Ray Tanaka: Yeah, I decided to redo this bio since I have changed it since the original version. Now it's more informative and longer.


Original Kaiju Characters: Ultraman Zeta

{Isaac}

Name: Isaac

Human Host: -

Transformation Devise: Unknown

Height: 157 feet (48 meters)

Weight: 35,000 tons

Age: Over 5,900 years

Description: He looks like Ultraman Tiga, but his purple coloration is blue while his red coloration is yellow. The armor on his chest is silver in color, with his color timer is diamond in shape and the gem on his head is red in color.

Origin: "Land of Light" (Alternative Universe)

Flight: Mach 5

Powers:

- Stellar Specium Beam: By positioning his left wrist behind his right wrist, Issac is able to fire a lime-green beam of specium from his right arm. The strength of this beam is unknown.

- Gem Ray: By positioning his arms on the gem on his head, Issac is able to fire a blue energy ray from the gem at his opponents. The strength of this ray is unknown.

- Ultra Powers: It can be assumed that Issac has powers similar to the other Ultramen, but it is unknown what these powers are or what these powers would do if they were known.

Weakness: Issac may have the same weakness as many Ultras, but it is ultimately unknown if this statement is true or not.

History: The son of Ultraman Tiga and an unknown mother, Issac grew up looking up to his father's legacy and wanting to match up to his father's legendary status as an Ultra Warrior. Upon starting his training to be a warrior, Issac met with a young Ultra named Ryu and quickly became friends with his fellow Ultra. As time went on, Issac befriended three other young Ultras named Gawain, Kai, and Emiko with their teachers seeing the five young Ultras as potential Ultra Garrison members.

Upon the five Ultras reaching around 5,900 years, Ryu met and fell head over heels for an Ultra named Sherry. The young Ultrawoman was able to charm Ryu away from the other four Ultras, even getting Ryu to push Issac away when the son of Tiga tried to get him to see through her beauty.

Nearly five months later on a trip past the Spark Tower, Issac noticed Ryu missing and got his friends Gawain and Emiko to find him. Upon finding Ryu in the Spark Tower, the three Ultras tried to talk their friend out of taking the Plasma Spark. However, their pleas fell on deaf ears and the three quickly took action to get Ryu away from the devise. After several minutes, Ryu threw Gawain and Emiko away and Issac tried to keep his friend away from the Plasma Spark.

This ultimately led Ryu to charge his foe and grab Issac, unwittingly driving the two into the devise. After both were burned by the Plasma Spark for half a minute, Ryu let go of his friend and Issac fell to the ground knocked out. While Ryu was somehow twisted by the devise and his skin turned black and red in color, Issac's entire body changed and the young Ultra turned into a new Ultra never seen before…

-Xx-

{Version 1}

Name: Ultraman Zeta

Human Host: Ryan Tanaka

Transformation Devise: Delta Capsule (A devise that looks like a lightsaber hilt with a green jewel-like object on each end.)

Height: 6-157 feet (1.83-48 meters)

Weight: 35,000 tons

Age: Over 5,900 years

Description: He looks like the first Ultraman Agul, but the blue color is green. Also, his color timer is in the shape of a diamond, while his eyes are yellow-green in color and oval in shape. At the bottom of his crest is a small red jewel.

Origin: "Land of Light" (Alternative Universe)

Flight: Mach 5

Powers:

- Zeta Stronium Beam: He crosses his arms, before quickly brings them to his sides. He then slowly swings his arms above his head, before bringing them in a position where his right arm is vertical and his left arm is positioned diagonally across his right arm. This beam attack is red in color, and can kill semi-weak opponents in one blast.

- Zeta Shield: He crosses his arms, before he thrusts his arms out and forms a circular shield that can block beam attacks. However, the shield's strength diminishes if an opponent's beam attack hits continuously.

- Crest Beam: By crossing his hands over the jewel on his crest, Zeta can fire an orange beam attack that can kill weak opponents.

- Zeta Slash: Zeta can throw a red circular saw-like energy attack from his left hand that can cut through most opponents.

- Epsilon Stream: By putting his left hand over his right hand when his hands are near his body, Zeta can fire a stream of blue energy at his opponent. This stream of energy is able to kill weaken opponents, while when used by the human host the attack can kill an opponent that is at the same size.

