Dawn of War: Destiny War
(To the readers, this is a 40k Warhammer Product. A few noteworthy characters are included in this story line; however, some individuals are not a part of the current stories or games you know. Enjoy the reading. The story line is listed in this order: 1st. Dawn of War: Destiny War, 2nd. Dawn of War: Fateful Tide, & 3rd. Dawn of War: Where They Belong.)
"I came to this planet many years ago. I survived by my wit, my will, my instinct, and the weapons I have. I obtained peace here on this planet for the last ten years of my life. But now, the skies over my head are filled with explosions. Many things rain down on my world as I watch with wonder. There is no time to ask or pray that this will end quickly. For now, I must be alert and aware of the dangers I will see. Whatever the reason for what is happening, I shall face it with hope in my heart even if it leads to disappointment." Last Entry.
Chapter 1: Section 1 - 1
In the Segmentum Pacificus system of the galaxy just out of the imperial domain, there are three planets that rest near the edge of the halo zone in the north west. Though undiscovered, war has found its way to these unknown planets. An ork horde of two warships has come here. The ork horde is followed closely by the Imperial Guard of the Imperium; the Imperial Guard has three warships in pursuit of the vile orks. The war-boss of the orks has made himself known for the recent battles that have left small settlements of the Imperium razed. Ork War-Boss Bone Snappa has promised to bring war to every imperial settlement of man until there is none left. The Imperial Guard under the command of Vance the Bright has set out against the orks for revenge. Vance promises the soldiers glory in battle; however, the reward is vast as it should be. The real prize will be a planet or a ship to own for any person of the imperial guard who brings the head of War Boss Bone Snappa to him. Every guardsman and woman serving under Vance is more than willing to go above and beyond to kill the ork for the chance to own a planet or a ship. With the three war ships under his command, Vance's pursuit has brought him to unknown space. The battle in space is fierce and brutal; the smaller ork vessel sustains damage from the imperial ships and retreats to the atmosphere of a nearby habitable planet. War Boss Bone Snappa uses his main ork ship to cripple an imperial ship. It goes crashing to the surface of a jungle infested planet; an ork weird-boy uses his warp power to surprise the other imperial vessel. The raiding ork parties of Bone Snappa teleport onto the other imperial cruiser and begin a series of strikes against the guardsmen. Commander Vance holds his Champion of Men flag ship back. He sends small boarding parties by space shuttles over to retake the ship. The battle is fought to a standstill as guardsmen hold pockets on the war ship. The men and women aboard the Avenging Spirit pray to the high and mighty Emperor of mankind that this will not be the last days they see. The situation is now at a critical point; Vance is holding and waiting. Bone Snappa is eager and ready. None can say how the battles will go from here on out.
On the surface below, there is a single man taking his daily stroll through the woods. He never dreams that war will come to him; it has been ten years of peace for him since the last battle he participated in. In his hubris, he alone believes that the whole planet is his own kingdom to rule. He carries a small pouch of water and eats a small piece of meat. As he enjoys his morning walk through the tree line, he hears a loud blasting sound. He rushes from the trees and looks to the sky; he can't believe what he sees. The ten years of peace are finally disturbed by visitors. He sees a sky of fire. Many things fall onto the planet; there are still lots of areas that have not been discovered by him just yet. The man pulls out his small scope to get a better view. He sees many metal objects fall from the sky; a war vessel falls from space on fire as the debris falls along with it. There is no time to waste thinking about anything else. Whatever the reason for this fire and destruction, the answers will be made clear. He rushes to one of the crash sites. The journey is long and enduring. Once he arrives, he finds them everywhere. There are bodies of dead men and women each representing the Imperial Guard. Many are soldiers; a few are laborers. It is a surprise for him to see men and women again. He looks among the area and finds a weapon. He picks up a standard las-rifle. It has been a long time since he used one.
He thought, "Well, it has been ages since I have seen one of these. I wonder what is going on?"
The man journeys up ahead and sees two orks scavenging for parts. Rather than waste the ammo on his newfound gun, he puts it away and pulls out his small las-pistol. It has not been used in ages since he came to the planet; the gun is still full on ammo and ready to fire. He fires twice and kills the orks with a head shot. Before he goes into the next area, one of the orks he shot is holding a communication device. He grabs it and listens to the radio chatter. The voice of a person shocks his ears.
"We need reinforcements at once. The orks have us pinned down by turret fire. We can't advance. We don't know where to go."
With his knowledge of the area, the man heads to the north-eastern zone thanks to the explosion being heard. Along his journey, he encounters three imperial guardsmen.
"This war is not worth it any more. Anyone else that comes through here must be gunned down. Damn the imperium! Damn Commander Vance!"
Feeling uneasy, the man switches from his las-pistol and uses his las-rifle; he fires at the soldiers. The path is now clear for him as he continues to rush up to the north-east area. Though he travels to the destination, he is still stopped by orks and guardsmen that show him no fear, no mercy, and no hesitation to fire at him. Once he arrives at the source of trouble, he hears more com chatter from the survivors. He is presented with an interesting opportunity.
The radio chatter broadcasts: "Our position is secure, but the orks have us pinned down. A well place grenade will clear out the orks. I don't know how but something is guiding these beasts without a war chief present to lead them."
He is given the chance to help; he can assist the guardsmen since he knows the area for the last few years. With no other options, the man finds a path around the position to assist the guardsmen with the orks. He discovers a familiar flammable substance under the orks. He has seen this before. With a carefully placed shot, the liquid catches fire and obliterates the orks. The remaining guardsmen come out from cover and give their thanks to the unknown person. He joins and addresses them with promises of safety.
One guardsman says, "I don't know who you are, but we can sure use your help. We need to find a proper, defendable position for our men to gather at. Our commanding officer is not here; we don't want to die, sir. Will you help us?"
The man leads the handful of troops through the rough terrain. They gun down orks along the path to safety. Throughout their traveling, more imperial guardsmen join them to seek safety. It is a long march that keeps them alert and on edge. The man brings the guardsmen to a nice abandoned area with two tall structures providing overhead fire and lookout. The soldiers thank the stranger and ask him to search for more of their lost comrades. Suddenly, a handful of orks rush them. The roar of the monsters nearly shocks the men into a panic. With no idea of what to do next, the voice rings loudly among the guardsmen.
The mystery man takes point and shouts, "Lay down suppressing fire! Don't hold back!"
The orks try to rush in at the small group from all angles at various times. Each wave is gunned down; the guardsmen cover each of the passages that the orks have come from. Three guardsmen take to one of the towering structures in the center and ready their machine gun for the next wave. The uneasy nerves of the guardsmen keep them worrying about the ork attacks.
