Me: …Retalya!
Meri: Kotalya!
Me: No, Retalya! End of discussion.
Meri: Ko-
Me: Finish that word and I will gag you and throw you in the Closet of Doom with Lucy.
Meri: Hmph. Well, at least we agree on Gay.
Sky: Okay, what did I miss?
Me: We have a friend that is writing a story for NaNoWriMo. The main female protagonist is named Natalya, and there are two guys, Koda and Reed. I ship Reed and Natalya, while Meri ships Koda and Natalya. As for the Gay part, one of the other female protagonists is named Gwen, and there's this guy named Jay. Meri's the one that named the name blend, so… yeah. Anyways, I'm updating Blue Sky!
Sky: Oh, good. You left us at a cliffhanger.
Me: Ehe, the end of this chapter isn't much better.
Sky: Should I be scared?
Me: No, but Crow should. I don't own Yu-Gi-Oh 5Ds, but I do own my OCs and a lot of the cards in their Decks.
Chapter 47
"Sayer? What the heck are you doing here?" I demand.
He laughs. "Oh, you'll find out soon enough. For now, it's my turn, so I draw!"
Sayer S.C. 3, Sky S.C. 8
"I Summon Krebons to the field in Attack Mode and set three cards face-down. That ends my turn."
Krebons ATK: 1200, DEF: 400, Level 2
A robotic jester in a strange blue and gold outfit appears.
'Those face-downs might mean trouble,' I think. "My turn!"
Sayer S.C. 4, Sky S.C. 9
"I activate one of the face-downs left by Sydney, the Speed Spell-Double Summon! I'll use its effect to Summon Celestial Knight-Venus and the Tuner Celestial Synchron!" I say.
Celestial Knight-Venus ATK: 1700, DEF: 1000, Level 4; Celestial Synchron ATK: 700, DEF: 1800, Level 3
"I Tune my Level 3 Celestial Synchron with my Level 4 Celestial Knight-Venus! When night comes to a close, a lone light rises to expel the darkness! Synchro Summon! Arise, Celestial Dragon-Sol!" I chant.
Celestial Dragon-Sol ATK: 2700, DEF: 1500, Level 7
My golden-orange dragon appears, and Sayer laughs. 'Why would he laugh?' I think. "I activate Celestial Dragon-Sol's ability, so by banishing my Celestial Knight-Venus I can destroy your Krebons."
"I was hoping you would do that," Sayer says. "I activate two Continuous Traps, Psy-Zone and Psychic Barrier. Psy-Zone makes all Psychic-Type Tuner monsters get removed from play instead of going to the Graveyard. Psychic Barrier prevents you from inflicting damage to me during a turn a Psychic-Type monster is destroyed."
My orange dragon still shatters the robotic jester with a powerful ray of light. "I don't know what you're planning, but for now I set two cards face-down and end my turn," I say.
"My turn!" Sayer declares.
Sayer S.C. 5, Sky S.C. 10
"I'll start by Summoning Hushed Psychic Cleric to the field in Defense Mode," Sayer says.
Hushed Psychic Cleric ATK: 0, DEF: 2100, Level 3
A person in purple, white, and golden robes appears, holding a staff with similar white and gold coloring. The staff has a pale blue orb set at the end. The person bends down and turns blue.
"Now, for my combo," Sayer says. "I activate Hushed Psychic Cleric's ability! By discarding a card from my hand, I can banish a Psychic-Type monster like Telekinetic Nightmare from my Graveyard. This lets me activate my Speed Spell-Psychic Feel Zone! Because I have 5 Speed Counters, I can return two removed from play Psychic-Type monsters to my Graveyard, as long as one is a Tuner and the other isn't. Then I can Summon a Synchro Monster that equals their combined Levels, as long as it is in Defense Mode."
'What monster is he trying to Summon?' I think. 'Oh wait, if Krebons is Level 2 and Telekinetic Nightmare is Level 6, then he can Summon the monster Akiza told me was his ace…'
"Surge, my black mist of vengeance! Synchro Summon! Come, Thought Ruler Archfiend!" he chants.
