A/N: Credit to Necronicus for the asari hover-bike idea.
Overview – Asari Republics
The asari governmental structure, known as the Asari Republics, is relatively complex system, devised by the citizens of that culture. The asari came late to the notion of world government, and existed as a series of loose confederacies of great republican cities for centuries. The closest Earth equivalent would be the ancient Mediterranean city-states, of the pre-Roman era. This system is unsurprising, after considering the value asari culture places upon consensus and accommodation; there was indeed little impetus to form larger principalities. Rather than hoard resources, the asari bartered freely. Rather than attack one another over differing philosophies, they sought to understand one another using their unique mind-sharing capabilities. However, only in the information age did the city-states themselves grow close; communication over the internet evolved into an "electronic democracy".
Military - Apart from the Navy and a small standing army used to protect their inner worlds, Asari do not possess a large, or even official, military force. In times of war, each state of the Asari Republics raises its own defense force, and places it under the central command. This structure is made of the most skilled and experienced Matriarchs in the Republics, who serve as "Generals" of the asari forces.
Asari troops are deployed in small squads with high mobility and flexibility, as Asari prefer to avoid large ground engagements. While their lack of heavy tanks and artillery to effectively countering large groups of other species, they are more than capable of destroying nearly any enemy with hit and run tactics, or by outright guerrilla warfare.
Commandos – Not to be confused with the E.F's Kommandos, Asari Commandos differ in the effect that they operate in small groups with a lack of supporting ground vehicles. They are an elite force of highly trained and experienced fighters excelling at guerilla warfare, with each soldier having century's worth of combat experience at their disposal. Asari commandoes are some of the finest infantry in the galaxy, excelling beyond even the turian forces in skill. The standard size for one Commando group is at a company size, although frequently in much smaller numbers.
Huntresses – As their name implies, Huntresses excel at stalking, tracking, and info-war techniques. Typically, their operations can last up to months, or even years. They are elite snipers and powerful biotics, often fight individually or in pairs depending on their tactics. Lethal and highly efficient, a huntress' first and top priority is the crippling of the command structure of the enemy force, sowing disorganization and chaos among the opposition.
Military Doctrine – The central tenet of asari military doctrine is firmly entrenched in what human tacticians call "Fourth Generation Warfare", specifically the idea that while they cannot (nor should they attempt to) stop an enemy from seizing their territory they can deny said, enemy, the fruits of their aggression. The size of any given unit is capped at the company size (80 – 100 commandos) although the preferred unit size is the squad. These units are all trained in Aeromobile (fighters, gunships, and shuttles) warfare using shuttles and gunships to move quickly to and from the battlefield. Once on the battlefield, the commando move on foot hence a heavy reliance on stealth to protect the unit from exposure to heavy enemy fire. When the need arises for heavy firepower the commandos call upon heavy infantry weapons, biotics, air support and, if available, orbital strikes to cripple/pin enemy units.
Vehicles:
R2 Preacher IFV – The 40 ton, six-wheeled armored vehicle serves as the Republics' IFV and is the heaviest vehicle they operate in combat. Due to their military doctrine, the Republics' lack a main battle tank and must, therefore, rely increasingly upon their IFVs to transport troops, but also wield sufficient heavy firepower for support. As such on top of its unusually powerful Mass Accelerator Cannon, the Preacher packs 30 30mm laser guided missiles for both ground and air targets.
Length: 26'2" (7.99 meters)
Width: 13'1" (4 meters)
Height: 16'4" (5 meters)
Weight: 40 tons
Armament: 60mm Mass Accelerator Cannon
30 – 30mm Follower Missiles
Defensive Capabilities: Reinforced Ablative armor
Ceramic plating
Electronic Countermeasures
Active Defense
Kinetic barriers
Complement: 7 passengers
R3 Damia Hover-tank – Unlike most other hover-tanks, the Damia features improved armor and weaponry at the cost of speed. It provides an excellent balance between the turian Jiris and salarian Watcher. With the most energy efficient eezo core available, the Damia is able to outperform any other hover-tanks in long-range reconnaissance. A small mortar attachment is also installed to provide long-range fire.
