Overview – Batarian Hegemony

Often considered a pest by the rest of civilized space, the batarian government called the Hegemony maintains a rigorous caste system. Effective status can be bought on an ongoing basis like subscription service, allowing the buyer to worm their way into the elite circles of batarian society. Casting aspersions on the monetary worth of a social better is considered a serious insult. Batarians strongly believe that species with fewer eyes are less intelligent, something they are all too clear about voicing.

Slavery is considered an integral part of the batarian caste system, despite being illegal according to Council. The custom is so deeply ingrained in batarian culture that batarians consider the Council's anti-slavery standing to be discriminatory. Rouge batarian slave rings are feared throughout the galaxy, especially among colonists on remote worlds, which are often raided.

Military - Little is known about the batarian military as well its true size and strike capabilities. This is due to the Department of Information Control compartmentalizing every single aspect of their command. Their military structure is flexible, allowing very rapid strikes into enemy territory. However, because of this the Hegemony's military and navy has not had much preparation in coordinated efforts.

The Batarian Hegemony does not trust private industry to create their military hardware. Most batarian military hardware is produced by a corporation called Batarian State Arms, a vast nationalized institution infamous for its waste and corruption. It produces various offensive and defensive products that are sold primarily in the Terminus Systems.

The batarian military does possess a Special Forces division known as the Special Intervention Unit. All that is known about the SIU is that their training program is brutal. After the Blue Suns hired a group of former SIU operatives to run a hostile environment training camp on the planet Xetic, an investigation by Illium authorities into the camp found that the mortality rate was as high as 18%; however, an independent Blue Suns inquiry found that the batarian operatives' harsh training techniques were consistent with those employed in the SIU training program. Other known branches of the batarian military include the Batarian External Forces, which are considered shock troopers.

Special Intervention Unit – The elite of the Batarian Hegemony. They double as both elite soldiers and intelligence operatives, working in the field to disrupt enemy operations and counter rival intelligence agencies most notably the STG. They are very talented and ruthless; though prefer to accomplish the job cleanly if possible.

Batarian External Forces – The External Forces were created with the specific structure to engage and destroy significant enemy forces and are usually reinforced with more armored and artillery assets. They are even more brutal then their SIU counter-parts, accomplishing any task at any cost no matter the consequence. Their devotion is almost fanatical and should be treated with extreme caution.

Regulars – The bulk of the Hegemony professional armed ground forces. Regulars are given the basics of tasks of any army, whether offensive or defensive in nature. Comprised largely of the lower casts, they are easily replaceable, yet generals are reluctant to treat them as such. In any given conflict, experience is as much a vital asset as numbers.

Slavers/Pirates/Mercenaries/Auxiliaries – In order to match the numbers and capability of any Citadel race, the batarians will often employ the aid of slavers, pirates, mercenaries, and if desperate enough even captured slaves. Because of their outside limitations and disconnection from the Hegemony military, these units are given tasks that would require the batarian government to maintain deniability or serve as a support role to the main army. Their training, experience, and professionalism differ greatly and as such Hegemony generals usually treat them as disposable cannon fodder.


Vehicles:

M-080 Reave (MBT/TD) – The Hegemony Reave Main Battle Tank/ Tank Destroyer is a new vehicle within its arsenal that is part of the Superior Universal Combat Platform. It uses the same chassis as its IFV and artillery versions in order to ease logistics and reduce budgets on unnecessary 'waste'. It has also served as a replacement to the Hegemony's older, heavier Razor tanks.

Length: 35' (10.8 meters)

Width: 11' (3.5 meters)

Height: 10' (3.3 meters)

Weight: 50 tons

Armament: 110mm Mass Accelerator Cannon

15mm coaxial machine gun

2 – M76 Revenant Machine Guns

Defensive Capabilities: Ablative armor

Active Defense

Kinetic barriers

Complement: 4 passengers

M-080 Hunter IFVs – The Hunter IFV is formally classified as a heavy IFV with a weight over 40 tons. It can also carry an unusually large complement compared to those of other militaries. Like the turians' own IFV, the Hunter's main canopy can be interchanged with artillery cannon. The Batarian States Arms continues to deny taking inspiration from the Hierarchy's attempts at reducing military budget to fuel their own war machine.