"Those orks don't let up. We have to regroup soon. We'll keep this position fortified and wait for others to come. If we get enough troops, we can keep this place under our control."
The lone man agrees and leaves the shaken soldiers behind to defend the location. As he advances, more imperial soldiers come rushing pass him and head to fortify the area. The path ahead takes him to more imperial guardsmen who are abandoned, lost or under fire from orks. The mysterious man manages to send back three small companies to the defense position. Though the guardsmen have the area strengthen, the orks arrive in small groups to try and dislodge them. The soldiers easily repel the small waves that come at them. They stock up on ammo and keep a careful watch on each dirt road. Elsewhere, the lone man comes across two scores of imperial guard soldiers holding the line against renegade groups of guardsmen. The renegade men retreat from the battle field; the loyal imperial soldiers take the moment to rest. Some are startled by the sudden appearance of the lone man. Before he can address them properly, the com channel goes off as a red flare launches into the sky. The flare catches everyone's attention both friend and foe alike.
The radio voices the message: "All soldiers of the imperial guard are to fall back to the red flare."
The lone man convinces the remaining guardsmen to follow him to safety. Seeing their choices are limited, the two score of imperial guardsmen follow him. He leads the way back to the small encampment. Once the group arrives, they mount a heavy defense as more orks come attacking the position. Through sheer firepower and belief in the Emperor of Mankind, the small imperial guard company repels the enemy forces. Many die from bullets and axes to the neck. Once the damage is done and the fighting is over, everyone takes a moment to adjust. The soldiers recount, reload, and get to know who the mystery man is. They bury the handful of soldiers that die. At the center of the defendable pass, all eyes fall on the lone man. He looks around to see many look at him with curiosity. No one knows who is he; all they can do is ask his name.
One guardsman approaches him and says, "Who are you?"
The very question causes all guardsmen to stop and listen. Each man and woman are anxious to hear a name.
The man answers, "My name is unimportant for now. All you need to believe in is my actions. I will help you hold this area against your foes. If you are fortunate to survive this long, your commanding officer will be alive and well too. For now, you may call me Noble One. If there is nothing else, we have work to do."
The guardsmen didn't know if the current name should be a sign from the Emperor or a name of heresy to keep his own identity hidden. Whatever the cause for being dubbed "Noble One", the guardsmen agree on the name until later. It didn't take long for the flare shot to alert others to rally near the area. Some soldiers had been in hiding since the surface drop from the imperial ship crashing. As more guardsmen join, the numbers went from three scores to a full company of two-thousand. They bolstered the defenses and stocked up several ammo depos near surrounding areas. With no official or commanding officer ready to handle the tasks of managing a full company of two thousand, everyone looks to Noble One for guidance. At the center and now holding the morale together by trust, Noble One agrees to help with the battle plans and the location of the Sgt. Turner.
High above the planet floating in his majestic ship, he stands calmly and observes the virtual planet on the image monitor. The monitors show various zones in a war by his troops and the orks. He looks at the status of his war ships; the system reveals the condition of the three ships under his command. Commander Vance keeps his ship away from the remaining ork vessel. One of his ships is venting atmosphere by the planet. The second ship has already made planet fall on the surface and is under constant battle. With only one ork ship above the planet and the other traveling below orbit, it is now a game of chance. Vance listens to the radio com. One officer requests for reinforcements. A second officer shouts for retreat only to be cut down by an ork. The third officer in the field lost communication before making his final request. There is a moment of silence before Vance is approached by his advisor.
"Commander, we are still strong enough to oppose the ork vessel. We are still receiving orders and requests from the planet. What are your orders for the imperial guard?"
Vance the Bright thought long about his next choice of words. Every sentence will send the guardsmen in a frenzy once he orders the next command. Retreat is no option with the orks still threating. Surrender is out of the question for death is no stranger; a full attack on the War-Boss vessel invites danger to his personal. There is only one choice left. With the chances for a successful victory impossible to see, Vance is willing to do what he can to ensure a moment is presented.
He says, "We must do what we can for the Imperium of Mankind. We will send aid when the moment presents itself. For now, we wait until our enemy mistakes our weakness for prey. You know what must be done for now. Initiate protocol 6. May the Emperor forgive me. I didn't come this far to fail now."
The advisor bows his head and begins to send the command for protocol six out to any guardsmen left alive or listening. The command broadcasts:
"To any guardsmen of the 20th regiment, Commander Vance the Bright is issuing protocol 6. All must hold their position and wait until reinforcements arrive within three solar months. Should you die in battle, you will be honored and live on forever more in the eyes of the Immortal Emperor of Mankind. May the Emperor protect you."
Chapter 1: Section 1 - 2
The protocol went out to every soldier on the planet and the imperial vessels. With so many unforeseen events coming, the commander will hold and wait. He didn't know what to expect from this planet or the ork Bone Snappa. The table is set, and the battle will continue.
As the imperial warship stands far away from the planet, a certain war boss continues to rally his war horde aboard his ship. The ork infested spacecraft is crudely built. It houses several warbands ready to see war; the war chiefs keep their mob in check with a smack to the head or a bullet to the body. The banners of the war boss surround them; the sight of the banners let every ork and gretchin know who is bigger. Deep in the bowels of the ransack ork ship, Bone Snappa keeps the violent ork mobs focused on the ever-challenging guardsmen of the imperium.
Bone Snappa roars, "Stop ya complainin' ya mud suckaz! We ain't do dat runnin' fo nothing. We'z da orkz and killin humiez iz wha we do bezt. I need mo boyz to go to da planet and gather da shinny bits on the surface. And kill any humiez down dere you find still alive. We'z out numba dem one-hundred to five. Dat'z why we will win dis here waaagh!"
The other orks roar, "WAAAGH!"
Many orks stock up on guns, axes, and flamer-throwers for battle. Five dozen mobs of orks rush to the teleporter and vanish to the surface. Many others continue to vanish over to the Avenging Spirit thanks to the ork weird boy. Once they teleport over, they continue to occupy key areas of the ship and wait for the guardsmen to slip up. Every so often, the orks try to advance on the enemy; however, the guardsmen use a heavy bolter turret to keep the mob numbers down. Once on the ground of the planet, the orks continue to increase the defenses and march out in large numbers. Each ork is ready for blood to be spilled. Every gretchin is building waaagh towers and gathering resources. The Orks are ready; the mobs are mobilizing. A war is coming to the imperial guard and commanding officers are dying too quickly. In the thick of battle, Sgt. Turner rallies and pulls his men out from gun fire. The attacking mobs relentlessly continue to push hard on the men and women of the imperium. He keeps trying to pick up any com chatter from the remaining guardsmen, but no answer comes. He moves his unit around as much as possible and shouts various words over and over.