Length: 30' (9.14 meters)
Width: 19'6" (5.94 meters)
Height: 7' (2.13 meters)
Weight: 6 tons
Armament: 30mm Mass Accelerated Turret
40mm Mortar Tube
Defensive Capabilities: Ceramic armor
Active Thermal Masking
Guided Missile System
Laser Detection
Ground-Penetrating Weapons-sniffing radar
Kinetic Barriers
Complement: 3 passengers
R4 Skybreaker Hoverbike - A small versatile craft capable of operating in most terrain, the Skybreaker is the Asari Fast Attack Vehicle that is often operated by Huntresses to conduct stealth operations behind enemy lines. Their low acoustic signature combined with their hovering thrusters means no enemy will be aware of a Skybreaker approaching until it's too late.
Length: 10' (3.2 meters)
Width: 3' (0.914 meter)
Height: 4'8" (1.5meters)
Weight: .34 tons
Armament: 2 - 30mm Mass Accelerator Autocannons
Defensive Capabilities: Ceramic armor
Active Thermal Masking
Deployable Sensors
Laser Detection
Ground-Penetrating Weapons-sniffing radar
VI Drones
Kinetic Barriers
RAA-6 Blessed – As a result of the Republic's emphasis on speed, the Blessed utilizes wheels instead of a half-track design. The Blessed is a fast and maneuverable SPAAG vehicle that specializes in anti-air operations. They are equipped with dual, improved heavy Follower missile launcher pods optimized for high-altitude combat. A 50mm mortar is equipped in the back for protection against enemy infantry or to target enemy structures.
Length: 20' (6.1 meters)
Width: 9' (2.7 meters)
Height: 16' 5" (5 meters)
Weight: 15 tons
Armament: 2 – 100mm Follower Missile Pods
1 – 50mm Mortar
Defensive Capabilities: Ablative Armor
Ceramic Plating
Active Denial Defense System
Kinetic Barriers
RA1 Enchanted Republic Gunship – Similar to the A-61 Mantis, with multiple rocket pods, integral barriers, and dual-phase rapid firing mass accelerator machine guns, the Enchanted is the well-known asari gunship. The aging craft has seen countless battles ranging from the Rachni Wars to the Krogan Rebellions and has long been a commonplace stable of asari assault forces. While more maneuverable than a Mantis, the Enchanted lacks the versatile components found in the NCRA's gunship.
Length: 43'6" (14 meters)
Width: 39' (11.94 meters)
Height: 11' (4 meters)
Weight: 9 tons
Armament: 20mm autocannon
32 – 30mm Follower Missiles
Defensive Capabilities: Ablative armor
Ceramic plating
Deployable Probes
Kinetic barriers
REF-4 Lucen Fighter- A single pilot fighter that serves as support for the asari navy. Possessing a strangey aquatic appearance, Lucen fighters were named after one of two servants of Athame, a prominent religious figure in asari religion. Despite the atypical design, Lucen's are highly maneuverable – but are less armored as a result. One of the key features enhancing the Lucen's capabilities is a built-in thruster, placed within the center of the spacecraft, to improving the craft's endurance. One Lucen fighter can remain airborne over three times as long as a comparable turian or salarian fighter craft.
Length: 47'6" (14.5 meters)
Width: 57'4" (17.5 meters)
Height: 12'1" (3.7 meters)
Weight: 30 tons
Armament: 50mm Mass Accelerator Cannon
30 - Javelin Missiles
10 - Warp Bombs
Defensive Capabilities: Silaris Armor
Electronic Countermeasures
Kinetic barriers
REI-5 Aramali Interceptor – With the same base design as the Lucen, Armali Interceptors are much smaller and mobile than those of the salarians or turians. Unlike the Lucen, however, they will very rarely conduct fire-support tasks, due to their incredibly light ordnance. The Aramali is quite possibly the second-best fuel efficient spacecraft in the galaxy, with the E.F's Hailstorms currently taking the place as number one. The asari military has recently undergone a retrofit on their interceptors' armor, allowing them to withstand the E.F's energy weapons.
