Ranma 1/2/ Sailor Moon (Earlier this Year)
Inspiration for 'Saturn's Wild Horse'
Saturn's Savior Idea Doc
Overview
Ranma-chan walking down the road one night on a training trip runs into Saturn, Saturn is exhausted from a battle with Youma that is still ongoing and has retreated. Before she can say anything Saturn falls unconscious and Ranma thinking she's a victim picks her up and takes her to his/her camp.
Story is set about two years post manga-end for both worlds. Ranma has traveled the world after the events of the wedding and has become an incredibly knowledgeable and powerful Ki/Chi Master/Mistress. Upon scanning Saturn she immediately know what is wrong with her and begins to attempt a healing.
Saturn stays with Ranma for several weeks as a patient and student, after the sixth week however Ranma reveals that her weakness can't be cured. As a result of all the incomplete reincarnations and the possession of Mistress 9 her Ki pathways have been degraded and her powers as Saturn are attempting to push her through the natural reincarnation cycle as it falls under their aegis.
Ranma hesitantly offers a solution, but it would require a sacrifice on both their parts. Saturn would have to go from birth naturally with all of her memories intact and Ranma would have to be the one to carry her and give birth to her.
Although hesitant Ranma's code prevents him/her from outright refusing, 'it is a martial artists duty to help the weak and defenseless' and Saturn falls within that duty.
Saturn agrees to the proposition and Ranma utilizes her Ki power and Saturn's magic to set the reincarnation in progress.
Using stealth Ranma returns to his mother to inform her of his decisions and what he/she did to help Saturn. Nodoka despite the contract is happy as she couldn't think of anything more manly (or womanly) then Ranma giving up his manhood for nine to ten months so he could help one of the saviors of Juuban and Earth.
Nodoka immediately notices that Ranma has access to the powers of Saturn and begins to teach her how to utilize a Polearm in combat, despite the otherworldly nature of the Silence Glaive it is at its base a Polearm and knowledge of Polearm combat is invaluable for such a thing.
Nodoka also teaches Ranma some specialized Kata and techniques for pregnant woman as 'A mother is her child's last line of defense, 'til it has grown to be strong on its own'
Ranma heads to Ryugenzawa and helps out Shinnosuke and his grandfather with the animals, she then finds that there is in fact a whole town hidden from the world there. By helping with the animals Ranma ends up a minor celebrity within the town and is given a home to live in for free, although she has to fix it up.
Ranma eventually gives birth to Saturn and gives her, her old civilian name but with the family name of Saotome.
After three years when Saturn is three years old, Ranma begins light training with her. Despite having given birth Ranma still has access to Saturn's power and utilizes it sparingly against the more dangerous creatures of Ryugenzawa.
(Un)Fortunately this captures the attention of Ami Mizuno (Sailor Mercury) as she is on a study trip to learn about Ryugenzawa for a college assignment. However Mercury is hesitant to call the rest of the Senshi in without need. She is later ambushed by a giant tiger and before she can transform is rescued by Ranma.
Discovering that Saturn disappeared in order to get help for her weakness and is still recuperating Mercury agrees to keep it a secret unless absolutely necessary. Ranma reveals that she has Saturn's communicator and if she is desperately needed that she will teleport to the Senshi and help.
A few months after this event Saffron, reincarnated and angry at his defeat arrives in Japan to get revenge on Ranma. Unfortunately for Saffron he hits Juuban first and is forced into combat with the Senshi.
Ranma recognizing Saffron from the news feed and noticing that the Senshi are having trouble fighting him teleports to Juuban and catches Saffron's undefended back with a Silence Glaive Surprise. The severe damage from the attack forces Saffron down, which Ranma immediately capitalizes on. Before Saffron can get his bearings Ranma has the Silence Glaive at his throat and states 'Ya know Saffron, no matter what ya do I'll always defeat ya, ya wanna know why? Because all ya got is arrogance and hatred, they say when you seek revenge you should dig two graves one for the opponent and one for ya self. Unfortunately for you alls ya gonna get filled is ya own grave. Next time Saffron, protect your people. If they survive without you for another cycle that is' Before Saffron can answer Ranma decapitates him.
The Senshi all rush forwards and are pushed back by a massive wave of fire, once it burns down all that is left is Ranma in Saturn's Fuku and holding a large glowing egg.
She turns to the rest of the Senshi 'Don't ya worry, I didn't kill 'im all I did was force him to reincarnate. Hopefully this time he'll grow up right, without the hatred and anger that ruined 'im, but I'm not hopeful, his people spoil him far too much' She then turns and throws the egg in the air where Kiima catches it 'Take 'im home and this is ya last warnin' Kiima, next time I'll finish it. Too many innocents could 'ave been hurt, next time I'll bring the hammer down on Phoenix Mountain and bury ya all in the rubble' Kiima nods and salutes Ranma before flying off to the west, back towards China.