Length: 40' (12.19 meters)

Width: 13' 4" (4.05 meters)

Height: 9' (2.74 meters)

Weight: 42 tons

Armament: 30mm Mass Accelerator cannon

10mm coaxial machine gun

20 – Anti-tank Guided Missiles

Defensive Capabilities: Ablative armor

Ceramic plates

Thermal masking

Kinetic barriers

Complement: 10 passengers

HE - 3 Kharsae Hover-tanks – The Kharsae hover-tank can be considered to be by many the best all-round vehicle of its kind. There is no compromise with the sole exception of specialization. A unique trait is that this vehicle is capable of deploying mines in case of tactical retreat or in order to slow down an enemy armored division.

Length: 32' (9.75 meters)

Width: 19'6" (5.94 meters)

Height: 7' 6" (2.29 meters)

Weight: 15 tons

Armament: 35mm Mass Accelerated Turret

Defensive Capabilities: Ceramic armor

Active Thermal Masking

Guided Missile System

Laser Detection

Kinetic Absorbers

Kinetic Barriers

Complement: 4 passengers

M-080 Ground Sweeper – The batarian Ground Sweeper is capable of providing accurate close fire mission support without compromising firepower. Unlike the Hierarchy's version geared towards total decimation, the batarian counterpart is more aligned with conventional standards. While a light artillery platform allowing for improved mobility, it is still nonetheless a capable vehicle platform.

Length: 20' (5.18 meters)

Width: 6' 5" (1.96 meters)

Height: 11' (3.35 meters)

Weight: 10 tons

Armament: 105mm artillery gun

Defensive Capabilities: Ceramic armor

Ablative plating

Kinetic barriers

HE - 07 Tyrant Gunship – The Tyrant is the Hegemony's own medium aircraft meant to fill an anti-armor attack role. It is adaptable to numerous different roles similar to the NCRA's own Mantis. Lighter than the Hierarchy's own Vaker, the Tyrant is still retains an overall larger silhouette perhaps due to its heavier weaponry.

Length: 58' 4.8" (17.8 meters)

Width: 47' 10.8" (14.6 meters)

Height: 14' 4.08" (4.37 meters)

Weight: 12 tons

Armament: 20mm three barreled turret

50 – Precision Kill Rockets

Defensive Capabilities: Ablative armor

Ceramic plating

Chaff Decoys

Kinetic barriers

HEI Sharad Interceptors – True to the role of Interceptors, the Sharad has very little weaponry to damage starships, optimized to engage other interceptors and fighters. The Sharad is used to screen friendly units from incoming enemy fighter attacks. To keep its weight low and speed above average, the batarian interceptor has less weaponry that most of its class. Though lightly armored, the Sharads ports a pair of powerful, if small, mass accelerators.

Length: 47' 1" (14.36 meters)

Width: 29' (9.13 meters)

Height: 17' (5.2 meters)

Weight: 30 tons

Armament: 2 - 30mm mass accelerator cannons

60 – Hastaam missiles

5 – Javelin missiles

Defensive Capabilities: Ablative armor

Chaff Decoys

Kinetic barriers

HEF Raze Fighters – A medium fighter that has served the Hegemony well. The keyword is medium, with a medium range and payload. While it carries conventional weaponry, its true fangs are a dozen high volatile 'dirty' eezo bombs created to not only disrupt kinetic barriers, but to also shred at the ablative armor underneath.

Length: 67' 4" (20.52 meters)

Width: 54' (16.46 meters)

Height: 34' (10.4 meters)

Weight: 73 tons

Armament: 25mm mass accelerator cannon

30 – Disruptor Torpedoes

12 – Dirty Eezo bombs

Defensive Capabilities: Ablative armor

Ceramic plating

Chaff Decoys

Kinetic barriers

HS-3 Stormer Transport Shuttle – Despite its harsh rhetoric against the Citadel races, the Hegemony doesn't seem above being hypocritical. While they view themselves superior, the batarians nonetheless utilize the shuttle created by one of their worse enemies. Aside from the lack of machines, instead using forward mass accelerators, its practically the same shuttle used by the Hierarchy.

