PART TWO: SONIC CHARACTERS
Name: Tails
Personally, I don't think much needs to change for tails from his "Super Smash Flash 2" moveset and Playstyle. I'd suggest looking the game up if you want to check it out. It's a really good browser based smash bros game.
Name: Knuckles
Special: Maximum heat knuckles attack
Knuckles winds up his arm as he glows with energy. The longer the button is held, the longer he winds up. Releasing the button will cause him to set his fist alight and deliver a strong blow directly in front of him. It has VERY strong knockback.
Side Special: Spin Glide
Knuckles will charge a spindash up and will damage any foe that makes physical contact while he is doing so. Being hit by a projectile will cancel the charge. Releasing the spindash will send knuckles into an arching glide across the stage. Colliding with a wall will cause him to stick to it until he jumps off. Hitting a foe while gliding will cause light damage and little knockback. This is more of a recovery move.
Up Special: Uppercut Glide
Knuckles will perform a powerful uppercut into the air before going into a glide. This glide has the same properties as the spin glide except rather than go in an arch, it will gradually descend.
Down Special: Shovel Claw/Drill dive
If used on the ground, knuckles will dig into the ground and almost right away burst out. While digging into the ground, knuckles can get multiple hits on foes who are directly next to him and when he bursts out, he will give a decent amount of knockback and four small rock projectiles will fly out too. The rocks will cause small damage and small knockback. If it is used in mid-air, though, knuckles will shoot directly down towards the ground, spiralling. This will hurt any foes beneath him. Once he connects with the ground, he will dig into it and the move will continue as if he had used it on the ground.
Playstyle:
Knuckles is a very hard hitter. He focuses on strong physical attacks, but aside from the rocks that his down special spit out, he has no projectiles at all. He is also relatively fast for a powerhouse. Slightly slower than Mario, maybe. He also has good recovery options which are helpful since, for a power based fighter, he's very light.
Final Smash: Emerald Power
Knuckles calls upon the energy of the master emerald to increase his power immensely. He will also start to give of a bright green aura which damages nearby foes but doesn't give knockback. While powered up, Knuckles cannot take damage or knockback. His transformation lasts for about 20 seconds.
Name: Shadow
Special: Chaos Spear
Shadow charges up chaos energy in his hands. After charging, shadow will fire a projectile straight forward. This projectile will always give light damage regardless of how long it is charged. It will also stun the target it hits for a second before delivering light knockback. The knockback will be larger the longer the attack is charged.
Side Special: Boost
Shadow blasts straight forward. This dash is unaffected by gravity. This attack does large knock back and decent damage too. However, this move does 15% damage to shadow too and also has a little ending lag.
Up Special: Chaos Control
Shadow will vanish on the spot and the player will then have a split second to choose a direction. After choosing, shadow will suddenly warp in that direction. If a direction isn't selected, Shadow will simply warp upwards. This move does no damage or knockback at all.
Down Special: Chaos Burst
Shadow performs the same animation as he does when he uses chaos control, but rather than warp away, he will reappear in the same spot he vanished from with a strong blast of energy. This move is mostly to be used to trick people into thinking you're trying to escape and hitting them with a strong attack. This move does great knockback, but it has very short range.
Playstyle:
Shadow is a very hard hitter and is equal in speed to Sonic. His movement is a little more slippery though. He is slightly heavier than sonic, but not by much. When playing as shadow, you have to dash about and get in as many hard hits as possible. But due to the slippery controls, you have to be careful you don't fly into a bad situation.
Final Smash: Chaos Blast
Shadow charges up his energy and removes his limiter rings. Then, he declares his attack and engulfs a large radius around him in a fiery red explosion. This move delivers insanely high knockback.
Name: E-102 Gamma (Important note. This is the Sonic adventure version of Gamma, but he possesses some parts and attacks of Chaos Gamma from Sonic Battle for the GBA)
Special: Blaster
Gamma fires a bolt of energy out in front of him. He turns off his auto aim which increases the damage output. Gives light knockback and decent damage.
Side Special: Land mine
Gamma activates his land mine launcher on his shoulder and fires a land mine in a small arc. If any fighter makes contact with the land mine, weather it is still in the air or on the ground, it will explode to give decent knockback.
Up Special: Hover Jet
Gamma turns on the hover jet near his back and shoots himself upwards. He will then gently hover and descend slowly for as long as the B button is held.