Length: 33' (10.1 meters)
Width: 49' (14.9 meters)
Height: 8'6" (2.59 meters)
Weight: 20 tons
Armament: 2-25mm Mass Accelerator Cannons
44 – Crescent Missiles
22 – Disruptor Torpedoes
Defensive Capabilities: Silaris Armor
Electronic Countermeasures
Kinetic barriers
HS-3 Stormer (S) Transport Shuttle – The asari variant of the Stormer shuttle comes with its own unique traits. After buying the base model in bulk, the asari military begin stripping the ceramic armor off of them before installing their own silaris made armor, and selling the ceramics to cover production expenses. Much smaller and lighter, the HS-3 (S) variant has a reduced heat signature and is well suited for inserting Special Forces deep behind enemy lines. It's no surprise considering the asari deeply held penchant for not fighting a conventional war.
Length: 39'7" (12.06 meters)
Width: 45'6" (13.86 meters)
Height: 12' (3.66 meters)
Weight: 20 tons
Armament: 25mm Mass Accelerated chain gun
Defensive Capabilities: Silaris armor
Stealth Buffers
Chaff Decoys
Kinetic barriers
Complement: 6 passengers
Navy - Under the supervision of the Republics High Command, the asari fleet is the one the greater naval powers of Citadel space. Given their long-life expectancy, the asari navy holds an advantage in experience and service life of ships, which are almost double that of their counter-parts.
A factor can be that due to their elegant and powerful design, the primary role of asari ships weren't combat but to show the flag and achievements of the Citadel races. The idea behind such logics is that any would-be aggressor would chose diplomacy over war; however the asari fleet is more than capable of putting up a fight. This is somewhat weaken by the fact that over 95% of the Republics navy is composed of corvettes and frigates, displaying the asari penchant for hit and run tactics.
Research/Hospital Ships – 0 kilotons
Use: The Asari Research and Hospital ships are not armed as they are dedicated to the transportation and treatment of wounded soldiers, even of those that are part of other races. While the R/H vessels do not have the cutting edge medical equipment as that of the salarians, they do have some of the best, brightest, and most experienced medical professionals in Council space. It is not uncommon for these types of vessels to be seen evacuating refugees from hotspots. There are two classes in service: Life Giver and Life Bringer.
Length: 80 meters – 150 meters
Width: 50 meters – 104 meters
Height: 60 meters –110 meters
Hull: .3 meters of Silaris armor
Kinetic Barriers: Yes
Patient Capacity: 40 – Intensive care wards beds
74 – Intermediate care wards beds
200 – Light care wards beds
314 – Total Patient Capacity
15 – Operating Rooms
Medical Facilities and Departments: Operating theaters
Intensive Care Unit
2 – Specialized Laboratories
Ophtalmic unit
CT Scanners
X-rays
3 - Neurological Surgical Laboratories
20 – Biotic Amps Replacement/Installation Laboratories
15 – Physical/Psychological Therapy Centers
Sensor and Processing Equipment: Passive Sensors (Visual, Thermographic, and radio detectors)
Active Sensors (Radars and LADARs)
Communications Array
Diffuse Radiator Array
Droplet System
Armament: 25 - Disruptor Torpedoes
10 – 25mm Mass Accelerator point defense turrets
GARDIAN laser system
Complement: 98 - Personal Crew
30 – Republics Scientists
300 - Nursing and Medical Staff
225 – Naval Support Staff
17 – HS 3 Stormer (S) Transport Shuttle
Engine: Helium-3 Fusion Reactor
Element Zero Drive Core
Speed: 55 light years
Construction Time: 2 Weeks
Cost: 2 million credits
Repair Ships – 0 kilotons
Use: While their Repair ships are smaller in size, the asari have little problems maintaining their impressive fleets. This is the result of over 95% of their fleet being composed of frigates and corvettes, the largest percentage of any Council race. In tuned with their military doctrine, the appearance of heavier asari ships are uncommon and therefore are not in immediate need of being repaired. Nonetheless, the asari fleets are still a worthy contender for any foe. Two classes are in service: Astute and Intelligence.
