Naruto The Game Data

Items

Okay, I'm updating this both on the NTGHSDxDE Public Review and Dragonsong2795 Archives in order to get some feedback, it's a little complected, but the basic gist is that each item has three modifiers. Crafter's Skill, Crafting Material and Quality.

Quality is based on a combination of Crafter's Skill, the Crafting Material and the Legend of the Weapon.

For example a basic Kunai made by an Average Blacksmith has a Quality of 3, which makes it Common.

The Quality Ratings are:

0 or Less: Pathetic, Example: Naruto's first attempt at Crafting.

1-2: Crude, Example: an Apprentice's Bronze Dagger.

3-4: Common, Example: an Apprentice's Iron Kunai

5-6: Uncommon, Example: a Journeyman's Steel Katana.

7-8: Rare, Example: Yondaime's Tri-Pronged Kunai.

9: Ultra Rare, Example: The Seven Legendary Swords of the Seven Swordsman of Mist.

10-19: Epic, Example: Kanshou and Bakuya (Fate/Stay Night FTW)

20-28: Legendary, Example: Rider's Nail.

29-30: Uniquely Legendary, Examples: Excalibur, Avalon and Ea.

Here are the Item Modifiers and later on Crafting Materials, it is incomplete as Woods and Precious Metals and Gems haven't yet been added.

(Note, when using multiple Crafting Materials, the one with the Highest Quality is the one that counts towards the overall Quality rating of the Item)

Item Modifiers:

Skill:

Novice: A beginner in the Art of Insert Skill Here crafted this item, as such it is sub-par in quality.

(Weapon/Tool)

- 20% Durability

- 20% Damage (Weapons)

- 20% Usage (Tools)

- 2 Quality

(Armor)

- 20% Durability

- 20% Protection

No Enchantment Slots

No Sealing Sites

- 2 Quality

(Clothing)

- 20% Sales Price

- 20% Durability

- 2 Quality

- 20% Aesthetics

(Jewelery)

No Enchantment Slots

No Sealing Sites

No Secret Compartment

-2 Quality

Apprentice: A Slightly Trained individual in the Art of Insert Skill Here crafted this item, as such it is standard quality.

(Weapon/Tool)

Standard Durability

Standard Damage (Weapons)

Standard Usage (Tools)

Quality 1

(Armor)

Standard Durability

Standard Protection

1 Enchantment Slot

1 Sealing Site

Quality 1

(Clothing)

Standard Sales Price

Standard Durability

Quality 1

Standard Aesthetics

(Jewelery)

1 Enchantment Slot

1 Sealing Site

No Secret Compartment

Quality 1

Journeyman: A Well Trained Individual in the Art of Insert Skill Here crafted this item, as such it is better then it should be.

(Weapon/Tool)

+ 20% Durability

+ 20% Damage (Weapons)

+ 20% Usage (Tools)

Quality 2

(Armor)

+ 20% Durability

+ 20% Protection

2 Enchantment Slots

2 Sealing Sites

Quality 2

(Clothing)

+ 20% Sales Price

+ 20% Durability

Quality 2

+ 20% Aesthetics

(Jewelery)

1 Enchantment Slots

2 Sealing Sites

No Secret Compartment

Quality 2

Expert: A superbly skilled individual in the Art of Insert Skill Here crafted this item, as such it is of high quality and will serve you well.

(Weapon/Tool)

+ 40% Durability

+ 40% Damage (Weapons)

+ 40% Usage (Tools)

Quality 3

(Armor)

+ 40% Durability

+ 40% Protection

3 Enchantment Slots

4 Sealing Sites

Quality 3

(Clothing)

+ 40% Sales Price

+ 40% Durability

Quality 3

+ 40% Aesthetics

2 Sealing Sites

2 Enchantment Slots

(Jewelery)

4 Enchantment Slots

4 Sealing Sites

1 Secret Compartment

Quality 3

Master: A True master of the Art of Insert Skill Here crafted this item, as such it is of supreme quality and will serve you diligently for years to come.

