D2 Choose to Leave

"I'm done with this," Mira said as she brushed the ducks' cares from her mind. "It's time for me to go home."

She strode forward through the gate without a second glance, and in mere seconds, she felt herself being drawn out of one place and pulled into another.

When the mist cleared, she saw that she was standing in front of her apartment building in Anaheim with the warm sun shining down upon her.

"I'm back," she said with some relief.

But when she went to take a step forward, her foot landed on something, and she looked down to see parchment pages on the sidewalk. Picking them up, Mira saw images of the castle. She could see the ducks too. Each one of their faces was marked by an expression of despair and sadness. Mira felt a pang of guilt as she looked at the images. She might have been free, but they were not. And it didn't look like they were in a position to free themselves.

The last page was a picture of her sitting on the couch in her apartment with a happy expression, but in the background, there was a model of the castle with its prisoners. And the words below the picture said:

You are safe, but the ducks are not yet free.

If you would help them, then you must go back in time and choose differently.

You have the power, but what your choice will be,

We shall see.

If you wish to return to the story, it is recommended that you go back to the last point in the story where you had to make a choice (D2 Morning in the Cellar or D2 Morning in Bed – depending upon how Day 2 began for you), but if you would like to go back to an earlier point, that is certainly an option too.