Length: 50' (15.24 meters)

Width: 53'6" (16.31 meters)

Height: 12' (3.66 meters)

Weight: 25 tons

Armament: 2-20mm Mass Accelerated chain gun

Defensive Capabilities: Ceramic armor

Chaff Decoys

Kinetic barriers

Complement: 12 passengers


Navy – While not the most technologically advanced or highly trained navy, the batarian navy poses a significant threat and should not be underestimated. Active in the most volatile regions of space, the batarian navy experiences an unprecedented advantage in these areas by disguising its military infrastructure and recruiting the local populace to fight for them. To increase their numbers for improved effectiveness, the Hegemony will often hire and implement slaver and pirate bands.

Repair/Medical Ship – 3 kilotons

Use: Making use of old refurbished decommissioned Hierarchy's Repair/Medical ships; the Hegemony has sought ways to cut expenses on 'non-combatant' vessels. While dated, these ships are nonetheless capable of fulfilling their designated roles. Aside from providing ship repairs and medical services, the Repair/Medical ships are capable of providing other necessities such as meals, laundry, some supplies, and, in a limited number of cases, berthing for crew members.

Length: 283 meters – 345 meters

Width: 78.04 meters – 95 meters

Height: 36 meters – 45 meters

Hull: .3 meters of Ablative armor

Kinetic Barriers: Yes

Patient Capacity: 78 – Intensive care wards beds

255 – Intermediate care wards beds

647 – Light care wards beds

980 – Total Patient Capacity

34 – Operating Rooms

Medical Facilities and Departments: Operating theaters

Intensive Care Unit

Laboratories

Ophtalmic unit

CT Scanners

X-rays

Sensor and Processing Equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

15 - Disruptor Torpedoes

5 – 20mm Mass Accelerator point defense turrets

GARDIAN laser system

Complement: 221 - Personal Crew

32 – Hegemony Regulars

222 - Nursing and Medical Staff

113 – Naval Support Staff

35 - EVA work crews (9 in each)

16- Back up ship generators

75 – HS 3 Stormer Transport Shuttle

Engine: Helium-3 Fusion Reactor

Element Zero Drive Core

2 – Auxiliary Engines

Speed: 40 light years

Construction Time: 1 month

Cost: 3.4 -5 million credits

Amphibious Transport Ship – 5 Kilotons

Use: Given their style of fighting, the Hegemony requires putting large numbers of troops in a given area as quickly as possible. As a result they field frigate-class transport ships made to carry large number of troops, vehicles, and supplies rather quickly. Often they are accompanied by smaller versions carrying slavers or pirates, further augmenting their groundside force.

Length: 495 meters – 543 meters

Width: 69 meters – 76 meters

Height: 80 meters – 87 meters

Hull: .3 meters of armor

Kinetic Barriers: Yes

Sensor and Processing Equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

40 - Disruptor Torpedoes

30 – 45mm Mass Accelerator point defense turrets

GARDIAN laser system

Complement: 548 - Personal Crew

3,200 – Hegemony Regulars

700 – Batarian External Forces

234- Special Intervention Units

43 – HS-3 Stormer Transport Shuttle

300 – HE-3 Kharsae Hover-tanks

110 – M-080 Hunter IFVs

110 – M-080 Reave tanks

110 – M-080 Groundsweeper Artillery

80 - HE-07 Tyrant Gunships

Engine: Helium-3 Fusion Reactor

Element Zero Drive Core

1 – Auxiliary Engines

Speed: 40 light years

Construction Time: 1 month

Cost: 3.4 -8 million credits

Corvettes – 10 kilotons

Use: These fast and agile ships are used as light escort and scouting vessels. They often have extensive GARDIAN systems to provide anti-fighter screening for capital ships and carry dozens of squads of marines for security and ground side duty. The most important role filled by corvettes is reconnaissance, scanning for enemy ships and transmitting warnings to the main body.