Thought Ruler Archfiend ATK: 2700, DEF: 2300, Level 8
A green, demonic-like dragon appears. Its armor is either gold plating, or what looks oddly like a skeleton in some places. A skull covers the monster's face. The creature's wings are lined with the gold plating along the edges. Thought Ruler Archfiend roars once, and then curls its wings close, kneels down, and turns into blue shading instead.
"I place one card face-down. That ends my turn," Sayer says smugly.
'He seems so confident that he has the upper hand, yet our monsters have the same ATK and his is in Defense Mode. Not much of an upper hand, unless his face-down is a Trap...' "It's my turn!"
Sayer S.C. 6, Sky S.C. 11
'Hmm, I could use Speed World 2 or even the Speed Spell-Mystical Space Typhoon I just drew if I want to save my Speed Counters…' I decide on the best course of action. "I activate my Speed Spell-Mystical Space Typhoon! By removing 2 Speed Counters, I can destroy your… Psychic Barrier."
Sky S.C. 9
A whirlwind starts, and it tears apart his Trap. 'I'd destroy his other face-down with Sol, but then I wouldn't have ammo if a more powerful card comes into play. I'll have to wait and see…' I think. "I Summon Celestial Comet in Defense Mode!"
Celestial Comet ATK: 0, DEF: 1000, Level 2
A half ice, half rock creature with two dots like eyes at the front appears. "Celestial Dragon-Sol, go ahead and attack Thought Ruler Archfiend! Solar Flare Blast!"
A powerful blast of fire shoots out of Sol and barrels towards Thought Ruler Archfiend. The skeleton-covered dragon shatters, but Sayer grins. "Now that you've destroyed Thought Ruler Archfiend, I can activate my Trap Telepathic Power! Because you destroyed a Psychic-Type monster in battle, this Trap destroys the monster that attacked and I gain Life Points equal to its ATK."
"Not so fast, Celestial Comet's ability activates," I counter. "When a Celestial monster would be destroyed, Celestial Comet reverts the effect to destroy it instead."
Instead of my golden-orange dragon taking the blast, the ice-rock floats in front of him and shatters.
"That's all I have for now," I say.
"My turn," Sayer says, drawing his card.
Sayer S.C. 7, Sky S.C. 10
"I activate the effect of Speed World 2, so by removing 7 Speed Counters I can draw one card," he begins.
Sayer S.C. 0
He falls behind me now, but continues, "Now I Summon the Tuner Telekinetic Wizard! Now, Telekinetic Wizard is a rather unique Tuner—when used in a Synchro Summon, the Synchro Monster must be in my Graveyard, and the Synchro Monster also gains 300 ATK/DEF!"
Telekinetic Wizard ATK: 200, DEF: 1300, Level 4
"I activate my Trap Class Change Trap, increasing the Level of my Hushed Psychic Cleric by one. Now I can Tune my Level 4 Telekinetic Wizard with my Level 4 Hushed Psychic Cleric! Return to the field, Thought Ruler Archfiend!"
Thought Ruler Archfiend ATK: 2700 to 3000, DEF: 2300 to 2600
The skeleton-covered dragon returns, but I have a feeling Sayer isn't done yet. Sure enough, he keeps smiling. "Thought Ruler Archfiend, attack Celestial Dragon-Sol!"
"I activate my Quick-Play Speed Spell-Celestial Reflector!" I counter. "Since I have three Speed Counters and a Celestial monster on the field, I can negate your attack."
"Not quite," Sayer says. "The effect of your card has to target Thought Ruler Archfiend in order to work. That means I can use its effect! By paying 1000 Life Points, I can negate the effect of a Spell or Trap card that targets a Psychic-Type monster and destroy it."
"What?"
Sayer's Life Points: 3000
The green dragon glows and flaps its wings, sending a sonicwave that shatters my Speed Spell. Then the glow gathers around one of its claws, and the dragon tears apart my golden-orange one. But what throws me off is that the pieces of my dragon turn into a golden light and shoot at Sayer. The light doesn't hurt him—it helps him!
