Characters involved.

Halfling - Larry - male; a druid, four feet tall.

Halfling - Barry - male; a tinkerer, four feet

Khara'jyr - Mabah - female; an alchemist, seven foot tall spotted, black, orange fur.

Khara'jyr - Za - male; a druid, six foot tall, black panther.

Mali'ker Faeryl - female; wears leather armor, adorning a two sheaths which have curved swords. . . . perhaps Joash gifted them.

Mali'ame Areln - female; adorns rather light brown leather, light plating, and a quiver with a bow, two daggers on either side.

Mali'aheral Valndil - male; donning rather lavishly made plated armor, light yet durable. Gemstones would mark the middle of his palms, perhaps a transfigurationed gauntlet?

Farlander Joash - male; apparel of rather silk like light material. Wears baggy wear, and a turban. Schimitars and throwing knives.

Mali'ker Nora - female; a brute at that, a masculine female warrior, which wore plating much like Valndil's, a great sword.

Mali'aheral - Ellie - female; a rather petite high elven mage, h l. A silver circlet adorns her head.

Uruk - Azog - male; A large eight foot barbaric brute, two large greenish war axes dangle by his side. Wears only leg armor, and gauntlets. Damn dude.

Languages

BLAH, Elven, Qalasheen. All can be found on the beginning of Chapter I | Part II

Creatures, and basic terminology

mali - elf

'ker - dark elf; ranging from five to sixfootfour feet tall. Rather the more combative and hardened warriors.

'ame - wood elf; ranging from four to six feet tall. Good on their feet, good with marksmanship.

'aheral - high elf; ranging from five to sixfootsix feet tall. Good with magic.

Uruk - orc; ranging from seven to ten feet tall. Very brutish.

Goblin - goblin; ranging from four to six feet tall. Very good at planning attacks, sieges and such.

Iblees - A mali'ker which harbors boons of dark arts. A rather god like woman.

Aeriel - A mali'aheral which harbors the heavens, A rather god like woman.

Cerrunos - A mali'ame which harbors the grove, a druid. A rather god like woman.

Khara'jyr or Kha for short - Cat people; ranging from four to seven feet tall. Very quick, agile.

Halflings - Short people; ranging from one to four feet tall. Funny little guys.

Dwarves, Dweds. - Brutish short people; ranging from four to five foot eight feet tall.

Magic which you should be introduced to within this story.

Druid magic - controls plants and animal life, communing with them

Holy magic - Aeriellan flame, to burn taint and disease.

Evocations - Fire, Earth, Water, Lightning, Wind. To summon these elements from the void and cast.

Arcane - Arcanism, to create art, weaponry, shields, beams from the arcane realm.

Mental - mental magic, sensory illusion, illusion.

Transfiguration - warding and enchanting weapons

Telekinesis - The ability to manipulate gravity

Soul Puppetry - the ability to control ones soul.

Blood magic - blood runes, creating blood constructs

Necromancy - aahhh the dead!

Shade magic - tainting mana to create amber, using it to create constructions of evil

Mysticism - create ghostly apparitions.

Golemancy - to create golems with souls.

Fi magi - a magic which disables any arcane, voidal, or even magic from other realms.

Constructs - Constructs may be made from stone, marble, metal. Bone. Such as Golems, Spriggans, Ents, Dreadknights.

Apparitions - ghosts, revenants, wights. Archons

Spectres - Wraiths

Undead - ghouls, liches, gravens.