WARNING CHALLENGERS APPROACHING: EPISODE ONE!
DIGIMON AND POKEMON
This will be a miniature thing I will be doing inbetween chapters. Any new character I'll be adding into my smash bros story will be listed here with the special moves I imagined them having in the game, their final smash and their overall playstyle. This is just how I imagine this though. I could be a total idiot. ^_^;
Anyway, this time on "CHALLENGERS APPROACHING" We'll be covering new Pokémon characters and guest digimon characters! Enjoy!
Name: Agumon
Special: Pepper breath
Agumon fires a medium sized ball of fire forwards. It isn't affected by gravity, does light damage and decent knockback when damage is high enough.
Side Special: Pepper Flame
Agumon shoots a large fire blast directly at his feet. It has extremely short range but decent damage and heavy knockback.
Up Special: Razor Claw
Agumon performs three upward slashes, propelling himself upwards at a slight slant as he does so. The third slash gives the most knockback and damage.
Down Special: Flaming claw
Agumon ignites his claws with fire and slams one down to each side of him. It doesn't give much knockback but deals decent damage.
Playstyle:
Agumon's playstyle is much like bowser except quite a bit faster and not quite a powerful. Although, for a small dinosaur digimon, it is relatively heavy and hard to knock out. Agumon will usually depend on getting damage done with his specials and then hitting with a side special or a smash attack to finish the foe off.
Final Smash: Crest Digivolution
Agumon activates the crest of courage and transforms into his ultimate stage of MetalGreymon. MetalGreymon moves VERY slowly but he can use his tattered wings to fly short distances by using his up special. He can also fire Giga blaster homing missiles from his chest using the b button and will give a swipe with is robotic claw with a press of the a button. The transformation will last for about 15 seconds.
Name: Keramon
Special: Bug Blaster
Keramon red ball of energy straight ahead. A basic projectile with weak damage and weak knockback. It does briefly stun the foe though.
Side Special: Data Crusher
Keramon flails his arms in front of him to hit with weak damage multiple times. The final strike has decent knockback.
Up Special: Data Feed
Keramon starts to fly upwards, nomming on data packets as he goes. It does no damage, but the flight path can be manually controlled much like the electric ball when PK thunder is used.
Down Special: Crazy Giggle
Keramon begins cackling madly producing soundwaves. The soundwaves reflect projectiles and does extremely light damage on the slit second the move is started but no knockback.
Playstyle:
Keramon is a very fast light character. He attacks are not too strong but not super weak either. When using Keramon, the best strategy is to try to trap the foe in a combo and smash them away so you can make a quick escape. His up special makes this incredibly easy.
Final Smash: Warp Digivolution
Keramon uses all the data he's eaten to transform into his mega stage, Diaboromon. Diaboromon moves pretty slowly, but not too slowly. He can only jump once but if you use his up special, he will warp back to the closest part of the stage he can stand on. Pressing and holding the a button will cause him to whip his arms in front of him. His special attack and his down special will fire his web wrecker cannon ahead of him which deals massive knockback but is a relatively small projectile. Finally, pressing his side special will fire a clone of himself forward and off the stage. This attack is a massive projectile that does no knockback but does a LOT of damage. The transformation lasts for 10 seconds.
Name: Mewtwo
Special: Shadow Ball
Same as it was in Melee
Side Special: Telekinesis
Same as Confusion in Melee
Up Special: Teleport
Same as it was in Melee
Down Special: Confusion
NOT THE SAME AS MELEE. This one works more like Melee's disable except it does light damage and, for 3 seconds, the target's controls are reversed.
Playstyle:
Mewtwo's playstyle won't be much different from how he was in Melee, except his speed will be increased a little and his weight will be increased too. However, he will still be pretty easy to KO.
Final Smash: Mega Evolution X/Y
For 15 seconds, Mewtwo will transform into either his X mega form or his Y mega form. (50/50 chance.) The Y form will keep all the same moves as regular Mewtwo but the knockback of all moves will be greatly increased. The x form, however, will have new moves. Its speed will be greatly increased and all of his moves will become physical. Just like the y form, all the moves will have much more damage and knockback than the normal form of Mewtwo.
Name: Darkrai
Special: Dark pulse
Darkrai fires a small wave of black energy in every direction. The range is incredibly small though and only covers a small circumference around darkrai's body.
Side Special: Shadow Claw
Much like bowser's koopa claw attack, but it delivers knockback instead of grabbing the foe.
Up Special: Shadow Force
Much like sheik's up special move. Darkrai vanishes and quickly reappears in a direction that the player can specify. Upon reappearing, a small dark energy blast will surround Darkrai and damage any nearby foes.
Down Special: Pursuit
Darkrai's eye twinkles. If he is attacked while it is twinkling, he will vanish and reappear behind the attacker. The attacker will also be stunned for 1 and a half seconds.
Playstyle:
Darkrai is a slow heavyweight character who has surprisingly fast moves. He is more of a trap character who is to stay on the defensive until the foe comes in for the kill. That's when Darkrai turns the tables on the foe.
Final Smash: Dark void
Darkrai creates a black hole above him which sucks in any nearby foes. The black hole will stay until all foes have been absorbed or for five seconds. Whichever comes first. If all foes avoided the attack the battle continues as normal but if at least one foe was pulled in, the screen fades to black and the trapped foe takes somewhere between 50% and 70% damage. When the stage's colour is returned, the foes absorbed by the black holes will be asleep. Darkrai can then get a few easy K.O.'s… unless foes that escaped get them first.
Name: Bidofo
Special: Lance Form
Bidofo swaps his sword for his lance and stabs forward. It has high priority and decent knockback, but slow ending lag.
Side Special: Bow Form
Bidofo trades his sword for his bow and arrows and fires a quick shot. It's much like Link's bow except it is not chargeable and has slow start-up lag
Up Special: Wind Magic Form
Bidofo whips out his green spell book and uses a blast of wind to launch upwards. It also pushes foes away slightly and works as a spike too.
Down Special: Staff Form
Bidofo creates a small shield of blue energy with his stave which absorbs projectiles to heal himself. The longer it goes unused, the long it can be kept up when it is eventually used (kind of like the Wario waft.)
Playstyle:
Bidofo is very fast and light when it comes to movement, but many of his moves are slow to use. His Smash attacks are his most valuable moves here and his wind magic form is extremely helpful too.
Final Smash: Novelty Rush
Bidofo summons many of his novelty GPXplus Friends to help fight. Zergoose appears to slash at foes in a flurry, dracowymsy's different forms fly in and attack according to their forms, Pokii will charge and tackle at foes for little damage before turning into their true form to unleash a large combo and finally, octillirage will grapple foes and slam them into the ground
