DISCLAIMER : I OWN NOTHING EXCEPT MY OCS AND THE STORYLINE. HALO, MOUNT&BLADE, FAMILIAR OF ZERO ANY ANY OTHER REFERENCE IS NOT MINE.
Emergence of Khudan, Begin (Calradic Calendar).
1501 – Khudan was enveloped in a bright light and was somehow teleported from its original place in Calradic northeastern tundra to an unknown place.
Spies and scouts have been deployed to make certain of the City's location, but was confirmed that they are no longer near any Calradic presence. Local town located nearly three weeks walking distance to the south confirmed that they have no Calradic enhanced everyday tools and weaponries. There are also no confirmed gunpowder or steam engine, but somehow pure magic are commonplace where in Calradia it was a lost art.
The western to northern Khudan was bordering directly to the sea, with its eastern border still retaining the famous Calradia Great Cliffs that used to span from Fisdnar in the northern Vaegir to Sharwa castle in the southern Khergit. But the cliff was severed near Hanun.
The southern border was confirmed to be bordering a great empire called Germania with a population of at least twenty five million souls, with at least three hundred thousand regular soldiers and more than twenty thousand mages.
Through the spies sent, Khudan managed to get their hands on a Halkegenia map after they learnt local language.
After many reports are sent to the Immortal King, he agreed to send a diplomat and ask for a trade agreements with the locals. While Khudan itself have enough farms to sustain its population, the lack of beef and pork have its toll on morale.
Docks are built and ships are commissioned. The trains are used heavily on Khudan's reconstruction attempt.
Throughout the year, The Ever Winter Land was enveloped in a slightly lighter snow compared to the past Calradia.
1502 – First conflict with the locals regarding border. Germania Empire seems to think that the entire north was in their jurisdiction and demanded that Khudan pay tribute to the Germania Emperor, which was refused outright by the diplomat. Germania sent twenty thousand soldiers and a thousand mages to the north but was met with a cohort of Black Knights and ten thousand line infantry. The twenty thousand men army was crushed and the mages was killed by the Black Knights.
From spies sent to Germania, Khudan could summarize a mage's power by rank.
A Line Mage and below could be defeated by a veteran or regular trained Khudan Infantry. A Triangle Mage could be defeated by a Triarii. A Square Mage usually is a match for a Praetor, or, in an unusual case, a Legate. The Imperator still have no match apart from themselves.
Ten warships with steam engine as propellers were built to act as a temporary defense fleet should a naval invasion was launched. The ships were manned by a thousand marines each. Each ship also have a squad of Triarii and a Praetor as their leader. The Black Knights act as an elite force, not commanding officers. Another eleven ships were expected to be built by the end of the year.
Germania send a delegate demanding Khudan's tribute but was refused. The delegate was beheaded, his body burned and his head sent back in a wooden box. The delegate's bodyguards were left alone, except for a noble which was killed when he tried to attack the Immortal King. The same treatment was done to the said noble.
With the relationship with Khudan already worsen, Germania declared a war. Germania sent another invasion and amassed a force of two hundred thousand regular soldiers and ten thousand mages. The force was ambushed in the tundra and was utterly demolished. More than half managed to flee because Khudan force was too lazy to catch them. The commanding officers of the said fifty thousand infantry and a cohort of Black Knight responsible for such action was punished with a week of heavy labor in frontiers.
Khudan responded with their own invasion force of five hundred thousand infantry under five legions of Black Knights. Each legion have a hundred cannons and ravaged many cities.
Almost a million Germanian soldier lays dead and more than five million civilians have chosen to abandon their homes in search of safety in their southern and eastern country. The ones refusing to abandon their homes are forcefully taken to the north to be used as laborers and farmers, numbering in more than a hundred thousand. The ones refusing are killed on the spot. This way, many spies were killed or rendered almost impossible to send their reports. Deserters are killed on the spot.
Germanian northern cities are emptied and burned to the ground. Every goods and salvageable materials are brought back to Khudan for recycle and reuse. Farming tools, seeds, and livestock are brought to the former Germanian northernmost town for farming expansion. A railroad was built to connect a Khudan outpost to the town renamed Winterfield for easy resupply.
1503 – The appearance of elves in their eastern border changes a few things for Khudan. Apparently, a fully trained elf warrior is at least as strong as a Praetor, with many in their rank reaching Legate and few Imperator level combatant if they use their magic. Still, most elves would be dead with bullet between their eyes.
