Status Window
Name: Issei Hyoudou
Title: [Bane of the Undead]
Status: Humanoid Dragon [+30% HP, +30% MP, +30 to all physical stats]
Race: Human/Dragon Hybrid Job: The Gamer
Level: Lvl 25 Next Level: 3.2%
DP: 257400/257400
HP: 6253/6253 [30%] R: 9.2% (575.3) per Minute
MP: 6900/6900 [50%] R: 14.3% [120%] (986.7) per Minute
STR: 96.7 (46+ [45%] 20.7 + 30)
VIT: 92.4 (48+ [30%] 14.4 + 30)
DEX: 98.2 (47+ [45%] 21.2 + 30)
INT: 140 (100+ [40%] 40)
WIS: 65 (50+ [30%] 15)
LUCK: 10
Fire Affinity [Dragon Fire]: 40
Wind Affinity [Dragon Wind]: 30
Lightning Affinity [Dragon Lightning]: 30
Water affinity: 10
Earth Affinity: 10
Shadow Affinity 10 (40 when using Cloak of Deathly Midnight)
Stat Points: 18
Money: 254100$
Skill Window
Gamer's Mind. Passive. Lvl Max. Allows the user to calmly and logically think things through. Allows peaceful state of mind. Grants immunity to psychological status effect.
Gamer's Body. Passive. Lvl Max. Grants a body that allows for the user to live the real world like a game. After sleep in a bed he restores HP, MP and all status effects.
Mana Manipulation. Passive. Lvl Max. Allows the user to freely manipulate mana which is the energy within most living beings. Passively increases INT by 10%. Passively increases mana pool by 10%.
(Always On) Observe. Active. Lvl 22 [43.2%]. Through continuous observation, a skill to observe objects, situations, and persons was generated allowing the user to quickly gather information. The higher the skill, the greater the data obtained. Cost: 2 MP.
Lying. Passive. Lvl 2 [28.3%]. A skill that lets you spew lies through your teeth while putting a promising act and making even you believe what you are saying is the truth. 5% chance of lie being believed.
Detect Bloodlust. Passive. Lvl 28 [1.2%]. A skill that detects any bloodlust directed at the user. It is an instinctive skill. Detects bloodlust within none hundred forty five meters of the targets location. It also alerts the user of the location.
(Always On)Reinforcement. Active. Lvl 25 [2.1%]. By channeling mana through your body you can double your base capabilities or if you channel your mana through an object you can double its durability. Increases STR and DEX by 150% when active. Increases object's durability by 150% for 10 days when activated and used on an object. Cost: 20 MP.
ID: Create. Active. Lvl 2 [0.0%]. Used to create instant dungeons. Stronger instant dungeons may be created at higher levels. Cost: 20 MP. Available Instant Dungeons:
-Empty ID. Monsters: None.
-Zombie ID. Monsters: Zombies.
ID: Escape. Active. Lvl 2 [0.0%]. Used to escape instant dungeons.
Rasengan. Active. Lvl 3 [2.4%]. A close range technique developed by 'The Gamer' based on past experiences. Mana is focused on the palm of the hand and is forced to spin in multiple directions while at the same time maintaining the shape of a perfect sphere. 50% Defense penetration. 1000% of INT Damage when taking a direct hit. Cost: 180 MP.
Mana Blast. Active. Lvl 12[67.2%]. A close to mid-range technique developed by 'The Gamer'. The user focuses mana into the palm of their hand and it is released as hand is pushed forward towards the enemy. The longer the technique goes the weaker it becomes. 140% of INT Concussive Damage. 35% chance of causing the 'Stunned' ailment. Range: 20 Meters. Cost: 12 MP.
Spinning Mana Arrow. Active. Lvl 7 [7.4%]. A long distance attack skill with increased piercing power by adding a strong spin to a mana arrow. Only possible for those talented in manipulating mana. Cost: 8 MP. Max number of arrows: 4.
(Always On) Iron Skin. Active/Passive. Lvl 15 [4.0%]. A defensive technique developed by 'The Gamer' based on past experiences. The user coats their body in a layer of mana that it's absorbed into the skin passively strengthening it. The defensive properties of Iron Skin will stack up as the user keeps supplying mana into the skin. DP increases 2 per second. Cost: 20 MP.
(Always On) Mana Shield. Active. Lvl 40 [0.0%]. One of the most basic defense skills using mana. Handling the energy called mana has existed for a long time, and mana shield is one among many. Blocks a portion of the damage depending on the INT and the max amount of mana the user has and the power of the attack that it's attempted to be blocked. Cost: 5 MP. Maintenance Cost: 10 MP.