Length: 600 meters – 680 meters
Width: 460 meters – 589 meters
Height: 445 meters – 555 meters
Hull: 2.4 meters of Silaris armor
2 meters of Ablative plating
Kinetic Barriers: Yes
Sensor and Processing Equipment: Passive Sensors (Visual, Thermographic, and radio detectors)
Active Sensors (Radars and LADARs)
Communications Array
Armament: 200 - Disruptor Torpedoes
60 – 55mm Mass Accelerator Broadside guns
68 – 25mm Mass Accelerator point defense turrets
GARDIAN laser system
Complement: 450 - Personal Crew
340 – Republics Scientists
160 - EVA work crews (10 members each)
90 - Back up ship generators
60 – HS 3 Stormer (S) Transport Shuttle
Engine: Helium-3 Fusion Reactor
Element Zero Drive Core
3 – Auxiliary Engines
Speed: 15 light years
Construction Time: 4.7 months
Cost: 16 - 27 billion credits
Corvettes – 20 kilotons
Use – Corvettes are light escort and scouting vessels. They often have extensive GARDIAN systems to provide anti-fighter screening for capital ships, and carry dozens of squads of marines for security and groundside duty. The most important role filled by Corvettes is reconnaissance.
Because faster-than-light attackers always arrive before defenders can detect them with luminal sensors, attackers can always surprise defenders. For defense, fleets surround themselves with spheres of scouting Corvettes scanning for enemy ships and transmitting warnings to the main body. Corvettes achieve high FTL cruise speeds because of their high-performance drives. They also have proportionally larger thrusters and lighter design mass, allowing them greater maneuverability. In combat, speed and maneuverability make frigates immune to long-range fire of larger vessels. There are three classes in use Oseros, Petrichor, and Alada.
Length: 155 meters – 190 meters
Width: 120 meters – 183 meters
Height: 14 meters – 47 meters
Hull: .3 meter of Silaris armor
Kinetic Barriers: Yes
Electronic counter measures: 57 – Sensor Probes
Diffuse Radiator Arrays
16 – Electronic Warfare Support Systems (EWSS)
Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)
Active Sensors (Radars and LADARs)
Armament: 1 Mass Accelerator Cannon
15 - Missile Pods (20 Javelin Missiles in each)
56 - Disruptor Torpedoes
20 – 40mm Mass Accelerator Broadside guns
35 – 25mm Mass Accelerator point defense turrets
54 – Anti-matter mines
8 – Warp bombs
GARDIAN laser system
Complement: 58 – 77 Personal Crew
45 – Lucen Fighters
35 - Armali Interceptors
25 – Republics Huntresses
10 – Republics Commandos
5 – HS-3 Stormer (S) Transport Shuttle
4 – Damia Hover-tanks
12 – Skybreaker Hover-bikes
Engine: Helium-3 Fusion Reactor
Element Zero Drive Core
Speed: 44 -47 light years
Construction Time: 1.7 – 2.5 months
Cost: 78 – 123 million credits
Frigates – 56 kilotons
Use: Frigates make up an essential role in any Council navy, being responsible for protecting larger ships, serving as a heavy firepower platform during ground deployment, and engaging enemy ships in space. In fleet combat, they are organized into wolf packs and are responsible for speeding through enemy formations and hunting down wounded enemy vessels. Their superior speed and maneuverability allows them to evade long range fire while getting close enough to deploy their own ordnance. There are three classes in service: Vak'Tyr, Nasama, and Nofreya
Length: 305 meters – 365 meters
