For this one, I partially got inspiration from H2o and Mako Mermaids.

Name: Triton *Nick Named Tre*

Age: 3,000 or so

Gender: Male

Appearance: When in human mode, think of Matt Damon when he played Loke from Dogma with black jeans, blue shirt and black trench coat with no sleeves and a hood, when is full God human mode (Think of Poseidon from God of War games, marking included but with Matt Damon's face and where it's gold it's silver) When in Merman mode, wet hair and no shirt with Blue tail fine that looks sapphire. When God empowered merman form, same has has his human empowered god form but with no shirt and the marking merge onto his tail.

Species: Demi-God / Merman

Personality: Like Water, Calm one second then raging the next, easy going to forceful, Emotional yet Logical, can be confusing to others but his sifts are due to father's side and being a Merman where Mermaids were normally cold outside of few exceptions.

Brief Bio: He was born between the Union of Poseidon and a Mermaid who actually named Amphirite, so some things were right. He was raised to be like a God though like the Valkyries he was a true one. When his father was dethroned and lost his godhood, he remained along with his mother. In time he learned not to be a god but he was still powerful. He is to this day Technically the Prince of the Merpeople due to his Mother still acting as Queen from her marriage to Poseidon. He occasionally goes onto land to see the world and learn. He occasionally takes a lover or two but he is waiting for someone to truly be his. Unfortunately, no cupid wishes to help him find love. He along with his mother during Poseidon's reign helped give few other powers to mermaids, though the majority of them still only had the basics, those who were given more, helped control the others and keep them safe. Of all the Merpeople who granted mor epwoer if they had children those children kept the newer powers.

Powers:

Agility: The ability to possess heightened speed and agility. Mermaids possess a high degree of agility while in the water. (He still has this even when in human form.)

Atmokinesis - The ability to control and manipulate all various aspects of the weather at will.

Augmentation - The ability to enhance one's and other's abilities. (While he does use it for himself from time to time, he mainly uses it to help others, in particularly Mermaids).

Banishing - The ability to cast someone out and forbid them from returning.

Catoptromancy - The ability to see distant people or places through mirrors or reflective surfaces. (He isn't psychic, but this is how he views the world around him and his reach of viewing grows stronger with sensing..)

Cloaking - The ability to make someone invisible and unable to be detected.

Conjuration - The ability to instantly create matter from nothing.

Conjuring the Elements - The ability to conjure and control the elements of earth, fire, wind, water, and even lightning. (Note: While he can use them all, He Primarily uses the Various states of Water, Wind, Lighting.)

Crushing - The power to surround an object or power with a force that ultimately squashes it.

Cursing - The ability to enchant an object or person, and produce highly negative effects.

Divination - The practice of predicting the future. He uses it in conjuction with Sensing, but it's not as accurate as someone with the actual power of Premonitions.

Dream Leaping - The ability to project into peoples dreams and manipulate them. He can do this though mainly to those are close to him.

Enchantment - The ability to bestow magical powers on an object or an individual.

Enhanced Senses - The ability to have extremely advanced senses. While he has sharper sense than average on land, in the water it's even more so.

Force Fields - The ability to control a shield of great amount of concentrated force.

Healing - The ability to heal injuries and diseases of others, unless that person has already died.

Hyper Speed - The ability to move extremely fast. In water and land

Hypnosis - The ability to put someone in a submissive trance.

Immortality - The ability to live forever without aging and be immune to all kind of diseases. Mermaids are true immortals and can only die once they give up their immortality willingly. Being part God made this even more certain.

Immunity - The ability to be immune to certain or all kinds of powers and/or physical harm.

Invincibility - Protects the possessor from any physical or magical harm

Invisibility - The ability to become unseen by the naked eye.

Liquification - The ability to change into water momentarily.

Mediumship - The ability to see and communicate with ghosts.

Omnilingualism - The ability to understand and speak any language without extensive training.

Photokinesis - The ability to produce and manipulate light.

Power Granting - The ability to grant powers to another being. He can only grant powers that he himself already possess, though if uses it Augmentation as the main focus of power granting, he would merely awaken powers the induvial already had to potential to possess.

Power Negation - The ability to prevent the powers of others activate when the user wants to use them.

Power Stripping - The ability to temporarily or permanently strip one's powers. He has done this to induvial powers, to outright stripping someone of their magic permanently.

Reconstitution - The ability to be reformed again after being vanquished. This power isn't used often nd it take an extremely powerful being to make this a reality. I.E. Zeus at one point forced him to reconstitute and it was a remainder that while powerful, other could still bypass him practical indestructible body.

Regeneration - The ability to heal rapidly from any injury; the rate of recovery depends on how strong the user is.

Remote Teleportation - The ability to teleport other people from one place to another without physical contact with that person or teleporting oneself.

Sensing - The ability to sense the location of other people. He cans ense everythign in the world or in the present, even more so in the water.

Shapeshifting - The ability to change the physical form or shape of the body. (Mainly uses this to turn more human looking or into his merman form, his Divine empowered form when he gets serious is automatic, but he also uses this to change outfits on a dime)

Summoning - The ability to conjure a being into the user's vicinity.

Super Strength - The power of having magically augmented physical strength and stamina.

Thermokinesis - The ability to manipulate temperature. (Mainly uses it to cool things down without changing the weather)

Water Teleportation - A form of teleportation in which the user is turned into water before teleporting.

Zoolingualism - The power to understand animals. (Mainly Water Living Creatures)

Other: He is looking for his Soulmate. He doesn't care if they are Male or Female, so long as he can love them and they can love him.

Normal Merpeople Powers that All have:

Sensing: The ability to sense the location of other magical beings.

Agility: The ability to possess heightened speed and agility. Mermaids possess a high degree of agility while in the water.

Immortality: The ability to possess an infinite lifespan and an arrested aging process. Mermaids are true immortals and can only die once they give up their immortality willingly.

Strengthened Merpeople Powers that all the strengthen ones have:

Atmokinesis - The ability to control and manipulate all various aspects of the weather at will. (Only as group of 5 or moe)

High Resistance - The ability to survive otherwise lethal attacks from physical and magical harm.

Hyper Speed - The ability to move extremely fast. (Only in Water)

Invisibility - The ability to become unseen by the naked eye.

Liquification - The ability to change into water momentarily.

Mediumship - The ability to see and communicate with ghosts.

Regeneration - The ability to heal rapidly from any injury; the rate of recovery depends on how strong the user is.

Shapeshifting - The ability to change the physical form or shape of the body. (Human form and Mermaid/man form. Dpending on skill it might happen after they get wet or not)

Thermokinesis - The ability to manipulate temperature. (Mainly to cool down or if on land to quickly dry off)

Zoolingualism - The power to understand animals. Water creatures only.

Stregthen Merpeople Powers that can vary upon user:

Aerokinesis - The elemental ability to create, control and manipulate the air and wind.

Crushing - The power to surround an object or power with a force that ultimately squashes it.

Cryokinesis - The ability to create and/or manipulate ice and cold.

Electrokinesis - The elemental ability to control and generate electricity and throw lightning.

Force Fields - The ability to control a shield of great amount of concentrated force.

Healing - The ability to heal injuries and diseases of others, unless that person is evil or has already died.

Hydrokinesis - The ability to create and manipulate water.

Hypnosis - The ability to put someone in a submissive trance

Photokinesis - The ability to produce and manipulate light.

Water Teleportation - A form of teleportation in which the user is turned into water before teleporting.