Jaune's Deck:
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Normal monsters:
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Bitron×2
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Effect monsters:
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Backup secretary
Cyberse wizard
Stack reviver
Lockout guardna
Defect compiler
Draconnet
Linkslayer
RAM clouder
Launcer commander×2
Effect veiler
Swift scarecrow
Turbo booster
Healing Wave Generator (I had a hard time deciding between this and sonic chick)
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Spells:
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Battle buffer
United we stand
Security block
Card rotator
Double summon
Domino effect
Effect cowl
Cynet universe
Half shut
Release restraint wave
Fighting Spirit
Forbidden lance
Monster reborn
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Traps:
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Scrap iron scarecrow
Three strikes barrier
Link Restart
Equip shot
Parallel port armor
Recoded alive
Mirror force
Defence Draw
Confusion chaff
Secret blast
Heavy storm duster
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Extra deck:
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Decode Talker
Encode Talker
Excode talker
Link spider (not sure how useful this thing might be but am going to throw it in anyways)
Trigate wizard
Linkuriboh
Honeybot
Link bumper
Firewall dragon (to be acquired later like Stardust Dragon)
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Please tell me if you can see any flaws to this deck that could be fixed also I did these up since one will be needed and the other was just something that bugged me:
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Speed World Cyber
Effect:
Once per turn during the standby phase a both players gain one speed counter (12 max) by paying speed counters players may activate spell effects:
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Normal: costs 1 speed counter to activate.
Continuous: costs 2 speed counters to activate and costs 1 to maintain.
Equip: costs 3 speed counter to activate and costs 2 to maintain.
Quick play: costs 1 speed counters to activate on the players turn and 2 on the opponents turn.
Field spell: costs 5 play and 3 to maintain (felt this one should cost the most)
Ritual: costs 1 to activate.
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And by paying an amount of speed counters you may activate one of these effects:
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2: both players draw one card (thought this might mix it up a little)
5: deal 800 points of damage to the opponent
10: destroy a card on the field
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(yeah this ones gonna be a pain in the neck to operate properly)
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Steam warrior (yeah this is the one that bugged me, it's probably not going to appear I just needed to get it out of my system)
Level: 6
Type: warrior/Synchro/effect
Attack: 2400
Defense: 2000
Effect: when this monster sucsessfully deals damage your opponent must discard one card from there hand and an effect triggers based upon the card:
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Monster: your opponent is dealt 500 damage.
Spell: your opponent must discard the top card from there deck.
Trap: your opponent must destroy one of there cards.
