Hey guys! Thanks for helping me out with everything, the favorites, Follows, etc. I will continue this story as long as i find new things to talk about. Thanks!
I want to thank Mr. Widen for teaching me all that stuff. A lot in here is word for word from his archetypes packet, his archetypes timeline. If you search up Jesper Widen, you'll probably find a man who guides hikers up mountains. Or a news report of a man who climbed Mr. Whitney...on crutches. Yep. That's him. Thank you so much, we love you!
For all the AUs out there:
9. Lessons From My Sixth Grade Language Arts Teacher
Archetypes
If I learned anything from my all time favorite language arts teacher, its that every character has a role and every good character or good main character has some of the same things in common. The different roles, they're called the archetypes. Unfortunately, I didn't save my stuff from sixth grade, so this is what I found online.
The Hero:
"The journey of many heroes is the separation from a family or tribe, equivalent to the child sense of separation from the mother. The Hero archetype represents the ego's search for identity and wholeness. In a sense we become the hero. We project ourselves into the hero's psyche and we see the world through his/her eyes. Heroes need some admirable qualities so that we want to be like them. The one who grows the most through the course of this story is most likely the hero."
The hero have certain traits: A rough beginning(usually a deceased or hurt family member), a main problem or mental trouble besides the villain, and a certain thought process in the beginning of a book that changes by the end. All Heroes should develop and change in some ways. Percy, for example, accepted his parentage, became an amazing fighter, etc.
Examples:Percy Jackson, Harry Potter, Clary
Ally:
A helper, a friend, or just somebody that the heroes encounter and take with them on their journey. They may supply information or skills that the Hero does not already have.
Examples: Grover,Annabeth, Hermione, Ron, Simon
Mentor: Wise old man or woman
"Mentor figures, whether encountered in dreams, fairy tales, myths, or screenplays, stand for the hero's highest aspirations. This archetypes is closely related to the image of a parent;however, many heroes seek out mentors because their own parents are inadequate role models. Mentors usually have some type of gift. It may be a magic weapon, an important key or clue, some magical medicine or food, or a life-saving piece of advice."
Examples: Chiron, Dumbledore, Luke(Mortal Instruments)
Shadow:
"It represents the energy of the dark side, the unexpected, unrealized or rejected aspects of something. The negative face of the shadow in stories is projected onto characters called villains, antagonists, enemies, monsters, demons, devils, evil aliens, etc. The function of the Shadow in drama is to challenge the heroes and give them a worthy opponent in the struggle. They create conflict and bring out the best in the heroes by putting them into life-threatening situations"
Examples:Luke(PJO), Snape or Draco
Shapeshifter:
"People often have trouble grasping the elusive archetype of the shapeshifter, perhaps because its very nature is to be shifting and unstable. These characters appear to change constantly form the Hero's point of view. The shapeshifter serves the dramatic function in bringing doubt and suspense to the story. When Heroes keep asking,"Are they Allies or Shadows?" Shapeshifters are generally present"
Examples: Luke(Percy Jackson), Ethan Nakamura, Snape, Luke(Mortal Instruments)
Villain:
This one is pretty obvious. They are the main cause of conflict on the Hero, the antagonist, and opposes the Hero by challenging and testing him/her.
Examples:Kronos, Gaia, Voldemort, Valentine
Herald:
The bringer of news, often a new force will appear as Act One to bring a challenge to the Hero. Up until then, Heroes have typically "gotten by" somehow. They have handled an imbalanced life through a series of defenses or coping mechanisms. Then all at once some new energy enters the story that makes it impossible for the Hero to simply get by any longer. A new person, condition, or information shifts the hero's balance, and nothing will ever be the same. A call to adventure or inciting incident has been delivered, often by a character who manifests the archetype of the herald.
Examples: Grover, Hogwarts letter, Clary's mom killed and taken to the Institute
Threshold Guardians:
All heroes encounter obstacles on the road to adventure. At each gateway to a new world there are powerful guardians at the threshold, placed to keep the unworthy from entering. The present a menacing face to the Hero, but if properly understood, they can be overcome, bypassed, or even turned into Allies. Threshold Guardians are usually not the main villains or antagonists in the stories. Often they are lesser things hired to guard access to the thief's headquarters. When Heroes meet one of these characters, they must solve a puzzle or complete an action to continue their journey.
Examples: The Minotaur, Quirrell, the Basilisk, getting chosen by the Goblet of Fire, etc, Entering the Institute, seeing through the glamours.
So those are some of the Archetypes, and each story should have one.
Plot Paradigm.
This is what each story should have in its plot, I suppose, in this specific order. Sometimes it's different for a series, but in almost every single story, they have this.
Beginning
Inciting Incident: Something that calls the character to action, near the threshold guardian. Percy brought to camp, the prophecy, Hagrid brings Harry to Hogwarts and discovers the sorcerer's stone, Clary brought to the Institute
PP1-Midpoint
Right after the PP1(Which I had forgotten what it stood for), all the way to the midpoint, it is what's called the Learning phase. 3 main events where the character learns something or something main happens here.
Midpoint:
Something big, the confrontation, should happen here. Maybe something that starts the battles.
Midpoint-PP2
This is the Testing Phase. The battles, things the hero does that shows they have learned and will get past this, but things that will also push the hero to the limits.
False Victory:
When it looks like everything's cleared, when they have a little fun.
Disaster:
Everything's fine and well, then BOOM, something major happens. Something that the hero had just gotten used to having or not having is flipped around. They lose it or gain it.
Darkest Moment:
After the disaster. The protagonist is worried, the hero's going through dark times, asked to do something he or she doesnt want to but he knows he has to, or maybe he has to confront the thing they won or lost.
Resolution-
Climax:
The conflict is almost solved, or being solved, something's happening. The story's almost finished! The conflict is almost over!
Denouement:
Pronounced dey-noo-mah. It's french, I think. Basically, the story is over. The conclusion. The end. Percabeth kiss. CELEBRATION!
I know this is fanfiction Percy already went through everything, so this is more for the AUs. The stories that only have a names and personalities of characters, maybe not even the personalities, almost completely a new story. This is for you.
Love you!