(Weapon/Tool)

+ 80% Durability

+ 80% Damage (Weapons)

+ 80% Usage (Tools)

Quality 5

(Armor)

+ 80% Durability

+ 80% Protection

6 Enchantment Slots

8 Sealing Sites

Quality 5

(Clothing)

+ 80% Sales Price

+ 80% Durability

Quality 5

+ 80% Aesthetics

4 Sealing Sites

4 Enchantment Slots

(Jewelery)

12 Enchantment Slots

12 Sealing Sites

3 Secret Compartments

Quality 5

Legendary: Crafted by a divine being or a crafter of inhuman ability, this item has obtained legendary status, will you follow it's legend or create one of your own?

(Weapon/Tool)

+ 120% Durability

+ 120% Damage (Weapons)

+ 120% Usage (Tools)

Quality 10

(Armor)

+ 120% Durability

+ 120% Protection

15 Enchantment Slots

20 Sealing Sites

Quality 10

(Clothing)

+ 200% Sales Price

+ 120% Durability

+ 120% Aesthetics

15 Sealing Sites

15 Enchantment Slots

Quality 10

(Jewelery)

20 Enchantment Slots

20 Sealing Sites

8 Secret Compartments

Quality 10

-IF-

Material:

Metals:

Bronze: One of the oldest metals used by man, this metal is often used by new crafters in the art of Blacksmithing to test their ability.

- 20% Durability

- 20% Damage (Weapons)

- 20% Usage (Tools)

- 20% Protection (Armor)

Standard Sale Price (Jewelery)

50% Chakra Loss

50% Elemental Re-Composition loss

Quality 1

Iron: A slightly newer metal, Iron is one of the most commonly used metals in the Elemental Nations, mainly used in Kunai and Shuriken it can also be used in low level weapons, it is also the second most common material for armor.

Standard Durability

Standard Damage (Weapons)

Standard Usage (Tools)

Standard Protection (Armor)

- 20% Sale Price (Jewelery)

25% Chakra Loss

25% Elemental Re-Composition loss

Quality 2

Steel:Crafted out of Iron by the infusion of carbon, Steel is superior in most aspects to Iron. Used in weapons and armor of medium quality.

+ 20% Durability

+ 20% Damage (Weapons)

+ 20% Usage (Tools)

+ 20% Protection (Armor)

Standard Sale Price (Jewelery)

25% Chakra Loss

25% Elemental Re-Composition loss

Quality 3

Damascus Steel:A special form of Steel created through secret crafting method, Damascus Steel is nearly identical to ordinary Steel, however it has the added bonus of being able to harm spiritual, divine and infernal beings.

+ 20% Durability

+ 20% Damage (Weapons)

+ 20% Usage (Tools)

+ 20% Protection (Armor)

Standard Sale Price (Jewelery)

25% Chakra Loss

25% Elemental Re-Composition loss

Supernatural Material (Capable of harming the Supernatural with greater ability then mortal materials)

Quality 3

Chakra Metal:A special metal made only in a few places in the Elemental Nations, Chakra Metal is nearly identical to Steel in most properties, however it has the extremely useful ability to channel Chakra with zero loss in quantity or elemental re-composition.

+ 20% Durability

+ 20% Damage (Weapons)

+ 20% Usage (Tools)

+ 20% Protection (Armor)

Standard Sale Price (Jewelery)

0% Chakra Loss

0% Elemental Re-Composition loss

Quality 3

Orichalcum:The metal of the City of Atlantis, Orichalcum is primarily a metal for decoration, but when used to craft weapons and armor the quality of such things are far above those crafted of Steel. Found in a few rare mines hidden in the distant reaches of the Elemental Nations, this metal is only used by masters of the art of Blacksmithing.+ 20% Durability

+ 40% Damage (Weapons)

+ 40% Usage (Tools)

+ 40% Protection (Armor)

Standard Sale Price (Jewelery)

15% Chakra Loss

15% Elemental Re-Composition loss

Quality 4

Adamantium:The metal that supports the Earth itself, Adamantium is the strongest known metal. Due to this and due to it's supreme rarity, no weapon or armor has ever been crafted with this metal, such a thing would be nearly unstoppable.

+ 60% Durability

+ 60% Damage (Weapons)

+ 60% Usage (Tools)

+ 60% Protection (Armor)

Standard Sale Price (Jewelery)

5% Chakra Loss

5% Elemental Re-Composition loss

Quality 5

Crystallized Hope: Thought to be the material used to create the supreme holy sword Excalibur, this Material is inhuman in nature and can only be crafted by inhuman or divine hands. It is made from the crystallization of Human Hope, however the purity is said to vary. This material however might simply be a myth.