"Fall back! The Emperor will guide you to safety! Live to fight another day!"
Elsewhere on the planet and emerging from a web way gate, an Eldar Autarch of craft world Alaitoc steps forward. She survived the third campaign of the Aurelian Crusade. Now, she is drawn here to help change the events of the war and retrieve an old friend. The campaign of Aurelia ends successfully for her kin and prophecy. Now, she will seek to reclaim what belongs to her craft world and save them. Her name is Kayleth. With her war band establishing small bases around the area, she recalls and recites the words she has heard once from farseer Elenwe:
"The future of the damn remains unclear. An individual of your enemy will create a change. You will discover an ally and experience a wondrous power. The path will save your craft world from the Great Evil."
The words echo in her mind as she readies her eldar warriors for battle. For now, she keeps her main force hidden and sends out scouts throughout the land. Her last word to her scouts and eldar warriors sing "Silent as the grave."
Back at the imperial defense position, now five thousand strong, the guardsmen keep hearing Sgt. Turner's com channel fade in and out. This is the moment they need. Noble One and a company of two guardsmen platoons set out in the direction of Sgt. Turner's last location. With the remaining force staying behind, the journey takes them through the jungle and into swamp lands. A few orks are encountered along the way. With every small group of orks taken out, the journey brings the morale low for all. Many guardsmen feel that the mission to stop Bone Snappa has reached its climatic end. Protocol six only adds more to the frustration; each soldier feels that they truly receiving more than just more orders to follow.
One guardsman angrily says, "This war has been a waste of time."
The second sadly adds, "Why did we have to fly out here?"
A third demands, "We need more answers than to be sent to die!"
Before another complaint is brought up, Noble One shouts, "You are soldiers to your empire! I suggest you behave like it than try to keep looking for ways to fail doing your duty!"
The guardsmen come to a small, ancient ruin where a few comrades have set up a defense. They each compare notes and sprint towards the last known location of the enemy. Orks try and ambush them along with way. The cunning orks manage to take down a few. The death toll on the orks is high, but there is always more to replace what they lose. As they advance further in, Noble One notices the renegade guardsmen they keep encountering along the way. Questions come to mind that had to be address to the others.
"Why does your own fire against you?"
No guardsmen replies save only the Sergeant Turner who appears from the bushes with others.
He answers, "The renegade guardsmen you encountered have abandoned the Imperium. They have chosen to serve only themselves ever since Commander Vance issued protocol six. I doubt we will receive any help until we solidify a position on the planet and put the orks on the defensive for a long time."
Sergeant Turner and Noble One share what they know for a moment. The guardsmen praise and breathe easy to see Sergeant Turner alive; more radio chatter from the guardsmen at the defensive pass comes to them. They journey back to the rendezvous point as fast as possible. They gun down more orks along the way. Once they arrive, the situation goes highly in favor of the guardsmen. They recover not only additional help, but Sergeant Turner has returned to keep morale high. Before they can rest, Noble One is informed by Turner of the nearby ork chief. The guardsmen feel ready to combat the orks and break their morale for a change. A second company of soldiers come and join the others with the sergeant. The urge for payback is ready to spill over; the guardsmen companies, Sergeant Turner, and Noble One advance through the terrain. They find a small area and set up a small base. They recover a chimera badly damaged. After Turner gives a rousing speech of victory, the small army advances forward. They annihilate ork parties and small ork camps. The chimera proves useful for cover as the guardsmen pour las-rifle fire into every ork they see. The guardsmen come to a hill. At the top, the war chief rallies his orks for one final assault. Sergeant Turner takes the charge with Noble One by his side. They gun down a few orks in front of them. The guardsmen charge behind them and fire their las-rifles right into the orks. As mighty as the beasts are, the orks never stand a chance from the surprise attack despite their rampage they go on.
With the war chief turning and running, the guardsmen celebrate the small skirmish against the orks and return to camp. Once they arrive at the camp, the guardsmen cheer at the sight of Sergeant Turner marching at the front with Noble One. The camp of six thousand guardsmen now stands eager and ready to believe that the war is a possible win; however, Noble One and Sergeant Turner share words together without the ears of others. A few groups of renegade guardsmen return to the fold under false pretense. Though none can read their true intentions, the loyalists accept any help that can stop the orks. As the guardsmen slowly come back into formation, Sgt. Turner and Noble One speak privately among each other.
Sergeant Turner says, "I am grateful that you kept the troops together and helped them against the orks; however, you owe me an explanation."
Noble One curiously asks, "What do I owe you an explanation for, Sergeant Turner?"
Resting his hand on his gun, Turner replies, "You obviously know how to use an imperial las-rifle and are familiar with tactics employed by generals. My questions to you are simple: Who are you? What was the name of your regiment? How long have you been here on this planet?"
Noble One scoffs at Turner and answers, "My name is not important for I gave it up a long time ago. As for my 'regiment', I do not know of what you speak. I have never had a regiment to answer to nor do I answer to anyone let alone you. I have lived on this planet in peace for ten years. So, before you bark questions at me Sergeant Turner, you should realize whose home you came crashing on. The orks are already a problem for me; I don't need some imperial dog ordering or questioning me around my own planet."
Sergeant Turner grips his gun hard and grinds his teeth. He says, "You got some nerve speaking to me like that. I suppose next you will tell me how to battle the orks, huh. You may be a savior to some of these men; however, you are nothing new for me that I haven't dealt with before. I know your kind well enough; you won't last long."
Noble One laughs and says, "You can do what you like. All I know is this protocol six doesn't sound like something most of your guardsmen enjoy hearing. Right now, they are good on morale. Instead of trying to treat me as the enemy, now is your best time to make use of your current forces and take down the orks. I am more than willing to help so long as you want to win this war we now face. You can work with me, or I can leave you to your fight. The choice is yours."
Sergeant Turner sighs heavily and realizes the truth in his words. For now, he will use Noble One to help his men live to tell the tale. The knowledge of the planet given to them from Noble One will make traveling easier. As they return back to the others, they receive reports from the scouts. There are more orks than expected; the details of what the scouts have found leave more questions than ever. One scout reports that several orks have been cut down. The most interesting discovery of the orks is their camp destroyed. Unable to believe the reports given to them, Sergeant Turner rallies the men to be ready to move. As the army of six thousand moves out, they move in the direction of where the ork camps are at. The guardsmen recover additional guns and explosives along the way. Though only possessing a few chimeras in the company, the journey is slow and long. More guardsmen companies join up with the traveling army. By the time they reach the first ork settlement, the guards are now full at seven-thousand men. Once the camp is in view, the sight of the ork territory is unbelievable.
