranger:
BLACK HAND (Melee) - Weapon: Black Hand + Light One hand weapon
Armor Type: Medium
BLACK HAND (Passive)- Amputates dominant arm and replaces it with a invincible, mechanical demonic arm. The strength in the BLACK HAND is increased, everything else remains the same. The BLACK HAND cannot wield a weapon
OFF HAND (Passive)- allows the non dominant arm to wield a lightweight one hand weapon (Daggers, rapiers, etc).
OR
SHARPSHOOTER (Range)- Weapon: Flintlock Musket
Armor Type: Light
EXTENDED RANGE (Passive)- Range= 400 meters
SHOT (Passive)- +100% damage when shooting from a flintlock rifle. 20 seconds reload time.
Mage:
WARLOCK (Damager)- Weapon: Staff
Armor Type: None
ENSLAVEMENT (Active): Dominates animals or demons to use them in combat. Limited to small to medium size animals/demons (dogs, wolves, panthers etc.). 1 pet limit.
OR
BARD (Support)- Weapon: Musical Instrument
Armor Type: None
SONG OF ACESCO (Active): Heals 1% of total life per second to all allies within 50 meters. Channeling. Does not stack with other BARDS. Only one song active per BARD.
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3rd tier class
Melee:
TITAN (Heavy Attacker)- Weapon: Two Handed Weapon and One handed weapon
Armor Type: Medium
TITANS GRIP (Passive): capable of dual wielding a two handed weapon and a one handed weapon
DUAL STRIKE (Active): Increases Attack by 500% for 2 hits. 1 min cooldown
OR
KNIGHT (Balance)- Weapons: Depends on 2nd tier class
Armor Type: Heavy
AURA OF DREAD (Passive): -10% Damage & Defense to all enemies within 100 meters
AURA OF AWE (Passive): +10% Damage & Defense to all allies within 100 meters
OR
SENTINEL (Heavy Defender)- Weapon: One hand Weapon and Shield
Armor Type: Massive
GUARDIAN (Passive): +50% life, +10% defense when using a shield
Ranger:
DEMON ARM (Pure Melee)- Weapon: Demon Arm + One Hand weapon
Armor Type: Medium
DEMON ARM (Passive)- BLACK HAND becomes a DEMON ARM, which receives the UNHOLY MIGHT buff. Physical strength of the arm is equal to an ETHEREAL
OR
GUNNER (Balance)- Weapon: 2nd tier class weapon + 4 flintlock pistols
Armor Type: Light
PISTOL SHOT (Passive)- can use flintlock pistol. Rage- 50 meters. +100% damage per shot. 15 second reload time per pistol
GUNSLINGER (Passive)- Able to dual wield 1 flintlock pistol + 2nd tier class weapon
OR
RIFLEMAN (Sniper) Weapon: Flintlock Rifle
Armor Type: None
PERCISION SHOT (Active): Extends range to 3 KM. +300% damage per shot. The user must be stationary while aiming. Cannot shoot for 30 seconds after use.
Mage:
DEMONOLOGIST (Pure Damager)- Weapon: None
Armor Type: None
BATTLE MUTATION (Passive)- Horribly mutates pet to make it more efficient in physical combat. Size now ranges from very large (like a rhino) to massive (as large as a 3 story building). 1 pet limit
REPAIR (Active): heals pet
OR
SAGE (Balance)- Weapon: None
Armor Type: None
CASTING MUTATION (Passive)- The pet is mutated into something that is capable of spellcasting (pixies, unicorns, angels, etc). The spell casting focus is decided by the 2nd tier class. The SAGE is incapable of casting any spells.
OR
VIRTUOSO (Pure Support) Weapon: Musical Instrument
Armor Type: None
SONG OF MOIRAE (Active): heals 2% Life per second, +10% Damage and Defense to all allies within 100 meters. Does not stack with other songs. One song per bard only.
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Important Races
DIVINE FACTION
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ETHEREAL
- Best race in the game, possessing the best training, armor and weapons.
- Male only race
- Impossible to defeat alone
- Not available to players
- Must be summoned through PAYMENT
Race skill:
DIVINE MIGHT (Passive): Strength is greatly amplified.
PHYSICAL PRIME (Passive): Age- 20
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ELF
- Dominant race in the Divine Faction
- Beautiful, elegant and filthy rich.
- Skilled at mana manipulation
- Class: Melee, Ranger, Mage
Race Skill-
MANA INFUSION (Passive): All damage or defense is increased by 10% depending the class and speciality
PHYSICAL PRIME (Passive): 18-25
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CANIS LUPIS
- Wolf girls/men
- 2nd toughest in the Divine Faction
- Loyal, short tempered and fun loving
- Class: Melee, Ranger
Race Skill:
FERAL ENDURANCE (Passive): +25% Life
LYCANTHROPY (Active): Turns into werewolf form. +10% Life, Damage and Defense.