+ 100%-200% Durability

+ 100%-400% Damage (Weapons)

+ 100%-400% Usage (Tools)

+ 100%-400% Protection (Armor)

+ 500%-1000% Sale Price (Jewelery)

0% Chakra Loss

0% Elemental Re-Composition Loss

Supernatural Material

Divine Material (Bonus damage against Demonic or Infernal beings)

Bearer of Hope (Wielder gains 'Inhuman Willpower' Status)

Quality 10

-IF-

Leathers:

Leather: The most common material used in armor, Leather is created by Tanning animal hides with the proper equipment, it isn't very strong but it is sturdy.

Standard Protection (Armor)

+ 20% Durability

No Extra Enchantment Slots

No Extra Sealing Sites

Quality 1

Summoned Animal Leather: Difficult to create, Summoned Leather can only be created by Tanning the hide of a summoned creature. A difficult venture at best as most Summoned Creatures take offense at being skinned.

+ 20% Protection (Armor)

+ 40% Durability

1 Extra Enchantment Slot

1 Extra Sealing Site

Anti-Summoning Aura

Quality 2

Supernatural Animal Leather: Similar to Summoned Leather, Supernatural Leather can only be created by Tanning the hide of a supernatural creature.

+ 40% Protection (Armor)

+ 60% Durability

2 Extra Enchantment Slots

2 Extra Sealing Sites

- 20% to Supernatural Damage received.

Quality 3

Divine Animal Leather: Supremely rare to find and/or craft, Divine Leather can only be crated through Tanning the hide of a Divine Animal, an act which will most assuredly invoke the wrath of a God. However only an inhuman Leatherworker can use it.

+ 80% Protection (Armor)

+ 100% Durability

4 Extra Enchantment Slots

4 Extra Sealing Sites

Divine Damage is Halved.

Quality 10

-IF-

Cloth

Burlap: The roughest of all the cloths, Burlap is commonly used in the poorest sections of the Elemental Nations.

No Protection.

No Weather Protection

No Sealing Sites

- 20% Sales Price

- 20% Aesthetics

+ 20% Durability

- 2 Quality

Cotton: More advanced then Burlap, Cotton is the common mans base cloth and is used by those not of the nobility.

Standard Protection.

+ 50% Weather Protection

No Sealing Sites

Standard Sales Price

Standard Aesthetics

Standard Durability

Quality 1

Linen: A medium quality base cloth that was first created in Kaze no Kuni, Linen is a common cloth for desert dwellers as it is very good at protecting them from sunlight while simultaneously keeping the wearer cool.

Standard Protection.

+ 20% Weather Protection

No Sealing Sites

Standard Sales Price

Standard Aesthetics

+ 10% Durability

Quality 2

Desert Mastery – Grants the Cool and Comfortable Status to the player when equipped in a Desert or Warm Territory, but grants the Insufficient Layering Status in Cold or Winter Territories

Wool: First pioneered by the explorers of Tetsu no Kuni, Wool is gathered from various animals the inhabit the cooler climates of this world, as such it is perfect for any person traveling the cooler parts of this world.

Standard Protection.

+ 30% Weather Protection

No Sealing Sites

Standard Sales Price

Standard Aesthetics

+ 10% Durability

Quality 2

Winter Warrior – Grants the Bundled Up Status when you equip any clothing made of Wool in a cold or frozen territory, inversely it also grants the 'Sweltering Heat' Status when in Warmer or Desert Territories.

Silk: Made from gathering the strands of spider webs and/or butterfly and moth cocoons, Silk is a very expensive and decorative cloth, but at the inverse cost of only being worn by Nobility and only in Temperate or Warm Territories.

Standard Protection.

No Weather Protection

2 Sealing Sites

+ 20% Sales Price

+ 20% Aesthetics

- 10% Durability

Quality 4

Chakra Cotton: More advanced then Burlap, Cotton is the common mans base cloth and is used by those not of the nobility. This Cotton has been enhanced with Chakra, it is far superior to ordinary Cotton, it is found only in Shinobi Villages.

+ 20% Protection.

