Status Window

Name: Issei Hyoudou
Title: [Undead Hunter]
Status: N/A
Race: Human Job: The Gamer
Level: Lvl 17 Next Level: 23.2%

DP: 84600/84600
HP: 2968/2968 R: 5% (148.4) per Minute
MP: 3047/3047 [15%] R: 13.7% [110%] (417.4) per Minute

STR: 51.3 (38+ [35%] 13.3)
VIT: 50.7 (39+ [30%] 11.7)
DEX: 50 (37+ [35%] 13)
INT: 70 (50+ [40%] 20)
WIS: 65 (50+ [30%] 15)
LUCK: 10

Wind Affinity: 10
Fire Affinity: 10
Water Affinity: 10
Lightning Affinity: 10
Earth Affinity: 10

Stat Points: 28
Money: 49150$


Skill Window

Gamer's Mind. Passive. Lvl Max. Allows the user to calmly and logically think things through. Allows peaceful state of mind. Grants immunity to psychological status effect.

Gamer's Body. Passive. Lvl Max. Grants a body that allows for the user to live the real world like a game. After sleep in a bed he restores HP, MP and all status effects.

Mana Manipulation. Passive. Lvl Max. Allows the user to freely manipulate mana which is the energy within most living beings. Passively increases INT by 10%. Passively increases mana pool by 10%.

(Always On) Observe. Active. Lvl 18 [43.2%]. Through continuous observation, a skill to observe objects, situations, and persons was generated allowing the user to quickly gather information. The higher the skill, the greater the data obtained. Cost: 2 MP.

Lying. Passive. Lvl 2 [28.3%]. A skill that lets you spew lies through your teeth while putting a promising act and making even you believe what you are saying is the truth. 5% chance of lie being believed.

Detect Bloodlust. Passive. Lvl 18 [1.2%]. A skill that detects any bloodlust directed at the user. It is an instinctive skill. Detects bloodlust within ninety five meters of the targets location. It also alerts the user of the location.

(Always On)Reinforcement. Active. Lvl 15 [2.1%]. By channeling mana through your body you can double your base capabilities or if you channel your mana through an object you can double its durability. Increases STR and DEX by 130% when active. Increases object's durability by 130% for 10 days when activated and used on an object. Cost: 20 MP.

ID: Create. Active. Lvl 2 [0.0%]. Used to create instant dungeons. Stronger instant dungeons may be created at higher levels. Cost: 20 MP. Available Instant Dungeons:
-Empty ID. Monsters: None.
-Zombie ID. Monsters: Zombies.

ID: Escape. Active. Lvl 2 [0.0%]. Used to escape instant dungeons.

Rasengan. Active. Lvl 3 [2.4%]. A close range technique developed by 'The Gamer' based on past experiences. Mana is focused on the palm of the hand and is forced to spin in multiple directions while at the same time maintaining the shape of a perfect sphere. 50% Defense penetration. 1000% of INT Damage when taking a direct hit. Cost: 180 MP.

Mana Blast. Active. Lvl 12[67.2%]. A close to mid-range technique developed by 'The Gamer'. The user focuses mana into the palm of their hand and it is released as hand is pushed forward towards the enemy. The longer the technique goes the weaker it becomes. 140% of INT Concussive Damage. 35% chance of causing the 'Stunned' ailment. Range: 20 Meters. Cost: 12 MP.

Spinning Mana Arrow. Active. Lvl 7 [7.4%]. A long distance attack skill with increased piercing power by adding a strong spin to a mana arrow. Only possible for those talented in manipulating mana. Cost: 8 MP. Max number of arrows: 4.

(Always On) Iron Skin. Active/Passive. Lvl 5 [0.0%]. A defensive technique developed by 'The Gamer' based on past experiences. The user coats their body in a layer of mana that it's absorbed into the skin passively strengthening it. The defensive properties of Iron Skin will stack up as the user keeps supplying mana into the skin. DP increases 2 per second. Cost: 25 MP.

(Always On) Mana Shield. Active. Lvl 33 [0.0%]. One of the most basic defense skills using mana. Handling the energy called mana has existed for a long time, and mana shield is one among many. Blocks a portion of the damage depending on the INT and the max amount of mana the user has and the power of the attack that it's attempted to be blocked. Cost: 5 MP. Maintenance Cost: 10 MP.

Weapon Creation. Active. Lvl Max. A technique developed by the gamer to create solid weapons from mana. The usefulness of this technique will depend on the knowledge and imagination of the user. Weapons created through this skill will not have a set durability but instead will remain for as long as the user keeps feeding mana to the weapon created. Cost: 18 MP per weapon. 4.5 MP per minute to maintain weapon created.

Flash Step. Active. Lvl 5 [3.0%]. A technique developed by 'The Gamer' based on past experiences. The user focuses mana on their legs and takes a step as he releases the built up mana in a bursts making them reach incredible speeds for as long as that step reaches. With enough experience the user can easily break the sound barrier with this technique. Cost per step: 1 MP.