PHYSICAL PRIME (Passive): 20-30
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GNOME
- Excellent scholars and alchemists
- Curious to a fault
- Horribly fragile
Class: Mage
Race Skill:
ARCANE WRATH (Active): Decimates a 5 meter radius area with an Arcane Missle. 1000% damage to everything within the target area
PHYSICAL PRIME (Passive): Age-30-35
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HUMAN
- The largest population in the planet with an estimated number of nearing 5 double trillions within the DIVINE FACTION alone (1 trillion = 1,000,000,000,000. 1 double trillion= 1,000,000,000,000,000,000,000,000)
- Jack of all trades, master of none
- The only race that is not born with PHYSICAL PRIME.
- Very fast learners (at least compared to the others)
Class: Melee, Ranger, Mage
Race Skill:
VERSITILITY (Passive): +5% to life, damage and defense
RISE/FALL (Passive): by transplanting non-human blood or flesh into them, humans gains PHYSICAL PRIME and a bit of power while retaining their own skills.
- ACCENSION (Divine Faction only) - single drop of ETHEREAL blood is ingested by the human. Results may vary
- DECADANCE (Dark Faction only)- replaces a human's organ with a demonic counterpart (normally heart, arm, brain or spinal column). 85% fatality rate.
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DARK FACTION
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DIABOLIS
- The race that rules over the Dark Faction
- Weakest of the weak in combat
- Ultimate support and the natural counter of ETHEREALS
- The only race that can fly
Class: Special Class
Race Skill:
1st tier class
ACOLYTE- +5000% to MANA
NOTE: Must gain SUPPORTER in order to move to 2nd tier.
2nd tier class
WITCH (Special Class)- Weapons: None
Armor Type: None
SUPPORTER (Passive)- A guardian/servant that belongs to the WITCH.
Requirements to get a Supporter
1. It can be anything as long as it is capable of serving/ protecting their master (cursed blades, parasites, monsters, humanoids, etc)
2. The WITCH must have enough mana to control the SUPPORTER
3. The SUPPORTER must be willing to obey the WITCH
4. The WITCH and the SUPPORTER must have a BOND
5. The SUPPORTER must be able to survive the MANA INJECTION of the WITCH
MANA INJECTION (Active)- Floods the SUPPORTER with mana. +20% Damage, Defense, Life. If the SUPPORTER does not have a proper bond with the WITCH, it will wither and die. Channeling
NOTE: Must gain UNION to move to 3rd tier
3rd tier class
QUEEN (Special Class) Weapons- None
Armor Type: None
UNION (Passive): The QUEEN and the SUPPORTER now combines and shares their life. UNION can only be achieved through a state called the AMALGAM (conditions varies among QUEENs)
DEAMON KING (Active): an upgrade for MANA INJECTION. Temporarily transforms the SUPPORTER to a DEAMON KING by flooding it with exceedingly lethal doses of mana.
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CYCLOPES
- Ultimate Shocktroopers
- Male only race
- Stupid... very stupid
- Childishly innocent but goes into an uncontrollable rage when pissed off.
- Incredibly dangerous when angry... to both friend and foe
- Not available to players
- Must be summoned through PAYMENT
Race skill:
DEMONIC ENDURANCE(Passive): Strength is greatly amplified. +300% to Life
STUPIDITY (Passive): It's too stupid to realize that it's already dead. When it's life drops to zero, it can fight for 10 more minutes before dying
PHYSICAL PRIME (Passive): Age- ?
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DARK ELF
- One of the dominant race in the DARK FACTION
- Aside from their tanned brown skin, they look no different from ELFs
- Tribal and aggressive though very disciplined.
Class: Melee, Ranger, Mage
Race Skill:
SYNERGY (Passive): When surrounded by 10 or more allies, all of them receives a +25% defense boost
PHYSICAL PRIME (Passive): Age- 20-25
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DWARF
- One of the dominant race in the DARK FACTION
- The greatest engineers in the world
- Short, sturdy, loud and almost always smells like booze.
Class: Melee, Ranger
Race Skill:
MAGIC RESISTANCE (Passive): Magic damage received -50%
POWER ARMOR (Passive): An armor that was tailor made for dwarfs. +20% defense.
PHYSICAL PRIME (Passive): Age- 30-35
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REVENANT
- An undead that was able to maintain its sanity after being brought back to life
- Memories are blurry but recoverable in due time. Instincts are retained
- Loses RACE, CLASS and strength upon becoming an undead.
Class: Melee, Ranger, Mage
Race Skill:
FEIND (Passive)- +20% Life. Consumes mana heals wounds and for survival purposes.
RESURRECTION (Passive): by consuming excessively massive amounts of mana , REVENANTs can become living creatures once again. Cannot return to original race.
