DISCLAIMER: I own nothing.

WARNING: Bad English, read at your own risk.

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DARK AGE I

Prologue

Despite what Katie have read in Isekai novels, waking to an unfamiliar world wasn't easy to anyone's mental health. Protagonists of these stories tend to almost instantly accept their current circumstances and adapt to the world with inhumane pace, the exception being Subaru, Hajime, Uncle and a few others.

Watching your life flash before your eyes and vividly remembering your last moments in your last world was no walk in the park for Katie mental health.

Waking to an unfamiliar medieval room and 7 people wasn't the most disorienting of them all. It was the fact Katie could mentally see and hear what this people are seeing and hearing.

Realizing the situation she is in, Katie expectedly broke down crying in denial then in despair whilst being aware of the villagers just standing outside, unmoving and apathetic.

She cried until no more tears to spend and emotions drained, Katie considered her situation.

She is aware she's inside an English Town Center judging from what the villagers are seeing with her extended senses. There's also the fact she has a gamer like HUD system in her vision but instead of just her own stats, it's almost reminiscent of the Age of Empires 4 HUD.

The system displayed the amount of resources she has and the existing 'units'.

Going outside, the villagers and the scout perked at her presence as Katie observed her surroundings. The town center was settled besides the edge of a forest, a great flat field of grass extending beyond the south and grassy hills in the east.

'How do I know that? I don't have a great sense of direction'.

Focusing, she somehow has a mental map, giving her a mental detail of the lands within her vision and the units. Katie can also somehow tell a huge gold deposit a few meters from the Town center, her visions just shows a patch of rocks and grass but her head is telling her that there is 40000 worth of gold coins there.

'Ah, the system'

Remembering she was in an RTS-like gamer system, that explains the apparent geography -focused Hyperthymesia and metal detector in her brain. Though unlike all RTS games, she doesn't have a camera in the sky.

Whether she got Isekaid into an AOE4 match or another world with this system, Katie needed to decide her first move fast.

That being to build up her forces and know the system's limits.

6 villagers, a scout and a European medieval bungalow hut flying the old red-cross flag of England. No sheep or berry bushes in sight. The system shows in her vision that she had 200 units' food, wood and gold.

She spent an hour crying earlier, that would have mean in game a late game enemy army should have already slaughtered her forces and herself. Yet there is no life in sight other than those near her, at the very least a few French or Rus knights should have finished the job.

'Meaning, either I'm not in the game or the others are in similar mental state.'

With a mental flick, she imagined selecting the villagers.

"What thou ye hestus?"

'…'

Katie wonders how she understands old English but ignored the afterthought and analyzed her situation.

While they were self-aware, the units were also aware of their nature as mere thralls to her will which the units seems to be enthusiastic about which almost prompted another mental breakdown about the morality of the RTS system she now has.

Being self-aware they provided Katie with answers regarding her questions in the matters of death, individuality and freewill, some words going over their head as Katie realized some of the terms were modern.

They explained, in ye olden Anglo-Saxon language, that they are effectively immortal and inexhaustible to whatever they do, that being either fighting or working. Katie understood that from an ingame perspective. There was no moral or stamina system in place. Each unit also has their own personality but all have common trait of being utterly loyal to her, tireless and undying will.

Katie asked them of their fears, happiness and ambitions to which they just shrugged and told her that following her command is all that they cared as is their God given task.

It almost scared Katie, reminding her of Big Brother and the Proles of 1984.

Fighting off another panic attack, Katie focused on the task at hand. She tested the limits of her capability to order her units.

From what she observed, micro commands like specific tasks that weren't present in the game were followed. She ordered the scout to dig a trench in front of the town center and the scout unhorsed himself, a shovel he got from who knows where and started digging. But when she ordered the scout to build a house, the scout just stared as if she was stupid telling Katie only Villagers can build house. Testing again, Katie instead ordered him to raise a tent, and he did except had no benefits to the system.

It seems all units can do game-unrelated tasks so long as the task doesn't conflict from another's role in the system.

Katie testing the macro side of her abilities, she verbally ordered the scout to check their surroundings with a vague "scout the area" but mentally she meant 'Circle the perimeter within a kilometer radius'.

The scout mumbled what radius meant before shrugging doing what he was told and his actions answered a few questions in Katie's mind.

The unit's will focus on the intent of her commands spite of the ambiguity of her verbal command. So while she can give the units verbal commands, Katie instead mentally sent them new orders while dividing them to what task each of them would work on.

And girl can she see and hear everything.

The scout already four kilometer away from her, his horse gallops tirelessly without break. Her head constantly filled with information of the land surrounding her base.

Eight villagers digging a considerably wide and big tunnel, already extracting gold as they dig lower, from just using pickaxe's, wheelbarrows and a simple rudimentary crane system.

There are four villagers' already cutting two trees and teleporting the lumber to Katie's internal stockpile, her system telling she's got 200 units of wood while getting 80 units wood a minute.

Already a third house has been built and the barracks just finished, Katie queue a couple of spearmen for training.

Katie, knowing she wasting precious minutes earlier crying, decided it's best to train a few spears and man at arms and expand her economy before building a landmark just in case a rush will come. After that, to the next age it is.

Katie hopes she'll survive whatever may come out beyond the horizons, beyond this unknown land.

'Here be Dragons.' Katie thought. Hopefully it's not literal.

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AN: Thank you for reading and I hoped you enjoyed. Most of the first arc will in the MC's perspective, after reaching the second arc Feudal Age where it will be exclusively Outsider POV's with some bits of MC POV. I just wanted to write a fic how Planetos would react to a Kingdom that can be built over night, inexhaustible armies of Knights and a religion that heals ailments just proclaiming God's healing upon someone…OH! And also gunpowder.

I'll edit the wrong spellings and grammar later.