Solodark: Well guys Cosgrove is back to doing PPQ so expect more fast updates again, and again if you want to join the actual PPQ in order to influence Peter's choices than follow Cosgrove twitter account to be notified on the next thread which will be on Tuesday night, if that fails than on Thursday otherwise you won't be able to affect anything and you'll just read the outcomes that we players made.
Twitter Account: QuestOpCosgrove
Peter Parker Quest
CHAPTER 57
big Day for Crime
Opening Song: The Tender Box - Spectacular Spider-man Theme
-RESUMING PPQ
Dinner with Reed Richards, Sue and Johnny Storm, and Ben Grimm was a relatively quiet affair. Richards had disabled all forms of surveillance that could be used to identify you and, surprisingly, Ben was the one to make a very delicious homemade soup. Overall, it was entirely tame and non-science related. Well, except when Reed Richards commented upon the idea of a temporary nerve paralysis agent to use on Ben and Johnny when Johnny had riled Ben once too much and stirred up the large, stone-like man.
That said, you've been getting you're blood checked out since then and, according to Sue, you're one hundred percent human… probably. There seemed to be some modifications to your genetic code that had altered, which actually got Reed Richards interested in what's going on in your DNA. After, reluctantly, giving more samples to be analyzed, you quickly said farewell when Reed offered to test his new dimensional portal, with warning of your… precognition, you guess.
Magma Zone? Not even once.
Anyway, that was last night. Today is… shoot.? What is tonight? It's… Sunday, you're pretty sure. School starts back up tomorrow and you've got plenty to do. There's that strange dream-world girl, there's tutoring Flash… There's also doing stuff involving looking into the Kingpin more, looking into that whole Venom that appeared and vanished, or you could probably just relax for a day.
Hmm, while working on the Battery is pretty important, it's also good to check up on Flash. Calling his phone, you wait for several rings- right as you're about to hang up you hear the person on the other end pick up.
"…Peter?"
His voice is pretty rough sounding, like he just woke up. "Hey, Flash, I was wondering if you wanted to get together for your tutoring anytime. Hey, are you alright? You don't sound well."
There's a pause as you hear movement in the background- probably Flash getting up. "…I'm just a little under the weather. I'll be fine, really. Hey, um… Peter… I-"
He pauses for a long time. "Flash? You sure you're alright?" You hear him start at the other end. "Ah, yeah. I'll be fine. I think. Look… Peter… you're a nerd… I don't mean that insultingly or anything, but you're like… good with technology and stuff right? There's uh… there's this guy I know… he wants to um meet with Spider-man, needs his help maybe. So, could you get that message out there somewhere so Spidey could see it?"
"Flash, that'd be pretty difficult to do, but do you have like a time or place or anything?"
Flash groans over the phone. "Yeah, uh let's say on top of the George Washington Bridge. At midnight… Friday- like the day was Friday and then it became midnight. You think that works?"
Your silent for a moment as you think about it. "I'll see what I can do, Flash. See you at school."
Hanging up, you feel exhausted. There's suspicions you have. Mainly about WHO Flash 'wants you to meet with.' It could be Flash for a good reason- one you really hope it isn't the situation you're dreading, Flash just trying to meet with Spider-man as a fan, or someone Flash knows might actually have a good reason for meeting Spider-man.
But please, for once, be wrong. Let Peter Parker stay marginally separated from Spider-man, at least for a little while longer.
It's a little after noon, as it is.
Ultimately, you need to look into the Kingpin some more. With what happened… two days or so ago, the failure should have shaken up their operations some. So, it might be easier to find someone. As much as you want to get on Flash for making a fool of actual science using TV as a basis, you have to do the same and hope that the Kingpin's making a dominance play because his rep just probably got a bit tarnished and he's got to show people he's in charge.
Heading on out and suiting up when far enough away, you find yourself Webslinging as Spider-man as you find yourself in a situation. Can you still call yourself Spider-man? Technically, you have the powers but not the actual spider connection, so it's a bit of a fraud. However, there's nobody that can really call you on it, so it's probably fine to still call yourself Spider-man.
So, time to keep an out for crime- especially anything that's odd. You've got good speed and you're ability to websling from skill and your precognition, so you're able to cover good ground.