Sharpshooters are given full permissions to shoot any elves disregarding their warning of trespassing into Khudan territory. Almost two thousand elves lay dead because they could not spot the sharpshooters who usually shot them at least from a distance of five hundred meters. The open field also made their job easier.
Khudan Black Knight have a reformation in their rank. Praetor and Triarii are to be elite troops while the Legates and Imperators are made into five-man teams of Special Operatives to deal with threat from Elves and Square-Class mages.
Elves, while strong individually, were mostly untrained in team battle and would be defeated with the might of a Legate team. Even a ten men strong group of elves still could do nothing against a team of five Legates. Elven mages are usually extremely powerful and hard to deal with even with two Legate teams, but a bullet to the head usually serves as a perfect countermeasure before battle ensures.
Khudan placed four thousand sharpshooters scattered in a thousand team to patrol their eastern border. A garrison of thirty thousand infantry was also placed in three separate strategic chokepoints to hold off any invader aided with a hundred cannons each.
On the elven side, they think the disturbance in magic was done by some kind of demon. The disappearance of their scouts and veterans does nothing to ease their hearts. Elven kingdom in the Germania's eastern forest border also sent scouts to the neighboring countries but found only scattered rumor of demon army, or worse, elven army attacking the northern Germania.
With the north east controlled by unknown enemy, the elves chose to strengthen their border patrol.
Tristain and Gallia caught wind of Germania refugee fleeing the north and asked through their respective delegates and spies about the growing problem, but receive nothing but rumors on the road.
Khudan sent spies to the southern kingdoms.
1504 – A diplomatic envoy was sent by Tristain to the force growing in the north and Germania let them pass. They are received in the growing city of Winterfield. While the populace still grumbles about leaving their homes, most would say that the treatment from Khudan was better than their previous noble overlords.
The delegate was received by Crown Princess Rose but was refused any answer to most of his questions. The delegate came back to Tristain in fury and throwing threats of war.
Reconquista start to grow and was noticed by Albion nobles, but was deemed too small to be a real threat.
A fishing village was built in the northern coast and named Frost Summit, the resident consisting of frontiersmen in service of Khudan numbering almost two hundred. The first few months was rough, but by the middle of the year it was comfortable enough to be called 'home' by most.
An outpost was built on the mountain peak just north east of Hanun, named Sorrow Ridge. The outpost would be visible from far away and would serve as a lighthouse. The outpost was manned by five hundred infantry, fifty sharpshooters, a hundred Triarii under ten Praetors, and a team of Legate Operatives.
Khudan invasion stopped after conquering the entire North Germania Province. The South and Eastern Germania Provinces are tightening their border guards, preparing in case of further invasion.
1505 – Many railways were built to connect four more growing cities in Khudan's new province of Cold Light, consisting of the entire former North Germania Province. The cities are mainly inhabited by Khudan citizen who want to start anew in the new world. The province was defended by four hundred infantry and almost fifty thousand Black Knights, and an addition of five Legate Operatives teams.
With Khudan naval fleet reaching a hundred and fifty vessels including carriers and small frigates with seventy thousand Marines they could patrol their border more thoroughly. This combat forces, however, could not strike airborne targets. Flying ships would be devastating against Khudan's Navy.
Regarding this problem, a scientist proposed the concept for zeppelin and was given funding. The first prototype would be expected by the next year.
The first attempt of Germania counter attack was done through the Southern Province, with an army of eighty thousand regular soldiers and more than fifteen thousand mages. The appearance of twenty airships with them almost made the counter-invasion a success. But the airships were destroyed when they reached the first town reinforced with twenty mortar teams.
Khudan began reinforcing their position by building many lookout towers around their border. The construction was expected to be done in two months' time.
By the end of the year when snow began to fall, the lookout towers numbering in two hundred, each were garrisoned with a hundred regular infantry, a Contubernium of Velites, a squad of Triarii and five Praetor.
1506 – Skirmishes after skirmishes were launched by Germania through many front but none met success.
Many elven scouting party lays dead in their track in Khudan's eastern border. The outpost Sorrow Ridge have become the elves' target. A team of elven scout managed to catch a clear view of the outpost, but was hunted down and killed not long after. The probability of survivor is low, but the outpost is being heavily fortified.
Automatic rifle concept was created to supply the need of regular infantry's weaponry to fight mages of high caliber. While concentrated fire could usually kill triangle or even square mages, they need to do it over a long range to shot more than four or five rounds. The automatic rifle concept could fire at a hundred and twenty rounds per minute. In the same year, the first prototype was created and was considered a success. The first to be trained and equipped with the automatic rifle was the Imperators.