Corvettes achieve high FTL cruise speeds because of their high-performance drives. They also have proportionally larger thrusters and lighter design mass, allowing them greater maneuverability. In combat, speed and maneuverability make corvettes immune to the long-range fire of larger vessels.

Length: 185 meters – 212 meters

Width: 26 meters – 32 meters

Height: 16 meters – 25 meters

Hull: .5 meter – .68 meter of Ablative armor

Kinetic Barriers: Yes

Electronic countermeasures: 23 – Sensor Probes

Diffuse Radiator Arrays

Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

25 - Disruptor Torpedoes

30 – 20mm Mass Accelerator point defense turrets

70 – Anti-matter mines

GARDIAN laser system

Complement: 69 – 123 Personal Crew

50 – Hegemony Regulars

10 – Special Intervention Unit

10 – HS-3 Stormer Transport Shuttle

5 – HE-3 Kharsae Hover-tanks

Engine: Helium-3 Fusion Reactor

Element Zero Core

Speed: 34 – 39 light years

Construction Time: 1.2 – 2.1 months

Cost: 53 – 76 million credits

Frigates – 30 kilotons

Use: Frigates make up an essential role in any Council navy, being responsible for protecting larger ships, serving as a heavy firepower platform during ground deployment, and engaging enemy ships in space. In fleet combat, they are organized into wolf packs and are responsible for speeding through enemy formations and hunting down wounded enemy vessels. Their superior speed and maneuverability allow them to evade long-range fire while getting close enough to deploy their own ordnance.

Length: 478 meters – 575 meters

Width: 124 meters – 199 meters

Height: 123 meters – 125 meters

Hull: 1.3 meters – 1.5 meters of armor

Kinetic Barriers: Yes

Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

30 Missile Pods (20 Javelin missiles in each)

50 - Disruptor Torpedoes

40 – 25mm Mass Accelerator point defense turrets

13 – 50mm Mass Accelerator Broadside guns

40 – Anti-matter mines

GARDIAN laser system

Complement: 612 - Personal Crew

200 – Hegemony Regulars

100 – Batarian External Forces

25 – HS 3 Stormer Transport Shuttles

15 – HE-3 Kharsae Hover-tanks

15 – M-080 Hunter IFVs

15 – HE-07 Tyrant Gunships

Engine: Helium 3 Fusion Reactor

Element Zero Drive Core

Speed: 24 light years

Construction Time: 2.6 months

Cost: 134 million credits

Cruiser – 169 kilotons

Use: Serving as the middle-weight combatants, cruisers make up the bulk of any Council fleet. Faster than battlecruisers and more heavily-armed than frigates, cruisers are the standard patrol unit, and often lead frigate flotillas. They are the most common class of vessels and serve as the standard combat unit encountered away from large naval bases or during a naval battle.

Cruisers perform routine independent "show the flag" patrols in settled systems alongside small flotillas in case of small engagements, such as pirate suppression campaigns. In major fleet engagements, cruiser squadrons support the dreadnought battle line by screening their flanks against enemies attempting to maneuver for a main gun "bow shot" from their vulnerable broadsides.

Length: 689 meters – 734 meters

Width: 321 meters – 334 meters

Height: 325 meters –453 meters

Hull: 3.5 meters –4.1 meters

Kinetic Barriers: Yes

Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

40 – Missile Pods (30 Javelin Missiles in each)

