A/N: Credit to Necronicus for the asari hover-bike idea.


Overview – Asari Republics

The asari governmental structure, known as the Asari Republics, is relatively complex system, devised by the citizens of that culture. The asari came late to the notion of world government, and existed as a series of loose confederacies of great republican cities for centuries. The closest Earth equivalent would be the ancient Mediterranean city-states, of the pre-Roman era. This system is unsurprising, after considering the value asari culture places upon consensus and accommodation; there was indeed little impetus to form larger principalities. Rather than hoard resources, the asari bartered freely. Rather than attack one another over differing philosophies, they sought to understand one another using their unique mind-sharing capabilities. However, only in the information age did the city-states themselves grow close; communication over the internet evolved into an "electronic democracy".

Military - Apart from the Navy and a small standing army used to protect their inner worlds, Asari do not possess a large, or even official, military force. In times of war, each state of the Asari Republics raises its own defense force, and places it under the central command. This structure is made of the most skilled and experienced Matriarchs in the Republics, who serve as "Generals" of the asari forces.

Asari troops are deployed in small squads with high mobility and flexibility, as Asari prefer to avoid large ground engagements. While their lack of heavy tanks and artillery to effectively countering large groups of other species, they are more than capable of destroying nearly any enemy with hit and run tactics, or by outright guerrilla warfare.

Commandos – Not to be confused with the E.F's Kommandos, Asari Commandos differ in the effect that they operate in small groups with a lack of supporting ground vehicles. They are an elite force of highly trained and experienced fighters excelling at guerilla warfare, with each soldier having century's worth of combat experience at their disposal. Asari commandoes are some of the finest infantry in the galaxy, excelling beyond even the turian forces in skill. The standard size for one Commando group is at a company size, although frequently in much smaller numbers.

Huntresses – As their name implies, Huntresses excel at stalking, tracking, and info-war techniques. Typically, their operations can last up to months, or even years. They are elite snipers and powerful biotics, often fight individually or in pairs depending on their tactics. Lethal and highly efficient, a huntress' first and top priority is the crippling of the command structure of the enemy force, sowing disorganization and chaos among the opposition.

Military Doctrine – The central tenet of asari military doctrine is firmly entrenched in what human tacticians call "Fourth Generation Warfare", specifically the idea that while they cannot (nor should they attempt to) stop an enemy from seizing their territory they can deny said, enemy, the fruits of their aggression. The size of any given unit is capped at the company size (80 – 100 commandos) although the preferred unit size is the squad. These units are all trained in Aeromobile (fighters, gunships, and shuttles) warfare using shuttles and gunships to move quickly to and from the battlefield. Once on the battlefield, the commando move on foot hence a heavy reliance on stealth to protect the unit from exposure to heavy enemy fire. When the need arises for heavy firepower the commandos call upon heavy infantry weapons, biotics, air support and, if available, orbital strikes to cripple/pin enemy units.


Vehicles:

R2 Preacher IFV – The 40 ton, six-wheeled armored vehicle serves as the Republics' IFV and is the heaviest vehicle they operate in combat. Due to their military doctrine, the Republics' lack a main battle tank and must, therefore, rely increasingly upon their IFVs to transport troops, but also wield sufficient heavy firepower for support. As such on top of its unusually powerful Mass Accelerator Cannon, the Preacher packs 30 30mm laser guided missiles for both ground and air targets.

Length: 26'2" (7.99 meters)

Width: 13'1" (4 meters)

Height: 16'4" (5 meters)

Weight: 40 tons

Armament: 60mm Mass Accelerator Cannon

30 – 30mm Follower Missiles

Defensive Capabilities: Reinforced Ablative armor

Ceramic plating

Electronic Countermeasures

Active Defense

Kinetic barriers

Complement: 7 passengers

R3 Damia Hover-tank – Unlike most other hover-tanks, the Damia features improved armor and weaponry at the cost of speed. It provides an excellent balance between the turian Jiris and salarian Watcher. With the most energy efficient eezo core available, the Damia is able to outperform any other hover-tanks in long-range reconnaissance. A small mortar attachment is also installed to provide long-range fire.

Length: 30' (9.14 meters)

Width: 19'6" (5.94 meters)

Height: 7' (2.13 meters)

Weight: 6 tons

Armament: 30mm Mass Accelerated Turret

40mm Mortar Tube

Defensive Capabilities: Ceramic armor

Active Thermal Masking

Guided Missile System

Laser Detection

Ground-Penetrating Weapons-sniffing radar

Kinetic Barriers

Complement: 3 passengers

R4 Skybreaker Hoverbike - A small versatile craft capable of operating in most terrain, the Skybreaker is the Asari Fast Attack Vehicle that is often operated by Huntresses to conduct stealth operations behind enemy lines. Their low acoustic signature combined with their hovering thrusters means no enemy will be aware of a Skybreaker approaching until it's too late.