There, honestly, seems to be a lot of Crime out today. Listening in on the police scanner, there seems to be multiple crimes, spread far apart from one another.
The first crime seems to be a spree of pet stores being robbed by… The Shocker and Speed Demon, plus their unknown accomplice?! Seems like they got have a third person- and got away before the police got them last time.
The second seems to be a bunch of old timey Gangsters- with tommy guns and everything- are on the run after having robbed a bank. They're getting away in some van.
The Third seems to be the kid of a celebrity got kidnapped by two thugs- who are on the run.
As you debate to yourself, you notice that there seems to be an old cart wheeling itself into a back alley by a small man… It looks oddly familiar…
'…Wait a minute, I KNOW that cart!'.
It's definitely that strange Chinese salesman's cart who you bought that magic cursed cat statue from and which was slowly turning Felicia into some sort of a animalistic tiger beast, leading you to a rather random stray of unfortunate events to search for a cure for her, from accidentally crossing to The Latverian Embassy to breaking out Susan and Johnny Storm from the Baxter Building, to almost causing diplomatic controversy between the U.S. and Latverian and having to travel to a ruined future which will forever give you nightmares. Good times.
Everything's far enough away that you'd only be able to get there in time to stop one crime…
Webbing a tracer as you went- and turning it on- you shoot it at the cart- and you're really sure you hit the top of the cart. Well, as sure as you can be while you're web slinging and doing things in a hurry. That'll be something you'll have to work on at a later time. Great power- great responsibility.
Hurrying to the area where the two kidnappers were last seen- you try to keep your eyes open. The two kidnappers were fleeing into an area that was largely abandoned buildings or ruins. They escaped the eyes of the police a very short time ago. However, that means you've only got little room in finding them. From the reports- while one of the robbers is armed, he expended a bit of ammo already. The two men's' identities are unknown as they had obscured their heads with masks prior to the kidnapping.
There's still in this area… somewhere.
You find the trail pretty easily, considering that the kid seems to be struggling with them now they're on foot. You hear them giving whispered mutterings to the kid as they drag the kid into a building. You approach the building, and for wearing a red and blue costume, you've pretty good at moving silently and getting nearby unseen.
Heading to an old, busted upper floor window, you slowly head down the building by clinging to walls and overall avoiding the floors that could rot or make noise. You make your way down to the bottom as you listen in.
"Man, I knew this was a bad idea. We're never gonna get the ransom money!"
There's a smacking sound and cursing as the other one- likely the brains of the operation- whispers for him to shut up. "Look, we got Kravinoff's kid. That means he's gonna have to pay up, so all we gots to do is not get caught before the deal's made. After that, we ditch the kid and go. So, keep quiet stupid!"
The kid seems to be absorbed in staring hatefully at the two kidnappers- one of them's every couple of moments keeps an eye on the kid and the gun, but most of his attention's on talking with his partner.
You find the trail pretty easily, considering that the kid seems to be struggling with them now they're on foot. You hear them giving whispered mutterings to the kid as they drag the kid into a building. You approach the building, and for wearing a red and blue costume, you've pretty good at moving silently and getting nearby unseen.
Heading to an old, busted upper floor window, you slowly head down the building by clinging to walls and overall avoiding the floors that could rot or make noise. You make your way down to the bottom as you listen in.
"Man, I knew this was a bad idea. We're never gonna get the ransom money!"
There's a smacking sound and cursing as the other one- likely the brains of the operation- whispers for him to shut up. "Look, we got Kravinoff's kid. That means he's gonna have to pay up, so all we gots to do is not get caught before the deal's made. After that, we ditch the kid and go. So, keep quiet stupid!"
The kid seems to be absorbed in staring hatefully at the two kidnappers- one of them's every couple of moments keeps an eye on the kid and the gun, but most of his attention's on talking with his partner.
You've already planned your offense before you even started moving. As you take your first step your hand has already sent webbing towards the gun- covering up its muzzle and making the gunman's hand all but useless.
Leaping forward, you kick out and impact with the torso of the other thug and knock him back into the wall. As the gunman moves to shoot at you, he notices that his gun is useless as you move and bring up a leg. With a nasty sound of impact, his face purples as he starts wheezing.
They're both getting their bearings and aren't done yet, but the kidnapped kid- who seems to be a girl now that you've seen a better look at the child- is watching with interest.