Chapter 1: Section 1 – 3
One ork is dead from a cut on its throat. A handful of orks are shot in the head. The advancing guard with Sergeant Turner and Noble One proceed through the area cautiously. The guardsmen start setting up a small base and bolster the defense. With only two small companies under their command, Noble One takes the north territory and Sergeant Turner heads south of their position. Each one discovers something vicious around the area. The ork banners are burning to the ground; several would-be war chief heads are stuck on a pole. If the imperial guard didn't destroy this camp, then who else has come to this planet.
Noble One radios to Sergeant Turner, "The orks up here are all dead. We keep seeing their bodies everywhere. The results are the same as before. Something killed them. What is your position looking like?"
Turner replies back, "We are under fire! We need fire support now!"
Noble One and his company rush to the south. They gun down any surviving orks along the way before coming in contact with Sergeant Turner and his group.
Noble One looks at him confused and says, "You seem alright. How were you under fire?"
The shaken Sergeant Turner points his gun in every direction, "We lost some men to them. They are the ones who killed the orks."
Before another word is spoken, Noble One tackles the sergeant to the ground and orders everyone to fall over. A handful of standing guardsmen are killed by a group of stray bullets. The roar of the orks alert the group. Suddenly, the noise stops. They slowly get up and quickly turn to see an ork chief walking forward with a hole in its chest. The war chief loses its head and falls over. From behind its back, an eldar warrior is seen and disappears from sight. Sergeant Turner radios back to the defense base. Though they know of the eldar presence on the planet, the guardsmen fail to understand why they did they receive help from the eldar yet get attacked by them. The facts didn't add up nor make any sense.
As the wind blows softly by her hair, she looks down upon them. Her eye sight is enhanced by her warp power. She sees her prize yet can't claim it from him. There is plenty of time to obtain it; it hangs around the neck of Noble One. He treats it as though it is a scared jewel. Yet, he does not realize what the jewel he holds dear is. Kayleth stretches out her hand and reaches for it as though it is close enough for her to snatch from him. She will wait until it is time. It will be hers soon, but patience is the vice she must take for now. With no other choice, she watches the humans hurry back to their base and ready their army. Kayleth returns to her company, and they retreat back to their current position. With the orks nearly defeated on the ground, they have one source of instant transportation to the surface. If the ork machine is destroyed, they would have to resort to crashing the other ship on the ground. Though the orks keep trying to advance through the landscape, the eldar rangers silently put them down. Kayleth joins her war council and informs them of the battle plans. They would have no time to plan for a long engagement with the orks.
She says, "We have only a little time before the humans come to this area. Let us be done with this and vanish before they discover our base."
The rangers move deeper into what is left of the ork territory; they start gunning down the would-be chiefs to increase the infighting among the enemy. There are five more ork settlements around the land. If Kayleth's forces are fast enough to eliminate the would-be chiefs, then taking down the remaining orks would be easy. The only issue is the ten minutes left before the imperial guard comes by. The rangers are made of five eldar snipers; each ranger sets out to the ork camp and stays hidden throughout the journey. Once they are closer to the orks, they each assassinate an ork that can be a possible war-chief. The more they take down, the more the orks keep fighting among each other. At the first camp of infighting orks, Kayleth and her banshee warriors come rushing in. They each strike, stab, and slash at any ork that is left alive. They clear away the orks and lose only one to two warriors. Luckily, the spirit stones are collected and taken with them. The eldar keep the same tactic going until all five camps are dealt with. It didn't take them long to come to the ork machine. It has a few orks guarding it for more reinforcements to come to the planet; the eldar waste no time with the last orks and destroy the machine. With only three minutes to spare, the eldar slowly disappear from the area. They relocate the small forward base and vanish from sight. Once the imperial guard arrive in the area, they setup a small watch as Noble One and Sergeant Turner advance with a small company. As the imperial guard moves into the ork encampments, the result of their search is the same. The bodies of many orks lay around. Many have been cut. Others are dead from a shot to the head. The guardsmen continue to set up defenses. The eldar have left the battle field; Kayleth uses this time to reflect back on what she was told.
"The future of the damn remains unclear. The individual of your enemy will create a change. You will discover an ally and experience a wondrous power. The path will save your craft world from the Great Evil."
She didn't understand the words that farseer Elenwe meant at the time. The words still leave her with so many unanswered questions. The only path for her now is to keep the humans alive for distractions; they have crippled the ork forces on the planet. The time for the humans to strike begins when they finally eliminate the orks from the last settlement. The eldar continue to scout and remain hidden from the humans as they begin their battle with the orks. Kayleth sends her rangers to travel along with the humans hidden in the bushes and trees. When the humans engaged the orks, the rangers will perform their duty and eliminate the orks. The eldar weakened the enemy forces enough to allow the humans the finish the job. As the eldar return to their hidden base, Kayleth informs them of the next objective.
She says, "We have broken the orks. Though the mon-keigh will believe that their numbers granted them victory, we shall be the blade in the back of the enemy. The humans will be the hammer until it is our time to take what we need from them. Let us disappear from this area and relocate to the final arena of battle."
Without a glance behind them, the eldar move on. High above the planet, War Boss Bone Snappa roars at how he hears the imperium make short work of his ork encampments. The barely workable monitors show the orks being gunned down by the soldiers of the imperium. Many men and women boldly continue their own rampage until no ork is left found alive. With his war horde unable to teleport to the surface, he gathers his chief ork nobs for the war meeting. At first, it begins with a smack here or head-butt there. The ork chiefs try to place blame on one another for lack of focus from their mob. In the center of his boys, the war boss lets his voice be the reason for why the waaagh must go on.
"We'z lost da teleporta fo da planet. Those otha gitz iz on dere own and one of youz grot lovers iz gon' finish da waaagh ere. I'z takin' da rest of da boyz to da next planet and set up anotha waaagh. So, which one of youz war chiefs leadin dis ere waaagh?"
An ork chief with a massive hammer steps forward and bellows, "Let me do it! I will gut any humie dat crosses me!"