Sky's Life Points: 3700; Sayer's Life Points: 5700
"Ah, surprised at my Life Point gain? When Thought Ruler Archfiend destroys a monster in battle, I gain Life Points equal to that monster's original ATK," Sayer explains.
'That means I can't let him destroy any more of my monsters,' I think. 'A Life Point gain like that will put me at too much of a disadvantage.'
"I set a card face-down and end my turn," he finishes.
"It's my turn, then!" I draw my card, look at it, and smile. 'Just what I needed.'
Sayer S.C. 1, Sky S.C. 11
"I use the Speed Spell-Monster Reborn that Sydney left for me! By paying 10 Speed Counters, I can bring back Celestial Dragon-Sol from my Graveyard! Now I'll Normal Summon the Tuner Celestial Archer, but he won't be staying long. I Tune my Level 2 Celestial Archer with my Level 7 Celestial Dragon-Sol! The boundaries of light and darkness come together now… Being of Light, rise! Synchro Summon! Come out, Celestial Dragon-Chaos!" I chant
Sky S.C. 1; Celestial Dragon-Chaos ATK: 3400, DEF: 2600, Level 9
My dragon starts off with its right half being white and orange, and its left side being black and blue. A moment later, the white coloring and orange lines overtakes the darker half, leaving my six-winged dragon shining brightly.
"Now I activate Celestial Dragon-Chaos' ability," I continue. "By removing from play a Celestial card in my Graveyard, I can destroy two cards you control. Since Thought Ruler Archfiend only protects against Spells and Traps, I might as well choose it as the first target, and that face-down card of yours for the second! Go, Solar Meteor!"
Two balls of fire appear in the air above the cards being targeted. Sayer laughs, and I see him play the face-down card but I don't see what it is before a bright light covers my vision—even my aura-vision—and I have to close my eyes.
XXX
When I open my eyes, I have no idea where I am. Okay, I can see that I'm still riding my Duel Runner, and I'm on some sort of track with Sayer behind me, but the fact that the sky is purple and no one else is around is what puts the 'no idea' part into play. There aren't any type of stands around the track, either. It's just barren wasteland, stretching on for what seems like eternity.
I turn my attention back to the field and gasp. What seems to be a powered-up version of Thought Ruler Archfiend is now on the field. It has more bones on it, is slightly larger, and boasts more claws on its hands and feet. It also has three horns at the top of its head. "What in the world is that?" I demand.
"This, my dear Fudo, is Thought Ruler Archfiend/Assault Mode," Sayer replies. "My face-down was Assault Mode Activate, which let me release Thought Ruler Archfiend in order to Summon this as a replacement. Oh, and Thought Ruler Archfiend/Assault Mode's strength is based on my Life Points."
Thought Ruler Archfiend/Assault Mode ATK: 5700, DEF: 2000, Level 10
I glare at the beast. Oh, I've heard of Assault Mode beasts before. They were upgrades to already OP cards. In fact, there are rumors about ones for Stardust Dragon and Red Dragon Archfiend haunting the black market… Either way, I'm in big trouble now. "That answers my first question," I say. "Now, where the heck are we?"
"This is where we will finish our Duel, only under much more riskier stakes," Sayer says. "I win, and you, Akiza, and those twins on your team, Shoshan and Escolar, have to join the Neo Arcadia Movement, no questions asked. You win, and I'll leave you alone and abandon my quest to get Akiza back."
"Like I would accept these terms!" I retort.
"Oh, it's not like you have a choice," Sayer replies. "This place is a dimension that I used Thought Ruler Archfiend/Assault Mode to create. It's where I've sent the Psychic Duelists that just didn't make the cut to join the Arcadia Movement… or the ones that wouldn't obey me."
'Didn't make the cut' rings some bell in my memory. I recall a conversation I had with Akiza about the Arcadia Movement, I think it was right after the Dark Signer war. "Like… Like Toby Tredwell, right?" I ask. "I heard that he wanted to join the Movement, but you tortured him and he was never seen again!"
He nods, "Yes, that pathetic boy is wandering around here somewhere, if he's not already dead. You must remember, it's been about two years since I banished him here. Not many people live that long in this dimension."