Weapon Creation. Active. Lvl Max. A technique developed by the gamer to create solid weapons from mana. The usefulness of this technique will depend on the knowledge and imagination of the user. Weapons created through this skill will not have a set durability but instead will remain for as long as the user keeps feeding mana to the weapon created. Cost: 18 MP per weapon. 4.5 MP per minute to maintain weapon created.
Flash Step. Active. Lvl 22 [3.0%]. A technique developed by 'The Gamer' based on past experiences. The user focuses mana on their legs and takes a step as he releases the built up mana in a bursts making them reach incredible speeds for as long as that step reaches. With enough experience the user can easily break the sound barrier with this technique. Cost per step: 1 MP.
Sword Mastery. Passive. Lvl 25 [1.3%]. Allows user to freely handle any type of swords. 110% increase in attack damage with swords. 55% increase in attack speed with swords.
Physical Endurance. Passive. Lvl Max. The body's durability increases, allowing for less damage taken. 80% decrease in damage taken by attacks.
Stealth. Active/Passive. Lvl 10 (60 When wearing Cloak of Deathly Midnight) [0.0%]. Stealth is the one of the bases of combat. If you can go through your enemies undetected then it's half of the battle won. You only have to hit them to put them down for good. Passively increases perception of surroundings by 30 (80)%. When actively using Stealth chances for being detected decrease by 20 (70) % Critical Hit ratio are augmented by 300 (400)% when active. Cost: 13 (None) MP.
Taunt. Active. Lvl 1 [0.0%]. You know when to be an asshole to rile up your enemies into attacking you and make foolish mistakes. Taunted enemies will gain a boost of 100% in their strength but will make stupid mistakes in their anger. Cost: 4.5 MP.
Hand-to-Hand Combat. Passive. Lvl 35 [0.8%]. Hand-to-Hand Combat is the art of using your body to attack your enemies and also using it to defend yourself from unharmed and harmed enemies alike. Increases STR and DEX by 45%.
Awareness of Mana. Passive. Lvl Max. An elite skill that allows the user to become more sensitive to mana and handle it better. 20% increase in MP recovery rate. 10% increase in total MP amount. 10% increase in magic attack. 10% increase in magic defense. 60% increase in MP related skill effects.
High Mana Capacity. Passive. Lvl Max. An elite ability given to the few users that are born with a very exceptional ability to handle mana. Mana Based attacks are 30% stronger. Uses 20% less mana for all abilities.
Knowledge Absorption. Active. Lvl 3 [34.2%]. A skill that allows the user to use mana to directly absorb the knowledge from any written source. The time spent to absorb the knowledge depends on the amount of knowledge and the amount of mana used. Cost: Depends on the user.
Meditation. Active. Lvl 10 [0.1%]. Through continuous inner focus, a skill to sharpen focus, order thoughts, and increase clarity of mind and awareness of body was created. Passively increases VIT, INT and WIS by 30%. HP and MP regeneration increase by 100% when active. Warning: Cannot be activated during combat.
Mana Regeneration. Passive. Lvl Max. An ability given to those of special heritage that allows faster recovery of MP. Effect: 100% increased MP regeneration.
Basic Elemental Knowledge. Passive. Lvl 1 [0.0%]. You have reached a deeper understanding of yourself and the world around you and through that understanding you have learned to instinctually harness the elements of wind, fire, lightning, earth and water. Elemental skills cost is reduced to half. Elemental skills damage output rise a 100%.
Mana Perception (Always Active). Active. Lvl 35 [9.0%]. Every living being has mana and through continuous experience you have learned to detect and understand the flow of mana of all living individuals into the environment around them. Range: 120 meters. Cost: 15 MP.
Water Convergence. Active. Lvl 1. [32.0%]. Water is fluid and you have learned that one can only direct it, never truly control it. It flows and it follows the directions given but water never obeys. Gathered into a compressed sphere the water within it will follow instructions as long as mana is supplied. Cost: 60 MP. Maintenance: 100 MP.
Earth Spike. Active. Lvl 1 [0.0%]. Earth is strong and unyielding but you have managed to tame it in order to call forth its strength to aid you in battle. This skill allows you to create spikes made of the soil you are standing on. Cost: 25 MP per Spike.
Life Drain. Active. Lvl 1 [0.0%]. Technique possessed by some middle rank or above undead. This technique manipulates life force. It absorbs the target's life force and adds it to the user's life force. With training, it is possible to transfer the user's life force to allies.
Dragon Fire. Passive/Active. Lvl 10 [12.1%]. The mighty flames of the dragons of old are yours to command thanks to the high fire affinity you possess and the dragon like properties of your body. This fire is magical in nature and burns hotter than most fires of both mundane and magical origin. This skill turns normal flames created by you into dragon flames and assimilates skills that use fire. The skill grows using Fire Elemental skills and creating Fire Elemental skills.