Ranma then holds her hands up in the air 'Now before ya'll interrogate me, let's go somewhere less public then Tokyo Harbor, 'kay'
Then the Senshi lead Ranma to Hikawa Shrine and she begins to tell them the story of Saturn and what she did to help her.
Ranma after getting the thanks from Usagi Tsukino (Sailor Moon) for helping Saturn out offers to train the Senshi. When Rei Hino (Sailor Mars) offers an objection that she doesn't have the freedom to do such training her grandfather and Happosai walk in and say that she does.
Ranma cracks a comment about Happosai not going after the Senshi and he replies that he's many things, but insanely stupid ain't one. Going after girls with that much power is just asking for his death. He then cracks that he barely escaped Pluto that one time and that was only after he swore never to go after her or the Senshi ever again. Ranma turns away from Pluto as she has a fairly sadistic smirk on her face. She swears to herself to never ask exactly what Pluto did to keep Happosai away.
Character Profiles
Ranma Saotome
Gender: Male/Female
Age: 18
Occupation: Martial Artist/Senshi/Ki Master/Mistress.
Height: 5'5"/4'10"
Planetary Alignment: Saturn
Senshi Abilities:
Silence Glaive: Despite not being the true Sailor Saturn, Ranma can summon and utilize the Silence Glaive.
Silence Glaive Surprise: Ranma can launch energy waves from the Silence Glaive that disintegrate everything in their path.
Silence 'Kijin Raishū Dan' Surprise: Utilising the Silence Glaive Ranma launches either one or a barrage of the Yama-Sen Ken Kijin Raishū Dan but much longer and deadlier then the basic ones due to the range and power of the Silence Glaive.
Silence Wall: Ranma summons a defensive wall utilizing the Silence Glaive.
Silent Fortress: Utilizing the Silence Glaive to mark eight Cardinal and semi-Cardinal points around a location Ranma can summon up a nigh invulnerable defensive barrier, at the cost of her being unable to enter or be inside the technique.
Death Reborn Revolution: Ranma can utilize one of Saturn's Final Attacks, however it is not as strong and therefore instead of killing Ranma when used it simply exhausts her.
Calling the Silence: Ranma fills the Silence Glaive with energy and drops it with the intention of destroying everything. Saturn's ultimate ability – Fatal to User.
Martial Art Abilities:
Saotome School of 'Anything Goes' Martial Arts
Crouch of the Wild Tiger: A 'useless' technique designed to show the user's honest and subservience. Basically bowing and Ass-Kissing.
Mastery of Aerial Combat: As a user of the Saotome Anything Goes, Ranma is a master of Aerial Combat and can manipulate his/her body midair to alter her trajectory and utilize an opponent's body to keep him/herself airborne.
Umi-Sen Ken: One of the Saotome sealed techniques, the Umi-Sen Ken allows the user to become invisible to human senses, however mechanical sensors or Ki Master/Mistresses Ki Sensor ability are unaffected.
Yama-Sen Ken: One of the Saotome sealed techniques, the Yama-Sen Ken is a brutal collection of dangerous and outright deadly attacks and techniques that brutally slay and cripple opponents.
Battle Aura: Ranma has the ability to project an aura of his anger around him using his Ki as a medium, this ability is more showy than anything else, but it does provide a defensive bonus.
Battle Aura (Womanly Wrath): Similar to the Battle Aura, however this version is powered by Womanly Wrath and while less effective against women is the ultimate technique on a male, especially one that has angered a woman during 'that' time of the month.
Battle Aura (Senshi's Rage): Similar to the Battle Aura, however this version is powered by a Senshi's Rage at injustice and usually involves long flowery speeches about love and justice. Extra effective on criminals and Youma.
Mōko Takabisha: (Pride of the Fierce Tiger) This attack is a Ki ability that focuses Ranma's Confidence into a blast of solid Ki that can affect the physical world. Relies on Self-Confidence so cannot be used when the user is depressed or otherwise has their confidence in themselves broken. Ranma can possibly utilize other emotions for a similar attack, but has never shown any of these.
Chinese Amazonian Martial Arts
Chestnuts roasting over an Open Fire Fist: Ranma utilizing specialized training can punch many hundreds of time within an instant. While primarily a combat ability this technique can also be utilize for mundane tasks like cooking, refilling drinks and changing diapers.
