OC 5

Okay, I just read the reviews and I wanted to respond.

Ya Wouldn't Understand: Yeah, I the the idea from you. I hope you like the story. (Should I even call it a story)

Name: Tara Evander

Age: 16

Parentage: Apollo

Mortal Parent:Claire Evander. She's an insane woman who Tara visits once every summer in a remote cottage near camp.

Past:On her mother's side, Tara is the descendant of the hero Achilles (I'll explain later.). But it isn't happy to be one; Achilles' descendants inherited his Achilles heel (And only that. No invulnerability included). It was located at her neck, just below the back of her ears and near her birthmark, making it an easily targeted spot. Her mother, Claire Evander, became so overprotective, prompting her to raise Tara with a strict fist. Tara was taught to never trust others, in fear that this could lead to her death. They would constantly move from country to country, making Tara a multilingual child. Claire was clear-sighted, making her prone to monster sightings. This, added with the paranoia and fear of getting her child killed, turned her insane. Tara grew up self-studying herself what she thought were important topics, one of which is Greek Mythology. This is how she developed her sense of independence and it became the reason to why she was rather responsible. She was accompanied by her insane mother who was frequently visited by Dr. Mycroft, her mysterious psychiatrist. One night, the insane Claire took a knife from the kitchen, went to Tara's room and attacked her. Tara couldn't do anything but fight her mother back. She reluctantly injured Claire before getting wounded herself. Little did she know, it was Claire's Achilles heel that she had stabbed, and this lead to her death. Before losing consciousness, she sees Dr. Mycroft take off his pants and reveal himself to be a satyr. He took her to Camp Half-Blood, where she was treated back to health. She currently lives there now. Apollo once appeared to her and told her that the only way to remove her Achilles heel is to go to the darkest darkness and light it up.

APPEARANCE

Hair: Her hair is a tinge of auburn, which is not too red/ginger and not too brown, either. She ties it in a ponytail all the time, with a few loose strands hanging down beside her ears. It's curly, but not to the extent in which it looks spread out.

Eyes: Her eyes are a shade of bluish-gray with a few gold flecks, but when her mood darkens it seems to turn into a darker shade of blue. Her pupils are slightly larger than the general size and her eyes are almond shaped.

Facial Features: Tara has an oval shaped face, with a strong jawline and pointy ears. Her eyebrows are slightly upturned, and somehow look alert even if she doesn't intend to. She has a scar above her right eyebrow which is large enough to be noticeable, yet small enough to be ignored. She also has a sun-shaped birthmark near her nape, just below her ears.

Build: Tara is skinny, but this is made up by her fast and agile movements. She has strong hands, earned from years of practicing archery, and very fast legs.

Skin Tone: She is generally fair-skinned but at some times it changes into a tinge of olive.

Clothing Style: Tara has one rule when it comes to clothes: she won't wear one set of clothing consecutively. She usually wears plain t-shirts that are stained with paint and doodles. Even her jeans are always stained with watercolors and melted crayons. She doesn't really care about this though, because it's her way of expressing her love for art. She wears rubber shoes all the time, but it doesn't seem to get stained because Tara has a habit of painting with her feet. Tara has a sundial watch that was a gift from her father.

Ethnicity: European. To be more specific, she is partially Scottish and partially German

PERSONALITY

Personality:Tara is what you call a witty and intelligent person. She can argue her point with you until she has proven that she's right. Tara has a straightforward manner of speaking and can be sarcastic to you, but wouldn't say something offensive until you say something offensive to her. Even when usually calm and collected, she has a short fuse when pushed too far, though, and can be very dangerous when provoked. Most of the time, she's locked up in her cabin, painting, but that doesn't mean she's a loner. In fact, she gets along well with almost everyone at camp. Tara has a critical mind, making decisions out of sound judgement and analyzing the situation before acting. She never judges too quickly, but at the same time never opens up so easily. In this case, though, she's has a more distrustful nature, even if you are already friends. She has never, ever, trusted anyone in her likely short life (see History). This leads her to become independent, never listening to others' advice. But she doesn't try to go too overboard, though. At some times, she would never admit her failure, but wouldn't proclaim that she succeeded, either. She uses cruel sarcasm to motivate people, and wouldn't care about what they feel about it. She sticks to only one goal, and unless that goal is finished, she wouldn't move on to another one. She is rather oblivious to what people feel about her, but is very open-minded and can somehow read people's emotions. She is quite secretive, and never, EVER, entrusts her secrets to others. Tara is quite good at hiding her true emotions, as she thinks that it would make her enemy catch her off guard, especially in fighting.

Fatal Flaw: Independence and Distrust. These are closely connected, since Tara doesn't trust anyone which leads her to work independently.

OTHER

Abilities (Natural and godly):

*Godly

- Photokinesis: The ability to manipulate light

*Natural

- An excellent archer, gifted with sharp accuracy and aim.

- A formidable opponent when it comes to sword fighting.

- Can secretly twist a pen around her fingers. She usually does this when she's bored.

Weapons: Like all children of Apollo, Tara is an excellent archer. She uses bows and arrows and crossbows quite well. She has also trained herself to fight using a sword in case her long-ranged weapon runs out of ammunition.

Vote if you like it.