+ 80% Weather Protection

2 Sealing Sites

+ 20% Sales Price

Standard Aesthetics

+ 40% Durability

Quality 3

Chakra Channeling: - 50% Chakra Cost for Wall and Water Walking

Chakra Linen: A medium quality base cloth that was first created in Kaze no Kuni, Linen is a common cloth for desert dwellers as it is very good at protecting them from sunlight while simultaneously keeping the wearer cool. This version is made from Flax that has had Chakra imbued into it. It can only be found or purchased in or around Sunagakure no Sato.

+ 20% Protection.

+ 20% Weather Protection

2 Sealing Sites

+ 30% Sales Price

Standard Aesthetics

+ 50% Durability

Quality 4

Desert Mastery – Grants the Cool and Comfortable Status to the player when equipped in a Desert or Warm Territory, but grants the Insufficient Layering Status in Cold or Winter Territories

Chakra Channeling: - 50% Chakra Cost for Wall and Water Walking

Chakra Wool: First pioneered by the explorers of Tetsu no Kuni, Wool is gathered from various animals the inhabit the cooler climates of this world, as such it is perfect for any person traveling the cooler parts of this world. This version is made from wool gathered from Chakra enhanced goats and yaks, it can only be found or purchased in the Land of Snow/Spring.

+ 20% Protection.

+ 20% Weather Protection

2 Sealing Sites

+ 30% Sales Price

Standard Aesthetics

+ 50% Durability

Quality 4

Winter Warrior – Grants the Bundled Up Status when you equip any clothing made of Wool in a cold or frozen territory, inversely it also grants the 'Sweltering Heat' Status when in Warmer or Desert Territories.

Chakra Channeling: - 50% Chakra Cost for Wall and Water Walking

Chakra Silk: Made from gathering the strands of spider webs and/or butterfly and moth cocoons, Silk is a very expensive and decorative cloth, but at the inverse cost of only being worn by Nobility and only in Temperate or Warm Territories. This version is made from spiders, butterflies and moths which have been imbued with Chakra, can only be purchased in the Capitals of the Lands of Fire, Water, Earth, Lightning and Wind. But can be found in any noble dwelling.

+ 10% Protection.

No Weather Protection

4 Sealing Sites

+ 40% Sales Price

+ 40% Aesthetics

Standard Durability

Quality 6

Summons Cotton: More advanced then Burlap, Cotton is the common mans base cloth and is used by those not of the nobility. This Cotton was grown in the Summons Realm and can only be acquired from Summons or a Summoner.

+ 40% Protection.

+ 90% Weather Protection

4 Sealing Sites

+ 40% Sales Price

Standard Aesthetics

+ 80% Durability

Quality 5

Chakra Channeling: - 50% Chakra Cost for Wall and Water Walking

Summoned: + 20% Protection against Kage based Jutsus and Mental Attacks.

Summons Linen: A medium quality base cloth that was first created in Kaze no Kuni, Linen is a common cloth for desert dwellers as it is very good at protecting them from sunlight while simultaneously keeping the wearer cool. This Linen was made in the Summons Realm and can only be acquired from Desert based Summons or a Summoner of a Desert based creature.

+ 40% Protection.

+ 40% Weather Protection

4 Sealing Sites

+ 50% Sales Price

Standard Aesthetics

+ 90% Durability

Quality 6

Desert Mastery – Grants the Cool and Comfortable Status to the player when equipped in a Desert or Warm Territory, but grants the Insufficient Layering Status in Cold or Winter Territories

Chakra Channeling: - 50% Chakra Cost for Wall and Water Walking

Summoned: + 20% Protection against Kage based Jutsus and Mental Attacks.

Summons Wool: First pioneered by the explorers of Tetsu no Kuni, Wool is gathered from various animals the inhabit the cooler climates of this world, as such it is perfect for any person traveling the cooler parts of this world. This Wool was gathered in the Summons Realm and can only be acquired from a Winter based Summons or a Summoner of a Winter based creature.

+ 40% Protection.

+ 40% Weather Protection

4 Sealing Sites

+ 50% Sales Price

Standard Aesthetics

+ 90% Durability

Quality 6

Winter Warrior – Grants the Bundled Up Status when you equip any clothing made of Wool in a cold or frozen territory, inversely it also grants the 'Sweltering Heat' Status when in Warmer or Desert Territories.