Bakusai Tenketsu: 'Breaking Point' Ranma has undergone the torturous training for the Bakusai Tenketsu, this involves being struck by a boulder multiple times in order to learn to spot the 'Breaking Point' of solid objects, however this can only be used on inanimate objects. As a side-effect however the user is nigh-invulnerable to physical damage that only effects the outer body or skeletal structure. Shock-waves can still damage the user's organs.
Tetsu Nuno: 'Iron Cloth' utilize this technique to fill cloth with Ki in order to reinforce it and give it a cutting edge, cloth affected with this can be thrown and will usually return to the user.
Soul of Ice: Ranma has mastered his/her emotions and can make her Ki 'frozen' in order to counteract any heat based Ki or for the use of the Hiryū Shōten Ha.
Hiryū Shōten Ha: 'Heavenly Blast of the Dragon' utilizing the 'Soul of Ice' Ranma leads his/her enemies into a spiral shape after having angered them immensely. Once the shape is complete Ranma thrusts his/her 'Frozen Ki' up with a punch causing a massive tornado in the shape of a dragon to flare into existence dragging his enemies into the sky and launching them far away.
Ki Master/Mistress Abilities:
Ki Sensor: Ranma has mastered the art of sensing Ki, as such he/she can detect all living things despite how they might hide. The Umi-Sen Ken and Senshi Disguise Magics are rendered useless in regards to Ranma.
Ki Healing: Like Saturn Ranma can place part of his/her Ki into another to repair damage and encourage healing.
Ki Manipulation: Ranma has learned the rare art of direct Ki Manipulation, this allows her to not only manipulate her own Ki, but the ambient Ki of the Earth. Because of this Ranma can fire blasts of compressed Ki made from multiple sources allowing for truly immense Ki blasts.
Ki Pathway Destruction: Ranma has learned the forbidden art of Ki Pathway Destruction, by utilizing this technique Ranma can cut an opponent's Ki pathways in such a way as to prevent them from using advanced Martial Arts or Arcane Magics.
Ki Pathway Reconstruction: Ranma has learned the obscure and ancient technique of Ki Pathway Reconstruction, this allows him/her to repair damage done by the forbidden arts as well as promote general health and well-being in another.
Ki Rebirth: The ultimate ability of a Ki Mistress, Ranma can absorb the soul and mind of a critically injured ally and recreate their body. The downside is that the body is recreated from the moment of conception and Ranma must carry the child to term and raise it.
Various Abilities:
Various Martial Arts
Martial Arts Calligraphy: Ranma has learned the techniques of Martial Art's Calligraphy after the events of the Ultimate Warrior Mark. He/she is now able to negate such mars with ease.
Martial Arts Rhythmic Gymnastics: Ranma has learned the techniques and mindset of Martial Arts Rhythmic Gymnastics and as such can utilize nearly any object as a weapon as well as balance on nearly non-existent surfaces.
Martial Arts Tea Ceremony: Ranma has learned the techniques of Martial Arts Tea Ceremonies and can now move with simply his/her toes on any surface, even moving counter gravity. Ranma also can utilize objects from the Tea Ceremony as deadly weapons.
Parlay du Foie Gras: Ranma has learned the forbidden art of Parlay du Foie Gras as such Ranma can now forcibly feed others with such speed that it appears that he/she is eating everything instead.
Puppet Grip: Ranma utilizing an incredible grasp of pressure points can utilize them as a method of controlling another body, however Ranma can only control certain areas and has no ability to effect the head at all.
Tatami Flip: Ranma has learned the escape technique Tatami Flip, he/she can now flip a Tatami mat into the air with ease, however he/she rarely utilizes the second part of the technique which is to kick through the Tatami Mat to cause the opponent an injury that will delay pursuit
Snake Ken: Ranma has mastered the Snake Ken, a martial arts skill based around the movements of a snake.
Cooking: Ranma is a skilled cook, a necessity after living so long on the road with only his/her father as a companion.
Carpentry: Ranma is fairly skilled at carpentry due to the fact that he/she was responsible for repairing damage done to the Tendo Dojo by Akane's Mallet-sama.
Stone-masonry: Ranma is fairly skilled a stone-masonry for the same reasons as above, also he had to repair the stone walls of the Tendo land several times and the walls of Furinkan High due to Ryōga's reckless use of Bakusai Tenketsu.
Repairing: Ranma is skilled at repairing objects but it can be obvious that he/she has done so.
Architecture: Ranma has learned firsthand the mistakes poor architectural designing can cause, despite not being accredited Ranma is a better architect then most who do so for a living.
Mechanical Engineering: Ranma is reasonably skilled with mechanical devices, usually alarms or traps, but he/she also possesses the knowledge to hotwire a car.
Trap-Making: Ranma is highly skilled with the art of Trap-making, a necessity for protect his/her valuables from his/her father.