Sword Mastery. Passive. Lvl 25 [1.3%]. Allows user to freely handle any type of swords. 110% increase in attack damage with swords. 55% increase in attack speed with swords.

Physical Endurance. Passive. Lvl 10 [0.0%]. The body's durability increases, allowing for less damage taken. 22% decrease in damage taken by attacks.

Stealth. Active/Passive. Lvl 10 [0.0%]. Stealth is the one of the bases of combat. If you can go through your enemies undetected then it's half of the battle won. You only have to hit them to put them down for good. Passively increases perception of surroundings by 30%. When actively using Stealth chances for being detected decrease by 20% Critical Hit ratio are augmented by 300% when active. Cost: 13 MP.

Taunt. Active. Lvl 1 [0.0%]. You know when to be an asshole to rile up your enemies into attacking you and make foolish mistakes. Taunted enemies will gain a boost of 100% in their strength but will make stupid mistakes in their anger. Cost: 4.5 MP.

Hand-to-Hand Combat. Passive. Lvl 25 [0.8%]. Hand-to-Hand Combat is the art of using your body to attack your enemies and also using it to defend yourself from unharmed and harmed enemies alike. Increases STR and DEX by 35%.

Mana Affinity. Passive. Lvl Max. A skill that allows the user to become more sensitive to mana and handle it better. 10% increase in MP recovery rate. 5% increase in total MP amount. 5% increase in magic attack. 5% increase in magic defense. 30% increase in MP related skill effects.

Medium Mana Capacity. Passive. Lvl Max. An ability given to the few users that are born with an exceptional ability to handle mana. Mana Based attacks are 15% stronger. Uses 10% less mana for all abilities.

Knowledge Absorption. Active. Lvl 3 [34.2%]. A skill that allows the user to use mana to directly absorb the knowledge from any written source. The time spent to absorb the knowledge depends on the amount of knowledge and the amount of mana used. Cost: Depends on the user.

Meditation. Active. Lvl 10 [0.1%]. Through continuous inner focus, a skill to sharpen focus, order thoughts, and increase clarity of mind and awareness of body was created. Passively increases VIT, INT and WIS by 30%. HP and MP regeneration increase by 100% when active. Warning: Cannot be activated during combat.

Mana Regeneration. Passive. Lvl Max. An ability given to those of special heritage that allows faster recovery of MP. Effect: 100% increased MP regeneration.

Basic Elemental Knowledge. Passive. Lvl 1 [0.0%]. You have reached a deeper understanding of yourself and the world around you and through that understanding you have learned to instinctually harness the elements of wind, fire, lightning, earth and water. Elemental skills cost is reduced to half. Elemental skills damage output rise a 100%.

Mana Perception. Active. Lvl 20 [9.0%]. Every living being has mana and through continuous experience you have learned to detect and understand the flow of mana of all living individuals into the environment around them. Range: 115 meters. Cost: 20 MP.

Fire Twister. Active. Lvl 1 [60.0%]. A long distance elemental attack made of fire that creates literal twisters made of burning hot flames that are controlled by the caster's will. This skills causes 400% of burning and exploding damage in contact with the target. Cost: 22 MP. Max number of twisters: 4.

Thunder Spear. Active. Lvl 1 [25.0%]. The power of lightning has been granted to you and now you can harness that chaotic power to do your binding. The spear of lightning created by your power can both be used as a close range weapon and can be thrown at your enemies. This skill causes 1500% of piercing damage. 500% electrical damage. Causes momentary paralysis. Cost: 100 MP. Maintenance cost: 150 MP per minute.

Flying Swallow. Active. Lvl 1 [25.0%]. The wind is everywhere and you have learned to direct the freedom loving spirit of the air to do your biding. An extremely sharp blade made of raging winds that can cut through almost everything. This skill causes 1200% of cutting damage. Causes 'Bleeding' status effect. If a body part is severed damage ads up accordingly. Cost: 100 MP.

Water Convergence. Active. Lvl 1. [32.0%]. Water is fluid and you have learned that one can only direct it, never truly control it. It flows and it follows the directions given but water never obeys. Gathered into a compressed sphere the water within it will follow instructions as long as mana is supplied. Cost: 60 MP. Maintenance: 100 MP.

Earth Spike. Active. Lvl 1 [0.0%]. Earth is strong and unyielding but you have managed to tame it in order to call forth its strength to aid you in battle. This skill allows you to create spikes made of the soil you are standing on. Cost: 25 MP per Spike.

Life Drain. Active. Lvl 1 [0.0%]. Technique possessed by some middle rank or above undead. This technique manipulates life force. It absorbs the target's life force and adds it to the user's life force. With training, it is possible to transfer the user's life force to allies.