Bone Snappa nods and lets the war chief gather his remaining mob together; they all board a hollowed out asteroid. Inside the structure of rock and metal slapped together, the orks strap in as best the orks know how. Most pick a few fights among each other between which is better for close combat. A few orks remind others that the war chief is now running the operation. With the last ork and gretchin jumping on, the orks operating the controls fire the asteroid at the planet. The orks inside smack into each other and catch on fire. Once the asteroid clears the atmosphere, it lands hard near the costal shores. Though several groups are burnt and cut up from the impact, the war chief of the bunch emerges from his "Rok" and sets everyone to work. The gretchin start gathering up supplies and resources; the mech orks begin repairs to the new ork base. As many mobs of orks take their first steps into the lush jungle territory, they remember the inspiring words of the war chief now war boss.
"Dat coward Bone Snappa leef me in charge of dis ere waaagh. We'z no longa follows him or his boyz. Dis waaagh will be my first and more will come. So, keep ya choppas and shootas ready boyz. Da right and proper Humie Burna Waaagh starts now!"
Chapter 1: Section 1 – 4
The orks march off and slay feral creatures in their path; a new ork waaagh is beginning and none will be spared its wrath. At the imperial guard fort, new problems arise from two sides of different points of view. With the imperial guard now at twenty thousand troops standing divided, now more than ever is the time for them to stand as one. A renegade faction of ten thousand guardsmen discovers the imperial fort is housing ten thousand loyalists. They address the concerns of protocol six being active during the battle. One side stands firm and true that they are not betrayed by Commander Vance and expect reinforcements soon. The other side confirms that they have been left to die against the unknown evils of the galaxy and will not survive. Sergeant Turner stands in the center of the commotion to try and ease the conflict. Both side are fueled with reasons, views, and what is right for the imperial army.
One man shouts, "Commander Vance has betrayed the Imperial Guard and left us to die. Why should we continue to blindly follow him when all else has been lost to us? Damn the imperium and damn the 'Bright' commander!"
An uproar comes from the renegade guardsmen; however, Sergeant Turner says, "Those who rebel or betray the imperium deserve nothing but a bolter to the back of the head. Commander Vance didn't leave any of us to die. He will bring us the aid we need. Do not give into fear and turn to despair."
As they bicker back and forth, Noble One interrupts, "There is an uncomplicated way to decide this since our plan is to get off the planet. First, the former guardsmen can go with me to avoid causing too much mistrust among the others. We will advance from the south region to get to the final ork settlement. The other half can go with Sergeant Turner. They will approach from the east to surprise the enemy. Our plan is simple: We must all get to the crash site of the war ship. Next, we secure it from the orks. Then, we repair it for flight."
Sergeant Turner looks over at Noble One, "Since when did you have your own army? These soldiers are of the imperial guard. I will not allow a traveling rogue lead our men to death and dishonor."
As Sergeant Turner reaches for his signature bolter pistol, he hears more clicking and various other las-rifles ready to fire. Noble one looks at every other soldier ready to fire on their once comrade-in-arms and Sergeant. The situation is on the verge of collapsing.
A private says, "Last I checked Sergeant Turner, Commander Vance initiated protocol 6. So, killing you can always look like an accident. Unless you rather the orks or eldar do it?"
Before anyone else gets a terrible thought or reacts wrongfully, Noble One shouts, "All of the renegade outlaw guard fall in! We have orks to kill and a ship to take! Save your ammo for when we face the orks! Leave these men of the imperium to find their own way! Move out!"
Sergeant Turner thought his command is being over ruled, but he didn't have time to argue. He accepts Noble One as the leader of the renegade group under his command. As half of the guardsmen bid the other half farewell, Sergeant Turner rallies his army of loyalist imperials to make ready. One of the armies will arrive at the ship. Noble One leads the renegade group through the jungle area covering the ruins; they take down patrolling groups of orks and keep on pushing forward. Throughout the journey, Noble One's army encounters several small ork bands during the travel. They arrive at a well defendable position. Noble gives word to the men to set up a base here; he and a scout went ahead to see what they can find. They walk through bushes and over rocky terrain. As they find a small tree to crawl under, they hear the loud roar of orks. Many orks are using their vehicle and leaving tracks everywhere. They wait for the speed freaks to pass by before advancing further. They both arrive to an ork camp with nothing but monstrous trucks and bikes driving around ready to kill something. As they slowly retreat, they hurry back to their allies and avoid as many orks as they can. They arrive back at the camp and alert the troops of what they are expecting. Sadly, the guardsmen under Noble One have no proper way to deal with the vehicles. Though this fight will not be easy, Noble One keeps the men focused on how this battle can go if they find the ways to defeat the orks on wheels.
Noble One takes a small company with him pass the point of safety; they encounter the first group of orks resting their vehicles near a fuel depo. The depo made by the orks is crude and messy. It leaves too much oil leaking on the ground. They discover a Hellhound vehicle still fully operational. They had to get the orks to leave the area first or take them out. Noble One heads further up away from his company. Once far enough, Noble One fires his las-pistol at the orks to cause them to abandon their vehicles. The company of guardsmen rush down from the hill and quickly gun down the orks from behind. They safely recover the fuel and hellhound. A few troops drive the hellhound back to base with the fuel; the others push forward with Noble One leading them. They encounter the next area of ork raiders. The means to defeat the truck driving orks are meager, but effective if lured properly. One of the guardsmen goes to a narrow pass with old ruins ready to fall over. He gets into place and sets the bombs at various spots. Noble One and others go further up to lead the orks in; however, the orks begin to advance through the narrow pass. The lone guardsman gets shot in the side. To make matters worse, the orks spot Noble One and his traveling company. The bomb expert is wounded; Noble One and the others are kept down by gun fire. The wounded guardsman radios for his allies to take cover. With a thunderous boom, the ruins fall over crushing the orks and their vehicles. Though the guardsmen and Noble One are thankful for a noble sacrifice, they now have to rush the orks and be ready for the search parties that heard the blast. As Noble One radios back to the camp site, they deliver good news.
"Sir, the hellhound vehicle is fully operational. We can send it with you to clear a path. What are your orders?"
Noble One pauses for a moment, but he didn't have much time to think or debate on how to lead this mission. He has the lives of ten-thousand people under his command. The time for waiting is over. If he is to truly lead this regiment to the ship, he can't afford to hesitate.
He says, "Keep the hellhound in reserve. For now, we will keep our numbers loose and thin to confuse the orks. Keep the defenses ready and alert."
