Mission Two/ Dragon's Bridge/ The Forsworn in Solitude

Two days later there is a message from the town of Dragon's Bridge, there are Forsworn near town and they fear for their children.

The Forsworn had already sabotaged the mill now they worry for the kids.

The people of the town know of three spots that might be the sight for the group that threatens the town.

So, the group of us are to go out to Dragon's Bridge and talk to Foida at the Four Shield Tavern.

I have a courier send a message to Foida that we are going straight up to find the problematic group.

Copper leads us up the same road towards the fort.

We'll be looking for area's around the town and check for enemies not just Forsworn.

At Clearpoint Pond there is one Spriggan.

Back up on the road we stop for a rest.

Copper say that the Emperor wants to send a group of young men up to us. That Tullius wants at least one Imperial soldier to report on what the boys and I are up to.

After eating some we moved on along the road.

Copper slows to a stop. Pointing to a cave to the right he says, "Vampyre, not Forsworn."

Ivy and I take a look just in case, there still chase that there is danger.

There are Glowing Mushrooms growing along the walls with their shiny green glow giving us light. We harvest a few for testing later. We find a room with an unlit brazier near the wall. There are two books lying on the table near the brazier, one '2920, Morning Star, VI' and old tome.

In the old tome it mentions putting a glowing mushroom into the brazier to open a hidden door.

Maybe some other time, I'll come back and check it out, but the bound spirit says to stay back.

Ivy leaves both books on the table and follows me out, to see Copper and Oak playing 'I spy!'

So far there is no sign of these Forsworn.

Volskygge ruins, only bandits and draugr.

It won't hurt to go inside and look around. So we go inside.

We get to a room with four coffins and four switches, we must fallow the clues to get out or we well unable to move forward.

Copper reads out of the book with the clues in it, Oak sit down to thank on what to do, and Ivy pulls the switches at random.

"All four are bound to the same land as we… some lay low, consumed in shadow… others stand tall, stretching their necks to see… while none live in this sacred barrow… they all demand your attention if you are to proceed." Copper reads.

Ivy just looked around the room by each switch is picture craving of an animal.

Copper continues to read. "the first fears all, the second fears none, the third eats what it can, preferably number one, the fourth fears the second, but only when a lone, all must be activated in order, if you wish to go home."

Oak stand and walks around the room. Ivy however just pulls a random lever.

The Fox switch, send a draugr on us.

Ivy try's again…

The Snake switch…

The Wolf switch…

Nope, just more draugr.

Snake… Bear… Wolf…

This coffin has only bones in it.

Snake, bear, snake…

"Really older brother, you cannot use the same lever twice!" Oak yells at Ivy.

"Wrong again," Copper sang.

Snake, bear, fox, wolf…

And the door opened, Oak just stairs at Ivy, "Dip Shit!"

Copper Just agrees with Oak.

Me, well Ivy got the open.

"Let's move on boys," I press forward.

We now enter the passages of the ruins; we collect the loot along the way.

Ivy fights with swords and magic.

Oak fights with his ebony bow and magic.

Copper fights with a Glass bow, two short ebony swords, and some magic.

As for me, I am a weapons master in my own right, but I fight dirty, so whatever is near me, pot to head.

These ruins are tough on us. Draugr, the Restless, Scourges, Wright, even a Death Overlord.

What a Pain!

We reach the peak of Volskygge there is this old Nordic Altar there, there is this old script that is craved into the stone work. As the four of us move to the Altar the coffin's lid fly's open.

BOOM!

A Dragon Priest fly's at us… "Volsung!"

Copper screams out.

Ivy jumps back.

Oak runs back inside the ruins.

Me, well the running away sounds cool, but I panic and Morgana takes over.

The fight takes us back down the mountain side to the front of the ruins, and my coward horse Spore.

Somewhere, Oak joins us in the fight. He is using fire-bolt to attack Volsung.

We win but there is no one around to witness the victory.

And yet still no Forsworn.

Ivy is in good shape so I send him to town to get potions and medical ointment.

The morning hits and Ivy is back with us. We talk while the three of us, Oak, Copper and I heal up.

Ivy say that the Inn keeper Foida says that the Forsworn are coming from this way, but she is unsure were up here. She did know about the bandits and is thankful for their defeat.

There is another and it's not far from here it's called, Deepwood Redoubt, just south of Volskygge.

As we approach, Copper tells us what the Forsworn look like.

Foida told Ivy that they would come towards town four at a time and destroy crops and their homes.

Copper tells us that we need to kill the Hag to stop them for them to stay gone for a while.

This cannot be happening, the farther in we got the more Forsworn came out.

We move slow but steady through the ruins. However, there is no hag, yet. It's just a group of old ugly women wearing fur and bone.

We find a note to an Alaric(what's this?) member it seems, it is a you're a bitch and my bite is better than yours letter.

We enter the Vale of Deepwood and it is breath taking.

Copper tells us that there should be one Forsworn known as a Briar Heart, he leads this branch of thugs.

It seems the Hags make them. They are like the ultimate of the group.

After killing the Briar Heart we move into the ruins known as the Hag's End. Once inside we come face to face with witches and the Hagraven. The boys take on the witches and leave me with the Hag. The vile creature coos at me taunting. I swing my blade and slice her three times.

The bitch teleported away.

My group moves forward, only splitting up the fight group after group of witches and the bitch hag.

We fight and fight until we come across another Nordic Stone Altar of old. It was just like the one in Volskygge.

'What are you,' I silently asked it.

Going through the last door, throws us back out to the Vale. The fight is rough due to the fact that the hag summons two Ice Wraiths that attack us. I jump over the stone table to get past the wraiths and take her down. The boys bring the wraiths down using fire.

Copper leads us back to Dragon's Bridge. Foida pays us two thousand coins for our hard work, she says there is extra in the pay due to the defeat of the bandits.

Back in Solitude we meet up with the new men the empire sent to us.

The other Thalmor groups came and took their choice. The best that they think are the best. We lucked out.

Farrell, the young man-mer that was brought to the Isle a few years ago stood there.

He turns and smiles at me.

Nodding he walked forward. Handing me a note that held our next job.

We are to go up and collect three Thalmor Justiciars and deliver them to Markarth.