Length: 10' (3.2 meters)

Width: 3' (0.914 meter)

Height: 4'8" (1.5meters)

Weight: .34 tons

Armament: 2 - 30mm Mass Accelerator Autocannons

Defensive Capabilities: Ceramic armor

Active Thermal Masking

Deployable Sensors

Laser Detection

Ground-Penetrating Weapons-sniffing radar

VI Drones

Kinetic Barriers

RAA-6 Blessed – As a result of the Republic's emphasis on speed, the Blessed utilizes wheels instead of a half-track design. The Blessed is a fast and maneuverable SPAAG vehicle that specializes in anti-air operations. They are equipped with dual, improved heavy Follower missile launcher pods optimized for high-altitude combat. A 50mm mortar is equipped in the back for protection against enemy infantry or to target enemy structures.

Length: 20' (6.1 meters)

Width: 9' (2.7 meters)

Height: 16' 5" (5 meters)

Weight: 15 tons

Armament: 2 – 100mm Follower Missile Pods

1 – 50mm Mortar

Defensive Capabilities: Ablative Armor

Ceramic Plating

Active Denial Defense System

Kinetic Barriers

RA1 Enchanted Republic Gunship – Similar to the A-61 Mantis, with multiple rocket pods, integral barriers, and dual-phase rapid firing mass accelerator machine guns, the Enchanted is the well-known asari gunship. The aging craft has seen countless battles ranging from the Rachni Wars to the Krogan Rebellions and has long been a commonplace stable of asari assault forces. While more maneuverable than a Mantis, the Enchanted lacks the versatile components found in the NCRA's gunship.

Length: 43'6" (14 meters)

Width: 39' (11.94 meters)

Height: 11' (4 meters)

Weight: 9 tons

Armament: 20mm autocannon

32 – 30mm Follower Missiles

Defensive Capabilities: Ablative armor

Ceramic plating

Deployable Probes

Kinetic barriers

REF-4 Lucen Fighter- A single pilot fighter that serves as support for the asari navy. Possessing a strangey aquatic appearance, Lucen fighters were named after one of two servants of Athame, a prominent religious figure in asari religion. Despite the atypical design, Lucen's are highly maneuverable – but are less armored as a result. One of the key features enhancing the Lucen's capabilities is a built-in thruster, placed within the center of the spacecraft, to improving the craft's endurance. One Lucen fighter can remain airborne over three times as long as a comparable turian or salarian fighter craft.

Length: 47'6" (14.5 meters)

Width: 57'4" (17.5 meters)

Height: 12'1" (3.7 meters)

Weight: 30 tons

Armament: 50mm Mass Accelerator Cannon

30 - Javelin Missiles

10 - Warp Bombs

Defensive Capabilities: Silaris Armor

Electronic Countermeasures

Kinetic barriers

REI-5 Aramali Interceptor – With the same base design as the Lucen, Armali Interceptors are much smaller and mobile than those of the salarians or turians. Unlike the Lucen, however, they will very rarely conduct fire-support tasks, due to their incredibly light ordnance. The Aramali is quite possibly the second-best fuel efficient spacecraft in the galaxy, with the E.F's Hailstorms currently taking the place as number one. The asari military has recently undergone a retrofit on their interceptors' armor, allowing them to withstand the E.F's energy weapons.

Length: 33' (10.1 meters)

Width: 49' (14.9 meters)

Height: 8'6" (2.59 meters)

Weight: 20 tons

Armament: 2-25mm Mass Accelerator Cannons

44 – Crescent Missiles

22 – Disruptor Torpedoes

Defensive Capabilities: Silaris Armor

Electronic Countermeasures

Kinetic barriers

HS-3 Stormer (S) Transport Shuttle – The asari variant of the Stormer shuttle comes with its own unique traits. After buying the base model in bulk, the asari military begin stripping the ceramic armor off of them before installing their own silaris made armor, and selling the ceramics to cover production expenses. Much smaller and lighter, the HS-3 (S) variant has a reduced heat signature and is well suited for inserting Special Forces deep behind enemy lines. It's no surprise considering the asari deeply held penchant for not fighting a conventional war.

