D3 Ask for Mercy
The cold gaze of the sorceress seemed to pierce Mira's soul, and she felt her confidence shrink. How could she oppose such a powerful being? And yet, what about the ducks?
"I'll go, but only if you give the ducks one night of true rest. They ought to have at least one night of peace."
The sorceress laughed, and the red light around her seemed to intensify.
"Why would I bargain with such a timid little mouse?"
Mira opened her mouth to protest that she would stay, but the fire of resistance waned and seemed suddenly snuffed out by a gust of wind. The red light swept around her and before she knew what was happening, a strong force picked her up and she was transported out to the garden. The force of Alastrid's magic swept her up and began drawing her to the gate as the sorceress appeared above the garden.
Mira looked past her and saw some of the ducks step outside to see what was happening, but they were too far away to help her.
"Farewell, stranger," the sorceress laughed. "You won't be coming back."
Although she tried to struggle, Mira felt afraid as the tentacles of the magic gripped her and tossed her through the gateway. It wasn't until the castle and sorceress faded that her fear started to dissipate.
The sun was shining in Anaheim, and Mira lay on the sidewalk with a parchment page on her chest. She sat up and looked at it. In the image on it, Alastrid was looking down in triumph at the ducks, and the writing said:
You are safe, but the ducks are not yet free.
If you would help them, then you must go back in time and choose differently.
You have the power, but what your choice will be,
We shall see.
If you wish to return to the story, it is recommended that you go back to the last point in the story where you had to make a choice (D3 Day Three Begins), but if you would like to go back to an earlier point, that is certainly an option too.