The guardsmen move up to an empty path. They plant mines on the ground; everyone gets into cover and wait for the next orks to advance. Once the orks drive over the mines, the bombs go off and cripple their mobility. Noble One gives the signal to attack. The orks never stand a chance. The same cripple tactics are done a few more times until the ork camp is in sight. The rest of the advancing guardsmen come up with the hellhound leading them. The orks bring out the war trucks of battle, but they are no match for the armor plating hellhound. The operating crew of the hellhound burns the orks inside their truck. Many orks go on a rampage, but they did not prevail against the might of the renegade guardsmen. With the path now cleared away, Noble One leads his men on with sheer confidence. They continue to burn and blast the orks down every step of the way they make.
Sergeant Turner and his company face a hectic challenge. Wave after wave of orks rush to the front line of guardsmen to be gunned down by bolter machine guns and las-rifle wave of fire; every wave of orks show no lack of rage. The orks have a strong presence in the eastern land. There is little cover around the landscape; Sergeant Turner is neck deep in with his troops as the small base set up is being hit hard by the frontal ork assault. The last ork falls and everyone takes the moment to reload and regroup. Sergeant Turner takes the lead; he and a small group advance forward to see what trouble is coming for them. They see a mob of orks running towards them. They didn't have much time to continue advancing; they all quickly return to the base camp and Sergeant Turner fiercely motivates his army.
Sergeant Turner takes to a high landmark and proudly roars, "Men! We stand here now! The enemies of the imperium are closing in! We will fight and hold the line! We shall annihilate the ork horde! It is they who have come to die and we will push on! For the Emperor!"
The guardsmen cry out for victory as they take aim. Orks run head long at them. Sergeant Turner starts shouting commands over his radio com as the dangerous foes close in range. The moment of wait is broken by the fire of las-rifles and bolter fire; the first wave of orks is easily gunned down. The guardsmen feel overly confident until an unexpected surprise happens. A second row of orks come forward with heavy shields. Though the las-rifles burn the front away slowly, the orks use this to their advantage. Some of the guardsmen step backwards, but Sergeant Turner surprises the brutes. He pulls out a trigger and sets off a series of explosives. The land ahead of them is left scourging in flames. The guardsmen reload up on ammo and let the las-rifles get switched out for replacements. A loud noise roars in the sky; everyone takes point and waits. The ground starts shaking. Several guardsmen run further to the back; however, Sergeant Turner keeps his company ready for the worse.
He shouts, "We are soldiers of the Imperium! We are all that is keeping the imperium alive! No matter what comes at us, we will not run!"
As it steps through the flames of battle, the guardsmen are filled with fear. An ork Deff Dread stomps towards them. The orks stay far in the back and cheer as the deff dread stomps to the grounds; it advances towards the first line of guardsmen. They fire as much as they can at it. The deff dread enters the imperial camp and causes terror among the guardsmen. Many die screaming as they are torn apart; all seems lost until a barrage of bolter bullets and las-gun fire begin to tear away at the metal giant. Sergeant Turner looks behind him and finds more guardsmen laying down fire that causes the deff dread to retreat. The guardsmen base camp is destroyed and many are dead. With no time to grief, the sergeant rallies a handful of men to be ready for the raid on the orks. He leaves the majority at the camp to be ready for the surprise ork raids. Sergeant Turner and his handful travel on the dirt road to get to the ork camp site. They kill groups of orks along the way before they arrive at the ork base of operation. The deff dread stands in the center as it undergoes repairs. A handful of grenades to the area may further damage the machine. Sergeant Turner orders his men at camp to be ready for a march soon. Each man under his command takes a different position around the ork camp. He throws a grenade by the deff dread. The blast goes off and leaves the orks looking around confused; one of the other guardsmen throws a grenade. The explosion causes the orks to fight among each other; the group keeps this method up until the guardsmen are in close range to begin firing. Once the main guardsmen company is close enough, they rush the orks and blast away at the deff dread. The orks are taken by surprise and the deff dread is destroyed. With the last ork gunned down, the guardsmen celebrate the short victory before pushing forward into the next area.
With Noble One and Sergeant Turner marching their company to the crash site, the numbers of orks leave both sides at a slow pace. Each ork slaughtered is a lesser one to deal with. Every small group obliterated is less attackers in front; the dangers of this waaagh left much of the imperial guard weak at first. Now, two able bodied leaders push forward with men who are no braver nor frighten than they are. Noble One is holding strong to his word as he brings the renegade guardsmen forward to battle more orks. The company under Sergeant Turner remains true as they blast and gun down the enemy. After a full day of battle and night fights to the crash site, both companies find a defendable position within marching range of the ship. Both sides set up the base site; each company is on opposite sides of the land. The company of Noble One and Sergeant Turner are on high alert for the next day of battle. Though each side is using different methods for defense, both stand ready for any ork parties to come walking by. Sergeant Turner radios Noble One and hears of the progress. Noble One asks to meet in person to discuss a 'private' matter that needs to be address. Noble One leaves an able body of people in charge. Sergeant Turner lets his most trusted corporals handle everyone else. They both meet on a high hill top far away from the base sites. Both bring a gun and nod upon seeing each other. As they advance towards the north, they check the area and talk alone.
Noble One states, "The other half of the guardsmen are ready to leave behind the others they have served with. They believe the ship will be theirs to reach first and leave you all here to die against the orks."
Sergeant Turner angrily replies, "They are no longer guardsmen of the imperium and traitors to the Emperor of Mankind. They will believe what they will about reaching the ship, but it will be my side that takes the ship. The only reward for them is a traitor's death. The orks will make sure they get it."
Sergeant Turner and Noble One hear loud noises. They drop to the dirt and crawl towards the bush. They look through the bush and see orks ready. The loud clang of the axes shatters the air. The blasting sounds of their guns crack everywhere around them. A head-butt to smaller orks reminds them who is bigger. At the front of the massive ork horde, the two hear its voice.
Chapter 1: Section 1 – 5
The War Chief says, "Da humie vessel will be mine by sunriz'. We'z da biggest, baddest orkz eva. War Boss Bone Snappa made one mistake. He ran and didn't come bak. We will tak da humie ship. We will tak da gunz and once we kill all the humiez ere', we chop off Bone Snappa's ead and tak his ship for ourselves."
In one loud battle cry, the orks roar, "WAAAAGH!"