Length: 39'7" (12.06 meters)

Width: 45'6" (13.86 meters)

Height: 12' (3.66 meters)

Weight: 20 tons

Armament: 25mm Mass Accelerated chain gun

Defensive Capabilities: Silaris armor

Stealth Buffers

Chaff Decoys

Kinetic barriers

Complement: 6 passengers


Navy - Under the supervision of the Republics High Command, the asari fleet is the one the greater naval powers of Citadel space. Given their long-life expectancy, the asari navy holds an advantage in experience and service life of ships, which are almost double that of their counter-parts.

A factor can be that due to their elegant and powerful design, the primary role of asari ships weren't combat but to show the flag and achievements of the Citadel races. The idea behind such logics is that any would-be aggressor would chose diplomacy over war; however the asari fleet is more than capable of putting up a fight. This is somewhat weaken by the fact that over 95% of the Republics navy is composed of corvettes and frigates, displaying the asari penchant for hit and run tactics.

Research/Hospital Ships – 0 kilotons

Use: The Asari Research and Hospital ships are not armed as they are dedicated to the transportation and treatment of wounded soldiers, even of those that are part of other races. While the R/H vessels do not have the cutting edge medical equipment as that of the salarians, they do have some of the best, brightest, and most experienced medical professionals in Council space. It is not uncommon for these types of vessels to be seen evacuating refugees from hotspots. There are two classes in service: Life Giver and Life Bringer.

Length: 80 meters – 150 meters

Width: 50 meters – 104 meters

Height: 60 meters –110 meters

Hull: .3 meters of Silaris armor

Kinetic Barriers: Yes

Patient Capacity: 40 – Intensive care wards beds

74 – Intermediate care wards beds

200 – Light care wards beds

314 – Total Patient Capacity

15 – Operating Rooms

Medical Facilities and Departments: Operating theaters

Intensive Care Unit

2 – Specialized Laboratories

Ophtalmic unit

CT Scanners

X-rays

3 - Neurological Surgical Laboratories

20 – Biotic Amps Replacement/Installation Laboratories

15 – Physical/Psychological Therapy Centers

Sensor and Processing Equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Communications Array

Diffuse Radiator Array

Droplet System

Armament: 25 - Disruptor Torpedoes

10 – 25mm Mass Accelerator point defense turrets

GARDIAN laser system

Complement: 98 - Personal Crew

30 – Republics Scientists

300 - Nursing and Medical Staff

225 – Naval Support Staff

17 – HS 3 Stormer (S) Transport Shuttle

Engine: Helium-3 Fusion Reactor

Element Zero Drive Core

Speed: 55 light years

Construction Time: 2 Weeks

Cost: 2 million credits

Repair Ships – 0 kilotons

Use: While their Repair ships are smaller in size, the asari have little problems maintaining their impressive fleets. This is the result of over 95% of their fleet being composed of frigates and corvettes, the largest percentage of any Council race. In tuned with their military doctrine, the appearance of heavier asari ships are uncommon and therefore are not in immediate need of being repaired. Nonetheless, the asari fleets are still a worthy contender for any foe. Two classes are in service: Astute and Intelligence.

Length: 600 meters – 680 meters

Width: 460 meters – 589 meters

Height: 445 meters – 555 meters

Hull: 2.4 meters of Silaris armor

2 meters of Ablative plating

Kinetic Barriers: Yes

Sensor and Processing Equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Communications Array

Armament: 200 - Disruptor Torpedoes

60 – 55mm Mass Accelerator Broadside guns

68 – 25mm Mass Accelerator point defense turrets

GARDIAN laser system

Complement: 450 - Personal Crew

340 – Republics Scientists

160 - EVA work crews (10 members each)

90 - Back up ship generators

60 – HS 3 Stormer (S) Transport Shuttle

Engine: Helium-3 Fusion Reactor

Element Zero Drive Core

3 – Auxiliary Engines

Speed: 15 light years

Construction Time: 4.7 months

Cost: 16 - 27 billion credits

Corvettes – 20 kilotons

Use – Corvettes are light escort and scouting vessels. They often have extensive GARDIAN systems to provide anti-fighter screening for capital ships, and carry dozens of squads of marines for security and groundside duty. The most important role filled by Corvettes is reconnaissance.

Because faster-than-light attackers always arrive before defenders can detect them with luminal sensors, attackers can always surprise defenders. For defense, fleets surround themselves with spheres of scouting Corvettes scanning for enemy ships and transmitting warnings to the main body. Corvettes achieve high FTL cruise speeds because of their high-performance drives. They also have proportionally larger thrusters and lighter design mass, allowing them greater maneuverability. In combat, speed and maneuverability make frigates immune to long-range fire of larger vessels. There are three classes in use Oseros, Petrichor, and Alada.