Down Special: Lock-on Blaster
Gamma's lock on laser is activated and points in front of him. The laser does no damage but can be aimed in any direction after it is activated. Using any other attack will de-activate the laser. If another fighter is caught in the laser, a small targeting reticule will appear over them. If gamma uses his Blaster attack while the target is there, he will fire a weaker blaster shot that will home in on the target. It can still be stopped in some circumstances, however.
Playstyle:
As a robot, Gamma is very heavy and hard to knockout. He is also decently fast, but focuses more on projectiles. His physical attacks do not hit as hard as other characters unless he weakens them with his projectiles first. Otherwise, he's slightly hard to use unless played defensively.
Final Smash: E-101 Beta MKII
Gamma's older brother Beta flies onscreen and gets into a fight with Gamma. Beta will be controlled by the player and can fly around and fire missiles, energy beams and laser blasts all over the stage while Gamma moves around on his own in the foreground or background (depending on the stage), shooting back. After about 15 seconds, Beta will retreat
Name: Metal sonic
Special: Ring Spark Field
Metal blasts out a small electric field around him, delivering multiple hits with very little knockback. This attack can be held up for up to 10 seconds. The longer it is used, the longer Metal will need to recharge afterwards.
Side Special: V. Maximum Overdrive attack
Metal surrounds himself with an electric field once again, but this time, he blasts himself forwards. Just like the ring spark field, it delivers multiple hits with very little knockback. At the end of the attack, metal will let out a last blast with higher knockback. metal will stop to recharge when the attack is over.
Up Special: Jet booster
Metal activates his jets and can be flown around the stage. He can only fly for three seconds before his jets stop and he can be flown in any direction. The jets of this attack can deliver very light damage but no knockback.
Down Special: Black shield
Metal surrounds himself with an indestructible diamond shaped energy shield. The shield can be kept up as long as the b button is held. However, metal cannot move or attack while using it. Metal is completely invulnerable to all damage and reflects projectiles but still takes knockback from ALL attacks. On the split second when it is activated, the black shield delivers light damage to extremely close foes.
Playstyle:
Metal is an average character. His speed is decent and he has average strength at best. He is quite a good counter to hit and run style characters as he has very good turning and controlling. As average as he is, he is a robot so he is quite heavy. This makes him hard to KO but he also has very quick falling speed.
Final Smash: Emerald cannon
Metal slams a chaos emerald into his chest and uses it to transform into Neo-Metal Sonic. With the leftover chaos energy, he fires off an enormous beam of chaos energy right in front of him. Once the attack is over, he will stay in his neo metal form and his move set will be changed to the following:
Special: Data scan
Neo-Metal's eyes will turn red and he will stay still. His eyes will stay red for as long as the button is held. If Neo-Metal is hit while his eyes are red, he will say "Data copied" unless it was an indirect projectile. Using the move a second time will cause Metal to use the move he was attacked with to the same amount of strength of the user. This move cannot be used to copy final smash attacks, any move that require consuming another fighter, grabs or any of another Neo-Metal Sonic's moves. The copied move can only be used once before it becomes data scan again.
Side Special: Lightning bolt
Neo metal raises his arm and fires a bolt of lightning out in front of him. It is almost instantaneous and gives a lot of knockback, but it leaves Neo-metal vulnerable afterwards.
Up Special: Mach 6
Neo-metal blasts right up to top speed and shoots upward, giving an illusion of teleportation. The direction of the dash can be chosen. Also, any foes that are in the path of the dash will take light damage and knockback. This move can be chained on the ground but only once in the air.
Down Special: Liquid Metal
Neo-metal melts down and slides across the ground a little before reforming. If someone is above him while he reforms, they will take multiple hits. They will also take upward knockback. If used in the air, Neo-metal will turn into liquid and drop down faster, damaging anyone below him.
Playstyle:
Neo metal is a little slower and heavier than regular metal, but he also has a little more power than the original. His attack speed is also pretty damn fast.
Final Smash: Metal overlord
Neo Metal calls a lightning bolt down onto himself and in a flash of light, he disappears and transforms into metal overlord. Metal overlord flies around the background of the stage, firing crystal blasts down at foes and occasionally firing missiles. The crystals have a freezing effect and the missiles give large knockback. The final smash lasts about 20 seconds before it wears off and Metal overlord turns back into regular Metal Sonic.