Noble One and Sergeant Turner see the worse will begin sooner than expect by dawn of next day. Rather than waste any more time watching, they return to their own camp. Sergeant Turner and Noble One inform their company that by dawn they will march; the camps charge up their guns, check the ammo, and make ready each knife. Only a few hours of rest before the loyal guardsmen and the rebel guardsmen will attack. The orks are firmly established ahead of the crash site. Though numerous as they are, the camp of Noble One and Sergeant Turner are ready to face the enemy. The sun is slowly rising; the troops are preparing. The orks are pushing to the ship. The renegade and loyalist guardsmen stand ready, eager, and anxious to battle the orks. This will be the battle that determines who lives to fight another day. Each side has an advantage in firepower; the two commanding men stand ready and certain of the choice. Sergeant Turner calls his men forward and they all line up proudly.
He says, "Everyone, there is no path behind us. We will go forward and crush the orks. They will not have a ship of the imperial guard. Let us hammer the ork horde until we can hammer them no more."
The guardsmen cry out as they begin their final preparation for battle. At the renegade camp, Noble one address his bunch the only way he knows how to.
He says, "We have come to get ourselves a ship. And we will leave with this ship. Now is our time. Let's go kill some orks. Today, ork blood will run in this land."
The gun fire and shouts of the renegade guardsmen alerts everyone around them. They make their base ready. Both sides are ready. The orks are attacking the surviving members of the crash site. All would have to be put on the line to stop the orks or risk losing everything. As both commanding leaders advance their army on the first ork encounters, the radio coms send out a distress message.
A person alerts: "Whoever is listening to this message, please provide aid and assist at our given coordinates. The orks are close to over running our position. We require assistance now."
The race to the ship becomes more important than ever. The crew is alive. Despite the odds against them, they are still holding on and withstanding the ork horde. As the battle gets under way, she stands high above the battle field with her second in command by her side. She sees that the humans are always in a hurry to meet death as quickly as possible. Kayleth admires the reckless behavior to an extent. She would let the foolish humans die were it not for the prophecy; she did her best to block out most of it despite how much she hates working with the foolish mon-keigh. The only troubling part is the words of Farseer Elenwe are coming true with each passing by the day.
She says, "Our human fools are willing to die so fast. We cannot allow this to happen to them until they have run their full course. Send a few rangers to the ship to provide cover. Stay hidden during the battle."
A group of eldar rangers rush to the ship. Kayleth readies her Howling Banshees to strike at the orks soon. They disappear quickly as they appeared. The lasrifle fire and machine bolter blast rips through the ork flesh. It tears them apart and burns through them. The numbers of orks seem endless. The guardsmen think of retreat; however, the ship is in view. The orks make another hole on the ship from explosive rockets. Instead of rushing in, the war chief of the horde roars for his army to turn about. Both companies of the divided guardsmen are close to moving in. The rangers of the eldar move in and take out any advancing orks near the ship. The war chief finds himself with two approaching armies; he roars once more to rally his orks.
He says, "Time ta kill dez humies! We'z da best orks eva!"
As the majority of orks get ready to attack the arriving guardsmen, Kayleth arrives with her howling banshee warriors. A small group of orks try to go for the ship. Kayleth and the banshees come rushing out and flank the orks. They easily slaughter the mob and disappear again. The eldar didn't have any more to contribute to the battle. They slowly retreat from the field. With the final mob of orks gunned down, Noble One moves his company up to the ship and begins securing the area. The remaining orks attack in full force and throw their might against Sergeant Turner and the loyalists. The radio com broadcasts the message of reinforcements for Sergeant Turner.
A guardsman turns to Noble One, "We have the ship under our control. We should leave now and not waste any more time."
Noble One thought long about the two choices he faces. He can easily let his company board the ship or they can rescue Sergeant Turner. The situation is as simple as turning a hand over; sergeant Turner is at the front holding the line and keeping his men together. The last small, wooden barricade is smashed. The nobs come charging in swinging axes. Sergeant Turner and his men break away; many men are slaughtered as his company is decimated by the ork rampage. Sergeant Turner calls over the radio for any reinforcements. No answer comes. As he and the company fall back, the orks continue to wipe out his forward company. He barely escapes with his life. The reinforcing guardsmen hold up at the entrance of the base; they too get attacked by the orks and send out distress calls. Elsewhere in the heat of the battle, the sergeant sees that his plan is falling to pieces. He finds himself surrounded by ork nobs on all side; this is it. The very end for him and his company comes now. His final words "Emperor Protect Me". Sergeant Turner takes aim at the first ork. Before he can pull the trigger, a barrage of las-rifle fire rips the ork to pieces. The other orks face about to see more blasts coming at them. The orks die quickly as the sergeant falls to the dirt and covers his head. It is a small group of guardsmen coming to the aid of Turner. They are eager to relay the news to him.
One says, "Sir, you won't believe this. We are getting help from the other guardsmen that left under Noble One's command."
Sergeant Turner didn't nor couldn't believe what he is hearing. When all appears to be lost, salvation comes from an unlikely source.
The last guardsman adds, "They heard our call for fire support and reinforcements needed at camp. They made it to the ship, and Noble One left half of his group there to protect the ship. They have orders to repair the ship and provide air support for us when possible."
Sergeant Turner receives radio contact from Noble One; it is still hard to believe he is showing support.
He says, "Sergeant Turner. If you can hear me, then listen up. Return to your company and assist me at the base. The ship will be over our heads in about a few minutes. The other guardsmen wanted to leave, but I convince them that we don't abandon our allies and brother-in-arms. We all will get our remaining companies off the planet and leave the orks dead here as a whole."
With no doubts clouding his mind, Sergeant Turner and his support company rush to the location to join up with the others at base. He still can't believe that the renegade bunch has come back to help them.
"They listen to him. Why would they listen to him?" He thought.
The radio chatter keeps sending out good news after good news of the orks being beaten back or killed.
One radio reports: "Orks are down. I repeat, orks are down."
Another checks in: "We got reinforcements! Push the orks back!"
A third broadcasts: "Thank the Emperor! We'll burn those xenos to ash!"
The fourth alerts: "Orks are trying to overcome us, but we got a surprise for them."
Sergeant Turner arrives to see the guardsmen and others hold the line with sheer ferocity against the orks. Medics do what they can to help their wounded. Not once did they let up on las-gun fire and bolter bullets. The two hellhounds provide protection as it burns the ground ahead of them roasting the orks alive. Guardsmen pop in and out of cover to fire a blast at the approaching gretchin. Sergeant Turner joins his men at the front and finds Noble One gunning down two nobs.
Noble One says, "What took you so long to get here? We are having too much fun."
Sergeant Turner answers, "You missed a few orks back there. Someone had to kill them."