- Delta Assault: Zeta can fire red energy blasts shaped like sideways v's. This blast can stun or even weaken opponents.

- Timer Beam: By having his hands touching his color timer, Zeta can fire a blue beam with red lightning around it from his color timer. This beam can freeze opponents or can stun opponents, depending on the strength of the opponent.

- Area Shield: Zeta can form a blue dome shield that can protect civilians in an immediate area. This shield only protects innocent bystanders who are in a danger zone, protecting them with an almost indestructible shield.

- Size Change: Zeta can change his size from the size of a man to that of a giant being.

- Thermo Stronium Blast: By combining his Zeta Stronium Beam with the Nabrilllian Godzilla's Thermonuclear Beam, the massive blast of energy is able to kill strong opponents and can harm stronger opponents.

- Epsilon Sword: Given this weapon by Ultraman Leo, this talwar-like sword is able to slash through almost any opponent, even those who are armored. This sword can also be used as an energy blade via the small adaptation on Zeta's right arm. He can also take a small portion of the energy blade and throw it at an enemy to finish any opponent that is too dangerous to fight in close.

- Transformation: When his allies are in need of him, Zeta can transform into his second version or, when at night, can transform into his Midnight Form.

- Zeta Tri-Energy Beam: By combining his Zeta Stronium Beam with Varan's Oral Beam and the Nabrilllian Godzilla's Spiral Heat Ray, the massive turquoise-colored beam attack is able to finish off all but the strongest opponents.

- Zeta Punch: By covering his right fist in blue flames, Zeta can punch an opponent that will cause semi-weak opponents to be killed.

- Battlenizer: Zeta has a battlenizer attached to his left arm that allows him to summon up to five monsters at a time.

- Zeta Galaxy Blast: By firing his Zeta Stronium Beam alongside Osaki firing his Galaxy Specium Blast, both energy attacks can combine with each other and can then kill strong opponents and harm stronger opponents.

- Zeta Counter Beam: By crossing his arms into an 'X' shape in front of his chest, Zeta can absorb an opponent's attack before thrusting his fists to his target and redirect the attack. The strength of the attack depends on the power of the opponent's attack.

- Calming Ray: By concentrating white energy into his arms, Zeta can send out a stream of white energy that can calm angered enemies and heal allies.

- Energy Transfer: When needed, Zeta can transfer any amount of his remaining energy through a light blue energy sphere into one of his allies. The effects of this transfer can cause his ally to take on a more powerful form and, if Zeta transfers all of his energy, cause Zeta to temporarily die.

- Zeta Mebius Ray: By firing his Zeta Stronium Beam alongside Mebius firing his Mebius Shot, both energy attacks can combine with each other and can kill strong opponents and harm stronger opponents.

- Hydro Spray: By placing his left hand palm up and his right hand horizontal with the palm of the hands touching, Zeta can fire a stream of water from his hands. This stream of water can put out any sort of fire.

Weakness: When losing a battle and he has stress on his body, the color timer on Zeta's chest will blink red. This is a warning to him that he has three minutes of energy left due to the stress of the battle. Should the color timer stop blinking before Zeta either finishes the battle or retreats, then Zeta will die.

History: After his body changed, Zeta quickly got up and tried to talk to Ryu, whose twisted mind quickly blamed his former friend for what happened and charged at his new foe. Zeta was quick to meet his former ally, now calling himself Ultraman Omega, in battle and the two were able to counter each other's new move set. It wasn't until Zeta used his new Zeta Stronium Beam and Omega used his new Omega Stronium Beam that the two realized that the two Ultras were on par on each other.

While their battle ended when Gawain and Emiko came back with Ultraman, Ultra Seven, and Ultraman Tiga, Omega used his Dark Progress after taunting Zeta that the two will meet again and left Zeta feeling as if he lost his friend to darkness. Later on, the Father of Ultra and Ultraman King asked Zeta to go to the planet Nabrilllia to protect the new base formed on the planet by humans.

-Xx-

{Midnight Form}

Name: Ultraman Zeta

Human Host: Ryan Tanaka

Transformation Devise: Delta Capsule

Height: 157 feet (48 meters)

Weight: 35,000 tons

Age: Over 5,900 years

Transformation: When called upon during the night, Ultraman Zeta can transform into his Midnight Form to better fight opponents. He also can use the moon's light to power his color timer rather than the sun's light.

