Jaune's Deck:

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Normal monsters:

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Bitron×2

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Effect monsters:

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Backup secretary

Cyberse wizard

Stack reviver

Lockout guardna

Defect compiler

Draconnet

Linkslayer

RAM clouder

Launcer commander×2

Effect veiler

Swift scarecrow

Turbo booster

Healing Wave Generator (I had a hard time deciding between this and sonic chick)

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Spells:

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Battle buffer

United we stand

Security block

Card rotator

Double summon

Domino effect

Effect cowl

Cynet universe

Half shut

Release restraint wave

Fighting Spirit

Forbidden lance

Monster reborn

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Traps:

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Scrap iron scarecrow

Three strikes barrier

Link Restart

Equip shot

Parallel port armor

Recoded alive

Mirror force

Defence Draw

Confusion chaff

Secret blast

Heavy storm duster

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Extra deck:

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Decode Talker

Encode Talker

Excode talker

Link spider (not sure how useful this thing might be but am going to throw it in anyways)

Trigate wizard

Linkuriboh

Honeybot

Link bumper

Firewall dragon (to be acquired later like Stardust Dragon)

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Please tell me if you can see any flaws to this deck that could be fixed also I did these up since one will be needed and the other was just something that bugged me:

Speed World Cyber

Effect:

Once per turn during the standby phase a both players gain one speed counter (12 max) by paying speed counters players may activate spell effects:

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Normal: costs 1 speed counter to activate.

Continuous: costs 2 speed counters to activate and costs 1 to maintain.

Equip: costs 3 speed counter to activate and costs 2 to maintain.

Quick play: costs 1 speed counters to activate on the players turn and 2 on the opponents turn.

Field spell: costs 5 play and 3 to maintain (felt this one should cost the most)

Ritual: costs 1 to activate.

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And by paying an amount of speed counters you may activate one of these effects:

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2: both players draw one card (thought this might mix it up a little)

5: deal 800 points of damage to the opponent

10: destroy a card on the field

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(yeah this ones gonna be a pain in the neck to operate properly)

Steam warrior (yeah this is the one that bugged me, it's probably not going to appear I just needed to get it out of my system)

Level: 6

Type: warrior/Synchro/effect

Attack: 2400

Defense: 2000

Effect: when this monster sucsessfully deals damage your opponent must discard one card from there hand and an effect triggers based upon the card:

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Monster: your opponent is dealt 500 damage.

Spell: your opponent must discard the top card from there deck.

Trap: your opponent must destroy one of there cards.