Knocking down the guy you gave a nutshot, it isn't hard to redirect the other thug and throw him as he charges at you. While they're both down and groaning, you quickly webb them their hands and feet and tie them up with webbing.
"Look guys, I know you must be really mad that you couldn't get Mister Kravinoff's autograph, but kidnapping his kid is just the wrong way to get his attention. "
Looking over at the kid, you make sure she's alright, but she seems to be in her own world before she snaps out of it. "You would be best challenge for father!"
As you shake your head at the kid, your body tenses as you feel that pain might be in your future.
As you feel that you're about to be inn a lot of pain in a very short amount of time, you move. Barely, just barely, you twist out of the way as a bullet grazes part of your mask as you feel the material and your skin tear ever so slightly.
Standing there is a cloaked and hooded figure- a silenced pistol pointed at you as silver boots and gloves emerge from the bottom and sleeves respectively. You keep moving- trying to get closer as you dodge each of the shots- each one to the head and fast enough that all you can do is dodge for the moment as the figure slowly advances, a soft, Russian tinged voice emerging, the same one from that woman who broke raided Stark Industry and had striking resemblance to Felicia, not just by her striking white hair but her face was similar as well.
"I planned for the hunter to eventually come, so I could make him flush you out. I did not expect to be so fortuitous in that you would show yourself so easily."
This situation is getting dangerous, fast.
You move to grab the Kravinoff girl- you don't know her name- and get moving. The girl seems surprised at your tactic of running and seems to disagree with it, but then even as you move you hear something drop to the ground and the sound of reloading.
Sprinting, you try to play to your superhuman reflexes edging out her superior skills, but you hear- and forsee- the feeling of the gun firing at you and you're fast, but not fast enough. Praying for your bulletproof armor to come through you block your head and the Kravinoff girl's body with your own.
And your work does manage to come through- even though it feels like you were hit by several elephants, you don't think anything's broken. Just really sore and bruised- but more importantly you're not shot or dead. As you recover from the concussive force of the bullets impacting your back, your covers Miss Kravinoff as you hear movement towards your position.
Well, there's only one way to get this girl out of the way, if you've read her correctly.
"Run to safety. You're holding me back as a hostage."
The girl's eyes widen in realization as she scrambles out of the building as you're already up and moving. As you move towards the Silver Sable, she throws her cloak at you as you dive underneath it with superhuman agility. As you bend upwards, you manage to web the gun out of her hand as you move up for a punch, she's already redirecting your momentum as she twists your arm and flip you, throwing you to the ground.
Rolling to your feet, she takes a readied stance against you. "No funny games today."
You grimace, feeling how if you were less careful, she would have dislocated your arm. That and being slammed onto your back did help the painful bruised areas there. She's watching you carefully, ready to react to your moves and your superhuman precognition and reflexes allow you to compete with her skilled technique.
"You know I could make a smart comment right now, about women kicking my ass, but I think I'll focus on trying to prevent that."
Silver Sable grows more hostile. "You caused my first failure. I will avenge my perfect record."
She moves forward and you web her forearm. However, as you move you pull on her arm she pulls out a knife and cuts through the webbing before moving forward and stabbing at your face. As you feel the precognition of being stabbed by a knife with peerless sharpness and durability, you move your head to the side and dodge out of the way of her downward stabbing motion.
However, as you do so, she grabs you by the scruff of your collar, and kicks out your knee as you pull her down with you, giving her a good punch to the stomach.
As the two of you separate yourself in the scuffle, you find the opportunity to break your nose- but as you move to do so you freeze- as this face is the same as Felicia's after all- as you quickly retract your fist out of the way of one of her grabs and knife strikes.
"I remind you of someone, don't I? Someone named 'Black Cat.' If you let your attachment hinder you, you have no change of beating me."
"Seems like kind advice for someone who's trying to kill me."
Her blue eyes- the same color as Felicia's turn steely. "Yes, that was foolish of me."
She takes a step back as the grip on her knife tightens. Her silent, light breath is a little heavier but controlled.
You have to make a move- now or never- Charging forward- you web at her leg and arm and pull her straight onto your knee as she staggers, wheezing, she manages to cut the webbing on her arm before you knock the knife out of her hand as it stabs into the wall.