Length: 155 meters – 190 meters

Width: 120 meters – 183 meters

Height: 14 meters – 47 meters

Hull: .3 meter of Silaris armor

Kinetic Barriers: Yes

Electronic counter measures: 57 – Sensor Probes

Diffuse Radiator Arrays

16 – Electronic Warfare Support Systems (EWSS)

Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

15 - Missile Pods (20 Javelin Missiles in each)

56 - Disruptor Torpedoes

20 – 40mm Mass Accelerator Broadside guns

35 – 25mm Mass Accelerator point defense turrets

54 – Anti-matter mines

8 – Warp bombs

GARDIAN laser system

Complement: 58 – 77 Personal Crew

45 – Lucen Fighters

35 - Armali Interceptors

25 – Republics Huntresses

10 – Republics Commandos

5 – HS-3 Stormer (S) Transport Shuttle

4 – Damia Hover-tanks

12 – Skybreaker Hover-bikes

Engine: Helium-3 Fusion Reactor

Element Zero Drive Core

Speed: 44 -47 light years

Construction Time: 1.7 – 2.5 months

Cost: 78 – 123 million credits

Frigates – 56 kilotons

Use: Frigates make up an essential role in any Council navy, being responsible for protecting larger ships, serving as a heavy firepower platform during ground deployment, and engaging enemy ships in space. In fleet combat, they are organized into wolf packs and are responsible for speeding through enemy formations and hunting down wounded enemy vessels. Their superior speed and maneuverability allows them to evade long range fire while getting close enough to deploy their own ordnance. There are three classes in service: Vak'Tyr, Nasama, and Nofreya

Length: 305 meters – 365 meters

Width: 469 meters – 718 meters

Height: 162 meters – 317meters

Hull: 1.7 – 2 meters of Silaris Armor

Kinetic Barriers: Yes

Sensors and processing equipment - Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament – 1 Mass Accelerator Cannon

20 – Missile Pods (40 Javelin Missiles in each)

73 - Disruptor Torpedoes

65 - 55mm Mass Accelerator Broadside guns

55 – 25mm Mass Accelerator point defense turrets

35 – Warp Bombs

GARDIAN laser system

Complement: 250 - Personal Crew

54 – Lucen Fighters

72 - Aramali Interceptors

60 – Republics Huntresses

40 – Republics Commandos

30 – HS-3 (S) Stormer Transport Shuttle

10 – Damia Hovertanks

5 – Preacher IFVs

Engine: Helium -3 Fusion Reactor

Element Zero Core

Speed: 28 light years

Construction Time: 3.5 months

Cost: 400 million credits

Cruiser – 144 kilotons

Use: Cruisers are middle-weight combatants, faster than battle cruisers, and more heavily-armed than frigates. Cruisers are the standard patrol unit, and often lead frigate flotillas. Cruisers cannot land on medium or high-gravity worlds, but do possess the ability to land on low-gravity planets.

Cruiser-weight starships are the standard combat unit encountered away from large naval bases, the "poor bloody infantry" of most fleets. Nimble scouting frigates have neither the punch nor the stamina to stand up to serious combat, and the bigger Battle cruisers are a strategic resource, carefully hoarded and committed to the most critical battles.

Cruisers perform routine independent "show the flag" patrols in settled systems and lead flotillas of frigates in small engagements, such as pirate suppression campaigns. In major fleet engagements, cruiser squadrons support the dreadnought battle line by screening their flanks against enemies attempting to maneuver for a main gun "bow shot" from their vulnerable broadsides. There are only two classes in service: Cybaen and Nefrane.

Length: 559.5 meters – 580 meters

Width: 520 meters – 1.096 km

Height: 518 meters – 572 meters

Hull: 3 meters of Silaris armor

Kinetic Barriers: Yes

Sensors and processing equipment - Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

70 – Missile Pods (50 Javelin Missiles in each)

300 – Disruptor Torpedoes

80 – 55mm Mass Accelerator Broadside guns

88 – 25mm Mass Accelerator point defense turrets

GARDIAN laser system

Complement: 650 – 777 Personal Crew

100 - Lucenn fighters

150 – Armali Interceptors

100 – Republics Huntresses

75 – Republics Commandos

40 – HS-3 Stormer (S) Transport Shuttle

24 – Preacher IFVs

24 – Damia Hovertanks

12 – Enchanted Gunships

Engine: Helium-3 Fusion Reactor

Element Zero Core

Speed: 15 light years

Construction Time: 5.5 months

Cost: 30 – 34 billion credits

Battle Cruiser – 584.29 kilotons

Use: A large capital ship built for heavy defensive and offensive deployment. Originally intended to hunt down slower, older armored dreadnoughts and destroy them with heavy gunfire battle cruisers became increasingly used as a virtual wall between an enemy fleet and allied dreadnoughts. Lacking the massive range of their larger brethren, their large size and weaponry still made them virtually unstoppable in the face of enemy cruisers and frigates. There are two classes in service: Ahlantia and Athame.

