D3 Code Z
Mira sighed as she stared at the statue in front of her.
"There has to be a way for me to reach you," she groaned and shoved her hands in her pockets.
Suddenly, she realized that there were a few items that she had forgotten about stored away in her jean pockets. Drawing them out, she saw silver and gold keys as well as a folded piece of paper.
"That's right," Mira remembered. "Something fell out of that comic book I found, but I never looked to see what it was."
Putting the keys back in her pockets, Mira opened the paper and saw a newspaper photo of Nosedive standing on top of a tricked-out Zamboni machine.
The caption underneath read: Hockey-player squishes giant robot with Zamboni machine and saves Anaheim from freak weather.
Mira laughed.
"That sounds like you, Dive. See, you didn't let anything or anyone stop you on that day."
She held up the picture to the statue.
"This is the real you! Remember?"
For a moment, nothing seemed to happen, but then the stone surface began to crack and suddenly Nosedive broke out of it as stone fragments flew across the room. He was free and himself again.
"Score one for Mira!" he said with a huge smile. "Thanks for helping me get outta there!"
"You did it, Dive," she insisted.
The air around Nosedive began to glow, and he looked around at it.
"Whoa, like I need to deal with more magic right now," he protested.
Mira stood back and watched.
"I've got to help your brother still, and then maybe I'll see you again."
In another moment, he was gone, and Mira was alone except for Wildwing, who lay on the floor where he had collapsed in sleep. Mira kneeled down and rolled him over, and she noticed that now he didn't seem to be suffering from the torment of a nightmare. His sleep finally appeared peaceful, and Mira realized that with the other ducks freed from the curse, his fears were over.
"Well, how do I break his curse then?" she wondered aloud.
She leaned over and tried to shake him, but he did not stir. The memory of fairy tales about enchanted sleep came to her mind.
"I could try it, but it might be kind of weird if I had to kiss you to break the spell," Mira said.
He still remained motionless.
"Okay, truth and courage," Mira reminded herself. "Well, the truth is you're a great leader, and for courage… well, your teammates are all safe… at least I think they are, so you don't have to be afraid anymore."
And nothing happened.
"Oh, come on! This has been a really long evening. Why does this have to be difficult?"
Mira sighed, and then a thought occurred to her. She drew out the two keys that remained in her pockets. They were the ones she had found on her first day in the castle. One was silver and the other was gold. But what she was supposed to do with them?
Suddenly the keys reminded Mira of something, and she checked Wildwing's pockets until she found the ring of keys that he used to lock the doors at night. There was a tiny loop where one key seemed to be missing.
"There's five keys on this ring… and this last one makes six," she said aloud. "Is this what's missing here?"
Mira looked down at the two keys in her hand. There was only room for one of them to be placed on the ring, but which one should she try?
(This next choice involves code letters. You should have saved these letters from an earlier time when you read through the first two days of the story. If you made the right choice earlier in the story, then you will have the right code letter and Mira will be able to help Wildwing. If you made the wrong choice, Mira won't be able to help Wildwing break his curse. So which letter do you have?)
If one of your code letters is G, select Code G from the chapter selection.
If one of your code letters is S, select Code S from the chapter selection.