Width: 469 meters – 718 meters
Height: 162 meters – 317meters
Hull: 1.7 – 2 meters of Silaris Armor
Kinetic Barriers: Yes
Sensors and processing equipment - Passive Sensors (Visual, Thermographic, and radio detectors)
Active Sensors (Radars and LADARs)
Armament – 1 Mass Accelerator Cannon
20 – Missile Pods (40 Javelin Missiles in each)
73 - Disruptor Torpedoes
65 - 55mm Mass Accelerator Broadside guns
55 – 25mm Mass Accelerator point defense turrets
35 – Warp Bombs
GARDIAN laser system
Complement: 250 - Personal Crew
54 – Lucen Fighters
72 - Aramali Interceptors
60 – Republics Huntresses
40 – Republics Commandos
30 – HS-3 (S) Stormer Transport Shuttle
10 – Damia Hovertanks
5 – Preacher IFVs
Engine: Helium -3 Fusion Reactor
Element Zero Core
Speed: 28 light years
Construction Time: 3.5 months
Cost: 400 million credits
Cruiser – 144 kilotons
Use: Cruisers are middle-weight combatants, faster than battle cruisers, and more heavily-armed than frigates. Cruisers are the standard patrol unit, and often lead frigate flotillas. Cruisers cannot land on medium or high-gravity worlds, but do possess the ability to land on low-gravity planets.
Cruiser-weight starships are the standard combat unit encountered away from large naval bases, the "poor bloody infantry" of most fleets. Nimble scouting frigates have neither the punch nor the stamina to stand up to serious combat, and the bigger Battle cruisers are a strategic resource, carefully hoarded and committed to the most critical battles.
Cruisers perform routine independent "show the flag" patrols in settled systems and lead flotillas of frigates in small engagements, such as pirate suppression campaigns. In major fleet engagements, cruiser squadrons support the dreadnought battle line by screening their flanks against enemies attempting to maneuver for a main gun "bow shot" from their vulnerable broadsides. There are only two classes in service: Cybaen and Nefrane.
Length: 559.5 meters – 580 meters
Width: 520 meters – 1.096 km
Height: 518 meters – 572 meters
Hull: 3 meters of Silaris armor
Kinetic Barriers: Yes
Sensors and processing equipment - Passive Sensors (Visual, Thermographic, and radio detectors)
Active Sensors (Radars and LADARs)
Armament: 1 Mass Accelerator Cannon
70 – Missile Pods (50 Javelin Missiles in each)
300 – Disruptor Torpedoes
80 – 55mm Mass Accelerator Broadside guns
88 – 25mm Mass Accelerator point defense turrets
GARDIAN laser system
Complement: 650 – 777 Personal Crew
100 - Lucenn fighters
150 – Armali Interceptors
100 – Republics Huntresses
75 – Republics Commandos
40 – HS-3 Stormer (S) Transport Shuttle
24 – Preacher IFVs
24 – Damia Hovertanks
12 – Enchanted Gunships
Engine: Helium-3 Fusion Reactor
Element Zero Core
Speed: 15 light years
Construction Time: 5.5 months
Cost: 30 – 34 billion credits
Battle Cruiser – 584.29 kilotons
Use: A large capital ship built for heavy defensive and offensive deployment. Originally intended to hunt down slower, older armored dreadnoughts and destroy them with heavy gunfire battle cruisers became increasingly used as a virtual wall between an enemy fleet and allied dreadnoughts. Lacking the massive range of their larger brethren, their large size and weaponry still made them virtually unstoppable in the face of enemy cruisers and frigates. There are two classes in service: Ahlantia and Athame.
