By Luxah Brightstar, apprentice of the Curative Concern
I am writing my report during midday on the Seventeenth of September. In the night from the fifteenth to the sixteenth of september we worked on several cures for the infection. One of our security from within the guild had found a camp with infected. Since we knew that we had nothing to loose, I went to the camp with our to be tested potions. My partner, potion master Larathor Silverspine, went with me to defend my back but also help with the observation in the patients.
We had set up a small camp at the entrance of the village. The eight potions to be tested were all based on the standard healing potion mixed with the powdered spores from the healthy, fighting vegetation. The healing potion was created with fresh spring water, crushed bruiseweeds leaves and powdered briarthorn.
So our first potion was one without any special addition. The other seven potions were prepared with special additives, to add to the potency of the potion. These would be Azhara's veil ( Light blue potion, for clarity of the mind), Blindweed ( light blue green potion, for healing the pulmonary problems), Cinderbloom ( Soft red potion, to calm the nerves, bring mental clarity, boost resistance to disease and magic), Dahlia's tears ( Dark blue potion, for the restoration of damaged tissue), Felweed ( Dark green potion, to draw out and intensify the medicinal effects of other herbs), Golden Sansam ( Golden yellow potion, for its incredible healing and restorative properties) and Wild Steelbloom ( Dark Ocher yellow potion, It can act as a muscle stimulant and pain suppressor).
These were the results of the test:
Potion 1: Normal healing potion + Powdered healthy vegetation
Result: The flesh of the test subject started regrowing and the vines with the infection started withering and dying took over six hours for the patient to be fully healed.
Potion 2: Normal healing potion + Powdered healthy vegetation + Azhara's veil
Result: The flesh of the test subject started regrowing and the vines with the infection started withering and dying. We think this potion is the best one to be used on the infected that just lost their mind. Since it helped losing the vines quicker than the first potion and the total time of healing was approximately one hour at max.
Potion 3: Normal healing potion + Powdered healthy vegetation + Blindweed
Result: The flesh of the test subject started regrowing and the vines with the infection started withering and dying. This potion is to be best used on a barely infected person. The healing potency of the potion is lower than all others and it would take way too long for a completely infected to be cured.
Potion 4: Normal healing potion + Powdered healthy vegetation + Cinderbloom
Result: The flesh of the test subject started regrowing and the vines with the infection started withering and dying. The infection of the patient would be cured so fast, the barely healed flesh would be ripped open again so that the healing had to take place twice. Plus the Cinderbloom would leave such a heath that it could hurt the infected more than healing it.
Potion 5: Normal healing potion + Powdered healthy vegetation + Dahlia's Tear's
Result: Just like with the potion with added Blindweed, the flesh of the test subject started regrowing and the vines with the infection started withering and dying. This potion is also best to be used on a barely infected person. The killing of the infection would be too slow, while the wounds would be closed the infection would die slower, so that the body of the infected would be filled with waste.
Potion 6: Normal healing potion + Powdered healthy vegetation + Felweed
Result: Since there are no added herbs in the normal potion. The Felweed addition would not be much better apart from lowering the healing from six hours to three hours.
Potion 7: Normal healing potion + Powdered healthy vegetation + Golden SanSam
Result: Just like the potion with Cinderbloom the flesh of the test subject started regrowing and the vines with the infection started withering and dying. The infection of the patient would be cured so fast, the barely healed flesh would be ripped open again so that the healing had to take place twice, limiting this potion in a way that an infected would be cured but not healed of its wound and could still die from brain hemorrhaging.
Potion 8: Normal healing potion + Powdered healthy vegetation + Wild Steelbloom
Result: The flesh of the test subject started regrowing and the vines with the infection started withering and dying took over six hours for the patient to be fully healed. Though the twitching and the screaming of the infected, whilst healing, would stop. In the end it would still take up to two hours to be completely healed.
As you can read all potions had several degrees of good result. In the end the best one and the fastest one would be the potions with the added Azhara's veil, since it would heal all the degrees of infection. It was a long and rough fight to get the results but we finally got there. For more information come find us at Silver Moon City in the Court of the Sun.
We have spread the cure amongst the town members of Booty Bay together with a large supply of the potion. When the Curative Concern is back in Silver Moon City, we will bring out the recipe to the nearby bookshops and recipe vendor's as soon as we are back up and running with the clinic. Also we will create and distribute the cure amongst all the infected areas. If your group is in need of help send a message to Fey'anara, the Matron of the Curative Concern and help will be on its way as soon as possible.
References
All other information can be gained from the Curative Concern. Currently residing in Booty Bay or else at the court of the Sun in Silver Moon City. For more information about the herbs used in this report check out the Medicinal guide to herbs in your local book shop.