Description: He looks like his Version 1 form, but the green coloration is now light purple in color while the black coloration is now a milky white coloration.

Origin: "Land of Light" (Alternative Universe)

Flight: Mach 5

Powers:

- Lunar Spectrum Beam: By focusing energy into his arms and placing his arms into a plus shape, with his right wrist touching the back of his left wrist, Zeta can fire a beam of white spectrum energy. This beam attack can kill semi-weak opponents and harm strong opponents.

- Star Slicer: Zeta can throw a star-shaped energy disc at his opponents, which can cut through almost anything.

- Lunar Camouflage: When needed, Zeta can turn himself transparent at will. This power will backfire as if he is struck by an energy blast, he will stop being transparent even though the attack won't hurt him.

- Moon Blast: By placing his arms across the jewel on his crest, Zeta can fire a yellow blast of energy at an opponent. The strength of this blast is enough to kill weak opponents and harm stronger opponents.

- Star Blast: Zeta can fire a ball of energy from his hand that can kill weak opponents and stun stronger opponents.

- Midnight Spear: Zeta can summon a spear of orange energy and throw it at his enemy. Once hit, the spear will go straight through the opponent and kill it.

- Star Shield: When needed, Zeta can form a star-shaped energy shield that can protect him from most beam attacks.

- Lunar Kick: By charging his leg with yellow energy, Zeta can kick his foes with enough force to throw an opponent back.

- Midnight Shuriken: By throwing his arms out rapidly, Zeta can fire multiple blue energy blasts at his foes at are able to weaken his foes.

- Reverse Transformation: Zeta will return to his normal form upon being hit by the rays of the morning sun.

Weakness: Zeta has a time limit in this form, since his energy source is now coming from the light of the moon. Zeta can only spend five minutes in this form before he has to retreat.

-Xx-

{Version 2}

Name: Ultraman Zeta

Human Host: Ryan Tanaka

Transformation Devise: Delta Capsule

Height: 6-157 feet (1.83-48 meters)

Weight: 35,000 tons

Transformation: When he is performing the Zeta Counter Beam in order to protect those he cares about, Ultraman Zeta can use the charged energy by quickly bringing his arms to his side and create a more powered up version of himself.

Description: He looks like the second version of Ultraman Agul, but has green instead of blue. His color timer is in the shape of a diamond, with decorated copper wings going to the shoulders. His eyes are still the same yellow-green and oval in shape, with the red jewel still at the bottom of his crest.

Origin: "Land of Light" (Alternative Universe)

Flight: Mach 5

Powers:

- Epsilon Flame Blast: By holding his right arm stretched out with his open palm at his enemy and his left hand grabbing onto the right arm to stabilize his aim, Zeta can fire a beam of red-orange energy from his opened palm at his enemies. This attack can kill semi-strong opponents and seriously harm stronger opponents.

- Delta Barrage: By charging his arms with energy, Zeta is able to perform a more powerful, rapid-fire version of the Delta Assault.

- Gamma Fireball: By charging up fiery energy into his palms, Zeta can form a fireball that he can throw at his opponents. This move will kill semi-weak opponents and burn stronger opponents.

- Transformation: If Ultraman Zeta is forced to retreat from a battle and his human host is determined to protect those he/she cares about, the ultra will go back into battle in his Origin form or can transform into his Midnight Form when called out during the night.

- Ultra Fire Charge: By charging his body with flames, Zeta is able to charge at an opponent and perform a bear hug before he explodes along with his opponent. This attack is much like Taro's Ultra Dynamite and, much like Taro's attack, this attack will leave Zeta extremely exhausted and he must retreat immediately after using the attack.

- Copycat: Zeta is able to copy any move that he can perform as an Ultra. However, there is a limit to the moves that he can copy. For instance, he is unable to perform Taro's Cosmos Miracle Beam, Zero's Zero Twin Shot, Zoffy's M87 Ray, Ultraman King's King Flasher, or Gaia's Photon Stream.

- Energy Swords: By charging his hands with energy, Zeta can use his hands as sword-like weapons and can cut through most opponents.