Both laugh until a roar stops all the commotion. After rushing through the fire and leaping over the dead, the war chief crashes through the barricade. Noble One runs at him while firing the las-pistol. The weapon barely hurts the ork as he tries to chop at him. Sergeant Turner fires a clear shot at the ork. It cracks through the side; both men take turns with shots firing at the ork war chief. The guardsmen watch in amazement. Not once did neither man let up. The ork war chief didn't get one chance to lay a single hit on either man. Sergeant Turner falls to the ground as the ork tries to bash his head in; the ork brings his mighty axe down on him only for it to be knocked away by a las-rifle shot from Noble One. Sergeant Turner reaches for his sword from his harness. He quickly stands up and stabs the ork in the head. The war chief wraps it's hand around his neck; Noble One fires a blast at its arm. With the last of his own strength, Sergeant Turner pulls his sword up through the ork's head. Noble One rams a grenade down the throat of the war chief. They both run back to the front line as the ork dies painfully before exploding. The guardsmen cheer for the impressive display of courage against such a savage. The remaining orks come charging at them; all men stand ready to fire. In a display of fire from the sky above, the orks left are bombed by the flying ship above the guardsmen head. The explosive shots send orks flying in many directions as they all die. The guardsmen look to the sky and see the imperial war ship flying with radio coms coming from them. The imperial vessel War Harbinger flies proudly once more.
A voice says: "This is the Imperial Vessel. Code Name: War Harbinger. We are on stand-by and approaching your area. It is good to be back flying. Ground forces prepare for extraction. We got an ork ship to blow up."
The guardsmen cheer, shout, and scream to high sky for the air support. There was once despair and loss; now there is hope and faith. Small evacuation shuttles fly down and guardsmen pile in by groups of a thirty to fifty. As they retreat to the War Harbinger, Noble One and Sergeant Turner share some words.
Sergeant Turner says, "Why did you do it? You could have left us behind to die and flown away. I didn't think you would come back to help us. Why did you do it?"
Noble One lays his las-rifle down and stretches.
He says, "The reasons are pretty simple. I need someone I can trust to keep the men in line; you command half of the remaining company loyal to the Emperor of Mankind. I tell the other half what we must do since they are now consider renegades in your eyes. The War Harbinger is an imperial war ship that is under imperial command. If I take it over, it will be considered a pirate vessel. I highly doubt your allies would allow me to command one of the imperial ships. We need all the help we can get. For now, we can be allies and partners until the ork threat is dealt with. Once it is over, if your company wants a fight, they will get one."
"In short, I need your help to keep you alive and to get off this planet or away from us. In return, I don't kill you and you disappear from us forever," said Sergeant Turner.
Noble One nods his head. They both laugh heavy at how so simple the truth of the matter is. One of the guardsmen calls to them both and request letting them go on the next shuttle. Both men happily decline until the final vessel is on the ground for them. More ships come down and other soldiers gather up guns, ammo, and supplies to take aboard the ship. The evacuation still has orks trying to attack, but none are considered even a threat. No more than ten orks rush up to the shuttles only to be killed by a barrage of las-gun fire and bolter bullets from the shuttle carriers.
Sergeant Turner continues, "I do thank you for your assistance in taking down the orks. You have done a great job for the imperial guard which is why I will put a word in for you to live instead of gunning you and the others down."
Noble One replies, "Thanks, but there is no need for it. You can consider me a mere nobody among the rest of the troops which is why I won't shoot you in the back for being a hard-headed sergeant."
Before they climb on the next shuttle, the sergeant asks the man for his name.
He says, "Johnson. Max Johnson. What shall I call you?"
"The name is Lucas Turner. I am Sergeant Lucas Turner of the Imperial Guard 20th Regiment."
Both men step onto the next shuttle and happily shake hands. The guardsmen of both sides welcome and cheer for the new found able commanders. Both men turn out to be what the regiment needed in times of danger. Elsewhere hidden among the bushes, a single eldar ranger quickens her pace to return back to the allies. The news of the human victory over the orks becomes a high priority to inform Kayleth. The lone ranger kills a few left over gretchin along the way. A few orks are found massing near an old ruin. The eldar ranger kills them one at a time before continuing the journey. After an hour of fast running, dodging, and traveling through the wilderness, the scout reports to Autarch Kayleth; she informs her of all the doings that the humans have done.
She says, "It would seem the humans have won their battle against the orks. We shall follow their vessel when they are ready to leave this planet. They still have an ork vessel to fight against. We shall aid them one final time before we obtain what we need from them."
Kayleth allows her scout to retire. She looks forward at the uncertain yet ever changing future. Only guided by the prophecy, Kayleth will lead her forces against the humans when the opportunity will presents itself. The humans and the orks are sealing their own defeat at the hands of Kayleth. She recites the words of Elenwe over and over again. The Fareseer's words of prophecy are coming true with each step taken. As she boards her vessel, Kayleth vows that all will come to past. The eldar forces retreat to the eldar flag ship known as The Faded Light. The construction of the eldar warship was finished during the battle of the humans and orks. With the eldar keeping their numbers unknown to the enemy, the majority stay hidden aboard the Faded Light warship. Kayleth heads to the command deck of the ship. Once in air, she addresses her kind with words of promise.
Kayleth says, "The orks are the only problem for the humans. Once we have lent our strength once more, we will wait until the humans are at their weakest. Make yourself ready and be ready to strike either the orks or humans down. The true prize is within our grasp."
The eldar war ship flies silently through the sky and stays within range of the damage human vessel. Without the long range communications active, the guardsmen only use standard radar sensory to locate the ork vessel that is venting atmosphere. On the main deck, Max and Lucas work on a plan of attack. There are less than fifty tech priest covering the main areas of repairs. Many guardsmen take up the tasks of repairing holes in the ship, sealing off pipes, releasing pressure from sensitive hot spots, and adjusting the systems. Everyone picks up a gun, a wench, a case of ammo, or even makes adjustments to the weapons. The battle with the orks brings unity to them. There is no time to deal with protocol six; the only objective in front of them is an ork vessel two miles out. The guns are ready; the morale is high. The chance for victory is no longer slim. Lucas and Max are curious as to how they will deal with the enemy. There is more to look forward to as they both agreed on one single thought. The orks must be stopped. Even with the eldar lurking in the shadows and appearing around them, the future remains unclear and ever changing.
Note: The imperial guard is right now going through a rough time with the orks, but the chances of victory seem to be changing with the sudden appearance of the eldar.
To all readers, I will be going over the entire story of Destiny War and making a few changes to what I typed. So, don't be surprised too much if I changed a few sentences and scenes.
Also, I will change a few names, but rest assured (Max Johnson, Lucas Turner, Kayleth, and others will remain in the story).