Chakra Channeling: - 50% Chakra Cost for Wall and Water Walking

Summoned: + 20% Protection against Kage based Jutsus and Mental Attacks.

Summons Silk: Made from gathering the strands of spider webs and/or butterfly and moth cocoons, Silk is a very expensive and decorative cloth, but at the inverse cost of only being worn by Nobility and only in Temperate or Warm Territories. This version was made in the Summons Realm and can only be gained from a Spider, Butterfly or Moth based Summons or Summoner.

+ 30% Protection.

No Weather Protection

6 Sealing Sites

+ 60% Sales Price

+ 60% Aesthetics

+ 20% Durability

Quality 8

Divine Cotton: More advanced then Burlap, Cotton is the common mans base cloth and is used by those not of the nobility. This Cotton was grown in the Divine Realm and can only be acquired with the blessing of a God or Goddess

+ 80% Protection.

Total Weather Protection

8 Sealing Sites

+ 80% Sales Price

Standard Aesthetics

+ 160% Durability

Quality 10

Chakra Channeling: - 50% Chakra Cost for Wall and Water Walking

Summoned: + 20% Protection against Kage based Jutsus and Mental Attacks.

Divine Champion of ?: Bonus attack and defense against Infernal Beings. - 50% loss of reason while using Bijuu Chakra (Jinchūriki Only) Various bonuses depending on the God/Goddess in question have gave the Cotton

Divine Linen: A medium quality base cloth that was first created in Kaze no Kuni, Linen is a common cloth for desert dwellers as it is very good at protecting them from sunlight while simultaneously keeping the wearer cool. This Linen was made in the Divine Realm and can only be acquired from a Desert based God or Goddess.

+ 80% Protection.

+ 80% Weather Protection

8 Sealing Sites

+ 100% Sales Price

Standard Aesthetics

+ 180% Durability

Quality 10

Desert Mastery – Grants the Cool and Comfortable Status to the player when equipped in a Desert or Warm Territory, but grants the Insufficient Layering Status in Cold or Winter Territories

Chakra Channeling: - 50% Chakra Cost for Wall and Water Walking

Summoned: + 20% Protection against Kage based Jutsus and Mental Attacks.

Divine Champion of ?: Bonus attack and defense against Infernal Beings. - 50% loss of reason while using Bijuu Chakra (Jinchūriki Only) Various bonuses depending on the God/Goddess in question have gave the Linen.

Divine Wool: First pioneered by the explorers of Tetsu no Kuni, Wool is gathered from various animals the inhabit the cooler climates of this world, as such it is perfect for any person traveling the cooler parts of this world. This Wool was gathered in the Divine Realm and can only be acquired from a Winter based God or Goddess.

+ 80% Protection.

+ 80% Weather Protection

8 Sealing Sites

+ 100% Sales Price

Standard Aesthetics

+ 180% Durability

Quality 10

Winter Warrior – Grants the Bundled Up Status when you equip any clothing made of Wool in a cold or frozen territory, inversely it also grants the 'Sweltering Heat' Status when in Warmer or Desert Territories.

Chakra Channeling: - 50% Chakra Cost for Wall and Water Walking

Summoned: + 20% Protection against Kage based Jutsus and Mental Attacks.

Divine Champion of ?: Bonus attack and defense against Infernal Beings. - 50% loss of reason while using Bijuu Chakra (Jinchūriki Only) Various bonuses depending on the God/Goddess in question have gave the Wool.

Divine Silk: Made from gathering the strands of spider webs and/or butterfly and moth cocoons, Silk is a very expensive and decorative cloth, but at the inverse cost of only being worn by Nobility and only in Temperate or Warm Territories. This version was made in the Divine Realm and can only be gained from an Oriental God or Goddess.

+ 60% Protection.

+ 50% Weather Protection

12 Sealing Sites

+ 120% Sales Price

+ 120% Aesthetics

+ 80% Durability

Quality 10

Dragonsong2795 Out.

P.S: Any ideas on Legendary Weapons (Other then Canon, Naruto or Otherwise) or Crafting Materials I may have missed (Excluding anything too modern like Titanium or Polyester) please feel free to Review or PM me about.