In June, a zeppelin prototype was created. While considered to be a success, they need a much bigger zeppelin to match regular flying warships. Steam engine could propel them faster, but the fuel consumption was also high. The head engineer and scientist disregard the idea of zeppelin with as much firepower as a flying ship, instead they goes for accuracy with fewer and lighter cannons.
Grenade prototype was created, although the first test caused an accident. While a success, the head engineer almost died because he forgot to get out of the testing room. He only survived thanks to the fact that scientist and engineer employed directly by Khudan government are given immortality by the Immortal King.
Elven scouts began to subside nearing the end of the year.
1507 – An invasion launched by the elves numbering almost fifteen thousand soldiers was massacred by the army stationed at Sorrow Ridge. The hundred and ten Black Knights killed off almost three thousand elves, with the regular infantry doing flanking maneuver and kills off more. The Legate Operatives managed to kill almost two thousand on their own but was pushed back by elven mages.
Out of the original six hundred and fifteen garrisoned men along with their three thousand reinforcements, less than a hundred survives and reported back to Khudan. The entire Black Knight garrison was killed along with the Legate Operatives.
Sorrow Ridge was retaken by a team of Imperator Operatives, killing the six thousand elven survivors. The fleeing elves was hunted by four separate teams of Legate Operatives and sharpshooters.
With this attack, automatic rifle was manufactured en masse and regular infantry was trained in their use. With the introduction of automatic rifle, their service as Line Infantry was done. Khudan warfare was modernized. Tank concept was funded and the first prototype would be expected by at most three years.
1508 – Germania proposed a ceasefire and Khudan accepted. While animosity still exist, most citizen – except the ones forced to flee their homes – are content with the tense peace.
Gallia sent a delegate but was refused entry. The delegate came back to Gallia in shame.
Most conquered Germanian citizen were expressing their willingness to join Khudan after experiencing just treatment for years. Khudan accepted, but only the youth are starting to be given proper education due to their parents' duty as farmers and ranch workers.
Khudan population now numbering in nineteen million are spread out in the land now almost twice its original size. Less than five million resides outside of Khudan perimeter as farmers, animal breeders, fishermen, and frontiersmen preparing the land for future habitation. Less than five hundred thousand soldiers in active duty serves in Khudan, the rest being spread out in the conquered land.
A team of Imperator Operatives and four teams of Legate Operatives were sent to Romalia after receiving reports of unusual technology. Some spies who serves as clergymen also reported of seeing unusual and probably advanced vehicles and weaponry sometimes brought back from Sahara Great Desert. The teams was tasked with bringing some technology over to Khudan for reverse engineering.
Nobody knows how a panzer and some trucks filled to the brim with lethal weapons were brought to Khudan by suspicious looking men without anyone noticing, or how the Romalian did not seem to notice their toys' disappearance.
Electricity was discovered, but the scientist experimenting with it was almost burned to crisp after she forget to wear safety gear as dictated by the head of laboratory. Development was slow.
1509 – Zeppelin development have bear fruit and ten was commissioned. The zeppelin would hold thirty personnel with two light cannons, their firing range up to two kilometers.
A hundred thousand infantry have been equipped with automatic rifle. They are stationed as sentinels in choke points around Cold Light borders. The entire Spec-Op teams have been equipped with them and have become their primary armament of combat, although their skill with blades have not deteriorate.
A spacecraft of human origin landed south of Tristain, bordering Gallia. The newcomers are reported to be technologically superior to any known nation in Halkegenia. The three kilometers long ship was heavily defended, not even the stealthiest thief could enter its perimeter without being spotted. Many aircraft patrolled their currently controlled sky.
By the end of the year, they show no sign of leaving. Instead, they claim their landing area as their own and invade Gallia to expand further. Any military action taken by Gallia and Tristain was proven futile, as their mages was defeated with sheer firepower and tactical prowess. They used the former Tristainian and Gallian citizen as farmers and animal breeder. Fortunately, they only conquered less than a fifth of Gallia before settling down.
Khudan spies reported of the self-proclaimed 'UNSC' to have warriors on par with Black Knights of Legate level, or even Imperator level in battle prowess.
Many stolen vehicle and weaponries from Romalia was successfully being reverse engineered. Newly produced cannons have greater firing range and power, while the assault rifles were getting upgrades, although they are still used mainly by Imperator and Legate Operatives.
1510 – The UNSC allied itself with Tristain, but refused to surrender its conquered land.