100 - Disruptor Torpedoes

50 – Dirty Eezo rockets

40 – 25mm Mass Accelerator point defense turrets

80 – 50mm Mass Accelerator Broadside guns

GARDIAN laser system

Complement: 983 Personal Crew

55 – HEI Sharad Interceptors

50 – HEF Raze Fighters

1,700 – Hegemony Regulars

250 – Batarian External Forces

125 – Special Intervention Unit

150 – HS 3 - Stormer Transport Shuttle

90 – HE - 3 Kharsae Hover-tanks

30 – M-080 Hunter IFVs

30 – M-080 Reave tanks

30 – M-080 Groundsweeper Artillery

Engine: Helium 3 Fusion Reactor

Element Zero Drive Core

1 – Auxiliary engines

Speed: 15 light years

Construction Time: 4.7 Months

Cost: 6 billion credits

Battle Cruiser – 392 kilotons

Use: A large capital ship built for heavy defensive and offensive deployment. Originally intended to hunt down slower, older armored dreadnoughts and destroy them with heavy gunfire battle cruisers became increasingly used as a virtual wall between an enemy fleet and allied dreadnoughts. Lacking the massive range of their larger brethren, their large size and weaponry still makes them virtually unstoppable in the face of enemy cruisers and frigates.

Length: 1.1 km – 1.2 km

Width: 352 meters – 357 meters

Height: 414 meters – 429 meters

Hull: 5 meters of armor

Kinetic Barriers: Yes

Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

70– Missile Pods (50 Javelin Missiles in each)

150 – Disruptor Torpedoes

100 – Dirty Eezo Rockets

80 – 25mm Mass Accelerator point defense turrets

90 – 75mm Mass Accelerator Broadside guns

GARDIAN laser system

Complement: 1320 Personal Crew

76 – HEI Sharad Interceptors

83 – HEF Raze Fighters

4,000 – Hegemony Regulars

500 –Batarian External Forces

300 – Special Intervention Unit

150 – HS 3 - Stormer Transport Shuttles

30 – HE - 3 Kharsae Hover-tanks

75 – M-080 Hunter IFVs

75 - M-080 Reave tanks

75 – M-080 Groundsweeper Artillery

30 - HE-07 Tyrant Gunships

Engine: Helium 3 Fusion Reactor

Element Zero Drive Core

2 – Auxiliary engines

Speed: 10 light years

Construction Time: 7 months

Cost: 22 – 26 billion credits

Dreadnought 1.0 megaton

Use: The largest capital ships ever built in Council space mounting heavy, long-range firepower and massive guns. Their sheer size strikes fear in the heart of enemy captains lacking their own. Given their large size and overwhelming firepower, a fleet of dreadnoughts is vital for any race that desires to maintain command of the empty void. Dreadnoughts are a symbol of naval dominance and as such are only deployed for the most vital missions. A dreadnought's power lies in the length of its main gun, which is capable of gutting a cruiser in one shot. The Treaty of Farixen has limited the construction of such dangerous vessels.

Length: 2 km – 2.24 km

Width: 548 meters – 567 meters

Height: 503 meters – 566 meters

Hull: 6.2 meters of armor

Kinetic Barriers: Yes

Sensors and processing equipment - Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

125 – Missile Pods (50 Javelin Missiles in each)

500 – Disruptor Torpedoes

125 – 25mm Mass Accelerator point defense turrets

100 – 55mm Mass Accelerator Broadside guns

GARDIAN laser system

Complement: 9748 Personal Crew

120 – HEI Sharad Interceptors

142 – HEF Raze Fighters

5,500 – Hegemony Regulars

600 – Batarian External Forces

400 – Special Intervention Unit

232 – HS 3 Stormer Transport Shuttle

100 – M-080 Hunter IFVs

100 - M-080 Reave tanks

100 – M-080 Groundsweeper Artillery

50 - HE -07 Tyrant Gunships

Engine: Helium 3 Fusion Reactor

Element Zero Drive Core

3 – Auxiliary engines

Speed: 7 light years

Construction Time: 1.2 – 1.5 years

Cost: 135 – 156 billion credits


Hegemony ship numbers: 32,120

Hegemony fleets: 20

Dreadnoughts – 40

Battle cruisers - 750

Cruisers – 5,000

Frigates – 6,500

Corvettes – 3,300

Repair/Hospital ships - 4,530

Amphibious transport ships – 12,000