Length: 700 meter – 1.002 km

Width: 1.185 km – 1.2 km

Height: 915 meters – 1.5 km

Hull: 5 meters of Ablative armor

4 centimeters of Silaris armor plating

Kinetic Barriers: Yes

Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

110 – Missile Pods (50 Javelin Missiles in each)

400 – Disruptor Torpedoes

152 – 55mm Mass Accelerator Broadside guns

143 – 25mm Mass Accelerator point defense turrets

GARDIAN laser system

Complement: 3834 Personal Crew

275 - Lucenn fighters

230 – Armali Interceptors

100 – Republics Huntresses

75 – Republics Commandos

40 – HS-3 Stormer (S) Transport Shuttle

30 – Preacher IFVs

24 – Damia Hover-tanks

34 – Skybreaker hover-bike

50 – Enchanted Gunships

Engine: Helium-3 Fusion Reactor

Element Zero Core

Speed: 9 light years

Construction Time: 8 months

Cost: 50 billion credits

Dreadnought - 1.20 megatons

Use: The largest capital ships ever built in Council space mounting heavy, long-range firepower and massive guns. Their sheer size strikes fear in the heart of enemy captains lacking their own. Given their large size and overwhelming firepower, a fleet of dreadnoughts is vital for any race that desires to maintain command of the empty void. Dreadnoughts are a symbol of naval dominance and as such are only deployed for the most vital missions. A dreadnought's power lies in the length of its main gun, which is capable of gutting a cruiser in one shot. The Treaty of Farixen has limited the construction of such dangerous vessels. There are two classes in service: Ascendency and Majestic.

Length: 700 – 933 meters

Width: 1.34 km – 1.4 km

Height: 1.5 km – 2km

Hull: 6 meters of Ablative armor

6 centimeters of Silaris armor plating

Kinetic Barriers: Yes

Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

224 – Missile Pods (50 Javelin Missiles in each)

350 – Disruptor Torpedoes

120 – 55mm Mass Accelerator Broadside guns

200 – 25mm Mass Accelerator point defense turrets

75 – Warp Bombs

GARDIAN laser system

Complement: 7,800 Personal Crew

400 - Lucenn fighters

560 – Armali Interceptors

300 – Republics Huntresses

175 – Republics Commandos

70 – HS-3 Stormer Transport Shuttle

75 – Preacher IFVs

124 – Damia hover-tanks

Engine: Helium-3 Fusion Reactor

Element Zero Core

Speed: 7 light years

Construction Time: 1.2 – 1.3 years

Cost: 200 – 229 billion credits

Super Dreadnought – 5 megatons

Use: Quite possibly the single most powerful vessel ever designed by any Council race, the Destiny Ascension is the flagship of Citadel Fleet. It is a starship of astonishing power, outgunning even Alliance battleships. It has almost as much firepower as the rest of the Volus fleet combined. Currently under the command of Matriarch Lidanya, the Destiny Ascension boasts a crew of 10,000. Thankfully only one ship of its class has been built.

Length: 2km

Width: 1.26km

Height: 3km

Hull: 7 meters of Ablative armor

1 meter of Silaris armor plating

Kinetic Barriers: Yes

Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

370 – Missile Pods (50 Javelin Missiles in each)

800 – Disruptor Torpedoes

300 – 55mm Mass Accelerator Broadside guns

260 – 25mm Mass Accelerator point defense turrets

130 – Warp bombs

GARDIAN laser system

Complement: 10,000 Personal Crew

600 - Lucenn fighters

750 – Armali Interceptors

400 – Republics Huntresses

200 – Republics Commandos

140 – HS-3 Stormer Transport Shuttle

120 – Enchanted Gunships

Engine: Helium-3 Fusion Reactor

Element Zero Drive Core

Speed: 3 light years

Construction Time: 2.8 years

Cost: 700 billion credits


Asari Republics Ship Numbers: 28590

Asari Republics Fleets: 24 Fleets

Super Dreadnought - 1

Dreadnoughts – 120

Battle cruisers – 200

Cruisers - 570

Frigates – 6,700

Corvettes – 12,000

Repair Ships - 5,000

Research/Hospital Ships - 4,000