- Alpha Pulse Blast: By placing his arms horizontal with his color timer and then throwing them out with his hands extended, Zeta can fire rainbow-colored pulse waves at his opponents. These pulse waves can kill semi-weak opponents and can also cancel another beam attack during a beam clash.

- Original Powers: Ultraman Zeta can use the same powers as his previous version.

Weakness: When losing a battle and he has stress on his body, the color timer on Zeta's chest will blink red. This is a warning to him that he has three minutes of energy left due to the stress of the battle. Should the color timer stop blinking before Zeta either finishes the battle or retreats, then Zeta will die.

-Xx-

{Origin Form}

Name: Ultraman Zeta

Human Host: Ryan Tanaka

Transformation Devise: Delta Capsule

Height: 6-157 feet (1.83-48 meters)

Weight: 35,000 tons

Transformation: The determination of Zeta's human host and their will to protect the ones they care about leads Zeta embrace the courage and will power to continue to fight, thus becoming Ultraman Zeta Origin Form.

Description: He looks like his Version 2 form, but much of his chest is silver in color with the copper wings now cobalt in color, much like the small adaptation on his right arm. His arms have a silver band at the midway point, and his legs are silver in color with green v-shaped patches on his knees with similar black v-shaped patches on his lower legs. His lower torso is green in color much like a pair of shorts, and on his sides are black crescent moon-shaped patches with the tips meeting at his back. Much like his other two forms, his color timer is in a diamond shape and his eyes are oval in shape as well as light-green in color.

Origin: "Land of Light" (Alternative Universe)

Flight: Mach 5

Powers:

- Delta Zepellion Ray: By charging his arms with the energy from the monsters from his battlenizer, his allies, and himself, Zeta can fire a blue version of his father's Zepellion Ray from his right arm by placing his arms in an "L" shape. This attack can destroy all but the strongest opponents, depending on how much energy he absorbs.

- Zeta Spark: By placing either of his hands in front of his color timer, Zeta can charge a ball of red lightning before throwing it at an opponent. This attack will kill weak opponents and stun stronger opponents.

- Copycat Disorder: Zeta can mentally stop an opponent from trying to copy any of his moves and knowing his battle strategy.

- Zeta Barrage: By charging his hands with blue energy, Zeta is able to deliver more power with his punches and chops.

- Dark Energy Absorption: Zeta can absorb dark energy from an opponent and can reform the dark energy into light energy.

- Zeta Ryu Meteor Kick: By being back-to-back with Ultraman Ryu and having their right leg stretched out before spinning rapidly, Zeta and Ryu are able to use a kick that can basically drill through an opponent.

- Transformation: Upon absorbing enough dark energy, Zeta can transform into his Future Mode. Also, Zeta can transform into his Midnight Form when called upon during the night or into his Blizzard Mode when called upon during any harsh winter weather. Zeta is able to transform into his Future Mode permanently upon reaching the age of 40,000 years.

- Original Powers: Ultraman Zeta can use his other attacks from both his first version and second version.

Weakness: When losing a battle and he has stress on his body, the color timer on Zeta's chest will blink red. This is a warning to him that he has three minutes of energy left due to the stress of the battle. Should the color timer stop blinking before Zeta either finishes the battle or retreats, then Zeta will die.

-Xx-

{Blizzard Mode}

Name: Ultraman Zeta

Human Host: Ryan Tanaka

Transformation Devise: Delta Capsule

Height: 157 feet (48 meters)

Weight: 35,000 tons

Transformation: After receiving a power to fight against monsters during any harsh winter storm by Father Winter, Ultraman Zeta can change from his Origin Form and into his Blizzard Mode when he needs to.

Description: He looks like his Origin Form, but his colors have gone from green and black to sky blue and white.

Origin: "Land of Light" (Alternative Universe)

Flight: Mach 5

Powers:

- Ultra White Out: When fighting foes in a blizzard, Zeta is able to change his colors to match the blizzard and can appear to fade out of existence. When using this power, Zeta is able to use his powers without revealing his location and this power will stop when he is struck, but Zeta will not be harmed by the attack.

- Ultra Flaming Eagle: By charging his body with red fiery energy, Zeta can send a flaming energy burst in the form of an eagle at a foe. This burst of red fiery energy is able to destroy any icy opponents.

- Fire Tornado: By spinning around rapidly, Zeta can become a small tornado of fire that can blow back many opponents in a spiraling route at amazing speeds.