As you do so, she steps and grabs your arm, twisting before you feel her shoulder slam into your shoulder- breaking it or dislocating it you aren't sure. As you try not to scream out in pain, you feel a fist hit you square in the jaw before you knee is once more kicked in. However, instead of throwing you, you feet her elbow slam into the back of your head with painfully accuracy. You stagger to your feet, pushing off unconsciousness as she seems astonished.
"You're a hard man to kill. You've compensated for your lack of skills admirably, but we'll have to leave it at this for today it seems."
She steps back as you begin losing your grip on consciousness and everything starts to go dark. Collapsing, you hear noise- he sound of conflict- as darkness consumes you.
When you awaken, an unknown time later, you feel that your mask is still on but your jacket isn't. You feel the tightness of bandages over your torso as your head focuses. You feel that your webshooters are gone. Looking around, you seem to be in a basement on a cot.
"Finally awake, are you?"
The gruff voice of your new neighbor, Frank Castle greets you.
END
To Be Continued
Solodark: Damn, this Silver Sable is tough, even though we managed to gain a high success rate on the last dice roll here she still manage to beat us with all her skills combined.
Twitter Account: QuestOpCosgrove
Review Time:
Anonymous1: Wait so we're a known spider-associate?
Man I really do need to go back and reread.
Cosgrove: No. Flash thinks Peter's smart enough to 'Hack all the IPS SIMULTANEOUSLY' and get a message out to Spider-Man somehow.
Anonymous2: From what I've seen of Agent Venom, I never thought he was that stupid.
Cosgrove: There's teenager flash who has ideas of stuff from television, and adult Flash who is adult enough to know better.
Anonymous3: Yeah, he's like fifteen years younger than his future counterpart and hasn't become a soldier or lost his legs yet.
Experiences change people.
Cosgrove: Web of Life isn't going to die because one kid turned them down.
Anonymous1: That's not what the future said!
Anonymous2: It certainly died because one kid decided to time travel like a decade into the future.
Cosgrove: No, that was because Peter Parker was gone from history- while ALSO being the web of life- there was no disconnect from Peter Parker- its center was ripped out to the future in a drastic magic movement.
Solodark: I might as well put this chart up so you can all get a bases on Peter's stats since I didn't put it up in the last chapter
PPQ new character sheet
Peter Parker
Age: 17- Birthday August 15th
Hair: Brown, short
Eyes, brown
Height: 5'10"
Spectacular Points: 3/3
Parker Luck- 1
Strength- 18 (+4) -
Agility- 22 (+6)-Secondary
Toughness- 16 (+3)
Intelligence- 19 (+4)-Primary
Willpower- 19 (+4)-Primary
Fellowship- 20 (+5)- Secondary
Powers:
Precognition (Formerly My Spider sense is tingling...) 1- Know instinctively when you're about to be in
grave danger, but not the details.
Precognition 2- Know what type of danger you're about to be in- poison/stabbed/hit
Good Karma- For every heroic or selfless act, Parker Luck will reduce by one!
Clingy- You have the ability to adhere yourself to surfaces and move on them.
Enhanced physique: You're stronger, tougher and more agile than before.
Fast Healer- You heal 2 hp per day or 4 if being treated, you also no longer scar...
Through the Fires and Flames- ?
Talents:
Detective- you're skilled at piecing mysteries together. Gives you a +2 on any critical thing rolls when related to
mysteries or crimes.
Detective (II)- requires investigator and observant- with enough clues, you can make an intelligence roll
to try to piece together where to go when investigating a mystery or crime scene.
Enthusiastic student- any scholastic assignments with a dc 10 or lower are automatically passed
Extraordinary Study- all school work DC is automatically passed, barring special events.
Fervent love of Science- whenever you're doing any form of science work- Research, building or otherwise, so long as it is within a branch of science you get a +2 to your rolls.
Amateur Engineer- You know the bare basics of engineering from tinkering with things. Add +2 to any engineering rolls
Engineer- You're skilled at engineering, giving you a +2 on engineering rolls. Stacks
with amateur engineer.
Skilled Engineer- you're able to more finely apply your engineering skills.
Reduces engineering DCs by 5.
Biology student- You're a student of biology, giving you +2 on biology rolls.