A huge island was spotted by Albion citizen to mysteriously appear out of thin air after a show of white light over the horizon. UNSC scout aircraft and Khudan naval scouts could see Black Dragon insignia on banners. Many battleships with steam powered propellers are also spotted. While the UNSC and most Halkegenia did not know anything about such nation, Khudan suspected it to be their old enemy, the Green Dragon. While the color was wrong, the dragon shape was the same, which is too much to be a mere coincidence.
Out of so many people, only the UNSC noticed the strange sight of black armored people carrying modern yet non-UNSC vehicles over their heads while running as fast as they could toward the north in the middle of the night. The scouting party who noticed the sight dismissed it as mass hallucination and did not report back to their superior for fear of being labelled as crazy.
1511 – An invasion fleet bearing the banner of Black Dragon invades Halkegenia through Gallia, bringing more than four thousand ships and almost three million personnel.
The Gallian was beaten badly and asked the UNSC, Tristain, Germania, and even Khudan for assistance.
Only Khudan responded by sending a legion of Black Knights consisting of eight thousand Triarii and four hundred Praetor who passed Germania so fast they have no time to hinder them, with sea reinforcements of a hundred warships and sixty carriers carrying another twenty thousand infantry. Khudan also sent four teams of Legate Operatives and a team of Imperator Operatives.
The Black Dragon was proven to be greater threat than previously expected. They also have at least ten thousand Triarii level combatants with at least a hundred Praetor level combatants. The Black Knights, aided by the Special Operatives managed to kill them off before rampaging through the regular infantry.
The naval battle was won with Khudan's own loss numbering forty warships after they sunk more than four hundred due to their longer range, greater accuracy, and faster loading speed. The Black Dragon's vessels are also bulkier to support their great number, rendering them as easy targets due to their slower movement.
Khudan infantry landed just south of UNSC controlled land, but only met with warning shots which they ignored splendidly as they march south, much to the UNSC's irk. Some UNSC officers even want to order to shoot their back just for ignoring them.
The infantry along with their artillery met the Black Dragon army and slaughter them with relative ease due to their superior equipment and strategy. The Black Dragon's cannons are proven ineffective with their lesser range and accuracy.
Many UNSC scouts are spotted, but was ignored most of the time. Except when they got too close to the Black Legion's camp and was captured by their own scouts. The UNSC apparently spoke fluent Calradic.
Their confiscated weapons are brought by a team of Imperator Operatives back to Khudan through the eastern border of Gallia and Germania. Although a special team of armored giants was dispatched to recapture the UNSC weaponries, the Imperators managed to capture them and brought them back along with their weapons.
In UNSC's side, they became guarded when they realize that Khudan have a better combatants than their Spartans. They send an emissary to request for their Spartans' release. The Immortal King complied, sending the Spartans who was only armed with their sidearm minus their magazines.
When he realized what was done, the emissary demanded that Khudan also return the UNSC weaponries. The Immortal King said that the UNSC should just try to take it back if they can. The challenge would not go unanswered.
After only a week, a team of another Spartans was sent to Khudan for infiltration. Unfortunately, they are intercepted by a team of Imperators. None was killed, as somehow the warrior knows that it would only spark further conflict, but the five Spartans were captured and two Imperators in need of immediate treatment. Another team of Legate Operatives brought them back to Khudan for questioning.
The Spartans was released after four days of recovery with their armors and sidearm. Other weaponries are held back in Khudan for reverse engineering. The Spartans also brought back a message from the Immortal King, saying that should the UNSC send another team, they would face the wrath of the Black Legion, especially the Black Knights.
The conflict last longer than expected, at around three months. The surviving Black Dragon fleet of three thousand ships retreated with their remaining one and a half million army.
Khudan lost almost ten thousand infantries, two thousand Triarii, and almost sixty Praetors.
1511 – While they could understand the automatic rifles and grenades, Khudan scientist and engineers could not understand the concept of plasma guns or blades they found in the Spartans. The guns, even the plasma ones were considered ineffective against Black Armor, but gives regular infantry huge trouble with their firepower and firing speed.
The sniper rifle confiscated from the scouts explodes when they tried to open it up. The scout's armor gives Khudan something to research.
Khudan commissioned another three hundred ships, a hundred of which are carriers. Khudan also commissioned thirty zeppelins for their growing air force.
Another invasion was launched by the Black Dragon, now identified as Solum Dynasty – the Black Legion never bothered to identify them previously – as a fleet of two thousand warships separated and bombarded every docks from Germania to Romalia. Khudan was too far north to be reached.