I clench my fist, trying to restrain my powers from lashing out at the guy. "You know what? I have a counter-offer. If I win, you also have to let everyone in this dimension return home."
Sayer grins evilly, "Alright, it's a deal then."
"Just so you know, I don't plan on losing," I say. "I can't do much of anything else right now, so I end my turn."
"After a statement like that, I was really expecting more from you, Fudo," Sayer says. "It's my turn!"
Sayer S.C. 2, Sky S.C. 2
"The drawback to Thought Ruler Archfiend/Assault Mode is that I'm not allowed to draw during the Draw Phase," Sayer says. "But its other effect more than makes up for it! It can't inflict damage in battle if it's with a monster, but when it destroys a monster in battle, you lose Life Points equal to half that monster's ATK, and I gain Life Points equal to half that monster's DEF."
The powered-up dragon glows an eerie green, and when it tears apart my dragon with its claws, it looks like it tore open a hole in the air as well, if only for a moment. Its claws continue towards me, and even though I brace myself it still hurts just as bad as the Shadow Duels I've been in.
Sky's Life Points: 2000, Sayer's Life Points: 7000; Thought Ruler Archfiend/Assault Mode ATK: 7000
"That's where I'll end my turn," he finishes.
"Then… It's my turn!" I draw my card.
Sayer S.C. 3, Sky S.C. 3
'What am I supposed to do?' I think. 'If I Summon a monster, that means I'll still be losing Life Points and he'll be gaining some, but if I don't Summon a monster I'll lose, since that creature can attack me directly perfectly fine.' I'll just have to stall… "I Summon Celestial Knight-Mercury in Defense Mode and end my turn."
Celestial Knight-Mercury ATK: 1500, DEF: 1000, Level 4
A knight in bright red armor appears, a sword of similar color in his hands.
"Hah, you won't last more than a few turns with that," Sayer taunts. "It's my turn!"
Sayer S.C. 4, Sky S.C. 4
"Thought Ruler Archfiend/Assault Mode, attack Celestial Knight-Mercury!" he orders.
This time, the physical damage hurts more as my Life Points are lower. I almost lose control of my Duel Runner as well. Blood trickles down the side of my face; the attack broke the visor of my helmet and the glass must have scraped my face.
Sky's Life Points: 1250, Sayer's Life Points: 7500; Thought Ruler Archfiend/Assault Mode ATK: 7500
"My turn!" I draw my card, and my heart falls. I still can't get out of this lock.
Sayer S.C. 5, Sky S.C. 5
"I Summon Celestial Knight-Saturn in Defense Mode and end my turn," I say, trying to mask my disappointment.
Celestial Knight-Saturn ATK: 2000, DEF: 1000, Level 4
"You should just give up!" Sayer says. "Even your pointless efforts are only prolonging your defeat. It's my turn!"
Sayer S.C. 6, Sky S.C. 6
"Once again, I'll be destroying your knight," Sayer says.
And once again, it hurts even more as the attack hits me. This time I actually do lose control of my Duel Runner, and I fall off, skidding along the ground. I stay on the ground.
Sky's Life Points: 250, Sayer's Life Points: 8000; Thought Ruler Archfiend/Assault Mode ATK: 8000
Sayer stops next to me and laughs. "And to think, I wanted you to join me? You don't even know how to catch yourself with your powers!"
"Ngh…!" I grunt, trying to get off of the ground. But I can't, and even when I try to use a healing spell, that doesn't work either. 'Is it really pointless? Can I beat Sayer, or…'
"Hey!" someone shouts. "I don't know who you are, but you need to get off the ground and beat Sayer!"
"Yeah!" a second voice, this time belonging to a girl, adds.
I try again, and manage to pull myself into a sitting position. I look over and near the opposite side of the track there's a group of about five people standing. I can't see them very clearly, though, so I can't tell who they are. But the fact that they must be the ones that Sayer trapped here boosts my morale, and I manage to push my Duel Runner back up and continue riding.
"Grr… I didn't think they'd try to interfere," Sayer says. "I end my turn."