Biologist- you're skill at knowing some of the ins and outs of biology, giving you a +2 on biology
rolls. Stacks with Biology student
Chemistry Student- You know the ins and outs of chemistry. Add +2 to all chemistry rolls.
Chemist- You're skilled at chemistry, giving you +2 on chemistry rolls. Stacks
with Chemistry student.
Costuming student- you're beginning at costuming. Gives you a +2 to making costumes and removes a need for a roll for minor repairs. You can also make any type of costume!
Frugal- You're good at making ends meet! Reduces amount of money when buying most things by half!
Investigator- Gives +2 to perception for searching crime scenes or places of interest.
Metal working- when crafting new equipment, half as much time is used in actually physically making and assembling it.
Observant- You're good at noticing things! Gives you +2 to perception checks.
Physics Student- You're a student of physics, giving you +2 on physics rolls.
Physics enthusiast- Mote knowledgeable about the finer details of physics, allowing you to
understand more about how to apply them. +2 to physics rolls.
Programming student- You're a student of programming, giving you +2 on programming rolls.
Programmer- +2 to all programming rolls- you're beginning to understand the finer details of
programming- hacking becomes available as a skill.
Skilled programmer- you're able to more finely apply your programming skills.
Reduces programming DCs by 5.
Silver Tongue- You have a skill with lying, gives you a +4 bonus!
Webcrafter- When you webshoot, barring web slinging, you don't require rolls except on opposed checks or making complex maneuvers, to which you get a +2 bonus.
Webslinger- you're practiced enough at webslinging to go to and fro without needing a roll, but may require one in high stress situations such as midair combat or difficult maneuvers, to which it gives a +2 bonus.
Stealthy- You're skilled at being stealthy giving you a +2 on stealth Rolls.
Equipment:
(Fake) Glasses- Hides the fact that your sight is now perfect to the unaware.
Hard drive- a removed computer hard drive. Contains files left by your father, could possibly be unreliable in some cases due to tampering.
Richard Parker's Bag - Has a lock on it. A bag that belonged to your father- holds blueprints and notes on his works, as well as a warning. Missing its security device ink bag's contents, strangely enough.
Spider-man costume (Superior Durable) - You can't wear it under your clothes, but it is bulletproof to small arms fire- it also has lenses and cameras in the mask, along with a phone/police scanner.
Spider-man costume (sonic-proofed/Agile)- It's too thick to wear under your clothes, but your agility isn't decreased. However, you can't hear anything while in this costume and it can be sweltering during warmer months, but it should protect you from the Hobgoblin's Sonic Laugh.
Spider-man Costume- (Durable/bulletproof/prototype equipment) The classic Spider-man is back! With prototype smart goggles and comms, he's back and better than ever. He's even bulletproof against small arms (mostly).
Spider Tracers- 3x. These only work within three hundred feet, but you can track anything with one of these on them with your spider sense- need retuning to trigger precognition now.
Revolving Webshooters- production type- the streamlined and refined version of your prior webshooters. Minor adjustments have been made, each webshooter can carry a total of six cartridges.
Strong Webfluid x6 - a thicker webfluid, unsuited for webslinging, meant more for restraining and reinforcing due to its thicker, hardier nature.
Standard Webfluid x6
Peter's Invention concepts
WEBBING UPGRADES
Specialized Webbing-
Pepper spray webbing-
Impact Webbing- (requires Webshooters to be upgraded to be capable of using it)
Taser Webbing-
Extinguisher Webbing-
Acidic Webbing-
Coagulating Webbing-
WEBSHOOTER UPGRADES
Impact Webbing- (Increases Webshooter size)
Larger Web Fluid Cartridges- (required for Impact Webbing)
Spider-tracer launcher-
Miniaturize Webshooter (cannot be taken with Impact Webbing)
OTHER-
Web Grenade-
Bio-electric batter miniaturization I
Bio-electic force boosting gauntlet
Increase Spider-tracer range-
Bio-electic spider-tracer signal booster- requires Bio-electric batter miniaturization I,II,III
Upgrade Anti-Sonic suit for hearing- ?
Bioelectricity-rechargeable Battery concept ? time
Taser variant tracer application for webshooter concept ? Time
super efficient battery concept ? time
Electricity based disguise material concept ? time
miniaturized Railgun concept ? Time