Increases damage of Fire Elemental skills by 120%.
Decreases cost of Fire Elemental skills by 20%.
Grants immunity to Fire Elemental attacks that use flames weaker than that of a Dragon's.
Assimilated skills:
Fire Twister. Cost: 18 MP.
Spiraling Fireball: 100 MP.
Brilliant Flame of the Red Dragon: 400 MP.
Red Dragon's Roar: 300 MP.
Iron Fist of the Red Dragon: 50 MP.
Flaming Claw of the Red Dragon: 50 MP.
Scorching Wings of the Red Dragon: 100 MP.
Crimson Lotus: 800 MP.
Dragonic Fire Aura: 250 MP.
Dragon Lightning. Passive/Active. Lvl 5 [8.0%]. The powerful lightning that was harnessed by the dragons of old is yours to do with as you please due to the lightning affinity you poses and the dragon like properties of your body. This lightning is magical in nature and glows brighter and more powerful than lightning of a similar nature. This skill turns lightning into dragon lightning and assimilates skills that use lightning. The skill grows using Lightning Elemental skills and creating Lightning Elemental skills.
Increases damage of Lightning Elemental skills by 110%.
Decreases cost of Lightning Elemental skill by 15%.
Grants immunity to Lightning Elemental attacks that use lightning weaker than that of a Dragon's.
Assimilated skills:
Dragon Lighting. Assimilated Skills:
Lightning Spear: 80 MP.
Lightning Bolt: 50 MP.
Lightning Blade: 100 MP.
Pale Lightning: 20 MP.
Red Dragon's Lightning Roar: 350 MP.
Dragonic Lightning Aura: 300 MP.
Dragon Wind. Passive/Active. Lvl 1 [0.0%]. The indomitable winds created by the might flaps of the dragons of old are yours to direct due your wind affinity and the dragon like properties of your body. Wind generated by you will possess inherent draconian energy infused in it and will be more powerful than normal magical winds. This skill turns wind into dragon wind assimilates skills that use wind. The skill grows by using Wind Elemental skills and creating Wind elemental skills.
Increases damage of Wind elemental skills by 100%.
Decreases cost of Wind Elemental skills by 10%.
Grants immunity to Wind Elemental attacks that use wind weaker that of a Dragon's.
Assimilated skills:
Flying Swallow. Cost: 90 MP.
Shadow Manipulation. Passive/Active. Lvl 5 [0.0%]. There cannot be light without darkness as there cannot be darkness without light, and yet, you thrive in the darkness produced by light itself. Shadows are everywhere and they are your to command and harness. This skills allows you to materialize and manipulate shadows as if they were physical constructs of the world. Set Cost: 95 MP. More MP can be used to make techniques stronger. Shadows can merge with Elemental Skills to make them more powerful.
Increases Shadow Affinity by 15.
Increases efficiency in damage and defense of Shadow Techniques by 110%.
Decreases cost of Shadow Techniques by 55%.
Known Techniques:
Shadow Bind
Shadow Murder
Shadow Travel
Shadow Tendrils
Psychokinesis. Active. Lvl 5 [9.0%]. The power to manipulate objects/matter with the mind. By imposing the power of your will fueled by the energy known as mana you can affect everything that has mass and substance. Cost: 1 MP equals 2 pound of force.
Eidetic Memory. Passive. Lvl Max. An ability given to extremely intelligent people. This allows for the one given the ability to recall everything they perceive with an accuracy of 100% percent.
Perception. Passive. Lvl 1. [0.0%]. With great brain capability comes the increase in efficiency of all human senses. Sight, Hearing, Taste, Touch and Smell increase by one hundred percent.
Boosted Gear. Active. Lvl 7 [3.0%]. Also known as the Red Dragon Emperor's Gauntlet is a Sacred Gear listed as one of the thirteen Longinus, it has the spirit of the Welsh Dragon, Ddraig, residing within it. The Boosted Gear has the ability to "Boost" which doubles the user's physical and magical power every 10 seconds. Maintenance: 100 MP.
Annoucements:
Boost: Doubles the user's HP, MP, STR and DEX. This call is announced every 10 seconds until the user reaches his/her physical limit.
Explosion: Releases the Boosted Gear's stored power in a beam of raw magical power from the Jewel of the Welsh Dragon.
Reset: This announcement is called after all the Boosted Gear's stored power during Explosion is drained. Once called, the user cannot use Boost again until he releases another Explosion, so long as his body is not near its physical limits.
Burst: This announcement is called when the Boosted Gear's wielder reaches his/her physical limit. Once called, all of the user's increased powers are drained.
Transfer: Transfers increased power to other people or objects.