'Come on, Deck! Please don't fail me now!' I think. "It's my… turn!" I draw my card.
Sayer S.C. 7, Sky S.C. 7
I flip over the card and gasp. I don't know how, but the card I only saw partially when I watched the other world somehow ended up in my Deck, and I just drew it. 'Thanks Mom,' I think. "I Summon Celestial Angel in Attack Mode!"
Celestial Angel ATK: 100, DEF: 100, Level 1
A young girl appears, wearing a white dress. Her wings are a similar white, as is her hair. She has a strong aura as well.
"When Celestial Angel is Normal Summoned, I can Special Summon up to two Celestial monsters from my Deck, and trigger their effects if they have one that activates when they are Normal Summoned. I'm bringing out Celestial Knight-Star and a second copy of Celestial Synchron!"
Celestial Knight-Star ATK: 2000, DEF: 1000, Level 4
"I'll pass on Celestial Synchron's effect, but I'm using Celestial Knight-Star's effect and reviving Celestial Knight-Saturn!"
My knight in silver armor appears, and she waves her half staff, half sword. A flash of light brings back the yellow-armored knight, and off to the side my mechanical star appears again.
"I Tune my Level 3 Celestial Synchron with my Level 1 Celestial Angel! The power of hope rises and brings with it the light of a new future! Synchro Summon! Show us that future, my Synchro Tuner Zero Synchron!" I chant.
Zero Synchron ATK: 1800, DEF: 1000, Level 4
"Synchro… Tuner? No matter, it doesn't stand a chance against Thought Ruler Archfiend/Assault Mode!" Sayer says.
"I'm not done yet," I say with a glare. "I Tune my Level 4 Celestial Knight-Star with my Level 4 Celestial Knight-Saturn! As night falls and darkness rises, the stars gather together to form one mighty beast! Synchro Summon! Bring forth the light, Celestial Dragon-Quasar!"
Celestial Dragon-Quasar ATK: 3000, DEF: 2000, Level 8
My silver and purple dragon appears, flying next to the gold-and-silver robot.
'Reshiram, I need your help,' I think.
'No problem little one,' she replies. 'I have been itching for a battle.'
I close my eyes. 'Alright, I have to clear my mind, let my thoughts ride the wind…' I open my eyes and hit the accelerator. I shoot forward, quickly passing Sayer. "Clear Mind! I Tune my Level 4 Zero Synchron with my Level 8 Celestial Dragon-Quasar! Keeper of great light, descend now and pierce the shadows of evil! Accel Synchro! Tear apart the darkness, Reshiram, Goddess of Light!"
The gold-and-silver robot turns into four green rings, but instead of circling around my dragon, they circle me as well. Gold light starts to gather around my dragon and I, until it really flashes. Now I'm behind Sayer, but my bright white dragon is shining, giving light to the track.
Reshiram, Goddess of Light ATK: ?, DEF: ?, Level 12
"Reshiram, Goddess of Light's Attack and Defense Points are based on the number of cards in my Graveyard times 500. And guess how many I count? 22!" I exclaim.
Reshiram, Goddess of Light ATK/DEF: 11000
"Eleven thousand Attack Points?!"
I grin and nod. "Oh yeah, and she'll be putting all of them into attacking Thought Ruler Archfiend/Assault Mode," I say. "Go now, Generation Burst!"
Reshiram flies up and shines even brighter. Then she plummets down like a meteor and slams into the green-and-gold skeleton-covered dragon. The attack even sends Sayer and his Duel Runner spinning out of control, but he regains his balance.
Sayer's Life Points: 5000
"That ends my turn," I say smugly. He has no chance for a turnaround now. He might be able to stall… if he draws a monster on his next turn.
"It's… It's my turn!" Sayer announces, drawing his card.
Sayer S.C. 8, Sky S.C. 8
"Hmph! I'm not going to let you win this Duel," he says. "I'll set a card face-down and end my turn."
'No monster, guess he's screwed,' I think. "It's my turn!"
Sayer S.C. 9, Sky S.C. 9
"Reshiram, Goddess of Light, attack him directly and end this Duel!" I shout.