- Star Bursts: By throwing his arm out, Zeta can launch several fireballs from his fists that can kill weak opponents and harm stronger opponents.

- Fiery Inferno: By having his left arm pointing at a foe and his right arm holding his other arm steady, Zeta can launch a stream of blue fiery energy at an opponent. This stream of energy is able to kill semi-strong opponents and harm stronger opponents.

- Nova Blocker: Zeta can form a red oval-shaped energy shield that can protect him from any ice attacks or fire attacks.

- Fiery Willpower: Should he get frozen by an ice attack, Zeta can use his internal fire to break out of the ice prison.

- Star Blaster Cannon: By placing his left wrist in front of his right arm below his hand, Zeta can fire a blast of yellow fiery energy from his right arm. This blast of solar kill can destroy semi-weak opponents and harm stronger opponents.

- Pyrokinesis: While using this form, Zeta can perform several acts of pyrokinesis to hit his foes quickly and can attack foes at close range as well as long range.

- Nova Burst: By charging himself with fiery energy, Zeta can unleash enough heat and fiery energy to dissipate powerful blizzards.

- Fiery Chops: By powering his hands with orange fiery energy, Zeta can deliver more power to his hands and can harm opponents more than he regularly delivers with his hands.

- Copycat: Zeta, much like his regular form, is able to copy any move that he can perform as an Ultra. Much like his regular form, he is restricted in what moves that he can perform.

Weakness: Much like his Midnight Form, Zeta has a time limit in this form. In this form, Zeta has a ten minute limit before he transforms back into his Origin Form. However, if he losing a battle and has stress on his body, his color timer will start to blink, much like his regular form.

-Xx-

{Future Mode}

Name: Ultraman Zeta

Human Host: Unknown

Transformation Devise: Delta Capsule

Height: 157 feet (48 meters)

Weight: 35,000 tons

Age: Over 40,000 years

Transformation: Upon absorbing enough dark energy in his Origin Form, Ultraman Zeta can use the dark energy to change into his Future Mode for a limited amount of time. This change will come naturally upon Zeta reaching 40,000 years.

Description: He looks like the Crusher Mode of Ultraman Justice, but the red coloration is green, his eyes are light-green in color, the black line on his crest ends near the base where the red gem is positioned, and the gold armor is cobalt in color. He has a blue version of the Mebius Brace on his left arm and has silver versions of the blades of Nexus on both his arms. The crest is more curved at the front, and his eyes are more like Ultraman Tiga's eyes.

Origin: "Land of Light" (Alternative Universe)

Flight: Mach 5

Powers:

- Nova Zepellion Ray: By charging power up using his arms before placing his left hand under his right elbow, Zeta can launch a golden version of his father's ray from his right arm. This ray is able to destroy most opponents in one blast.

- Zeta Shield: He crosses his arms, before he thrusts his arms out and forms a circular shield that can block beam attacks. However, the shield's strength diminishes if an opponent's beam attack hits continuously.

- Zeta Barrage: By charging his hands with blue energy, Zeta is able to deliver more power with his punches and chops.

- Battlenizer: Zeta has a battlenizer attached to his left arm that allows him to summon up to five monsters at a time.

- Gamma Blades: By focusing energy into the blades on his arms, Zeta can turn them into longer energy blades that are able to slash through even the strongest armor.

- Crest Beam: By crossing his hands over the jewel on his crest, Zeta can fire an orange beam attack that can kill weak opponents.

- Calming Ray: By concentrating white energy into his arms, Zeta can send a stream of white energy that can calm angered enemies and heal allies.

- Delta Barrage: By charging his arms with energy, Zeta is able to perform a more powerful, rapid-fire version of the Delta Assault.

- Copycat: Zeta is able to copy any move that he can perform as an Ultra. However, there is a limit to the moves he can copy. For instance, he is unable to perform Taro's Cosmos Miracle Beam, Zero's Zero Twin Shot, Zoffy's M87 Ray, Ultraman King's King Flash, or Gaia's Photon Stream.

- Energy Transfer: When needed, Zeta can transfer any amount of his remaining energy through a light blue energy sphere into one of his allies. The effects of this transfer can cause his ally to take on a more powerful form and, if Zeta transfers all of his energy, cause Zeta to temporarily die.

