Name: Venessa Seair
Age: 1,300 – Older Twin to the Sea Hag
Gender: Female
Looks: Think of a Human version of Venessa aka Ursula from the Little Mermaid.
Species: Human Witch
Personality: Manipulative, Cunning, Ruthless, Intelligent, (Whatever else you decide)
Brief Bio; While she was the older twin of the Sea Hag (Make name for her since cannon never did), she was originally good like her sister, but after constant demon attacks, and the world starting o get wiser and harsher towards magical kind, she decided to break away from pure good and work for herself, of course this caused her to lose her whitelighter and over time her family, Her sister stayed longer but due to jealousy of Venessa having bit more power left as well. Her sister did eventually reunite with her years later when she wizened up after a heartbreak with their whitelgither. Venessa much like her sister mainly dealt with bartering and such, but unlike her sister, she was more careful for what she traded. Upon Learning of her Sister's death by the Charmed Ones, she started to plan revenge, but she wasn't foolish enough to go directly even with the powers she has by birth and through trade. She aims instead to incinerate the family and little by little turn the family against each other, the only problem is figuring out which member she should target, she is torn between Chris Helliwell and Henry Mitchell. No matter who she picks, she has plan for them to aid her forever, after all Love can be found anywhere and develop from negative sides, but she won't ever break away from her goals of serving herself and those select few which was her sister the occasional lover that betrayed her first.
Powers:
Naturally:
Spell Casting: The ability to cast spells and perform rituals.
Banishing - The ability to cast someone out and forbid them from returning. (She cannon bainsh anyone without casting a spell in any place she owns)
Cloaking - The ability to make someone invisible and unable to be detected. (She can cloak without spell any place she owns)
Cursing - The ability to enchant an object or person, and produce highly negative effects. (Elevated to the point that it can be done without a spell)
Enchantment - The ability to bestow magical powers on an object or an individual. (Same has Cursing)
Summoning - The ability to conjure a being into the user's vicinity.( She can summon without spell in any place she owns)
Potion Making: The ability to brew potions.
Scrying: The ability to scry for a person or object by the use of a scrying crystal and a map.
Mediumship: The ability to see and commune with spirits of the dead.
Hydrokinesis: The ability to create and manipulate water.
Hyrgokinesis – The ability to create and manipulate mist and or fog.
Atmokinesis: The ability to control and manipulate the weather.
Lightning Teleportation - The ability to teleport through lightning.
Sensing: The ability to locate and find persons or objects.
Conjuration: The ability to draw objects into existence
High Resistance: The ability to be highly resistant to physical and magical harm.
Cryokinesis - The ability to create and/or manipulate ice and cold.
Aerokinesis - The elemental ability to create, control and manipulate the air and wind.
Electrokinesis - The elemental ability to control and generate electricity and throw lightning.
Advanced Electrokinesis - The ability to shoot extremely powerful beam-like blasts of pure electricity.
Powers Acquired through Deals Made:
Zoolingualism - The power to understand animals. (All Animals magical or not, Land, Sea, Sky)
Vortex Creation - The ability to create vortexes to other dimensions, planes or parallel worlds.
Teleportation Manipulation - The ability to prevent teleportation or manipulate the destination.
Remote Teleportation - The ability to teleport other people from one place to another without physical contact with that person or teleportating oneself.
Suggestion - The ability to plant thoughts into the mind of another, bending them to your will.
Regeneration - The ability to heal rapidly from any injury; the rate of recovery depends on how strong the user is.
Reconstitution - The ability to be reformed again after being vanquished.
Invisibility - The ability to become unseen by the naked eye.
Projective Invisibility - The ability to make people and objects invisible.
Power Stripping - The ability to temporarily or permanently strip one's powers. (Can only strip Powers she granted)
Power Granting - The ability to grant powers to another being. (She can only grant Powers that she has or has been used against her)
Nature Enhancement - The ability to augment, grow or bring back to life plants.
Luring - The ability to tempt and persuade someone to obey your will and do your bidding.
Water Teleportation: A rare water-based type of teleportation.
Liquification: The ability to turn into liquid water temporarily.
Intangibility - The ability to render one's body intangible, allowing them to pass through solid objects. (She possess this in conjunction with turning into water)
Immunity - The ability to be immune to certain or all kinds of powers and/or physical harm. (She is immune to any Power she has or has Granted, She is also immune to the Powers whether they be active, passive, potion, or spell of Good witches)
Immortality - The ability to live forever without aging and be immune to all kind of diseases. (She has the True Immorality of a Mermaid, where her sister sold bits and pieces of it and never claim the entire thing, Venessa didn't. at least until she had it.)
Agility - The ability to lighten one's body and make oneself more agile.
Hyper Speed - The ability to move extremely fast.
Healing - The ability to heal injuries and diseases of others, unless that person is already dead. (She can only heal with water)
Glamouring - The ability to change appearance to look like another person by creating an illusion around the user.
Catoptromancy - The ability to see distant people or places through mirrors. (Through water)