"I activate my Trap Dimensional Prison," Sayer counters. "Now your dragon is removed from the game!"
I smile, "I wouldn't be so sure of that. Reshiram has an ability called Turboblaze. By removing from play a card in my Graveyard, once per turn I can negate the activation and effect of a card and destroy it."
Reshiram, Goddess of Light ATK/DEF: 10500
"Finish your attack!" I shout.
'With pleasure,' she replies. This time, she merely launches a powerful burst of light straight at Sayer. I hear him scream, and when the light dims he isn't there.
Sayer's Life Points: 0—Winner: Sky Fudo (Team Cosmos)
I stop my Duel Runner and look around. 'He was my way out of here, does this mean I'm trapped?'
Reshiram flies next to me. 'No, I can send you home, as well as the small group of fans you seem to have collected.'
I turn around and see that the group of people—indeed, five of them—had gotten really close. All of them seemed to be pretty dirty, but I let that slide. I mean, I have no idea how this dimension works. "Hey, I can bring you guys back home," I say. "But, uh, what are all of your names?"
"Keria Night," a blonde, blue-eyed girl wearing a badly torn purple dress replies.
"Opal," another girl says. "Keria's my older sister." Opal has the same eye color and hair color as her sister, but she has on torn cargo pants and a jacket that seems to be much too big for her.
"Tobu. Don't have a last name."
I look at the young man closely. I recognize his name. Upon seeing his outfit (while a bit dirty) and his hair (brown) and eye color (green), my mind makes the connection. "You were the leader of Team Ninja."
"Oh, I thought I recognized you," he snarls. "If I'd known I had psychic abilities, I would have wiped the floor in our Duel."
"Yeah, right," I shrug him off. "What about your names?" I ask the last two people.
"Toby Tredwell," the brown-haired teen replies, his blue-green eyes shining with hope. "I heard you mention my name to Sayer. Can you take me to my sister?"
"Of course!" I exclaim. "Now, about the last person in your group…" I look at the young woman closely and I'm pretty sure my jaw drops. Standing in front of me is basically an exact copy of Crow, only she's a girl and doesn't have any Criminal Markers.
"Is something wrong?"
I stop gaping at her. "Uh… what's your name?"
"Well… Sayer gave me the name Hikari… but I don't know if that's my real name."
"That's…" I pull out my phone and scroll through my pictures. I open the one I took at my birthday party and zoom in on Crow. Then I show Angel the picture. "This is my best friend and foster brother, Crow," I explain. "I'm pretty sure you're related to him."
"I… guess it's possible," she says. "I don't remember anything before my time in the Arcadia Movement. Crow could be my brother and I wouldn't know it."
'Alright little one,' Reshiram says. 'I'm ready to take you and the others home.'
A bright sphere of light surrounds all of us, and when it dims we're in the center of my team's pit. Yusei, Jack, and Crow are here, just like my team. "Hey guys," I say.
They spin around. "Uh… what the heck did we miss?" Sydney asks.
"I won the Duel. Oh, and I freed some of the people that Sayer made disappear," I say. "These are Keria, Opal, Tobu, Toby, and—"
Crow storms over to Hikari, his facial expression looking like he was seeing a ghost. "Angel?" he asks. "Is that really you?"
To be continued…
Sky: …You go on leave for almost a month, and this is what you give us?
Me: What? I've had an idea like that sitting in the back of my mind for… about two months. The part with Angel, anyways. I've had the idea for the end of the Duel sitting around for a lot longer.
Sky: You better not take some lengthy break until putting up the next chapter.
Me: Well, I have an idea as to how the next chapter's going to go, and the fact that it's Thanksgiving break might give me some more time to work on it. Oh man, I can't wait until I write that part… It'll be as much fun as revealing who the mysterious person in Rewind is… Speaking of which, I'm also updating Rewind, and it has the identity of the stranger in that chapter.
Sky: Great! I really want to know who he is.
Me: Alright. I'm done here for now, and I'm going to ask for reviews as always! Any suggestions are also awesome, so tell me if you have an idea that'll fit in any of my stories. Bye!