The UNSC send their air force and sunken almost a thousand Solum ships in retaliation of their newly built and destroyed shipyard.
1512 – 1532 – Peace and prosperity somehow get into Halkegenia. The UNSC have left and their occupied land was given back to their previous owners. Some resistance was done but with no mages of their own or the UNSC's advanced weapons and tactical prowess, they fall to Gallia and Tristain control. Reconquista is the only rebellion movement, but the people of Halkegenia mainland usually shrugged them as mere nuisance because of their lack of action.
Khudan advanced in rapid pace while the Black Dragon nurture its wound.
Germania begrudgingly entered a trade agreement with Khudan.
The youngest of the three Valliere sisters are born in 1516.
Emergence of Khudan, End.
Khudan Official Military Strength :
1. Four teams of Imperator Special Operatives, each consisting of five men/women.
2. Eighty teams of Legate Special Operatives, each consisting of five men/women.
3. Eight thousand Praetor Elite Knights scattered in a twenty men/women platoons.
4. A hundred and sixty thousand Triarii Knights scattered in a fifty men/women platoons.
5. A million of infantries of Evocati and Princpes.
6. A hundred thousand Velites/Siege Engineer.
7. Thirty thousand Sharpshooters.
8. A hundred and fifty thousand trained Marines.
9. Two thousand trained Air Force personnel.
Spec-Ops Armaments :
1. Black Plate Armor Suit with Black Chainmail beneath.
2. Black Steel Scimitar.
3. Black Six-round Revolver.
4. Black Assault Rifles.
5. A packs of revolver cartridge, thirty six rounds..
6. Three spare Assault Rifle magazines, thirty two rounds each.
Regular Troop Armaments :
1. Black robes for Velites, Evocati, and Principes. Commanding officers have badges to show their ranks.
2. Gray robes for Hastati.
3. Marines, Velites, Evocati, and Principes are equipped with an assault rifle with three spare magazines, thirty rounds each. and a dagger for close-quarter-combat. Marines was assigned cutlasses alongside daggers.
4. Hastati was equipped with longbows and a quiver of thirty broadhead arrows.
5. A Contubernium of twenty Velites would be assigned two light cannons and a cart loaded with a hundred bombshells.
6. Marines used blue robes with black hats and pants.
7. Air Force personnel used green robes, a Six-Round revolver with thirty six spare cartridge, and a dagger.
Warships :
1. Corvette : twenty five meters long fast ships armed with six light cannons manned by forty to sixty Marines.
2. Frigates : Forty to fifty meters long fast ships armed with four light cannons and a medium cannon manned by eighty to a hundred and twenty Marines.
3. Cruisers : Eighty to a hundred meters long ships armed with four light cannons, four medium cannons, and two heavy cannons. Manned by one to two hundred Marines.
4. Carriers : A hundred to a hundred and twenty meters long ships lightly armed with ten light cannons and four medium cannons. Manned by two hundred marines and could carry four hundred infantries.
Zeppelins :
1. Scout : Fifty meters long and eight meters wide. Armed with a light cannon, manned by ten to fifteen man.
2. Light Zeppelins : Seventy meters long and ten meters wide. Armed with two light cannons and manned by twenty to thirty men.
3. Heavy Zeppelins : A hundred meters long and fifteen meters wide. Armed with two light cannons and a heavy cannon. Manned by forty to sixty man.
[A/N] THIS SHIT WAS SUPPOSED TO BE A CRACKFIC THROUGH AND THROUGH. IF YOU WANT SOME SERIOUS ONES, READ SOMETHING ELSE OR WRITE ONE OF YOUR OWN. MY MISTAKE FOR FORGETTING THE HUMOR TAG. SORRY.
THIS IS ONLY THE TIMELINE BEFORE THE REAL STORY (HOPEFULLY) START.
LET ME EXPLAIN SOMETHING BEFORE ANY OF YOU DECIDED IT IS A GOOD IDEA TO POINT A FLAME THROWER ON ME.
THE THREE NATIONS (KHUDAN, HALO'S UNSC, AND THE 'BLACK DRAGON') WAS SUMMONED BY A VOID MAGE EACH - GALLIA'S KING, THE POPE, AND RECONQUISTA'S LEADER CROMWELL. LOUISE, TIFFANIA, AND MAYBE JOSETTE WOULD BRING OTHER SHIT AS WELL.
PREPARE FOR MADNESS (IF I HAVE THE TIME TO CONTINUE)!