- Zeta Counter Beam: By crossing his arms into an 'X' shape in front of his chest, Zeta can absorb an opponent's attack before thrusting his fists to his target and redirect the attack. The strength of the attack depends on the power of the opponent's attack.

- Alpha Pulse Blast: By placing his arms horizontal with his color timer and then throwing them out with his hands extended, Zeta can fire rainbow-colored pulse waves at his opponents. These pulse waves can kill semi-weak opponents and can also cancel another beam attack during a beam clash.

- Ultra Meteor: By grabbing an opponent and flying up to the atmosphere before setting both his opponent and himself on fire, Zeta can perform a version of his Ultra Flame Charge before plummet back down to the planet's surface. This attack will destroy the opponent upon impact, and Zeta will reform away from the explosion unharmed as well as having most of his energy spent.

- Transformation: Upon receiving half of the Plasma Spark alongside Ultraman Ryu, Zeta will transform into Ultraman Nova.

- Zeta Spark: By placing either of his hands in front of his color timer, Zeta can charge a ball of red electricity before throwing it at an opponent. This attack will kill weak opponents and stun stronger opponents.

- Copycat Disorder: Zeta can mentally stop an opponent from trying to copy any of his moves and knowing his battle strategy.

- Transcending Faze: By charging his body up with energy, Zeta can go flying at his opponent and, upon impact, kill the opponent in a massive explosion. When the attack is done, Zeta will reform outside the explosion without a scratch.

Weakness: When losing a battle and he has stress on his body, the color timer on Zeta's chest will blink red. This is a warning to him that he only has three minutes of energy left due to the stress of the battle. Should the color timer stop blinking before Zeta either finishes the battle or retreats, then Zeta will die.

-Xx-

{Ultraman Nova}

Name: Ultraman Nova

Human Host: -

Transformation Devise: Unknown

Height: 164 feet (50 meters)

Weight: 45,000 tons

Age: Unknown

Transformation: When he gains half of the Plasma Spark when the "Land of Light" finally dies, Zeta will transform into Ultraman Nova.

Description: His appearance looks like a gold version of Ultraman Agul Version 2, but with a gold color scheme. His color timer has turned red in color and the gem on his forehead is also red in color.

Origin: "Land of Light" (Alternative Universe)

Flight: Mach 7 – Mach 25

Powers:

- Nova Shuriken: By placing his left hand over his right hand and throwing his left arm out, Nova can send five red shuriken-shaped energy blasts at his opponents. This attack will kill weak opponents and harm stronger opponents.

- Superior Speed: At any time, Nova is able to run at Mach 5 and higher in order to defeat multiple opponents.

- Nova Shield: By placing his arms in front of him, Nova is able to summon an energy shield in front of him that can hold back even the strongest energy blasts.

- Nova Energy Sword: By transferring energy into his right hand, Nova is able to create a green energy sword in place of his right hand. This attack is much like his Ultra Slash, but is more for close distance battles.

- Nova Transcending Faze: By charging his body up with energy, Nova can go flying at his enemies and, upon impact, kill them in a massive explosion. When the attack is done, Nova will reform outside the flames without a scratch. When this attack is performed in outer space, Nova is able to reach speeds of Mach 25, which will cause him to literally turn invisible and faze through his opponents with the same results.

- Telekinesis: Using the power of his mind, Nova is able to move objects and use the objects to throw at his foes. Nova can also use this power to catch people and allies before gently lower the people and allies on the ground.

- Ultra Galaxy Ray: By energizing his hands, feet, and his forehead before clapping his hands together, Nova can fire a rainbow blast of galactic energy from his hands, with the beam made from water, fire, wind, earth, light, dark, sunlight, lightning, and space. The power of this blast is unknown to an extent, through it is known to destroy above strong opponents.

- Universal Reboot: Upon taking the Plasma Spark in his chest along with Ultraman Helios when the Land of Light finally dies and the two ultras see the end of the universe, both Nova and Helios are able to expel all their powers and their bodies in order to practically start another big bang. This move can only be used by Nova and Helios with the power of the Plasma Spark and can only be used once due to the two ultras basically sacrificing themselves to restart the universe.

Weakness: Upon using the Universal Reboot, Ultraman Nova will be destroyed to restart the universe.