Length: 700 meter – 1.002 km
Width: 1.185 km – 1.2 km
Height: 915 meters – 1.5 km
Hull: 5 meters of Ablative armor
4 centimeters of Silaris armor plating
Kinetic Barriers: Yes
Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)
Active Sensors (Radars and LADARs)
Armament: 1 Mass Accelerator Cannon
110 – Missile Pods (50 Javelin Missiles in each)
400 – Disruptor Torpedoes
152 – 55mm Mass Accelerator Broadside guns
143 – 25mm Mass Accelerator point defense turrets
GARDIAN laser system
Complement: 3834 Personal Crew
275 - Lucenn fighters
230 – Armali Interceptors
100 – Republics Huntresses
75 – Republics Commandos
40 – HS-3 Stormer (S) Transport Shuttle
30 – Preacher IFVs
24 – Damia Hover-tanks
34 – Skybreaker hover-bike
50 – Enchanted Gunships
Engine: Helium-3 Fusion Reactor
Element Zero Core
Speed: 9 light years
Construction Time: 8 months
Cost: 50 billion credits
Dreadnought - 1.20 megatons
Use: The largest capital ships ever built in Council space mounting heavy, long-range firepower and massive guns. Their sheer size strikes fear in the heart of enemy captains lacking their own. Given their large size and overwhelming firepower, a fleet of dreadnoughts is vital for any race that desires to maintain command of the empty void. Dreadnoughts are a symbol of naval dominance and as such are only deployed for the most vital missions. A dreadnought's power lies in the length of its main gun, which is capable of gutting a cruiser in one shot. The Treaty of Farixen has limited the construction of such dangerous vessels. There are two classes in service: Ascendency and Majestic.
Length: 700 – 933 meters
Width: 1.34 km – 1.4 km
Height: 1.5 km – 2km
Hull: 6 meters of Ablative armor
6 centimeters of Silaris armor plating
Kinetic Barriers: Yes
Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)
Active Sensors (Radars and LADARs)
Armament: 1 Mass Accelerator Cannon
224 – Missile Pods (50 Javelin Missiles in each)
350 – Disruptor Torpedoes
120 – 55mm Mass Accelerator Broadside guns
200 – 25mm Mass Accelerator point defense turrets
75 – Warp Bombs
GARDIAN laser system
Complement: 7,800 Personal Crew
400 - Lucenn fighters
560 – Armali Interceptors
300 – Republics Huntresses
175 – Republics Commandos
70 – HS-3 Stormer Transport Shuttle
75 – Preacher IFVs
124 – Damia hover-tanks
Engine: Helium-3 Fusion Reactor
Element Zero Core
Speed: 7 light years
Construction Time: 1.2 – 1.3 years
Cost: 200 – 229 billion credits
Super Dreadnought – 5 megatons
Use: Quite possibly the single most powerful vessel ever designed by any Council race, the Destiny Ascension is the flagship of Citadel Fleet. It is a starship of astonishing power, outgunning even Alliance battleships. It has almost as much firepower as the rest of the Volus fleet combined. Currently under the command of Matriarch Lidanya, the Destiny Ascension boasts a crew of 10,000. Thankfully only one ship of its class has been built.
Length: 2km
Width: 1.26km
Height: 3km
Hull: 7 meters of Ablative armor
1 meter of Silaris armor plating
Kinetic Barriers: Yes
Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)
Active Sensors (Radars and LADARs)
Armament: 1 Mass Accelerator Cannon
370 – Missile Pods (50 Javelin Missiles in each)
800 – Disruptor Torpedoes
300 – 55mm Mass Accelerator Broadside guns
260 – 25mm Mass Accelerator point defense turrets
130 – Warp bombs
GARDIAN laser system
Complement: 10,000 Personal Crew
600 - Lucenn fighters
750 – Armali Interceptors
400 – Republics Huntresses
200 – Republics Commandos
140 – HS-3 Stormer Transport Shuttle
120 – Enchanted Gunships
Engine: Helium-3 Fusion Reactor
Element Zero Drive Core
Speed: 3 light years
Construction Time: 2.8 years
Cost: 700 billion credits
Asari Republics Ship Numbers: 28590
Asari Republics Fleets: 24 Fleets
Super Dreadnought - 1
Dreadnoughts – 120
Battle cruisers – 200
Cruisers - 570
Frigates – 6,700
Corvettes – 12,000
Repair Ships - 5,000
Research/Hospital Ships - 4,000
